
Borsalino
Emissary of the Highest Authorities
One of the Navy Admirals. He visits Vegapunk and Kuma as an emissary from St. Saturn. Vegapunk gets angry at him that their promise made to Kuma was ruined, and Borsalino reluctantly replies that this is his real job.
Special
Reduces crew's Special charge time by 1 turn, reduces crew's Special Bind duration by 5 turns, double the type effects of normal attacks for STR, DEX, and QCK characters for 1 turn, and boosts the chain multiplier by +1.2 for 1 turn
Reduces crew's Special charge time by 1 turn, reduces crew's Special Bind duration by 10 turns, boosts the type effects of normal attacks for STR, DEX, and QCK characters by 2.75x for 1 turn, boosts the chain multiplier by +1.4 for 1 turn, and if 3 or more Navy Admiral Navy Vice Admiral characters are on the crew, reduces crew's Pain duration by 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 14 / 19 turns | 12 / 17 turns |
| Level 2 | 13 / 18 turns | 11 / 16 turns |
| Level 3 | 12 / 17 turns | 10 / 15 turns |
| Level 4 | 11 / 16 turns | 9 / 14 turns |
| Level 5 | 10 / 15 turns | 8 / 13 turns |
| Max | 9 / 14 turns | 7 / 12 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Reduces crew's Special charge time by 1 turn, reduces crew's Special Bind duration by 6 turns, doubles the type effects of normal attacks for STR, DEX, and QCK characters for 1 turn, boosts the chain multiplier by +1.2 for 1 turn, and if 3 or more Navy Admiral Navy Vice Admiral characters are on the crew, further increases crew's type effect boost and chain multiplier additive boost (except multiplicative boosts) by +0.4 (this effect also applies to type effect boost and chain multiplier additive boost from this Special)
Reduces crew's Special charge time by 1 turn, and reduces crew's Special Bind duration by 10 turns. If crew has type effect boost when Special is launched, boosts STR, DEX, and QCK characters' base ATK by +1250 for 3 turns, and extends the duration of crew's damage dealt to enemies with a specific status effect boost by 2 turns (boosts the type effects of normal attacks for STR, DEX, and QCK characters by 2.75x for 1 turn otherwise), then after that, boosts the chain multiplier by +1.6 for 3 turns, and if 3 or more Navy Admiral Navy Vice Admiral characters are on the crew, reduces crew's Pain duration by 5 turns, and reduces character's Special charge time by 5 turns (Special charge time reduction effect of "Warning the Genius" can be activated up to 1 time including any Specials with similar effect)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 14 / 19 turns | 12 / 17 turns |
| Level 2 | 13 / 18 turns | 11 / 16 turns |
| Level 3 | 12 / 17 turns | 10 / 15 turns |
| Level 4 | 11 / 16 turns | 9 / 14 turns |
| Level 5 | 10 / 15 turns | 8 / 13 turns |
| Max | 9 / 14 turns | 7 / 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces Special charge time of ship and crew by 2 turns at start of quest, boosts STR, DEX, and QCK characters' ATK by 4.75x, HP by 1.3x, boosts their ATK by approximately 5.25x in turns where "Warning the Genius" is used, and if crew uses a Special to boost type effects, extends the duration of that effect by 2 turns
Reduces Special charge time of ship and crew by 2 turns at start of quest, boosts STR, DEX, and QCK characters' ATK by 5x, HP by 1.3x, and boosts their ATK by 5.4x in turns where "Warning the Genius" is used. If crew uses a Special to boost type effects, extends the duration of that effect by 2 turns and adds +0.25 to the boost (stackable with other further raising effects). Tapping on this character with a STRDEXQCK slot will apply -7% Fighter, Shooter, and Free Spirit Resistance to all enemies for 1 turn
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Reduces character's Special Bind duration by 10 turns
Unlocks at Limit Break 10
Reduces character's Special Reverse by 10 turns
Unlocks at Limit Break 25
Support Ability
DEX Shooter characters
Boosts the type effects of normal attacks for DEX characters by 1.5x for 1 turn at start of final battle
Show all 5 levels
- Level 1
Boosts the type effects of normal attacks for DEX characters by 1.1x for 1 turn at start of final battle
- Level 2
Boosts the type effects of normal attacks for DEX characters by 1.2x for 1 turn at start of final battle
- Level 3
Boosts the type effects of normal attacks for DEX characters by 1.3x for 1 turn at start of final battle
- Level 4
Boosts the type effects of normal attacks for DEX characters by 1.4x for 1 turn at start of final battle
- Level 5
Boosts the type effects of normal attacks for DEX characters by 1.5x for 1 turn at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,120 | 1,217 | 168 |
| Lv 99 | 4,240 | 1,826 | 335 |
| Lv 150 | 6,360 | 2,739 | 502 |
| Limit Break | 4,640+400 | 2,076+250 | 435+100 |
| Limit Break+ | 5,140+900 | 2,276+450 | 485+150 |
Limit Break
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base HP by 10
Potential Ability 1: Slot Changes Impossible Resistance
Boosts base HP by 10
Show all 40
Boosts base ATK by 10
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base ATK by 10
Add Crewmate Ability 1: Reduces character's Special Bind duration by 10 turns
Boosts base HP by 10
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 2: Fear Resistance
Reduces Special charge time by 1 turn
Boosts base RCV by 50
Boosts base ATK by 30
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 30
Boosts base ATK by 50
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Reduces character's Special Reverse by 10 turns
Boosts base ATK by 50
Boosts base HP by 80
Boosts base ATK by 70
Boosts base HP by 80
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 25
Boosts base HP by 100
Boosts base RCV by 25
Boosts base ATK by 50
Boosts base HP by 200
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces character's Slot Changes Impossible duration by 5
Show all 5 levels
- Level 1
Reduces character's Slot Changes Impossible duration by 1
- Level 2
Reduces character's Slot Changes Impossible duration by 2
- Level 3
Reduces character's Slot Changes Impossible duration by 3
- Level 4
Reduces character's Slot Changes Impossible duration by 4
- Level 5
Reduces character's Slot Changes Impossible duration by 5
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,489 | 1,933 | 354 |
| Lv 110 | 4,697 | 2,022 | 371 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,112 | 2,201 | 403 |
| New Captain Ability | |||
| Lv 130 | 5,528 | 2,380 | 436 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,360 | 2,739 | 502 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 187
- SPD
- 200
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Medium Range) → Normal Attack
Targets closest enemies
Targets enemies within large range for 3000 damage; targets DEX-type teammates for DEF Up Lv.6 (20 s), ATK Up Lv.6 (20 s); if 8 DEX-type characters are on the team, targets 2 enemies with high Special CT for Special CT 20% delay
Charge time: 17 s
Show all 10 levels
- Level 1
Targets enemies within large range for 2000 damage; targets DEX-type teammates for DEF Up Lv.2 (11 s), ATK Up Lv.2 (11 s); if 8 DEX-type characters are on the team, targets 2 enemies with high Special CT for Special CT 20% delay
Charge time: 17 s
- Level 2
Targets enemies within large range for 2100 damage; targets DEX-type teammates for DEF Up Lv.2 (12 s), ATK Up Lv.2 (12 s); if 8 DEX-type characters are on the team, targets 2 enemies with high Special CT for Special CT 20% delay
Charge time: 17 s
- Level 3
Targets enemies within large range for 2200 damage; targets DEX-type teammates for DEF Up Lv.3 (13 s), ATK Up Lv.3 (13 s); if 8 DEX-type characters are on the team, targets 2 enemies with high Special CT for Special CT 20% delay
Charge time: 17 s
- Level 4
Targets enemies within large range for 2300 damage; targets DEX-type teammates for DEF Up Lv.3 (14 s), ATK Up Lv.3 (14 s); if 8 DEX-type characters are on the team, targets 2 enemies with high Special CT for Special CT 20% delay
Charge time: 17 s
- Level 5
Targets enemies within large range for 2400 damage; targets DEX-type teammates for DEF Up Lv.4 (15 s), ATK Up Lv.4 (15 s); if 8 DEX-type characters are on the team, targets 2 enemies with high Special CT for Special CT 20% delay
Charge time: 17 s
- Level 6
Targets enemies within large range for 2500 damage; targets DEX-type teammates for DEF Up Lv.4 (16 s), ATK Up Lv.4 (16 s); if 8 DEX-type characters are on the team, targets 2 enemies with high Special CT for Special CT 20% delay
Charge time: 17 s
- Level 7
Targets enemies within large range for 2600 damage; targets DEX-type teammates for DEF Up Lv.5 (17 s), ATK Up Lv.5 (17 s); if 8 DEX-type characters are on the team, targets 2 enemies with high Special CT for Special CT 20% delay
Charge time: 17 s
- Level 8
Targets enemies within large range for 2700 damage; targets DEX-type teammates for DEF Up Lv.5 (18 s), ATK Up Lv.5 (18 s); if 8 DEX-type characters are on the team, targets 2 enemies with high Special CT for Special CT 20% delay
Charge time: 17 s
- Level 9
Targets enemies within large range for 2800 damage; targets DEX-type teammates for DEF Up Lv.6 (19 s), ATK Up Lv.6 (19 s); if 8 DEX-type characters are on the team, targets 2 enemies with high Special CT for Special CT 20% delay
Charge time: 17 s
- Level 10
Targets enemies within large range for 3000 damage; targets DEX-type teammates for DEF Up Lv.6 (20 s), ATK Up Lv.6 (20 s); if 8 DEX-type characters are on the team, targets 2 enemies with high Special CT for Special CT 20% delay
Charge time: 17 s
DEX-type teammates SPD Up Lv.7, DEF Up Lv.7; QCK-type enemies ATK Down Lv.7, SPD Down Lv.7
Show all 5 levels
- Level 1
DEX-type teammates SPD Up Lv.3, DEF Up Lv.3; QCK-type enemies ATK Down Lv.3, SPD Down Lv.3
- Level 2
DEX-type teammates SPD Up Lv.4, DEF Up Lv.4; QCK-type enemies ATK Down Lv.4, SPD Down Lv.4
- Level 3
DEX-type teammates SPD Up Lv.5, DEF Up Lv.5; QCK-type enemies ATK Down Lv.5, SPD Down Lv.5
- Level 4
DEX-type teammates SPD Up Lv.6, DEF Up Lv.6; QCK-type enemies ATK Down Lv.6, SPD Down Lv.6
- Level 5
DEX-type teammates SPD Up Lv.7, DEF Up Lv.7; QCK-type enemies ATK Down Lv.7, SPD Down Lv.7
Completely evades Special Bind, reduce damage taken from QCK by 30%, increase damage dealt to QCK by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · May 2, 2026 – Jun 6, 2026


























