Hawk Eyes Mihawk

Swordsman Changing the Tide

One of the Seven Warlords of the Sea, lauded as the greatest swordsman in the world. As one of the five men who hold the key to the battle against the pirate fleet led by Whitebeard, he stands at the frontlines of the army. Against Whitebeard, he unleashes the world's greatest slash without mercy.

Special

World's Greatest Slash Against the Emperor

Reduces all enemies' damage reduction from certain slots effect duration by 3 turns. If crew has slot effect boost when Special is launched, boosts the ATK of the next final tap performed by a Slasher or Shooter character by 25% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect; if 1 or more Navy characters or 2 or more Seven Warlords of the Sea characters are on the crew, boosts ATK by 50% instead), then after that, boosts Slasher and Shooter characters' slot effects by 2.75x for 1 turn, and if 1 or more Navy characters or 2 or more Seven Warlords of the Sea characters are on the crew, reduces the duration of all enemy barriers by 2 turns

BaseLimit Break
Level 122 turns21 turns
Level 221 turns20 turns
Level 320 turns19 turns
Level 419 turns18 turns
Level 518 turns17 turns
Level 617 turns16 turns
Max16 turns15 turns

−1 turn at Limit Break 15

Captain Ability

Warlord of the Sea's Measurements

Boosts DEX, Slasher, and Shooter characters' ATK by approximately 5.25x if HP is 50% or below before attacking (4.5x otherwise), boosts their HP by 1.3x, makes their TND slots have matching slot effects, and reduces crew's Paralysis/ATK Down duration by 2 turns

Crewmate Ability

UNIQ

Sets top-row characters' slots to TND slots at start of quest (no stacking identical abilities), and makes crew's TND slots have matching slot effects

+STATS

If field has "Territory: Slasher class", boosts crew's base ATK by 250 (boosts crew's base ATK by 100 otherwise)

Unlocks at Limit Break 22

Support Ability

Supported Characters

Slasher characters

Level 5 (Max)

Adds 7% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 2% of character's base stats to supported character's base stats

  2. Level 2

    Adds 3% of character's base stats to supported character's base stats

  3. Level 3

    Adds 4% of character's base stats to supported character's base stats

  4. Level 4

    Adds 5% of character's base stats to supported character's base stats

  5. Level 5

    Adds 7% of character's base stats to supported character's base stats

Super Special

Super Class
Condition

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Sakazuki (Akainu), Kuzan (Aokiji), Borsalino (Kizaru), Sengoku, Monkey D. Garp, Donquixote Doflamingo, Bartholomew Kuma, Gecko Moria, Boa Hancock

Boosts the ATK of the next final tap performed by a Slasher or Shooter character by 15% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect), and changes Slasher characters to Super Slasher

Stats

HPATKRCV
Lv 11,94384894
Lv 993,8861,696187
Lv 1505,8292,544280
Limit Break4,086+2001,796+100237+50
Limit Break+4,436+5501,996+300337+150

Limit Break

01

Boosts base ATK by 30

02

Boosts base HP by 30

03

Boosts base RCV by 10

04

Potential Ability 1: Barrier Pierce

05

Boosts base ATK by 30

Show all 25
06

Boosts base HP by 30

07

Boosts base HP by 40

08

Boosts base RCV by 20

09

Potential Ability 2: Critical ATK

10

Add 1 Power Slot

11

Boosts base HP by 50

12

Boosts base ATK by 40

13

Boosts base RCV by 20

14

Boosts base HP by 50

15

Reduces Special charge time by 1 turn

16

Expand Limit Break (LB+)

17

Boosts base RCV by 50

18

Boosts base HP by 150

19

Boosts base HP by 200

20

Boosts base ATK by 50

21

Boosts base RCV by 50

22

Add Crewmate Ability 2: If field has "Territory: Slasher class", boosts crew's base ATK by 250 (boosts crew's base ATK by 100 otherwise)

23

Boosts base ATK by 70

24

Boosts base ATK by 80

25

Potential Ability 3: Super Tandem Boost

Potential Abilities

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher, or 20% or below at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 5% or below at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher, or 10% or below at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 60% or higher, or 15% or below at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher, or 20% or below at start of attack

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1054,1141,795197
Lv 1104,3051,878207
Lv 1204,6862,045225
Lv 1305,0672,211243
Lv 1505,8292,544280

Evolution

Dracule Mihawk
Super Evolution · 30,000 Beli
Hawk Eyes Mihawk

Pirate Rumble

Style
Obstructer
DEF
155
SPD
161
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2

Targets closest enemies

World's Greatest Slash Against the Emperor
Level 10 (Max)

Targets enemies within medium range (horizontal) for HP 50% reduction; if current team is 7 teammates or less, targets enemies within large range (horizontal) for 100% chance of Halve ATK (15 s); if current team is 4 teammates or less, targets enemies within large range (horizontal) for 100% chance of Halve DEF/SPD/RCV (15 s)

Charge time: 33 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (horizontal) for HP 40% reduction; if current team is 7 teammates or less, targets enemies within large range (horizontal) for 91% chance of Halve ATK (15 s); if current team is 4 teammates or less, targets enemies within large range (horizontal) for 91% chance of Halve DEF/SPD/RCV (15 s)

    Charge time: 33 s

  2. Level 2

    Targets enemies within medium range (horizontal) for HP 41% reduction; if current team is 7 teammates or less, targets enemies within large range (horizontal) for 92% chance of Halve ATK (15 s); if current team is 4 teammates or less, targets enemies within large range (horizontal) for 92% chance of Halve DEF/SPD/RCV (15 s)

    Charge time: 33 s

  3. Level 3

    Targets enemies within medium range (horizontal) for HP 42% reduction; if current team is 7 teammates or less, targets enemies within large range (horizontal) for 93% chance of Halve ATK (15 s); if current team is 4 teammates or less, targets enemies within large range (horizontal) for 93% chance of Halve DEF/SPD/RCV (15 s)

    Charge time: 33 s

  4. Level 4

    Targets enemies within medium range (horizontal) for HP 43% reduction; if current team is 7 teammates or less, targets enemies within large range (horizontal) for 94% chance of Halve ATK (15 s); if current team is 4 teammates or less, targets enemies within large range (horizontal) for 94% chance of Halve DEF/SPD/RCV (15 s)

    Charge time: 33 s

  5. Level 5

    Targets enemies within medium range (horizontal) for HP 44% reduction; if current team is 7 teammates or less, targets enemies within large range (horizontal) for 95% chance of Halve ATK (15 s); if current team is 4 teammates or less, targets enemies within large range (horizontal) for 95% chance of Halve DEF/SPD/RCV (15 s)

    Charge time: 33 s

  6. Level 6

    Targets enemies within medium range (horizontal) for HP 45% reduction; if current team is 7 teammates or less, targets enemies within large range (horizontal) for 96% chance of Halve ATK (15 s); if current team is 4 teammates or less, targets enemies within large range (horizontal) for 96% chance of Halve DEF/SPD/RCV (15 s)

    Charge time: 33 s

  7. Level 7

    Targets enemies within medium range (horizontal) for HP 46% reduction; if current team is 7 teammates or less, targets enemies within large range (horizontal) for 97% chance of Halve ATK (15 s); if current team is 4 teammates or less, targets enemies within large range (horizontal) for 97% chance of Halve DEF/SPD/RCV (15 s)

    Charge time: 33 s

  8. Level 8

    Targets enemies within medium range (horizontal) for HP 47% reduction; if current team is 7 teammates or less, targets enemies within large range (horizontal) for 98% chance of Halve ATK (15 s); if current team is 4 teammates or less, targets enemies within large range (horizontal) for 98% chance of Halve DEF/SPD/RCV (15 s)

    Charge time: 33 s

  9. Level 9

    Targets enemies within medium range (horizontal) for HP 48% reduction; if current team is 7 teammates or less, targets enemies within large range (horizontal) for 99% chance of Halve ATK (15 s); if current team is 4 teammates or less, targets enemies within large range (horizontal) for 99% chance of Halve DEF/SPD/RCV (15 s)

    Charge time: 33 s

  10. Level 10

    Targets enemies within medium range (horizontal) for HP 50% reduction; if current team is 7 teammates or less, targets enemies within large range (horizontal) for 100% chance of Halve ATK (15 s); if current team is 4 teammates or less, targets enemies within large range (horizontal) for 100% chance of Halve DEF/SPD/RCV (15 s)

    Charge time: 33 s

Ability
Level 5 (Max)

Slasher/Shooter class teammates ATK Up Lv.5, SPD Up Lv.5; if 8 or more Slasher/Shooter characters are on the team, all enemies ATK Down Lv.7

Show all 5 levels
  1. Level 1

    Slasher/Shooter class teammates ATK Up Lv.1, SPD Up Lv.1; if 8 or more Slasher/Shooter characters are on the team, all enemies ATK Down Lv.3

  2. Level 2

    Slasher/Shooter class teammates ATK Up Lv.2, SPD Up Lv.2; if 8 or more Slasher/Shooter characters are on the team, all enemies ATK Down Lv.4

  3. Level 3

    Slasher/Shooter class teammates ATK Up Lv.3, SPD Up Lv.3; if 8 or more Slasher/Shooter characters are on the team, all enemies ATK Down Lv.5

  4. Level 4

    Slasher/Shooter class teammates ATK Up Lv.4, SPD Up Lv.4; if 8 or more Slasher/Shooter characters are on the team, all enemies ATK Down Lv.6

  5. Level 5

    Slasher/Shooter class teammates ATK Up Lv.5, SPD Up Lv.5; if 8 or more Slasher/Shooter characters are on the team, all enemies ATK Down Lv.7

Resilience

80% chance to evade Damage Over Time, reduce damage taken from QCK by 20%

Super Tandem

Super Tandem Boost
Level 5 (Max)

Raises Boost Level of Seven Warlords of the SeaMarineford Paramount WarNavy characters by 2 for 1 turn

Condition

When a Seven Warlords of the SeaMarineford Paramount WarNavy character performs Super Tandem

Show all 5 levels
  1. Level 1

    Raises Boost Level of Seven Warlords of the Sea characters by 1 for 1 turn

    Condition

    When a Seven Warlords of the SeaMarineford Paramount WarNavy character performs Super Tandem

  2. Level 2

    Raises Boost Level of Seven Warlords of the SeaMarineford Paramount WarNavy characters by 1 for 1 turn

    Condition

    When a Seven Warlords of the SeaMarineford Paramount WarNavy character performs Super Tandem

  3. Level 3

    Raises Boost Level of Seven Warlords of the Sea characters by 2, and raises Boost Level of Marineford Paramount WarNavy characters by 1 for 1 turn

    Condition

    When a Seven Warlords of the SeaMarineford Paramount WarNavy character performs Super Tandem

  4. Level 4

    Raises Boost Level of Seven Warlords of the SeaMarineford Paramount War characters by 2, and raises Boost Level of Navy characters by 1 for 1 turn

    Condition

    When a Seven Warlords of the SeaMarineford Paramount WarNavy character performs Super Tandem

  5. Level 5

    Raises Boost Level of Seven Warlords of the SeaMarineford Paramount WarNavy characters by 2 for 1 turn

    Condition

    When a Seven Warlords of the SeaMarineford Paramount WarNavy character performs Super Tandem

Family

Dracule Mihawk
Mihawk: Lord of the Night Under the Full MoonDracule MihawkDracule MihawkDracule MihawkHawk Eyes MihawkDracule MihawkDracule MihawkDracule MihawkDracule MihawkDracule MihawkHawk Eyes MihawkMihawk: Lord of the Never-Ending NightMihawk: Lord of the NightDracule MihawkDracule MihawkDracule MihawkDracule MihawkDracule MihawkHawk Eyes MihawkDracule MihawkHawk Eyes MihawkDracule MihawkHawk Eyes MihawkHawk Eyes MihawkDracule MihawkHawk Eyes Mihawk: NeoDracule Mihawk: NeoDracule MihawkHawk Eyes MihawkDracule MihawkHawk Eyes MihawkDracule Mihawk
Linked families
Buggy & Crocodile & MihawkCrocodile (Mr.0) & MihawkMihawk & PeronaShanks & Mihawk