
Blackbeard
Threat of Darkness and Tremors
Commodore of the Blackbeard Pirates. His position as one of the Four Emperors is justified by his overwhelming strength. With the powers of the Dark-Dark Fruit and Tremor-Tremor Fruit, he sets his sights on conquering the world.
Special
Sets all enemies' DEF to 0 for 1 turn, reduces crew's Special Bind duration by 5 turns, and doubles damage dealt to DEF Down enemies for 1 turn
Sets all enemies' DEF to 0 for 1 turn, reduces crew's Special Bind duration by 5 turns, boosts damage dealt to DEF Down enemies by 2.25x for 1 turn, and boosts Driven and Fighter characters' base ATK by +250 for 1 turn
Reduces all enemies' beneficial effect duration by 1 turn, sets all enemies' DEF to 0 for 1 turn, reduces crew's Special Bind duration by 5 turns, boosts damage dealt to DEF Down enemies by 2.25x for 1 turn, and boosts Driven and Fighter characters' base ATK by +500 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 26 / 32 / 40 turns | 25 / 31 / 39 turns |
| Level 2 | 25 / 31 / 39 turns | 24 / 30 / 38 turns |
| Level 3 | 24 / 30 / 38 turns | 23 / 29 / 37 turns |
| Level 4 | 23 / 29 / 37 turns | 22 / 28 / 36 turns |
| Level 5 | 22 / 28 / 36 turns | 21 / 27 / 35 turns |
| Level 6 | 21 / 27 / 35 turns | 20 / 26 / 34 turns |
| Level 7 | 20 / 26 / 34 turns | 19 / 25 / 33 turns |
| Level 8 | 19 / 25 / 33 turns | 18 / 24 / 32 turns |
| Level 9 | 18 / 24 / 32 turns | 17 / 23 / 31 turns |
| Level 10 | 17 / 23 / 31 turns | 16 / 22 / 30 turns |
| Level 11 | 16 / 22 / 30 turns | 15 / 21 / 29 turns |
| Level 12 | 15 / 21 / 29 turns | 14 / 20 / 28 turns |
| Level 13 | 14 / 20 / 28 turns | 13 / 19 / 27 turns |
| Level 14 | 13 / 19 / 27 turns | 12 / 18 / 26 turns |
| Max | 12 / 18 / 26 turns | 11 / 17 / 25 turns |
−1 turn at Limit Break 12
Captain Ability
Boosts Driven and Fighter characters' ATK by 3.75x, HP by 1.5x, and makes their DEX slots have matching slot effects
Crewmate Ability
Reduces character's Special Bind duration by 5 turns
Adds 3x character's ATK on top of tap-timing bonuses
Unlocks at Limit Break 8
Support Ability
Driven characters
Adds 8% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 6% of character's base stats to supported character's base stats
- Level 5
Adds 8% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,489 | 828 | 81 |
| Lv 99 | 3,556 | 1,566 | 189 |
| Lv 150 | 5,334 | 2,349 | 283 |
| Limit Break | 3,756+200 | 1,666+100 | 239+50 |
Limit Break
Boosts base RCV by 25
Boosts base HP by 50
Boosts base HP by 50
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 25
Show all 15
Boosts base ATK by 25
Boosts base ATK by 25
Add Crewmate Ability 2: Adds 3x character's ATK on top of tap-timing bonuses
Potential Ability 2: Slot Bind Resistance
Add 1 Power Slot
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base ATK by 25
Boosts base HP by 100
Potential Ability 3: Critical ATK
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 50% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,765 | 1,658 | 200 |
| Lv 110 | 3,939 | 1,734 | 209 |
| Lv 120 | 4,288 | 1,888 | 227 |
| Lv 130 | 4,636 | 2,041 | 246 |
| Lv 150 | 5,334 | 2,349 | 283 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 193
- SPD
- 153
- Cost
- 20
Normal Attack → Power Attack → Heal Self Lv.2 → Normal Attack
Targets closest enemies
Targets 3 enemies with high current HP for HP 30% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.5 (15 s), DEF Down Lv.5 (15 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets 3 enemies with high current HP for HP 20% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.1 (6 s), DEF Down Lv.1 (6 s)
Charge time: 32 s
- Level 2
Targets 3 enemies with high current HP for HP 21% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.1 (7 s), DEF Down Lv.1 (7 s)
Charge time: 32 s
- Level 3
Targets 3 enemies with high current HP for HP 22% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.1 (8 s), DEF Down Lv.1 (8 s)
Charge time: 32 s
- Level 4
Targets 3 enemies with high current HP for HP 23% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.2 (9 s), DEF Down Lv.2 (9 s)
Charge time: 32 s
- Level 5
Targets 3 enemies with high current HP for HP 24% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.2 (10 s), DEF Down Lv.2 (10 s)
Charge time: 32 s
- Level 6
Targets 3 enemies with high current HP for HP 25% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.3 (11 s), DEF Down Lv.3 (11 s)
Charge time: 32 s
- Level 7
Targets 3 enemies with high current HP for HP 26% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.3 (12 s), DEF Down Lv.3 (12 s)
Charge time: 32 s
- Level 8
Targets 3 enemies with high current HP for HP 27% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.3 (13 s), DEF Down Lv.3 (13 s)
Charge time: 32 s
- Level 9
Targets 3 enemies with high current HP for HP 28% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.4 (14 s), DEF Down Lv.4 (14 s)
Charge time: 32 s
- Level 10
Targets 3 enemies with high current HP for HP 30% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.5 (15 s), DEF Down Lv.5 (15 s)
Charge time: 32 s
DEX-type teammates HP Up Lv.6, DEF Up Lv.2; QCK-type enemies Critical % Down Lv.5
Show all 5 levels
- Level 1
DEX-type teammates HP Up Lv.2, DEF Up Lv.1; QCK-type enemies Critical % Down Lv.1
- Level 2
DEX-type teammates HP Up Lv.3, DEF Up Lv.1; QCK-type enemies Critical % Down Lv.2
- Level 3
DEX-type teammates HP Up Lv.4, DEF Up Lv.1; QCK-type enemies Critical % Down Lv.3
- Level 4
DEX-type teammates HP Up Lv.5, DEF Up Lv.1; QCK-type enemies Critical % Down Lv.4
- Level 5
DEX-type teammates HP Up Lv.6, DEF Up Lv.2; QCK-type enemies Critical % Down Lv.5
80% chance to evade Paralysis, reduce damage taken from QCK by 20%
































