
Kizaru
Turbulent Flash
An admiral in the Navy. During the Paramount War, he attempted to kill Luffy, who was unconscious and in Law's care. Beckman stopped him just before he could go after Luffy, but he still shot beams of light at Law's submarine as it escaped into the sea.
Special
Reduces one enemy's HP by 20%, boosts ATK by 1.75x for 3 turns for characters the same type as the Captain when Special is launched, and locks crew's slots for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 34 turns | 17 turns |
| Level 2 | 33 turns | 16 turns |
| Level 3 | 32 turns | 15 turns |
| Level 4 | 31 turns | 14 turns |
| Level 5 | 30 turns | 13 turns |
| Level 6 | 29 turns | 12 turns |
| Level 7 | 28 turns | 11 turns |
| Max | 27 turns | 10 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−2 turns at Limit Break 49 (LB+)
Reduces one enemy's HP by 20%, sets all enemies' DEF to 0 for 3 turns, reduces crew's Special charge time by 1 turn, boosts ATK by 2.25x for 3 turns for characters the same type as the Captain when Special is launched, changes character's slot to DEX, and locks crew's slots for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 34 turns | 17 turns |
| Level 2 | 33 turns | 16 turns |
| Level 3 | 32 turns | 15 turns |
| Level 4 | 31 turns | 14 turns |
| Level 5 | 30 turns | 13 turns |
| Level 6 | 29 turns | 12 turns |
| Level 7 | 28 turns | 11 turns |
| Max | 27 turns | 10 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−2 turns at Limit Break 49 (LB+)
Captain Ability
Doubles DEX, PSY, and INT characters' ATK
Reduces Special charge time by 1 turn at start of quest, boosts DEX, PSY, and INT characters' ATK by 2.5x, and boosts chain multiplier growth rate by 1.5x when at least one of each DEX, PSY, and INT type is on the crew
Unlocks at Limit Break 39
Reduces Special charge time by 1 turn at start of quest, boosts DEX, PSY, and INT characters' ATK by 2.5x, and boosts chain multiplier growth rate by 1.5x when at least one of each DEX, PSY, and INT type is on the crew
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces Special charge time by 2 turns at start of quest, boosts DEX, PSY, and INT characters' ATK by 3.75x, and boosts chain multiplier growth rate by 1.5x when at least one of each DEX, PSY, and INT type is on the crew
Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Reduces character's Special Reverse by 1 turn
Unlocks at Limit Break 7
Makes crew's DEX slots have matching slot effects
Unlocks at Limit Break 30
Support Ability
DEX characters
Adds 15% of character's base RCV to supported character's base RCV
Show all 5 levels
- Level 1
Adds 3% of character's base RCV to supported character's base RCV
- Level 2
Adds 6% of character's base RCV to supported character's base RCV
- Level 3
Adds 9% of character's base RCV to supported character's base RCV
- Level 4
Adds 12% of character's base RCV to supported character's base RCV
- Level 5
Adds 15% of character's base RCV to supported character's base RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 830 | 290 | 94 |
| Lv 99 | 2,612 | 1,362 | 268 |
| Lv 150 | 3,918 | 2,043 | 402 |
| Limit Break | 3,012+400 | 1,582+220 | 378+110 |
| Limit Break+ | 3,362+750 | 1,782+420 | 453+185 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 10
Boosts base HP by 30
Boosts base RCV by 10
Potential Ability 1: RCV Bind Resistance
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Reduces character's Special Reverse by 1 turn
Boosts base ATK by 15
Boosts base HP by 40
Boosts base RCV by 15
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base HP by 50
Boosts base RCV by 15
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base ATK by 25
Boosts base HP by 60
Boosts base RCV by 20
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base ATK by 30
Boosts base HP by 55
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base ATK by 30
Boosts base HP by 55
Add Crewmate Ability 2: Makes crew's DEX slots have matching slot effects
Boosts base ATK by 40
Boosts base HP by 50
Boosts base RCV by 50
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base ATK by 50
Boosts base HP by 60
Power Up Captain Ability
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 25
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 50
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 35% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,765 | 1,442 | 283 |
| Lv 110 | 2,893 | 1,508 | 296 |
| Lv 120 | 3,149 | 1,642 | 323 |
| New Captain Ability | |||
| Lv 130 | 3,405 | 1,775 | 349 |
| Lv 150 | 3,918 | 2,043 | 402 |
| New Special | |||


























