
Kizaru
Invading Navy Admiral
One of the Navy HQ Admirals. He appears on the island where the FES is held, to capture Uta who had been designated as dangerous.
Special
Reduces Shooter and Fighter characters' Special charge time by 1 turn, and deals 75x character's ATK in non-type damage to all enemies
| Max | 8 turns |
Captain Ability
Boosts QCK characters' ATK by 3x
Crewmate Ability
Boosts Shooter characters' base stats by 30
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,944 | 840 | 97 |
| Lv 99 | 3,888 | 1,680 | 194 |
| Lv 150 | 5,832 | 2,520 | 291 |
| Limit Break | 4,288+400 | 1,930+250 | 294+100 |
| Limit Break+ | 4,488+600 | 2,130+450 | 394+200 |
Limit Break
Boosts base RCV by 40
Boosts base HP by 80
Boosts base ATK by 100
Potential Ability 1: STR Damage Reduction
Boosts base HP by 120
Show all 20
Boosts base ATK by 150
Boosts base HP by 200
Boosts base RCV by 60
Add 1 Power Slot
Potential Ability 2: DEX Damage Reduction
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 50
Potential Ability 3: Barrier Pierce
Potential Abilities
Reduces damage taken from STR characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1%
- Level 2
Reduces damage taken from STR characters by 2%
- Level 3
Reduces damage taken from STR characters by 3%
- Level 4
Reduces damage taken from STR characters by 4%
- Level 5
Reduces damage taken from STR characters by 5%
Reduces damage taken from DEX characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from DEX characters by 1%
- Level 2
Reduces damage taken from DEX characters by 2%
- Level 3
Reduces damage taken from DEX characters by 3%
- Level 4
Reduces damage taken from DEX characters by 4%
- Level 5
Reduces damage taken from DEX characters by 5%
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,116 | 1,778 | 205 |
| Lv 110 | 4,307 | 1,861 | 214 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,688 | 2,025 | 233 |
| Lv 130 | 5,069 | 2,190 | 252 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,832 | 2,520 | 291 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Attacker- DEF
- 122
- SPD
- 247
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 3 high ATK Shooter class teammates for ATK Up Lv.6 (20 s); targets 3 enemies for ATK x 1.8 damage 3 times
Charge time: 27 s
Show all 10 levels
- Level 1
Targets 3 high ATK Shooter class teammates for ATK Up Lv.1 (11 s); targets 3 enemies for ATK x 0.9 damage 3 times
Charge time: 27 s
- Level 2
Targets 3 high ATK Shooter class teammates for ATK Up Lv.1 (12 s); targets 3 enemies for ATK x 1 damage 3 times
Charge time: 27 s
- Level 3
Targets 3 high ATK Shooter class teammates for ATK Up Lv.2 (13 s); targets 3 enemies for ATK x 1.1 damage 3 times
Charge time: 27 s
- Level 4
Targets 3 high ATK Shooter class teammates for ATK Up Lv.2 (14 s); targets 3 enemies for ATK x 1.2 damage 3 times
Charge time: 27 s
- Level 5
Targets 3 high ATK Shooter class teammates for ATK Up Lv.3 (15 s); targets 3 enemies for ATK x 1.3 damage 3 times
Charge time: 27 s
- Level 6
Targets 3 high ATK Shooter class teammates for ATK Up Lv.3 (16 s); targets 3 enemies for ATK x 1.4 damage 3 times
Charge time: 27 s
- Level 7
Targets 3 high ATK Shooter class teammates for ATK Up Lv.4 (17 s); targets 3 enemies for ATK x 1.5 damage 3 times
Charge time: 27 s
- Level 8
Targets 3 high ATK Shooter class teammates for ATK Up Lv.4 (18 s); targets 3 enemies for ATK x 1.6 damage 3 times
Charge time: 27 s
- Level 9
Targets 3 high ATK Shooter class teammates for ATK Up Lv.5 (19 s); targets 3 enemies for ATK x 1.7 damage 3 times
Charge time: 27 s
- Level 10
Targets 3 high ATK Shooter class teammates for ATK Up Lv.6 (20 s); targets 3 enemies for ATK x 1.8 damage 3 times
Charge time: 27 s
Shooter class teammates ATK Up Lv.6, SPD Up Lv.6; if current team is 5 teammates or more, self ATK Up Lv.5
Show all 5 levels
- Level 1
Shooter class teammates ATK Up Lv.2, SPD Up Lv.2; if current team is 5 teammates or more, self ATK Up Lv.1
- Level 2
Shooter class teammates ATK Up Lv.3, SPD Up Lv.3; if current team is 5 teammates or more, self ATK Up Lv.2
- Level 3
Shooter class teammates ATK Up Lv.4, SPD Up Lv.4; if current team is 5 teammates or more, self ATK Up Lv.3
- Level 4
Shooter class teammates ATK Up Lv.5, SPD Up Lv.5; if current team is 5 teammates or more, self ATK Up Lv.4
- Level 5
Shooter class teammates ATK Up Lv.6, SPD Up Lv.6; if current team is 5 teammates or more, self ATK Up Lv.5
Completely evades Paralysis, reduce damage taken from STR by 30%
How to get
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