Kizaru

Three Admirals Defending Marineford

One of the Navy Admirals. During the Paramount War, he tries to take Whitebeard's head, but Marco's defensive Iron Wall repelled his attack.

Special

Lightspeed Kick

Reduces crew's Special charge time by 1 turn and reduces crew's Burn/Paralysis duration by 5 turns. If character is a crewmate, can choose to swap character out for the Captain for 1 turn. If every type is on the crew, sets the chain multiplier's minimum value at 2.5 and maximum value at 10.0 for 1 turn (sets the chain multiplier to 3.25x for 1 turn otherwise)

BaseLimit Break
Level 117 turns16 turns
Level 216 turns15 turns
Level 315 turns14 turns
Level 414 turns13 turns
Level 513 turns12 turns
Level 612 turns11 turns
Max11 turns10 turns

−1 turn at Limit Break 14

Captain Ability

Unbelievable Speed

Boosts crew's HP by 1.5x and makes crew's DEXTND slots have matching slot effects. When every type is on the crew, boosts crew's ATK by 4x, and if character became Captain during the quest, boosts crew's ATK a further 1.35x and reduces damage taken by 10%

Crewmate Ability

RES

Reduces character's Special Reverse by 2 turns

Unlocks at Limit Break 6

UNIQ

When every type is on the crew, tapping on this character with a TND slot will apply -10% STR, QCK, PSY, and INT Resistance to all enemies for 1 turn

Unlocks at Limit Break 12

Support Ability

Supported Characters

Sengoku, Kuzan (Aokiji), Issho (Fujitora), Sakazuki (Akainu)

Level 5 (Max)

Once per quest, if the crew is inflicted with Burn or Paralysis status from the enemy, reduces crew's Burn/Paralysis duration by 1 turn at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if the crew is inflicted with Burn status from the enemy, reduces crew's Burn duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if the crew is inflicted with Burn status from the enemy, reduces crew's Burn duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if the crew is inflicted with Burn status from the enemy, reduces crew's Burn duration by 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if the crew is inflicted with Burn status from the enemy, reduces crew's Burn duration by 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if the crew is inflicted with Burn or Paralysis status from the enemy, reduces crew's Burn/Paralysis duration by 1 turn at start of crew's next turn

Super Special

Super Type
Condition

When any of the following characters are on the crew (except as Support Characters): Sengoku, Sakazuki (Akainu), Kuzan (Aokiji), Issho (Fujitora) , Monkey D. Garp

Boosts the type effects of normal attacks for character by 2.5x for 1 turn, can choose to completely remove crew's Swap Captains effect, and changes DEX characters to Super DEX

Stats

HPATKRCV
Lv 11,662714110
Lv 993,3241,428220
Lv 1504,9862,142330
Limit Break3,524+2001,528+100270+50

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 20

03

Boosts base RCV by 20

04

Potential Ability 1: Barrier Pierce

05

Boosts base HP by 20

Show all 15
06

Add Crewmate Ability 1: Reduces character's Special Reverse by 2 turns

07

Boosts base ATK by 40

08

Add 1 Power Slot

09

Boosts base HP by 60

10

Boosts base HP by 60

11

Boosts base ATK by 60

12

Add Crewmate Ability 2: When every type is on the crew, tapping on this character with a TND slot will apply -10% STR, QCK, PSY, and INT Resistance to all enemies for 1 turn

13

Boosts base HP by 60

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Final Tap Sugo Special

Potential Abilities

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Final Tap Sugo Special
Level 5 (Max)

Boosts character's base ATK by +800 (stacks with effects from Special)

Condition

When crew has both [ATK Up] and slot effect boost

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by +200 (stacks with effects from Special)

    Condition

    When crew has both [ATK Up] and slot effect boost

  2. Level 2

    Boosts character's base ATK by +350 (stacks with effects from Special)

    Condition

    When crew has both [ATK Up] and slot effect boost

  3. Level 3

    Boosts character's base ATK by +500 (stacks with effects from Special)

    Condition

    When crew has both [ATK Up] and slot effect boost

  4. Level 4

    Boosts character's base ATK by +650 (stacks with effects from Special)

    Condition

    When crew has both [ATK Up] and slot effect boost

  5. Level 5

    Boosts character's base ATK by +800 (stacks with effects from Special)

    Condition

    When crew has both [ATK Up] and slot effect boost

Level Limit Break

HPATKRCV
Lv 1053,5191,512232
Lv 1103,6821,582243
Lv 1204,0081,722265
Lv 1304,3341,862286
Lv 1504,9862,142330

Pirate Rumble

Style
Supporter
DEF
144
SPD
146
Cost
30
Action

Normal Attack → Power Attack → Heal Lv.1 (Medium Range) → Normal Attack

Targets closest enemies

Lightspeed Kick
Level 10 (Max)

Targets DEX-type teammates for SPD Up Lv.5 (20 s); targets team for Critical % Up Lv.5 (20 s); targets 1 teammate with high SPD for ATK Up Lv.4 (20 s)

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets DEX-type teammates for SPD Up Lv.1 (11 s); targets team for Critical % Up Lv.1 (11 s); targets 1 teammate with high SPD for ATK Up Lv.1 (11 s)

    Charge time: 27 s

  2. Level 2

    Targets DEX-type teammates for SPD Up Lv.1 (12 s); targets team for Critical % Up Lv.1 (12 s); targets 1 teammate with high SPD for ATK Up Lv.1 (12 s)

    Charge time: 27 s

  3. Level 3

    Targets DEX-type teammates for SPD Up Lv.2 (13 s); targets team for Critical % Up Lv.2 (13 s); targets 1 teammate with high SPD for ATK Up Lv.1 (13 s)

    Charge time: 27 s

  4. Level 4

    Targets DEX-type teammates for SPD Up Lv.2 (14 s); targets team for Critical % Up Lv.2 (14 s); targets 1 teammate with high SPD for ATK Up Lv.1 (14 s)

    Charge time: 27 s

  5. Level 5

    Targets DEX-type teammates for SPD Up Lv.3 (15 s); targets team for Critical % Up Lv.3 (15 s); targets 1 teammate with high SPD for ATK Up Lv.2 (15 s)

    Charge time: 27 s

  6. Level 6

    Targets DEX-type teammates for SPD Up Lv.3 (16 s); targets team for Critical % Up Lv.3 (16 s); targets 1 teammate with high SPD for ATK Up Lv.2 (16 s)

    Charge time: 27 s

  7. Level 7

    Targets DEX-type teammates for SPD Up Lv.4 (17 s); targets team for Critical % Up Lv.4 (17 s); targets 1 teammate with high SPD for ATK Up Lv.2 (17 s)

    Charge time: 27 s

  8. Level 8

    Targets DEX-type teammates for SPD Up Lv.4 (18 s); targets team for Critical % Up Lv.4 (18 s); targets 1 teammate with high SPD for ATK Up Lv.3 (18 s)

    Charge time: 27 s

  9. Level 9

    Targets DEX-type teammates for SPD Up Lv.5 (19 s); targets team for Critical % Up Lv.5 (19 s); targets 1 teammate with high SPD for ATK Up Lv.3 (19 s)

    Charge time: 27 s

  10. Level 10

    Targets DEX-type teammates for SPD Up Lv.5 (20 s); targets team for Critical % Up Lv.5 (20 s); targets 1 teammate with high SPD for ATK Up Lv.4 (20 s)

    Charge time: 27 s

Ability
Level 5 (Max)

DEX-type teammates ATK Up Lv.5, SPD Up Lv.5, HP Up Lv.3

Show all 5 levels
  1. Level 1

    DEX-type teammates ATK Up Lv.1, SPD Up Lv.1, HP Up Lv.1

  2. Level 2

    DEX-type teammates ATK Up Lv.2, SPD Up Lv.2, HP Up Lv.1

  3. Level 3

    DEX-type teammates ATK Up Lv.3, SPD Up Lv.3, HP Up Lv.2

  4. Level 4

    DEX-type teammates ATK Up Lv.4, SPD Up Lv.4, HP Up Lv.2

  5. Level 5

    DEX-type teammates ATK Up Lv.5, SPD Up Lv.5, HP Up Lv.3

Resilience

60% chance to evade Action Bind

How to get

Sugo-Fest

Featured · Oct 2, 2022 – Oct 30, 2022

Sugo-Fest

Featured · Sep 30, 2022 – Oct 30, 2022

Family

Borsalino (Kizaru)
KizaruKizaruKizaruBorsalinoKizaruKizaruBorsalinoKizaruKizaruBorsalinoKizaruBorsalinoKizaruKizaruKizaruBorsalinoKizaruBorsalinoKizaru: NeoKizaru: NeoKizaruKizaruBorsalinoKizaruKizaruKizaru: Man of LightKizaru
Linked families
Kizaru & FujitoraSakazuki & Borsalino