
Blackbeard
Absolute Almighty Powers
Commodore of the Blackbeard Pirates. User of the Tremor-Tremor Fruit and Dark-Dark Fruit. With these domineering powers, he leads enemies to despair.
Special
Boosts the chain multiplier by +1.4 for 1 turn. If 4 or more Blackbeard Pirates Worst Generation Four Emperors characters are on the crew, further increases crew's ATK and slot effect boosts by +0.25, and boosts INT, Driven, and Powerhouse characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 1 turn. If Captain is a Driven or Powerhouse class, extends the duration of crew's ATK and slot effect boosts by 1 turn, and becomes Double character "Blackbeard - Absolute Almighty Powers" for a number of turns based on total damage received from enemies (minimum 3 turns, maximum 8 turns for up to 50,000 damage)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Boosts the chain multiplier by +1.4 for 3 turns. If 4 or more Blackbeard Pirates Worst Generation Four Emperors characters are on the crew, further increases crew's ATK and slot effect boosts by +0.5, and boosts INT, Driven, and Powerhouse characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 3 turns. If Captain is a Driven or Powerhouse class, extends the duration of crew's ATK and slot effect boosts by 2 turns, and becomes Double character "Blackbeard - Absolute Almighty Powers" for a number of turns based on total damage received from enemies (minimum 3 turns, maximum 8 turns for up to 50,000 damage)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Driven and Powerhouse characters' ATK by 5x, HP by 1.75x, reduces character's Special charge time by 3 turns and Switch Effect by 3 at start of crew's next turn after receiving damage, and reduces all enemies' HP by 10% at the start of each battle (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect). When crew launches Specials with damage reduction, [Damage Cut], or damage nullification effects, converts that effect to "boosts Driven and Powerhouse characters' ATK by 2.75x for 1 turn" regardless of the effective turns of the converted effect
Reduces INT, Driven, and Powerhouse characters' Special charge time by 1 turn and Switch Effect by 1 at start of quest, boosts INT, Driven, and Powerhouse characters' ATK by 5x, HP by 1.75x, reduces character's Special charge time by 3 turns and Switch Effect by 3 at start of crew's next turn after receiving damage, and reduces all enemies' HP by 10% at the start of each battle (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect). When crew launches Specials with damage reduction, [Damage Cut], or damage nullification effects, converts that effect to "boosts Driven and Powerhouse characters' ATK by 3x for 1 turn" regardless of the effective turns of the converted effect [Applies following effect based on number of applicable Character Tags on crew] Boosts Blackbeard Pirates Worst Generation Four Emperors characters' ATK by 1.1x
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts Driven and Powerhouse characters' ATK by 4x, HP by 1.75x, increases damage taken by 1.5x, halves crew's RCV, and reduces chance of landing on RCV slots, but reduces all enemies' HP by 10% at the start of each battle (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect). When crew launches Specials with damage reduction, [Damage Cut], or damage nullification effects, converts that effect to "boosts Driven and Powerhouse characters' ATK by 2.25x for 1 turn" regardless of the effective turns of the converted effect
Reduces INT, Driven, and Powerhouse characters' Special charge time by 1 turn and Switch Effect by 1 at start of quest, boosts INT, Driven, and Powerhouse characters' ATK by 4.25x, HP by 1.75x, increases damage taken by 1.5x, halves crew's RCV, and reduces chance of landing on RCV slots, but reduces all enemies' HP by 10% at the start of each battle (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect). When crew launches Specials with damage reduction, [Damage Cut], or damage nullification effects, converts that effect to "boosts Driven and Powerhouse characters' ATK by 2.5x for 1 turn" regardless of the effective turns of the converted effect
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts Driven and Powerhouse characters' ATK by 4.25x, HP by 1.75x, increases damage taken by 1.5x, halves crew's RCV, and reduces chance of landing on RCV slots, but reduces character's Special charge time by 2 turns and Switch Effect by 2 at start of crew's next turn after receiving damage. When crew launches Specials with damage reduction, [Damage Cut], or damage nullification effects, converts that effect to "boosts Driven and Powerhouse characters' ATK by 2.25x for 1 turn" regardless of the effective turns of the converted effect
Reduces INT, Driven, and Powerhouse characters' Special charge time by 1 turn and Switch Effect by 1 at start of quest, boosts INT, Driven, and Powerhouse characters' ATK by 4.5x, HP by 1.75x, increases damage taken by 1.5x, halves crew's RCV, and reduces chance of landing on RCV slots, but reduces character's Special charge time by 2 turns and Switch Effect by 2 at start of crew's next turn after receiving damage. When crew launches Specials with damage reduction, [Damage Cut], or damage nullification effects, converts that effect to "boosts Driven and Powerhouse characters' ATK by 2.5x for 1 turn" regardless of the effective turns of the converted effect
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Driven and Powerhouse characters' base ATK by 125
Makes character's type slots have matching slot effects
Unlocks at Limit Break 25
Boosts Powerhouse characters' base ATK by 75
Boosts Driven characters' base ATK by 75
Switch Effect
Completely removes character's Special Bind/Despair, changes character's slot (including BLOCK slot) to character's own type, and boosts crew's slot effects by 1.3x for 1 turn (effect can be overwritten with other slot effect boosts)
Completely removes character's Special Bind/Despair, changes character's slot and adjacent slots (including BLOCK slots) to character's own type, and boosts crew's slot effects by 1.75x for 1 turn (effect can be overwritten with other slot effect boosts)
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,214 | 1,200 | 156 |
| Lv 99 | 4,428 | 1,800 | 312 |
| Lv 150 | 6,642 | 2,700 | 468 |
| Limit Break | 4,928+500 | 2,000+200 | 412+100 |
| Limit Break+ | 5,428+1,000 | 2,200+400 | 462+150 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base HP by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 20
Show all 40
Boosts base HP by 30
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base HP by 70
Boosts base HP by 80
Boosts base HP by 90
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base ATK by 20
Boosts base ATK by 30
Add Crewmate Ability 2: Makes character's type slots have matching slot effects
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,688 | 1,905 | 330 |
| Lv 110 | 4,905 | 1,994 | 345 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,339 | 2,170 | 376 |
| New Captain Ability | |||
| Lv 130 | 5,773 | 2,347 | 406 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,642 | 2,700 | 468 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 241
- SPD
- 147
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for ATK x 2.5 damage; targets all enemies for ATK Down Lv.7 (20 s), SPD Down Lv.7 (20 s); targets 2 enemies for 100% chance of Action Bind (10 s); during Assault Rumble, targets 2 Powerhouse/Cerebral class enemies for ATK x 2.5 damage
Charge time: 33 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK x 1.6 damage; targets all enemies for ATK Down Lv.3 (11 s), SPD Down Lv.3 (11 s); targets 2 enemies for 73% chance of Action Bind (10 s); during Assault Rumble, targets 2 Powerhouse/Cerebral class enemies for ATK x 1.6 damage
Charge time: 33 s
- Level 2
Targets enemies within large range for ATK x 1.7 damage; targets all enemies for ATK Down Lv.3 (12 s), SPD Down Lv.3 (12 s); targets 2 enemies for 76% chance of Action Bind (10 s); during Assault Rumble, targets 2 Powerhouse/Cerebral class enemies for ATK x 1.7 damage
Charge time: 33 s
- Level 3
Targets enemies within large range for ATK x 1.8 damage; targets all enemies for ATK Down Lv.3 (13 s), SPD Down Lv.3 (13 s); targets 2 enemies for 79% chance of Action Bind (10 s); during Assault Rumble, targets 2 Powerhouse/Cerebral class enemies for ATK x 1.8 damage
Charge time: 33 s
- Level 4
Targets enemies within large range for ATK x 1.9 damage; targets all enemies for ATK Down Lv.4 (14 s), SPD Down Lv.4 (14 s); targets 2 enemies for 82% chance of Action Bind (10 s); during Assault Rumble, targets 2 Powerhouse/Cerebral class enemies for ATK x 1.9 damage
Charge time: 33 s
- Level 5
Targets enemies within large range for ATK x 2 damage; targets all enemies for ATK Down Lv.4 (15 s), SPD Down Lv.4 (15 s); targets 2 enemies for 85% chance of Action Bind (10 s); during Assault Rumble, targets 2 Powerhouse/Cerebral class enemies for ATK x 2 damage
Charge time: 33 s
- Level 6
Targets enemies within large range for ATK x 2.1 damage; targets all enemies for ATK Down Lv.5 (16 s), SPD Down Lv.5 (16 s); targets 2 enemies for 88% chance of Action Bind (10 s); during Assault Rumble, targets 2 Powerhouse/Cerebral class enemies for ATK x 2.1 damage
Charge time: 33 s
- Level 7
Targets enemies within large range for ATK x 2.2 damage; targets all enemies for ATK Down Lv.5 (17 s), SPD Down Lv.5 (17 s); targets 2 enemies for 91% chance of Action Bind (10 s); during Assault Rumble, targets 2 Powerhouse/Cerebral class enemies for ATK x 2.2 damage
Charge time: 33 s
- Level 8
Targets enemies within large range for ATK x 2.3 damage; targets all enemies for ATK Down Lv.5 (18 s), SPD Down Lv.5 (18 s); targets 2 enemies for 94% chance of Action Bind (10 s); during Assault Rumble, targets 2 Powerhouse/Cerebral class enemies for ATK x 2.3 damage
Charge time: 33 s
- Level 9
Targets enemies within large range for ATK x 2.4 damage; targets all enemies for ATK Down Lv.6 (19 s), SPD Down Lv.6 (19 s); targets 2 enemies for 97% chance of Action Bind (10 s); during Assault Rumble, targets 2 Powerhouse/Cerebral class enemies for ATK x 2.4 damage
Charge time: 33 s
- Level 10
Targets enemies within large range for ATK x 2.5 damage; targets all enemies for ATK Down Lv.7 (20 s), SPD Down Lv.7 (20 s); targets 2 enemies for 100% chance of Action Bind (10 s); during Assault Rumble, targets 2 Powerhouse/Cerebral class enemies for ATK x 2.5 damage
Charge time: 33 s
Driven/Powerhouse class teammates ATK Up Lv.6, HP Up Lv.6; all enemies SPD Down Lv.5; if 4 or more Blackbeard Pirates characters are on the team, all enemies ATK Down Lv.4, Special CT Speed Down Lv.2; during Assault Rumble, Powerhouse/Cerebral class enemies DEF Down Lv.3
Show all 5 levels
- Level 1
Driven/Powerhouse class teammates ATK Up Lv.2, HP Up Lv.2; all enemies SPD Down Lv.1; if 4 or more Blackbeard Pirates characters are on the team, all enemies ATK Down Lv.1, Special CT Speed Down Lv.1; during Assault Rumble, Powerhouse/Cerebral class enemies DEF Down Lv.1
- Level 2
Driven/Powerhouse class teammates ATK Up Lv.3, HP Up Lv.3; all enemies SPD Down Lv.2; if 4 or more Blackbeard Pirates characters are on the team, all enemies ATK Down Lv.1, Special CT Speed Down Lv.1; during Assault Rumble, Powerhouse/Cerebral class enemies DEF Down Lv.1
- Level 3
Driven/Powerhouse class teammates ATK Up Lv.4, HP Up Lv.4; all enemies SPD Down Lv.3; if 4 or more Blackbeard Pirates characters are on the team, all enemies ATK Down Lv.2, Special CT Speed Down Lv.1; during Assault Rumble, Powerhouse/Cerebral class enemies DEF Down Lv.2
- Level 4
Driven/Powerhouse class teammates ATK Up Lv.5, HP Up Lv.5; all enemies SPD Down Lv.4; if 4 or more Blackbeard Pirates characters are on the team, all enemies ATK Down Lv.3, Special CT Speed Down Lv.1; during Assault Rumble, Powerhouse/Cerebral class enemies DEF Down Lv.2
- Level 5
Driven/Powerhouse class teammates ATK Up Lv.6, HP Up Lv.6; all enemies SPD Down Lv.5; if 4 or more Blackbeard Pirates characters are on the team, all enemies ATK Down Lv.4, Special CT Speed Down Lv.2; during Assault Rumble, Powerhouse/Cerebral class enemies DEF Down Lv.3
Completely evades Special Bind and Action Bind, reduce damage taken from Cerebral and Powerhouse by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
































