
Hawk Eyes Mihawk
Swordsman Changing the Tide
One of the Seven Warlords of the Sea, lauded as the greatest swordsman in the world. As one of the five men who hold the key to the battle against the pirate fleet led by Whitebeard, he stands at the frontlines of the army. Against Whitebeard, he unleashes the world's greatest slash without mercy.
Special
Reduces all enemies' damage reduction from certain slots effect duration by 3 turns. If crew has slot effect boost when Special is launched, boosts the ATK of the next final tap performed by a Slasher or Shooter character by 25% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect; if 1 or more Navy characters or 2 or more Seven Warlords of the Sea characters are on the crew, boosts ATK by 50% instead), then after that, boosts Slasher and Shooter characters' slot effects by 2.75x for 1 turn, and if 1 or more Navy characters or 2 or more Seven Warlords of the Sea characters are on the crew, reduces the duration of all enemy barriers by 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 21 turns |
| Level 2 | 21 turns | 20 turns |
| Level 3 | 20 turns | 19 turns |
| Level 4 | 19 turns | 18 turns |
| Level 5 | 18 turns | 17 turns |
| Level 6 | 17 turns | 16 turns |
| Max | 16 turns | 15 turns |
−1 turn at Limit Break 15
Captain Ability
Boosts DEX, Slasher, and Shooter characters' ATK by approximately 5.25x if HP is 50% or below before attacking (4.5x otherwise), boosts their HP by 1.3x, makes their TND slots have matching slot effects, and reduces crew's Paralysis/ATK Down duration by 2 turns
Crewmate Ability
Sets top-row characters' slots to TND slots at start of quest (no stacking identical abilities), and makes crew's TND slots have matching slot effects
If field has "Territory: Slasher class", boosts crew's base ATK by 250 (boosts crew's base ATK by 100 otherwise)
Unlocks at Limit Break 22
Support Ability
Slasher characters
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 5% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Sakazuki (Akainu), Kuzan (Aokiji), Borsalino (Kizaru), Sengoku, Monkey D. Garp, Donquixote Doflamingo, Bartholomew Kuma, Gecko Moria, Boa Hancock
Boosts the ATK of the next final tap performed by a Slasher or Shooter character by 15% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect), and changes Slasher characters to Super Slasher
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,943 | 848 | 94 |
| Lv 99 | 3,886 | 1,696 | 187 |
| Lv 150 | 5,829 | 2,544 | 280 |
| Limit Break | 4,086+200 | 1,796+100 | 237+50 |
| Limit Break+ | 4,436+550 | 1,996+300 | 337+150 |
Limit Break
Boosts base ATK by 30
Boosts base HP by 30
Boosts base RCV by 10
Potential Ability 1: Barrier Pierce
Boosts base ATK by 30
Show all 25
Boosts base HP by 30
Boosts base HP by 40
Boosts base RCV by 20
Potential Ability 2: Critical ATK
Add 1 Power Slot
Boosts base HP by 50
Boosts base ATK by 40
Boosts base RCV by 20
Boosts base HP by 50
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 50
Boosts base RCV by 50
Add Crewmate Ability 2: If field has "Territory: Slasher class", boosts crew's base ATK by 250 (boosts crew's base ATK by 100 otherwise)
Boosts base ATK by 70
Boosts base ATK by 80
Potential Ability 3: Super Tandem Boost
Potential Abilities
Character's normal attack is unaffected by all barriers if HP is 50% or higher, or 20% or below at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 5% or below at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher, or 10% or below at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 60% or higher, or 15% or below at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher, or 20% or below at start of attack
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,114 | 1,795 | 197 |
| Lv 110 | 4,305 | 1,878 | 207 |
| Lv 120 | 4,686 | 2,045 | 225 |
| Lv 130 | 5,067 | 2,211 | 243 |
| Lv 150 | 5,829 | 2,544 | 280 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 155
- SPD
- 161
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2
Targets closest enemies
Targets enemies within medium range (horizontal) for HP 50% reduction; if current team is 7 teammates or less, targets enemies within large range (horizontal) for 100% chance of Halve ATK (15 s); if current team is 4 teammates or less, targets enemies within large range (horizontal) for 100% chance of Halve DEF/SPD/RCV (15 s)
Charge time: 33 s
Show all 10 levels
- Level 1
Targets enemies within medium range (horizontal) for HP 40% reduction; if current team is 7 teammates or less, targets enemies within large range (horizontal) for 91% chance of Halve ATK (15 s); if current team is 4 teammates or less, targets enemies within large range (horizontal) for 91% chance of Halve DEF/SPD/RCV (15 s)
Charge time: 33 s
- Level 2
Targets enemies within medium range (horizontal) for HP 41% reduction; if current team is 7 teammates or less, targets enemies within large range (horizontal) for 92% chance of Halve ATK (15 s); if current team is 4 teammates or less, targets enemies within large range (horizontal) for 92% chance of Halve DEF/SPD/RCV (15 s)
Charge time: 33 s
- Level 3
Targets enemies within medium range (horizontal) for HP 42% reduction; if current team is 7 teammates or less, targets enemies within large range (horizontal) for 93% chance of Halve ATK (15 s); if current team is 4 teammates or less, targets enemies within large range (horizontal) for 93% chance of Halve DEF/SPD/RCV (15 s)
Charge time: 33 s
- Level 4
Targets enemies within medium range (horizontal) for HP 43% reduction; if current team is 7 teammates or less, targets enemies within large range (horizontal) for 94% chance of Halve ATK (15 s); if current team is 4 teammates or less, targets enemies within large range (horizontal) for 94% chance of Halve DEF/SPD/RCV (15 s)
Charge time: 33 s
- Level 5
Targets enemies within medium range (horizontal) for HP 44% reduction; if current team is 7 teammates or less, targets enemies within large range (horizontal) for 95% chance of Halve ATK (15 s); if current team is 4 teammates or less, targets enemies within large range (horizontal) for 95% chance of Halve DEF/SPD/RCV (15 s)
Charge time: 33 s
- Level 6
Targets enemies within medium range (horizontal) for HP 45% reduction; if current team is 7 teammates or less, targets enemies within large range (horizontal) for 96% chance of Halve ATK (15 s); if current team is 4 teammates or less, targets enemies within large range (horizontal) for 96% chance of Halve DEF/SPD/RCV (15 s)
Charge time: 33 s
- Level 7
Targets enemies within medium range (horizontal) for HP 46% reduction; if current team is 7 teammates or less, targets enemies within large range (horizontal) for 97% chance of Halve ATK (15 s); if current team is 4 teammates or less, targets enemies within large range (horizontal) for 97% chance of Halve DEF/SPD/RCV (15 s)
Charge time: 33 s
- Level 8
Targets enemies within medium range (horizontal) for HP 47% reduction; if current team is 7 teammates or less, targets enemies within large range (horizontal) for 98% chance of Halve ATK (15 s); if current team is 4 teammates or less, targets enemies within large range (horizontal) for 98% chance of Halve DEF/SPD/RCV (15 s)
Charge time: 33 s
- Level 9
Targets enemies within medium range (horizontal) for HP 48% reduction; if current team is 7 teammates or less, targets enemies within large range (horizontal) for 99% chance of Halve ATK (15 s); if current team is 4 teammates or less, targets enemies within large range (horizontal) for 99% chance of Halve DEF/SPD/RCV (15 s)
Charge time: 33 s
- Level 10
Targets enemies within medium range (horizontal) for HP 50% reduction; if current team is 7 teammates or less, targets enemies within large range (horizontal) for 100% chance of Halve ATK (15 s); if current team is 4 teammates or less, targets enemies within large range (horizontal) for 100% chance of Halve DEF/SPD/RCV (15 s)
Charge time: 33 s
Slasher/Shooter class teammates ATK Up Lv.5, SPD Up Lv.5; if 8 or more Slasher/Shooter characters are on the team, all enemies ATK Down Lv.7
Show all 5 levels
- Level 1
Slasher/Shooter class teammates ATK Up Lv.1, SPD Up Lv.1; if 8 or more Slasher/Shooter characters are on the team, all enemies ATK Down Lv.3
- Level 2
Slasher/Shooter class teammates ATK Up Lv.2, SPD Up Lv.2; if 8 or more Slasher/Shooter characters are on the team, all enemies ATK Down Lv.4
- Level 3
Slasher/Shooter class teammates ATK Up Lv.3, SPD Up Lv.3; if 8 or more Slasher/Shooter characters are on the team, all enemies ATK Down Lv.5
- Level 4
Slasher/Shooter class teammates ATK Up Lv.4, SPD Up Lv.4; if 8 or more Slasher/Shooter characters are on the team, all enemies ATK Down Lv.6
- Level 5
Slasher/Shooter class teammates ATK Up Lv.5, SPD Up Lv.5; if 8 or more Slasher/Shooter characters are on the team, all enemies ATK Down Lv.7
80% chance to evade Damage Over Time, reduce damage taken from QCK by 20%
Super Tandem
Raises Boost Level of Seven Warlords of the SeaMarineford Paramount WarNavy characters by 2 for 1 turn
When a Seven Warlords of the SeaMarineford Paramount WarNavy character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Seven Warlords of the Sea characters by 1 for 1 turn
ConditionWhen a Seven Warlords of the SeaMarineford Paramount WarNavy character performs Super Tandem
- Level 2
Raises Boost Level of Seven Warlords of the SeaMarineford Paramount WarNavy characters by 1 for 1 turn
ConditionWhen a Seven Warlords of the SeaMarineford Paramount WarNavy character performs Super Tandem
- Level 3
Raises Boost Level of Seven Warlords of the Sea characters by 2, and raises Boost Level of Marineford Paramount WarNavy characters by 1 for 1 turn
ConditionWhen a Seven Warlords of the SeaMarineford Paramount WarNavy character performs Super Tandem
- Level 4
Raises Boost Level of Seven Warlords of the SeaMarineford Paramount War characters by 2, and raises Boost Level of Navy characters by 1 for 1 turn
ConditionWhen a Seven Warlords of the SeaMarineford Paramount WarNavy character performs Super Tandem
- Level 5
Raises Boost Level of Seven Warlords of the SeaMarineford Paramount WarNavy characters by 2 for 1 turn
ConditionWhen a Seven Warlords of the SeaMarineford Paramount WarNavy character performs Super Tandem































