Blackbeard

Absolute Almighty Powers

Commodore of the Blackbeard Pirates. User of the Tremor-Tremor Fruit and Dark-Dark Fruit. With these domineering powers, he leads enemies to despair.

Special

Despair-Inducing Darkness and Tremors

Boosts the chain multiplier by +1.4 for 1 turn. If 4 or more Blackbeard Pirates Worst Generation Four Emperors characters are on the crew, further increases crew's ATK and slot effect boosts by +0.25, and boosts INT, Driven, and Powerhouse characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 1 turn. If Captain is a Driven or Powerhouse class, extends the duration of crew's ATK and slot effect boosts by 1 turn, and becomes Double character "Blackbeard - Absolute Almighty Powers" for a number of turns based on total damage received from enemies (minimum 3 turns, maximum 8 turns for up to 50,000 damage)

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Despair-Inducing Darkness and TremorsLLB

Boosts the chain multiplier by +1.4 for 3 turns. If 4 or more Blackbeard Pirates Worst Generation Four Emperors characters are on the crew, further increases crew's ATK and slot effect boosts by +0.5, and boosts INT, Driven, and Powerhouse characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 3 turns. If Captain is a Driven or Powerhouse class, extends the duration of crew's ATK and slot effect boosts by 2 turns, and becomes Double character "Blackbeard - Absolute Almighty Powers" for a number of turns based on total damage received from enemies (minimum 3 turns, maximum 8 turns for up to 50,000 damage)

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

BlackbeardDual
Domineering Powers of Darkness and Tremor

Boosts Driven and Powerhouse characters' ATK by 5x, HP by 1.75x, reduces character's Special charge time by 3 turns and Switch Effect by 3 at start of crew's next turn after receiving damage, and reduces all enemies' HP by 10% at the start of each battle (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect). When crew launches Specials with damage reduction, [Damage Cut], or damage nullification effects, converts that effect to "boosts Driven and Powerhouse characters' ATK by 2.75x for 1 turn" regardless of the effective turns of the converted effect

LLB

Reduces INT, Driven, and Powerhouse characters' Special charge time by 1 turn and Switch Effect by 1 at start of quest, boosts INT, Driven, and Powerhouse characters' ATK by 5x, HP by 1.75x, reduces character's Special charge time by 3 turns and Switch Effect by 3 at start of crew's next turn after receiving damage, and reduces all enemies' HP by 10% at the start of each battle (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect). When crew launches Specials with damage reduction, [Damage Cut], or damage nullification effects, converts that effect to "boosts Driven and Powerhouse characters' ATK by 3x for 1 turn" regardless of the effective turns of the converted effect [Applies following effect based on number of applicable Character Tags on crew] Boosts Blackbeard Pirates Worst Generation Four Emperors characters' ATK by 1.1x

Unlocks at Level Limit Break step 3 (Lv 120)

Blackbeard
Tremor-Tremor Fruit Powers

Boosts Driven and Powerhouse characters' ATK by 4x, HP by 1.75x, increases damage taken by 1.5x, halves crew's RCV, and reduces chance of landing on RCV slots, but reduces all enemies' HP by 10% at the start of each battle (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect). When crew launches Specials with damage reduction, [Damage Cut], or damage nullification effects, converts that effect to "boosts Driven and Powerhouse characters' ATK by 2.25x for 1 turn" regardless of the effective turns of the converted effect

LLB

Reduces INT, Driven, and Powerhouse characters' Special charge time by 1 turn and Switch Effect by 1 at start of quest, boosts INT, Driven, and Powerhouse characters' ATK by 4.25x, HP by 1.75x, increases damage taken by 1.5x, halves crew's RCV, and reduces chance of landing on RCV slots, but reduces all enemies' HP by 10% at the start of each battle (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect). When crew launches Specials with damage reduction, [Damage Cut], or damage nullification effects, converts that effect to "boosts Driven and Powerhouse characters' ATK by 2.5x for 1 turn" regardless of the effective turns of the converted effect

Unlocks at Level Limit Break step 3 (Lv 120)

Blackbeard
Dark-Dark Fruit Powers

Boosts Driven and Powerhouse characters' ATK by 4.25x, HP by 1.75x, increases damage taken by 1.5x, halves crew's RCV, and reduces chance of landing on RCV slots, but reduces character's Special charge time by 2 turns and Switch Effect by 2 at start of crew's next turn after receiving damage. When crew launches Specials with damage reduction, [Damage Cut], or damage nullification effects, converts that effect to "boosts Driven and Powerhouse characters' ATK by 2.25x for 1 turn" regardless of the effective turns of the converted effect

LLB

Reduces INT, Driven, and Powerhouse characters' Special charge time by 1 turn and Switch Effect by 1 at start of quest, boosts INT, Driven, and Powerhouse characters' ATK by 4.5x, HP by 1.75x, increases damage taken by 1.5x, halves crew's RCV, and reduces chance of landing on RCV slots, but reduces character's Special charge time by 2 turns and Switch Effect by 2 at start of crew's next turn after receiving damage. When crew launches Specials with damage reduction, [Damage Cut], or damage nullification effects, converts that effect to "boosts Driven and Powerhouse characters' ATK by 2.5x for 1 turn" regardless of the effective turns of the converted effect

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

BlackbeardDual
+STATS

Boosts Driven and Powerhouse characters' base ATK by 125

UNIQ

Makes character's type slots have matching slot effects

Unlocks at Limit Break 25

Blackbeard
+STATS

Boosts Powerhouse characters' base ATK by 75

Blackbeard
+STATS

Boosts Driven characters' base ATK by 75

Switch Effect

Base

Completely removes character's Special Bind/Despair, changes character's slot (including BLOCK slot) to character's own type, and boosts crew's slot effects by 1.3x for 1 turn (effect can be overwritten with other slot effect boosts)

Super SwitchSwitch times · 6

Completely removes character's Special Bind/Despair, changes character's slot and adjacent slots (including BLOCK slots) to character's own type, and boosts crew's slot effects by 1.75x for 1 turn (effect can be overwritten with other slot effect boosts)

Stats

HPATKRCV
Lv 12,2141,200156
Lv 994,4281,800312
Lv 1506,6422,700468
Limit Break4,928+5002,000+200412+100
Limit Break+5,428+1,0002,200+400462+150

Limit Break

01

Boosts base ATK by 5

02

Boosts base ATK by 5

03

Boosts base HP by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 20

Show all 40
06

Boosts base HP by 30

07

Boosts base RCV by 10

08

Boosts base RCV by 10

09

Boosts base RCV by 10

10

Boosts base ATK by 5

11

Boosts base ATK by 5

12

Boosts base ATK by 10

13

Boosts base ATK by 10

14

Boosts base ATK by 10

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 70

18

Boosts base HP by 80

19

Boosts base HP by 90

20

Boosts base RCV by 20

21

Boosts base RCV by 20

22

Boosts base RCV by 30

23

Boosts base ATK by 20

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Makes character's type slots have matching slot effects

26

Boosts base HP by 100

27

Boosts base HP by 100

28

Boosts base ATK by 50

29

Boosts base ATK by 50

30

Potential Ability 3: Barrier Pierce

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base HP by 50

34

Boosts base HP by 100

35

Boosts base RCV by 50

36

Boosts base HP by 100

37

Boosts base ATK by 100

38

Boosts base HP by 200

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1054,6881,905330
Lv 1104,9051,994345
New Pirate Rumble skills
Lv 1205,3392,170376
New Captain Ability
Lv 1305,7732,347406
New Pirate Rumble skills
Lv 1506,6422,700468
New Special · New Pirate Rumble skills

Evolution

Marshall D. Teach
Sea StallionRainbow Armored CrabBlack Plated LobsterBlack Striped DragonRainbow Striped Dragon
75,000 Beli
Blackbeard
Blackbeard
Super Evolution · 200,000 Beli
Blackbeard

Pirate Rumble

Style
Obstructer
DEF
241
SPD
147
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Despair-Inducing Darkness and Tremors
Level 10 (Max)

Targets enemies within large range for ATK x 2.5 damage; targets all enemies for ATK Down Lv.7 (20 s), SPD Down Lv.7 (20 s); targets 2 enemies for 100% chance of Action Bind (10 s); during Assault Rumble, targets 2 Powerhouse/Cerebral class enemies for ATK x 2.5 damage

Charge time: 33 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for ATK x 1.6 damage; targets all enemies for ATK Down Lv.3 (11 s), SPD Down Lv.3 (11 s); targets 2 enemies for 73% chance of Action Bind (10 s); during Assault Rumble, targets 2 Powerhouse/Cerebral class enemies for ATK x 1.6 damage

    Charge time: 33 s

  2. Level 2

    Targets enemies within large range for ATK x 1.7 damage; targets all enemies for ATK Down Lv.3 (12 s), SPD Down Lv.3 (12 s); targets 2 enemies for 76% chance of Action Bind (10 s); during Assault Rumble, targets 2 Powerhouse/Cerebral class enemies for ATK x 1.7 damage

    Charge time: 33 s

  3. Level 3

    Targets enemies within large range for ATK x 1.8 damage; targets all enemies for ATK Down Lv.3 (13 s), SPD Down Lv.3 (13 s); targets 2 enemies for 79% chance of Action Bind (10 s); during Assault Rumble, targets 2 Powerhouse/Cerebral class enemies for ATK x 1.8 damage

    Charge time: 33 s

  4. Level 4

    Targets enemies within large range for ATK x 1.9 damage; targets all enemies for ATK Down Lv.4 (14 s), SPD Down Lv.4 (14 s); targets 2 enemies for 82% chance of Action Bind (10 s); during Assault Rumble, targets 2 Powerhouse/Cerebral class enemies for ATK x 1.9 damage

    Charge time: 33 s

  5. Level 5

    Targets enemies within large range for ATK x 2 damage; targets all enemies for ATK Down Lv.4 (15 s), SPD Down Lv.4 (15 s); targets 2 enemies for 85% chance of Action Bind (10 s); during Assault Rumble, targets 2 Powerhouse/Cerebral class enemies for ATK x 2 damage

    Charge time: 33 s

  6. Level 6

    Targets enemies within large range for ATK x 2.1 damage; targets all enemies for ATK Down Lv.5 (16 s), SPD Down Lv.5 (16 s); targets 2 enemies for 88% chance of Action Bind (10 s); during Assault Rumble, targets 2 Powerhouse/Cerebral class enemies for ATK x 2.1 damage

    Charge time: 33 s

  7. Level 7

    Targets enemies within large range for ATK x 2.2 damage; targets all enemies for ATK Down Lv.5 (17 s), SPD Down Lv.5 (17 s); targets 2 enemies for 91% chance of Action Bind (10 s); during Assault Rumble, targets 2 Powerhouse/Cerebral class enemies for ATK x 2.2 damage

    Charge time: 33 s

  8. Level 8

    Targets enemies within large range for ATK x 2.3 damage; targets all enemies for ATK Down Lv.5 (18 s), SPD Down Lv.5 (18 s); targets 2 enemies for 94% chance of Action Bind (10 s); during Assault Rumble, targets 2 Powerhouse/Cerebral class enemies for ATK x 2.3 damage

    Charge time: 33 s

  9. Level 9

    Targets enemies within large range for ATK x 2.4 damage; targets all enemies for ATK Down Lv.6 (19 s), SPD Down Lv.6 (19 s); targets 2 enemies for 97% chance of Action Bind (10 s); during Assault Rumble, targets 2 Powerhouse/Cerebral class enemies for ATK x 2.4 damage

    Charge time: 33 s

  10. Level 10

    Targets enemies within large range for ATK x 2.5 damage; targets all enemies for ATK Down Lv.7 (20 s), SPD Down Lv.7 (20 s); targets 2 enemies for 100% chance of Action Bind (10 s); during Assault Rumble, targets 2 Powerhouse/Cerebral class enemies for ATK x 2.5 damage

    Charge time: 33 s

Ability
Level 5 (Max)

Driven/Powerhouse class teammates ATK Up Lv.6, HP Up Lv.6; all enemies SPD Down Lv.5; if 4 or more Blackbeard Pirates characters are on the team, all enemies ATK Down Lv.4, Special CT Speed Down Lv.2; during Assault Rumble, Powerhouse/Cerebral class enemies DEF Down Lv.3

Show all 5 levels
  1. Level 1

    Driven/Powerhouse class teammates ATK Up Lv.2, HP Up Lv.2; all enemies SPD Down Lv.1; if 4 or more Blackbeard Pirates characters are on the team, all enemies ATK Down Lv.1, Special CT Speed Down Lv.1; during Assault Rumble, Powerhouse/Cerebral class enemies DEF Down Lv.1

  2. Level 2

    Driven/Powerhouse class teammates ATK Up Lv.3, HP Up Lv.3; all enemies SPD Down Lv.2; if 4 or more Blackbeard Pirates characters are on the team, all enemies ATK Down Lv.1, Special CT Speed Down Lv.1; during Assault Rumble, Powerhouse/Cerebral class enemies DEF Down Lv.1

  3. Level 3

    Driven/Powerhouse class teammates ATK Up Lv.4, HP Up Lv.4; all enemies SPD Down Lv.3; if 4 or more Blackbeard Pirates characters are on the team, all enemies ATK Down Lv.2, Special CT Speed Down Lv.1; during Assault Rumble, Powerhouse/Cerebral class enemies DEF Down Lv.2

  4. Level 4

    Driven/Powerhouse class teammates ATK Up Lv.5, HP Up Lv.5; all enemies SPD Down Lv.4; if 4 or more Blackbeard Pirates characters are on the team, all enemies ATK Down Lv.3, Special CT Speed Down Lv.1; during Assault Rumble, Powerhouse/Cerebral class enemies DEF Down Lv.2

  5. Level 5

    Driven/Powerhouse class teammates ATK Up Lv.6, HP Up Lv.6; all enemies SPD Down Lv.5; if 4 or more Blackbeard Pirates characters are on the team, all enemies ATK Down Lv.4, Special CT Speed Down Lv.2; during Assault Rumble, Powerhouse/Cerebral class enemies DEF Down Lv.3

Resilience

Completely evades Special Bind and Action Bind, reduce damage taken from Cerebral and Powerhouse by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Marshall D. Teach (Blackbeard)
BlackbeardBlackbeardMarshall D. TeachBlackbeardBlackbeardBlackbeardMarshall D. TeachMarshall D. TeachMarshall D. TeachBlackbeardBlackbeardMarshall D. TeachBlackbeardMarshall D. TeachBlackbeardBlackbeardMarshall D. TeachBlackbeardBlackbeardBlackbeardMarshall D. TeachBlackbeardMarshall D. TeachBlackbeardMarshall D. TeachBlackbeardBlackbeardBlackbeardMarshall D. TeachBlackbeardMarshall D. TeachBlackbeardMarshall D. Teach
Linked families
Blackbeard & KuzanBlackbeard & ShiryuBlackbeard VS LawWhitebeard VS Blackbeard