
Blackbeard
Blackbeard Pirate Captain
Captain of the Blackbeard Pirates. He appeared toward the end of the Paramount War to announce that he was renouncing his position as one of the Seven Warlords. He also took Whitebeard's Tremor-Tremor Fruit abilities after he died. His body has the mysterious ability to take in not one, but two Devil Fruit skills.
Special
Reduces all enemies' HP by 30% (cuts through all defensive effects only if character is Captain, Helper Captain or Friend Captain)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 25 turns | 20 turns |
| Level 2 | 24 turns | 19 turns |
| Level 3 | 23 turns | 18 turns |
| Level 4 | 22 turns | 17 turns |
| Level 5 | 21 turns | 16 turns |
| Level 6 | 20 turns | 15 turns |
| Max | 19 turns | 14 turns |
−1 turn at Limit Break 23
−1 turn at Limit Break 32 (LB+)
−3 turns at Limit Break 39 (LB+)
Captain Ability
Allows regular attacks to ignore enemies' defensive effects, but cancels all crew's defensive effects. Boosts ATK by 2.75x and HP by 1.5x if the crew has a Fighter, Slasher, Striker, and Shooter
Allows regular attacks to ignore enemies' defensive effects, but cancels all crew's defensive effects. If the crew has a Fighter, Slasher, Striker, and Shooter class, boosts crew's ATK by 3.25x and HP by 1.5x
Unlocks at Limit Break 35
Crewmate Ability
Doubles damage from normal attacks dealt by character to STR enemies
Unlocks at Limit Break 8
Boosts crew's base stats by 50
Unlocks at Limit Break 27
Support Ability
DEX characters
Adds 10% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Adds 5% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Adds 6% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Adds 8% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Adds 10% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,600 | 789 | 73 |
| Lv 99 | 3,350 | 1,520 | 244 |
| Lv 150 | 5,025 | 2,280 | 366 |
| Limit Break | 3,790+440 | 1,745+225 | 399+155 |
| Limit Break+ | 4,140+790 | 1,945+425 | 449+205 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base RCV by 5
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 10
Show all 40
Boosts base ATK by 15
Boosts base HP by 30
Add Crewmate Ability 1: Doubles damage from normal attacks dealt by character to STR enemies
Boosts base ATK by 20
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 30
Potential Ability 2: Critical ATK
Boosts base HP by 50
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 60
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base HP by 60
Add Crewmate Ability 2: Boosts crew's base stats by 50
Boosts base ATK by 60
Boosts base HP by 80
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Boosts base HP by 50
Power Up Captain Ability
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 200
Reduces Special charge time by 3 turns
Boosts base ATK by 150
Potential Abilities
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 20 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 40 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 80 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 4 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,547 | 1,609 | 258 |
| Lv 110 | 3,711 | 1,683 | 270 |
| Lv 120 | 4,039 | 1,832 | 294 |
| Lv 130 | 4,368 | 1,981 | 318 |
| Lv 150 | 5,025 | 2,280 | 366 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 104
- SPD
- 164
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets enemies with low remaining HP
Targets all enemies for HP 25% reduction; targets STR-type enemies for 1750 damage; DEF Down Lv.4 (25 s)
Charge time: 42 s
Show all 10 levels
- Level 1
Targets all enemies for HP 22% reduction; targets STR-type enemies for 1300 damage; DEF Down Lv.2 (15 s)
Charge time: 42 s
- Level 2
Targets all enemies for HP 22% reduction; targets STR-type enemies for 1325 damage; DEF Down Lv.2 (16 s)
Charge time: 42 s
- Level 3
Targets all enemies for HP 22% reduction; targets STR-type enemies for 1350 damage; DEF Down Lv.2 (17 s)
Charge time: 42 s
- Level 4
Targets all enemies for HP 22% reduction; targets STR-type enemies for 1375 damage; DEF Down Lv.2 (18 s)
Charge time: 42 s
- Level 5
Targets all enemies for HP 23% reduction; targets STR-type enemies for 1400 damage; DEF Down Lv.2 (19 s)
Charge time: 42 s
- Level 6
Targets all enemies for HP 23% reduction; targets STR-type enemies for 1425 damage; DEF Down Lv.2 (20 s)
Charge time: 42 s
- Level 7
Targets all enemies for HP 23% reduction; targets STR-type enemies for 1450 damage; DEF Down Lv.3 (21 s)
Charge time: 42 s
- Level 8
Targets all enemies for HP 23% reduction; targets STR-type enemies for 1475 damage; DEF Down Lv.3 (22 s)
Charge time: 42 s
- Level 9
Targets all enemies for HP 24% reduction; targets STR-type enemies for 1500 damage; DEF Down Lv.3 (23 s)
Charge time: 42 s
- Level 10
Targets all enemies for HP 25% reduction; targets STR-type enemies for 1750 damage; DEF Down Lv.4 (25 s)
Charge time: 42 s
Team ATK Up Lv.5; self ATK Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1; self ATK Up Lv.3
- Level 2
Team ATK Up Lv.2; self ATK Up Lv.3
- Level 3
Team ATK Up Lv.3; self ATK Up Lv.3
- Level 4
Team ATK Up Lv.4; self ATK Up Lv.3
- Level 5
Team ATK Up Lv.5; self ATK Up Lv.3
50% chance to evade Paralysis
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Oct 6, 2024 – Nov 2, 2024
































