Blackbeard

Overwhelming Two Powers

Commodore of the Blackbeard Pirates. He possesses the power of two Devil Fruits: the Dark-Dark Fruit he stole from Thatch, and the Tremor-Tremor Fruit he obtained from Whitebeard when he died. With these overwhelming powers, he ascended to become one of the Four Emperors.

Special

Absolute Terror of Darkness and Quake

Boosts the chain multiplier by +1.0, and if Captain is a Driven or Powerhouse class, extends the duration of the crew's ATK and slot effect boosts by 1 turn when Special is launched, and becomes Double character "Blackbeard - Overwhelming Two Powers" for a number of turns based on total damage received from enemies (minimum 3 turns, maximum 8 turns for 50,000 damage)

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

BlackbeardDual
Powers of Darkness and Tremors

Boosts Driven and Powerhouse characters' ATK by 5x, HP by 1.75x, reduces character's Special charge time by 2 turns at start of crew's next turn after receiving damage, and reduces all enemies' HP by 10% at the start of each battle (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect). When crew launches Specials with damage reduction, [Damage Cut], or damage nullification effects, converts that effect to "doubles Driven and Powerhouse characters' ATK for 1 turn" regardless of the effective turns of the converted effect

Blackbeard
Obtained Power of Tremors

Boosts Driven and Powerhouse characters' ATK by 4x, HP by 1.75x, increases damage taken by 1.5x and halves crew's RCV, but reduces all enemies' HP by 10% at the start of each battle (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect). When crew launches Specials with damage reduction, [Damage Cut], or damage nullification effects, converts that effect to "doubles Driven and Powerhouse characters' ATK for 1 turn" regardless of the effective turns of the converted effect

Blackbeard
Stolen Power of Darkness

Boosts Driven and Powerhouse characters' ATK by 4x, HP by 1.75x, increases damage taken by 1.5x and halves crew's RCV, but reduces character's Special charge time by 2 turns at start of crew's next turn after receiving damage. When crew launches Specials with damage reduction, [Damage Cut], or damage nullification effects, converts that effect to "doubles Driven and Powerhouse characters' ATK for 1 turn" regardless of the effective turns of the converted effect

Crewmate Ability

BlackbeardDual
+STATS

Boosts Driven and Powerhouse characters' base ATK by 125

UNIQ

Makes character's type slots have matching slot effects

Unlocks at Limit Break 25

Blackbeard
+STATS

Boosts Powerhouse characters' base ATK by 75

Blackbeard
+STATS

Boosts Driven characters' base ATK by 75

Switch Effect

Base

Completely removes character's Special Bind/Despair and changes character's slot (including BLOCK slot) to character's own type

Stats

HPATKRCV
Lv 11,9211,03886
Lv 994,2681,730287
Lv 1506,4022,595430
Limit Break4,768+5001,930+200387+100
Limit Break+5,268+1,0002,130+400437+150

Limit Break

01

Boosts base ATK by 5

02

Boosts base ATK by 5

03

Boosts base HP by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 20

Show all 40
06

Boosts base HP by 30

07

Boosts base RCV by 10

08

Boosts base RCV by 10

09

Boosts base RCV by 10

10

Boosts base ATK by 5

11

Boosts base ATK by 5

12

Boosts base ATK by 10

13

Boosts base ATK by 10

14

Boosts base ATK by 10

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 70

18

Boosts base HP by 80

19

Boosts base HP by 90

20

Boosts base RCV by 20

21

Boosts base RCV by 20

22

Boosts base RCV by 30

23

Boosts base ATK by 20

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Makes character's type slots have matching slot effects

26

Boosts base HP by 100

27

Boosts base HP by 100

28

Boosts base ATK by 50

29

Boosts base ATK by 50

30

Potential Ability 3: Barrier Pierce

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base HP by 50

34

Boosts base HP by 100

35

Boosts base RCV by 50

36

Boosts base HP by 100

37

Boosts base ATK by 100

38

Boosts base HP by 200

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1054,5191,831303
Lv 1104,7281,916317
Lv 1205,1462,086345
Lv 1305,5652,255373
Lv 1506,4022,595430

Evolution

Marshall D. Teach
Sea StallionRainbow Armored CrabBlack Plated LobsterBlack Striped DragonRainbow Striped Dragon
75,000 Beli
Blackbeard
Blackbeard
Super Evolution · 200,000 Beli
Blackbeard

Pirate Rumble

Style
Obstructer
DEF
216
SPD
142
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Absolute Terror of Darkness and Quake
Level 10 (Max)

Targets enemies within large range for ATK x 2 damage; targets all enemies for SPD Down Lv.7 (20 s); targets 2 enemies with CT 80% or more for 100% chance of Action Bind (10 s)

Charge time: 33 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for ATK x 1 damage; targets all enemies for SPD Down Lv.2 (11 s); targets 2 enemies with CT 80% or more for 10% chance of Action Bind (10 s)

    Charge time: 33 s

  2. Level 2

    Targets enemies within large range for ATK x 1.1 damage; targets all enemies for SPD Down Lv.2 (12 s); targets 2 enemies with CT 80% or more for 20% chance of Action Bind (10 s)

    Charge time: 33 s

  3. Level 3

    Targets enemies within large range for ATK x 1.2 damage; targets all enemies for SPD Down Lv.3 (13 s); targets 2 enemies with CT 80% or more for 30% chance of Action Bind (10 s)

    Charge time: 33 s

  4. Level 4

    Targets enemies within large range for ATK x 1.3 damage; targets all enemies for SPD Down Lv.3 (14 s); targets 2 enemies with CT 80% or more for 40% chance of Action Bind (10 s)

    Charge time: 33 s

  5. Level 5

    Targets enemies within large range for ATK x 1.4 damage; targets all enemies for SPD Down Lv.4 (15 s); targets 2 enemies with CT 80% or more for 50% chance of Action Bind (10 s)

    Charge time: 33 s

  6. Level 6

    Targets enemies within large range for ATK x 1.5 damage; targets all enemies for SPD Down Lv.4 (16 s); targets 2 enemies with CT 80% or more for 60% chance of Action Bind (10 s)

    Charge time: 33 s

  7. Level 7

    Targets enemies within large range for ATK x 1.6 damage; targets all enemies for SPD Down Lv.5 (17 s); targets 2 enemies with CT 80% or more for 70% chance of Action Bind (10 s)

    Charge time: 33 s

  8. Level 8

    Targets enemies within large range for ATK x 1.7 damage; targets all enemies for SPD Down Lv.5 (18 s); targets 2 enemies with CT 80% or more for 80% chance of Action Bind (10 s)

    Charge time: 33 s

  9. Level 9

    Targets enemies within large range for ATK x 1.8 damage; targets all enemies for SPD Down Lv.6 (19 s); targets 2 enemies with CT 80% or more for 90% chance of Action Bind (10 s)

    Charge time: 33 s

  10. Level 10

    Targets enemies within large range for ATK x 2 damage; targets all enemies for SPD Down Lv.7 (20 s); targets 2 enemies with CT 80% or more for 100% chance of Action Bind (10 s)

    Charge time: 33 s

Ability
Level 5 (Max)

Driven/Powerhouse class teammates ATK Up Lv.6, HP Up Lv.6; all enemies SPD Down Lv.3

Show all 5 levels
  1. Level 1

    Driven/Powerhouse class teammates ATK Up Lv.2, HP Up Lv.2; all enemies SPD Down Lv.1

  2. Level 2

    Driven/Powerhouse class teammates ATK Up Lv.3, HP Up Lv.3; all enemies SPD Down Lv.1

  3. Level 3

    Driven/Powerhouse class teammates ATK Up Lv.4, HP Up Lv.4; all enemies SPD Down Lv.2

  4. Level 4

    Driven/Powerhouse class teammates ATK Up Lv.5, HP Up Lv.5; all enemies SPD Down Lv.2

  5. Level 5

    Driven/Powerhouse class teammates ATK Up Lv.6, HP Up Lv.6; all enemies SPD Down Lv.3

Resilience

Completely evades Special Bind and Action Bind, reduce damage taken from Powerhouse by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Oct 18, 2025 – Oct 26, 2025

Sugo-Fest

Featured · Aug 26, 2021 – Jan 1, 2022

Sugo-Fest

Featured · Aug 26, 2021 – Jan 1, 2022

Family

Marshall D. Teach (Blackbeard)
BlackbeardBlackbeardBlackbeardMarshall D. TeachBlackbeardBlackbeardBlackbeardMarshall D. TeachMarshall D. TeachMarshall D. TeachBlackbeardBlackbeardMarshall D. TeachBlackbeardMarshall D. TeachBlackbeardMarshall D. TeachBlackbeardBlackbeardBlackbeardMarshall D. TeachBlackbeardMarshall D. TeachBlackbeardMarshall D. TeachBlackbeardBlackbeardBlackbeardMarshall D. TeachBlackbeardMarshall D. TeachBlackbeardMarshall D. Teach
Linked families
Blackbeard & KuzanBlackbeard & ShiryuBlackbeard VS LawWhitebeard VS Blackbeard