
Hawk Eyes Mihawk
World's Strongest Swordsman
One of the Seven Warlords of the Sea. Lauded as the greatest swordsman in the world. The black sword he weilds, Night, is one of the twelve Supreme Grade Swords. The flying shockwaves he can unleash with it can even cut galleons and faraway icebergs in two.
Special
Deals 50% of the total damage dealt with normal attacks in the previous turn to all enemies as non-type damage (Counts up to 999,999,999 total damage dealt with normal attacks in the previous turn)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 25 turns | 20 turns |
| Level 2 | 24 turns | 19 turns |
| Level 3 | 23 turns | 18 turns |
| Level 4 | 22 turns | 17 turns |
| Level 5 | 21 turns | 16 turns |
| Level 6 | 20 turns | 15 turns |
| Max | 19 turns | 14 turns |
−1 turn at Limit Break 23
−4 turns at Limit Break 39 (LB+)
Captain Ability
Boosts ATK of Slasher characters between 2x and 2.75x, depending on the timing of the previous character's attack
Boosts ATK of Slasher characters between 2.25x and 3x, depending on the timing of the previous character's attack
Unlocks at Limit Break 38
Crewmate Ability
Boosts Slasher characters' base HP by 120
Unlocks at Limit Break 8
Boosts Slasher characters' base ATK by 50
Unlocks at Limit Break 27
Support Ability
Slasher characters
Adds 9% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 4% of character's base stats to supported character's base stats
- Level 2
Adds 5% of character's base stats to supported character's base stats
- Level 3
Adds 7% of character's base stats to supported character's base stats
- Level 4
Adds 8% of character's base stats to supported character's base stats
- Level 5
Adds 9% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,857 | 799 | 31 |
| Lv 99 | 3,900 | 1,490 | 120 |
| Lv 150 | 5,850 | 2,235 | 180 |
| Limit Break | 4,500+600 | 1,690+200 | 190+70 |
| Limit Break+ | 4,850+950 | 1,890+400 | 265+145 |
Limit Break
Boosts base HP by 5
Boosts base HP by 10
Boosts base HP by 15
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 20
Show all 40
Boosts base HP by 25
Boosts base HP by 30
Add Crewmate Ability 1: Boosts Slasher characters' base HP by 120
Boosts base HP by 35
Boosts base HP by 40
Boosts base RCV by 10
Boosts base RCV by 15
Boosts base RCV by 15
Boosts base RCV by 30
Potential Ability 2: PSY Damage Reduction
Boosts base HP by 45
Boosts base HP by 50
Boosts base HP by 55
Boosts base HP by 60
Boosts base HP by 65
Boosts base HP by 70
Boosts base HP by 75
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base ATK by 40
Add Crewmate Ability 2: Boosts Slasher characters' base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 60
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 150
Power Up Captain Ability
Reduces Special charge time by 4 turns
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 120 the next turn after taking damage and reduces [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 20 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 40 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 60 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 80 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 120 the next turn after taking damage and reduces [Damage Increase] duration by 3 turns
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,129 | 1,577 | 127 |
| Lv 110 | 4,320 | 1,650 | 132 |
| Lv 120 | 4,702 | 1,796 | 144 |
| Lv 130 | 5,085 | 1,942 | 156 |
| Lv 150 | 5,850 | 2,235 | 180 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 131
- SPD
- 162
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range (frontal) for ATK x 1.5 damage; Guard % Down Lv.1 (15 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets enemies within large range (frontal) for ATK x 0.9 damage; Guard % Down Lv.1 (15 s)
Charge time: 32 s
- Level 2
Targets enemies within large range (frontal) for ATK x 0.96 damage; Guard % Down Lv.1 (15 s)
Charge time: 32 s
- Level 3
Targets enemies within large range (frontal) for ATK x 1.01 damage; Guard % Down Lv.1 (15 s)
Charge time: 32 s
- Level 4
Targets enemies within large range (frontal) for ATK x 1.07 damage; Guard % Down Lv.1 (15 s)
Charge time: 32 s
- Level 5
Targets enemies within large range (frontal) for ATK x 1.13 damage; Guard % Down Lv.1 (15 s)
Charge time: 32 s
- Level 6
Targets enemies within large range (frontal) for ATK x 1.19 damage; Guard % Down Lv.1 (15 s)
Charge time: 32 s
- Level 7
Targets enemies within large range (frontal) for ATK x 1.24 damage; Guard % Down Lv.1 (15 s)
Charge time: 32 s
- Level 8
Targets enemies within large range (frontal) for ATK x 1.3 damage; Guard % Down Lv.1 (15 s)
Charge time: 32 s
- Level 9
Targets enemies within large range (frontal) for ATK x 1.36 damage; Guard % Down Lv.1 (15 s)
Charge time: 32 s
- Level 10
Targets enemies within large range (frontal) for ATK x 1.5 damage; Guard % Down Lv.1 (15 s)
Charge time: 32 s
Slasher class teammates ATK Up Lv.5; when blowing away enemy, up to 3 times self ATK Up Lv.4
Show all 5 levels
- Level 1
Slasher class teammates ATK Up Lv.1; when blowing away enemy, up to 3 times self ATK Up Lv.4
- Level 2
Slasher class teammates ATK Up Lv.2; when blowing away enemy, up to 3 times self ATK Up Lv.4
- Level 3
Slasher class teammates ATK Up Lv.3; when blowing away enemy, up to 3 times self ATK Up Lv.4
- Level 4
Slasher class teammates ATK Up Lv.4; when blowing away enemy, up to 3 times self ATK Up Lv.4
- Level 5
Slasher class teammates ATK Up Lv.5; when blowing away enemy, up to 3 times self ATK Up Lv.4
50% chance to evade Action Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage































