
Blackbeard
Former Warlord of the Sea
Captain of the Blackbeard Pirates. He deals the final blow to an injured Whitebeard, and steals the power of his Tremor-Tremor Fruit. Despite it being said to be impossible to have two Devil Fruit powers at once, he somehow manages to do just that.
Special
Reduces all enemies' damage reduction, [Damage Cut][Duration Enemy], DEF Up, Nullify Damage, barriers, [Berserk][ATK Up][Continuous Restore], and Resilience duration by 1 turn, and if crew's HP is 10% or below, doubles crew's ATK for 1 turn
| Level 1 | 23 turns |
| Level 2 | 22 turns |
| Level 3 | 21 turns |
| Level 4 | 20 turns |
| Level 5 | 19 turns |
| Level 6 | 18 turns |
| Level 7 | 17 turns |
| Level 8 | 16 turns |
| Level 9 | 15 turns |
| Level 10 | 14 turns |
| Level 11 | 13 turns |
| Level 12 | 12 turns |
| Level 13 | 11 turns |
| Level 14 | 10 turns |
| Max | 9 turns |
Captain Ability
Boosts Driven characters' ATK by 3.75x when HP is 10% or below (2x otherwise) and boosts their HP by 1.2x
Crewmate Ability
Boosts crew's base ATK by 100 when HP is 10% or below
Unlocks at Limit Break 10
Makes character's PSY slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
Lafitte, Van Ogre, Jesus Burgess (Mr. Store), Doc Q
Adds 12% of character's base HP to supported character's base HP, and boosts supported character's damage dealt to Edward Newgate (Whitebeard) by 1.2x
Show all 5 levels
- Level 1
Adds 5% of character's base HP to supported character's base HP
- Level 2
Adds 6% of character's base HP to supported character's base HP
- Level 3
Adds 7% of character's base HP to supported character's base HP
- Level 4
Adds 8% of character's base HP to supported character's base HP
- Level 5
Adds 12% of character's base HP to supported character's base HP, and boosts supported character's damage dealt to Edward Newgate (Whitebeard) by 1.2x
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,690 | 643 | -83 |
| Lv 99 | 3,830 | 1,483 | -83 |
| Lv 150 | 5,745 | 2,224 | -83 |
| Limit Break | 3,880+50 | 1,533+50 | 0+83 |
Limit Break
Boosts base RCV by 3
Boosts base RCV by 10
Boosts base RCV by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Add 1 Power Slot
Show all 15
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Add Crewmate Ability 1: Boosts crew's base ATK by 100 when HP is 10% or below
Boosts base RCV by 20
Boosts base HP by 50
Boosts base ATK by 50
Add Crewmate Ability 2: Makes character's PSY slots have matching slot effects
Potential Ability 2: Barrier Pierce
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 75% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,055 | 1,570 | -83 |
| Lv 110 | 4,243 | 1,642 | -83 |
| Lv 120 | 4,618 | 1,788 | -83 |
| Lv 130 | 4,994 | 1,933 | -83 |
| Lv 150 | 5,745 | 2,224 | -83 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 116
- SPD
- 130
- Cost
- 30
Normal Attack → Power Attack → Normal Attack
Targets enemies with high ATK
Targets all enemies for ATK Down Lv.5 (24 s); Critical % Down Lv.5 (24 s); SPD Down Lv.3 (24 s); Special CT Speed Down Lv.3 (24 s)
Charge time: 37 s
Show all 10 levels
- Level 1
Targets all enemies for ATK Down Lv.2 (15 s); Critical % Down Lv.2 (15 s); SPD Down Lv.1 (15 s); Special CT Speed Down Lv.1 (15 s)
Charge time: 37 s
- Level 2
Targets all enemies for ATK Down Lv.2 (16 s); Critical % Down Lv.2 (16 s); SPD Down Lv.1 (16 s); Special CT Speed Down Lv.1 (16 s)
Charge time: 37 s
- Level 3
Targets all enemies for ATK Down Lv.2 (17 s); Critical % Down Lv.2 (17 s); SPD Down Lv.1 (17 s); Special CT Speed Down Lv.1 (17 s)
Charge time: 37 s
- Level 4
Targets all enemies for ATK Down Lv.2 (18 s); Critical % Down Lv.2 (18 s); SPD Down Lv.1 (18 s); Special CT Speed Down Lv.1 (18 s)
Charge time: 37 s
- Level 5
Targets all enemies for ATK Down Lv.3 (19 s); Critical % Down Lv.3 (19 s); SPD Down Lv.1 (19 s); Special CT Speed Down Lv.1 (19 s)
Charge time: 37 s
- Level 6
Targets all enemies for ATK Down Lv.3 (20 s); Critical % Down Lv.3 (20 s); SPD Down Lv.1 (20 s); Special CT Speed Down Lv.1 (20 s)
Charge time: 37 s
- Level 7
Targets all enemies for ATK Down Lv.3 (21 s); Critical % Down Lv.3 (21 s); SPD Down Lv.2 (21 s); Special CT Speed Down Lv.1 (21 s)
Charge time: 37 s
- Level 8
Targets all enemies for ATK Down Lv.4 (22 s); Critical % Down Lv.3 (22 s); SPD Down Lv.2 (22 s); Special CT Speed Down Lv.2 (22 s)
Charge time: 37 s
- Level 9
Targets all enemies for ATK Down Lv.4 (23 s); Critical % Down Lv.4 (23 s); SPD Down Lv.2 (23 s); Special CT Speed Down Lv.2 (23 s)
Charge time: 37 s
- Level 10
Targets all enemies for ATK Down Lv.5 (24 s); Critical % Down Lv.5 (24 s); SPD Down Lv.3 (24 s); Special CT Speed Down Lv.3 (24 s)
Charge time: 37 s
Driven class teammates HP Up Lv.5; if current HP is below 20%, self ATK Up Lv.10
Show all 5 levels
- Level 1
Driven class teammates HP Up Lv.1; if current HP is below 20%, self ATK Up Lv.10
- Level 2
Driven class teammates HP Up Lv.2; if current HP is below 20%, self ATK Up Lv.10
- Level 3
Driven class teammates HP Up Lv.3; if current HP is below 20%, self ATK Up Lv.10
- Level 4
Driven class teammates HP Up Lv.4; if current HP is below 20%, self ATK Up Lv.10
- Level 5
Driven class teammates HP Up Lv.5; if current HP is below 20%, self ATK Up Lv.10
































