
Blackbeard
Overwhelming Two Powers
Commodore of the Blackbeard Pirates. He possesses the power of two Devil Fruits: the Dark-Dark Fruit he stole from Thatch, and the Tremor-Tremor Fruit he obtained from Whitebeard when he died. With these overwhelming powers, he ascended to become one of the Four Emperors.
Special
Boosts the chain multiplier by +1.0, and if Captain is a Driven or Powerhouse class, extends the duration of the crew's ATK and slot effect boosts by 1 turn when Special is launched, and becomes Double character "Blackbeard - Overwhelming Two Powers" for a number of turns based on total damage received from enemies (minimum 3 turns, maximum 8 turns for 50,000 damage)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Driven and Powerhouse characters' ATK by 5x, HP by 1.75x, reduces character's Special charge time by 2 turns at start of crew's next turn after receiving damage, and reduces all enemies' HP by 10% at the start of each battle (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect). When crew launches Specials with damage reduction, [Damage Cut], or damage nullification effects, converts that effect to "doubles Driven and Powerhouse characters' ATK for 1 turn" regardless of the effective turns of the converted effect
Boosts Driven and Powerhouse characters' ATK by 4x, HP by 1.75x, increases damage taken by 1.5x and halves crew's RCV, but reduces all enemies' HP by 10% at the start of each battle (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect). When crew launches Specials with damage reduction, [Damage Cut], or damage nullification effects, converts that effect to "doubles Driven and Powerhouse characters' ATK for 1 turn" regardless of the effective turns of the converted effect
Boosts Driven and Powerhouse characters' ATK by 4x, HP by 1.75x, increases damage taken by 1.5x and halves crew's RCV, but reduces character's Special charge time by 2 turns at start of crew's next turn after receiving damage. When crew launches Specials with damage reduction, [Damage Cut], or damage nullification effects, converts that effect to "doubles Driven and Powerhouse characters' ATK for 1 turn" regardless of the effective turns of the converted effect
Crewmate Ability
Boosts Driven and Powerhouse characters' base ATK by 125
Makes character's type slots have matching slot effects
Unlocks at Limit Break 25
Boosts Powerhouse characters' base ATK by 75
Boosts Driven characters' base ATK by 75
Switch Effect
Completely removes character's Special Bind/Despair and changes character's slot (including BLOCK slot) to character's own type
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,921 | 1,038 | 86 |
| Lv 99 | 4,268 | 1,730 | 287 |
| Lv 150 | 6,402 | 2,595 | 430 |
| Limit Break | 4,768+500 | 1,930+200 | 387+100 |
| Limit Break+ | 5,268+1,000 | 2,130+400 | 437+150 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base HP by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 20
Show all 40
Boosts base HP by 30
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base HP by 70
Boosts base HP by 80
Boosts base HP by 90
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base ATK by 20
Boosts base ATK by 30
Add Crewmate Ability 2: Makes character's type slots have matching slot effects
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,519 | 1,831 | 303 |
| Lv 110 | 4,728 | 1,916 | 317 |
| Lv 120 | 5,146 | 2,086 | 345 |
| Lv 130 | 5,565 | 2,255 | 373 |
| Lv 150 | 6,402 | 2,595 | 430 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 216
- SPD
- 142
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for ATK x 2 damage; targets all enemies for SPD Down Lv.7 (20 s); targets 2 enemies with CT 80% or more for 100% chance of Action Bind (10 s)
Charge time: 33 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK x 1 damage; targets all enemies for SPD Down Lv.2 (11 s); targets 2 enemies with CT 80% or more for 10% chance of Action Bind (10 s)
Charge time: 33 s
- Level 2
Targets enemies within large range for ATK x 1.1 damage; targets all enemies for SPD Down Lv.2 (12 s); targets 2 enemies with CT 80% or more for 20% chance of Action Bind (10 s)
Charge time: 33 s
- Level 3
Targets enemies within large range for ATK x 1.2 damage; targets all enemies for SPD Down Lv.3 (13 s); targets 2 enemies with CT 80% or more for 30% chance of Action Bind (10 s)
Charge time: 33 s
- Level 4
Targets enemies within large range for ATK x 1.3 damage; targets all enemies for SPD Down Lv.3 (14 s); targets 2 enemies with CT 80% or more for 40% chance of Action Bind (10 s)
Charge time: 33 s
- Level 5
Targets enemies within large range for ATK x 1.4 damage; targets all enemies for SPD Down Lv.4 (15 s); targets 2 enemies with CT 80% or more for 50% chance of Action Bind (10 s)
Charge time: 33 s
- Level 6
Targets enemies within large range for ATK x 1.5 damage; targets all enemies for SPD Down Lv.4 (16 s); targets 2 enemies with CT 80% or more for 60% chance of Action Bind (10 s)
Charge time: 33 s
- Level 7
Targets enemies within large range for ATK x 1.6 damage; targets all enemies for SPD Down Lv.5 (17 s); targets 2 enemies with CT 80% or more for 70% chance of Action Bind (10 s)
Charge time: 33 s
- Level 8
Targets enemies within large range for ATK x 1.7 damage; targets all enemies for SPD Down Lv.5 (18 s); targets 2 enemies with CT 80% or more for 80% chance of Action Bind (10 s)
Charge time: 33 s
- Level 9
Targets enemies within large range for ATK x 1.8 damage; targets all enemies for SPD Down Lv.6 (19 s); targets 2 enemies with CT 80% or more for 90% chance of Action Bind (10 s)
Charge time: 33 s
- Level 10
Targets enemies within large range for ATK x 2 damage; targets all enemies for SPD Down Lv.7 (20 s); targets 2 enemies with CT 80% or more for 100% chance of Action Bind (10 s)
Charge time: 33 s
Driven/Powerhouse class teammates ATK Up Lv.6, HP Up Lv.6; all enemies SPD Down Lv.3
Show all 5 levels
- Level 1
Driven/Powerhouse class teammates ATK Up Lv.2, HP Up Lv.2; all enemies SPD Down Lv.1
- Level 2
Driven/Powerhouse class teammates ATK Up Lv.3, HP Up Lv.3; all enemies SPD Down Lv.1
- Level 3
Driven/Powerhouse class teammates ATK Up Lv.4, HP Up Lv.4; all enemies SPD Down Lv.2
- Level 4
Driven/Powerhouse class teammates ATK Up Lv.5, HP Up Lv.5; all enemies SPD Down Lv.2
- Level 5
Driven/Powerhouse class teammates ATK Up Lv.6, HP Up Lv.6; all enemies SPD Down Lv.3
Completely evades Special Bind and Action Bind, reduce damage taken from Powerhouse by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Oct 18, 2025 – Oct 26, 2025
Featured · Aug 26, 2021 – Jan 1, 2022
Featured · Aug 26, 2021 – Jan 1, 2022
































