Blackbeard

Threat of Darkness and Tremors

Commodore of the Blackbeard Pirates. His position as one of the Four Emperors is justified by his overwhelming strength. With the powers of the Dark-Dark Fruit and Tremor-Tremor Fruit, he sets his sights on conquering the world.

Special

All-Consuming Black Vortex
Stage 1

Sets all enemies' DEF to 0 for 1 turn, reduces crew's Special Bind duration by 5 turns, and doubles damage dealt to DEF Down enemies for 1 turn

Stage 2

Sets all enemies' DEF to 0 for 1 turn, reduces crew's Special Bind duration by 5 turns, boosts damage dealt to DEF Down enemies by 2.25x for 1 turn, and boosts Driven and Fighter characters' base ATK by +250 for 1 turn

Stage 3

Reduces all enemies' beneficial effect duration by 1 turn, sets all enemies' DEF to 0 for 1 turn, reduces crew's Special Bind duration by 5 turns, boosts damage dealt to DEF Down enemies by 2.25x for 1 turn, and boosts Driven and Fighter characters' base ATK by +500 for 1 turn

BaseLimit Break
Level 126 / 32 / 40 turns25 / 31 / 39 turns
Level 225 / 31 / 39 turns24 / 30 / 38 turns
Level 324 / 30 / 38 turns23 / 29 / 37 turns
Level 423 / 29 / 37 turns22 / 28 / 36 turns
Level 522 / 28 / 36 turns21 / 27 / 35 turns
Level 621 / 27 / 35 turns20 / 26 / 34 turns
Level 720 / 26 / 34 turns19 / 25 / 33 turns
Level 819 / 25 / 33 turns18 / 24 / 32 turns
Level 918 / 24 / 32 turns17 / 23 / 31 turns
Level 1017 / 23 / 31 turns16 / 22 / 30 turns
Level 1116 / 22 / 30 turns15 / 21 / 29 turns
Level 1215 / 21 / 29 turns14 / 20 / 28 turns
Level 1314 / 20 / 28 turns13 / 19 / 27 turns
Level 1413 / 19 / 27 turns12 / 18 / 26 turns
Max12 / 18 / 26 turns11 / 17 / 25 turns

−1 turn at Limit Break 12

Captain Ability

Darkness That Sucks in Everything

Boosts Driven and Fighter characters' ATK by 3.75x, HP by 1.5x, and makes their DEX slots have matching slot effects

Crewmate Ability

RES

Reduces character's Special Bind duration by 5 turns

UNIQ

Adds 3x character's ATK on top of tap-timing bonuses

Unlocks at Limit Break 8

Support Ability

Supported Characters

Driven characters

Level 5 (Max)

Adds 8% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 2% of character's base stats to supported character's base stats

  2. Level 2

    Adds 3% of character's base stats to supported character's base stats

  3. Level 3

    Adds 4% of character's base stats to supported character's base stats

  4. Level 4

    Adds 6% of character's base stats to supported character's base stats

  5. Level 5

    Adds 8% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,48982881
Lv 993,5561,566189
Lv 1505,3342,349283
Limit Break3,756+2001,666+100239+50

Limit Break

01

Boosts base RCV by 25

02

Boosts base HP by 50

03

Boosts base HP by 50

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 25

Show all 15
06

Boosts base ATK by 25

07

Boosts base ATK by 25

08

Add Crewmate Ability 2: Adds 3x character's ATK on top of tap-timing bonuses

09

Potential Ability 2: Slot Bind Resistance

10

Add 1 Power Slot

11

Boosts base RCV by 25

12

Reduces Special charge time by 1 turn

13

Boosts base ATK by 25

14

Boosts base HP by 100

15

Potential Ability 3: Critical ATK

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 5 turns

  5. Level 5

    Reduces character's Slot Bind duration by 7 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 50% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1053,7651,658200
Lv 1103,9391,734209
Lv 1204,2881,888227
Lv 1304,6362,041246
Lv 1505,3342,349283

Evolution

Marshall D. Teach
Super Evolution · 30,000 Beli
Blackbeard

Pirate Rumble

Style
Obstructer
DEF
193
SPD
153
Cost
20
Action

Normal Attack → Power Attack → Heal Self Lv.2 → Normal Attack

Targets closest enemies

All-Consuming Black Vortex
Level 10 (Max)

Targets 3 enemies with high current HP for HP 30% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.5 (15 s), DEF Down Lv.5 (15 s)

Charge time: 32 s

Show all 10 levels
  1. Level 1

    Targets 3 enemies with high current HP for HP 20% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.1 (6 s), DEF Down Lv.1 (6 s)

    Charge time: 32 s

  2. Level 2

    Targets 3 enemies with high current HP for HP 21% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.1 (7 s), DEF Down Lv.1 (7 s)

    Charge time: 32 s

  3. Level 3

    Targets 3 enemies with high current HP for HP 22% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.1 (8 s), DEF Down Lv.1 (8 s)

    Charge time: 32 s

  4. Level 4

    Targets 3 enemies with high current HP for HP 23% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.2 (9 s), DEF Down Lv.2 (9 s)

    Charge time: 32 s

  5. Level 5

    Targets 3 enemies with high current HP for HP 24% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.2 (10 s), DEF Down Lv.2 (10 s)

    Charge time: 32 s

  6. Level 6

    Targets 3 enemies with high current HP for HP 25% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.3 (11 s), DEF Down Lv.3 (11 s)

    Charge time: 32 s

  7. Level 7

    Targets 3 enemies with high current HP for HP 26% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.3 (12 s), DEF Down Lv.3 (12 s)

    Charge time: 32 s

  8. Level 8

    Targets 3 enemies with high current HP for HP 27% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.3 (13 s), DEF Down Lv.3 (13 s)

    Charge time: 32 s

  9. Level 9

    Targets 3 enemies with high current HP for HP 28% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.4 (14 s), DEF Down Lv.4 (14 s)

    Charge time: 32 s

  10. Level 10

    Targets 3 enemies with high current HP for HP 30% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.5 (15 s), DEF Down Lv.5 (15 s)

    Charge time: 32 s

Ability
Level 5 (Max)

DEX-type teammates HP Up Lv.6, DEF Up Lv.2; QCK-type enemies Critical % Down Lv.5

Show all 5 levels
  1. Level 1

    DEX-type teammates HP Up Lv.2, DEF Up Lv.1; QCK-type enemies Critical % Down Lv.1

  2. Level 2

    DEX-type teammates HP Up Lv.3, DEF Up Lv.1; QCK-type enemies Critical % Down Lv.2

  3. Level 3

    DEX-type teammates HP Up Lv.4, DEF Up Lv.1; QCK-type enemies Critical % Down Lv.3

  4. Level 4

    DEX-type teammates HP Up Lv.5, DEF Up Lv.1; QCK-type enemies Critical % Down Lv.4

  5. Level 5

    DEX-type teammates HP Up Lv.6, DEF Up Lv.2; QCK-type enemies Critical % Down Lv.5

Resilience

80% chance to evade Paralysis, reduce damage taken from QCK by 20%

Family

Marshall D. Teach (Blackbeard)
BlackbeardBlackbeardBlackbeardMarshall D. TeachBlackbeardBlackbeardBlackbeardMarshall D. TeachMarshall D. TeachMarshall D. TeachBlackbeardBlackbeardMarshall D. TeachMarshall D. TeachBlackbeardBlackbeardMarshall D. TeachBlackbeardBlackbeardBlackbeardMarshall D. TeachBlackbeardMarshall D. TeachBlackbeardMarshall D. TeachBlackbeardBlackbeardBlackbeardMarshall D. TeachBlackbeardMarshall D. TeachBlackbeardMarshall D. Teach
Linked families
Blackbeard & KuzanBlackbeard & ShiryuBlackbeard VS LawWhitebeard VS Blackbeard