
Kizaru
Three Admirals Defending Marineford
One of the Navy Admirals. During the Paramount War, he tries to take Whitebeard's head, but Marco's defensive Iron Wall repelled his attack.
Special
Reduces crew's Special charge time by 1 turn and reduces crew's Burn/Paralysis duration by 5 turns. If character is a crewmate, can choose to swap character out for the Captain for 1 turn. If every type is on the crew, sets the chain multiplier's minimum value at 2.5 and maximum value at 10.0 for 1 turn (sets the chain multiplier to 3.25x for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 16 turns |
| Level 2 | 16 turns | 15 turns |
| Level 3 | 15 turns | 14 turns |
| Level 4 | 14 turns | 13 turns |
| Level 5 | 13 turns | 12 turns |
| Level 6 | 12 turns | 11 turns |
| Max | 11 turns | 10 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts crew's HP by 1.5x and makes crew's DEXTND slots have matching slot effects. When every type is on the crew, boosts crew's ATK by 4x, and if character became Captain during the quest, boosts crew's ATK a further 1.35x and reduces damage taken by 10%
Crewmate Ability
Reduces character's Special Reverse by 2 turns
Unlocks at Limit Break 6
When every type is on the crew, tapping on this character with a TND slot will apply -10% STR, QCK, PSY, and INT Resistance to all enemies for 1 turn
Unlocks at Limit Break 12
Support Ability
Sengoku, Kuzan (Aokiji), Issho (Fujitora), Sakazuki (Akainu)
Once per quest, if the crew is inflicted with Burn or Paralysis status from the enemy, reduces crew's Burn/Paralysis duration by 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with Burn status from the enemy, reduces crew's Burn duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with Burn status from the enemy, reduces crew's Burn duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with Burn status from the enemy, reduces crew's Burn duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with Burn status from the enemy, reduces crew's Burn duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with Burn or Paralysis status from the enemy, reduces crew's Burn/Paralysis duration by 1 turn at start of crew's next turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Sengoku, Sakazuki (Akainu), Kuzan (Aokiji), Issho (Fujitora) , Monkey D. Garp
Boosts the type effects of normal attacks for character by 2.5x for 1 turn, can choose to completely remove crew's Swap Captains effect, and changes DEX characters to Super DEX
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,662 | 714 | 110 |
| Lv 99 | 3,324 | 1,428 | 220 |
| Lv 150 | 4,986 | 2,142 | 330 |
| Limit Break | 3,524+200 | 1,528+100 | 270+50 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base RCV by 20
Potential Ability 1: Barrier Pierce
Boosts base HP by 20
Show all 15
Add Crewmate Ability 1: Reduces character's Special Reverse by 2 turns
Boosts base ATK by 40
Add 1 Power Slot
Boosts base HP by 60
Boosts base HP by 60
Boosts base ATK by 60
Add Crewmate Ability 2: When every type is on the crew, tapping on this character with a TND slot will apply -10% STR, QCK, PSY, and INT Resistance to all enemies for 1 turn
Boosts base HP by 60
Reduces Special charge time by 1 turn
Potential Ability 2: Final Tap Sugo Special
Potential Abilities
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Boosts character's base ATK by +800 (stacks with effects from Special)
When crew has both [ATK Up] and slot effect boost
Show all 5 levels
- Level 1
Boosts character's base ATK by +200 (stacks with effects from Special)
ConditionWhen crew has both [ATK Up] and slot effect boost
- Level 2
Boosts character's base ATK by +350 (stacks with effects from Special)
ConditionWhen crew has both [ATK Up] and slot effect boost
- Level 3
Boosts character's base ATK by +500 (stacks with effects from Special)
ConditionWhen crew has both [ATK Up] and slot effect boost
- Level 4
Boosts character's base ATK by +650 (stacks with effects from Special)
ConditionWhen crew has both [ATK Up] and slot effect boost
- Level 5
Boosts character's base ATK by +800 (stacks with effects from Special)
ConditionWhen crew has both [ATK Up] and slot effect boost
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,519 | 1,512 | 232 |
| Lv 110 | 3,682 | 1,582 | 243 |
| Lv 120 | 4,008 | 1,722 | 265 |
| Lv 130 | 4,334 | 1,862 | 286 |
| Lv 150 | 4,986 | 2,142 | 330 |
Pirate Rumble
- Style
Supporter- DEF
- 144
- SPD
- 146
- Cost
- 30
Normal Attack → Power Attack → Heal Lv.1 (Medium Range) → Normal Attack
Targets closest enemies
Targets DEX-type teammates for SPD Up Lv.5 (20 s); targets team for Critical % Up Lv.5 (20 s); targets 1 teammate with high SPD for ATK Up Lv.4 (20 s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets DEX-type teammates for SPD Up Lv.1 (11 s); targets team for Critical % Up Lv.1 (11 s); targets 1 teammate with high SPD for ATK Up Lv.1 (11 s)
Charge time: 27 s
- Level 2
Targets DEX-type teammates for SPD Up Lv.1 (12 s); targets team for Critical % Up Lv.1 (12 s); targets 1 teammate with high SPD for ATK Up Lv.1 (12 s)
Charge time: 27 s
- Level 3
Targets DEX-type teammates for SPD Up Lv.2 (13 s); targets team for Critical % Up Lv.2 (13 s); targets 1 teammate with high SPD for ATK Up Lv.1 (13 s)
Charge time: 27 s
- Level 4
Targets DEX-type teammates for SPD Up Lv.2 (14 s); targets team for Critical % Up Lv.2 (14 s); targets 1 teammate with high SPD for ATK Up Lv.1 (14 s)
Charge time: 27 s
- Level 5
Targets DEX-type teammates for SPD Up Lv.3 (15 s); targets team for Critical % Up Lv.3 (15 s); targets 1 teammate with high SPD for ATK Up Lv.2 (15 s)
Charge time: 27 s
- Level 6
Targets DEX-type teammates for SPD Up Lv.3 (16 s); targets team for Critical % Up Lv.3 (16 s); targets 1 teammate with high SPD for ATK Up Lv.2 (16 s)
Charge time: 27 s
- Level 7
Targets DEX-type teammates for SPD Up Lv.4 (17 s); targets team for Critical % Up Lv.4 (17 s); targets 1 teammate with high SPD for ATK Up Lv.2 (17 s)
Charge time: 27 s
- Level 8
Targets DEX-type teammates for SPD Up Lv.4 (18 s); targets team for Critical % Up Lv.4 (18 s); targets 1 teammate with high SPD for ATK Up Lv.3 (18 s)
Charge time: 27 s
- Level 9
Targets DEX-type teammates for SPD Up Lv.5 (19 s); targets team for Critical % Up Lv.5 (19 s); targets 1 teammate with high SPD for ATK Up Lv.3 (19 s)
Charge time: 27 s
- Level 10
Targets DEX-type teammates for SPD Up Lv.5 (20 s); targets team for Critical % Up Lv.5 (20 s); targets 1 teammate with high SPD for ATK Up Lv.4 (20 s)
Charge time: 27 s
DEX-type teammates ATK Up Lv.5, SPD Up Lv.5, HP Up Lv.3
Show all 5 levels
- Level 1
DEX-type teammates ATK Up Lv.1, SPD Up Lv.1, HP Up Lv.1
- Level 2
DEX-type teammates ATK Up Lv.2, SPD Up Lv.2, HP Up Lv.1
- Level 3
DEX-type teammates ATK Up Lv.3, SPD Up Lv.3, HP Up Lv.2
- Level 4
DEX-type teammates ATK Up Lv.4, SPD Up Lv.4, HP Up Lv.2
- Level 5
DEX-type teammates ATK Up Lv.5, SPD Up Lv.5, HP Up Lv.3
60% chance to evade Action Bind
How to get
Featured · Oct 2, 2022 – Oct 30, 2022
Featured · Sep 30, 2022 – Oct 30, 2022


























