
Dracule Mihawk
Opening of an Era-Changing War
One of the Seven Warlords of the Sea, lauded as the greatest swordsman in the world. As one of the five men who hold the key to the battle against the pirate fleet led by Whitebeard, he stands at the frontlines of the army.
Special
Reduces all enemies' damage reduction from certain slots effect duration by 2 turns. If crew has slot effect boost when Special is launched, boosts the ATK of the next final tap performed by a Slasher or Shooter character by 20% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect; if 1 or more Navy characters or 2 or more Seven Warlords of the Sea characters are on the crew, boosts ATK by 40% instead), then after that, boosts Slasher and Shooter characters' slot effects by 2.75x for 1 turn, and if 1 or more Navy characters or 2 or more Seven Warlords of the Sea characters are on the crew, reduces the duration of all enemy barriers by 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 21 turns |
| Level 2 | 21 turns | 20 turns |
| Level 3 | 20 turns | 19 turns |
| Level 4 | 19 turns | 18 turns |
| Level 5 | 18 turns | 17 turns |
| Level 6 | 17 turns | 16 turns |
| Max | 16 turns | 15 turns |
−1 turn at Limit Break 15
Captain Ability
Boosts DEX, Slasher, and Shooter characters' ATK by approximately 5x if HP is 50% or below before attacking (4.5x otherwise), boosts their HP by 1.3x, makes their TND slots have matching slot effects, and reduces crew's Paralysis/ATK Down duration by 1 turn
Crewmate Ability
Sets top-row characters' slots to TND slots at start of quest (no stacking identical abilities), and makes crew's TND slots have matching slot effects
If field has "Territory: Slasher class", boosts crew's base ATK by 250 (boosts crew's base ATK by 100 otherwise)
Unlocks at Limit Break 22
Support Ability
Slasher characters
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 5% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,868 | 833 | 86 |
| Lv 99 | 3,736 | 1,666 | 172 |
| Lv 150 | 5,604 | 2,499 | 258 |
| Limit Break | 3,936+200 | 1,766+100 | 222+50 |
| Limit Break+ | 4,286+550 | 1,966+300 | 322+150 |
Limit Break
Boosts base ATK by 30
Boosts base HP by 30
Boosts base RCV by 10
Potential Ability 1: Barrier Pierce
Boosts base ATK by 30
Show all 25
Boosts base HP by 30
Boosts base HP by 40
Boosts base RCV by 20
Potential Ability 2: Critical ATK
Add 1 Power Slot
Boosts base HP by 50
Boosts base ATK by 40
Boosts base RCV by 20
Boosts base HP by 50
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 50
Boosts base RCV by 50
Add Crewmate Ability 2: If field has "Territory: Slasher class", boosts crew's base ATK by 250 (boosts crew's base ATK by 100 otherwise)
Boosts base ATK by 70
Boosts base ATK by 80
Potential Ability 3: Super Tandem Boost
Potential Abilities
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,955 | 1,764 | 182 |
| Lv 110 | 4,138 | 1,845 | 190 |
| Lv 120 | 4,505 | 2,009 | 207 |
| Lv 130 | 4,871 | 2,172 | 224 |
| Lv 150 | 5,604 | 2,499 | 258 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 149
- SPD
- 154
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2
Targets closest enemies
Targets enemies within medium range (horizontal) for HP 40% reduction
Charge time: 33 s
Show all 10 levels
- Level 1
Targets enemies within medium range (horizontal) for HP 30% reduction
Charge time: 33 s
- Level 2
Targets enemies within medium range (horizontal) for HP 31% reduction
Charge time: 33 s
- Level 3
Targets enemies within medium range (horizontal) for HP 32% reduction
Charge time: 33 s
- Level 4
Targets enemies within medium range (horizontal) for HP 33% reduction
Charge time: 33 s
- Level 5
Targets enemies within medium range (horizontal) for HP 34% reduction
Charge time: 33 s
- Level 6
Targets enemies within medium range (horizontal) for HP 35% reduction
Charge time: 33 s
- Level 7
Targets enemies within medium range (horizontal) for HP 36% reduction
Charge time: 33 s
- Level 8
Targets enemies within medium range (horizontal) for HP 37% reduction
Charge time: 33 s
- Level 9
Targets enemies within medium range (horizontal) for HP 38% reduction
Charge time: 33 s
- Level 10
Targets enemies within medium range (horizontal) for HP 40% reduction
Charge time: 33 s
Slasher/Shooter class teammates ATK Up Lv.5, SPD Up Lv.5
Show all 5 levels
- Level 1
Slasher/Shooter class teammates ATK Up Lv.1, SPD Up Lv.1
- Level 2
Slasher/Shooter class teammates ATK Up Lv.2, SPD Up Lv.2
- Level 3
Slasher/Shooter class teammates ATK Up Lv.3, SPD Up Lv.3
- Level 4
Slasher/Shooter class teammates ATK Up Lv.4, SPD Up Lv.4
- Level 5
Slasher/Shooter class teammates ATK Up Lv.5, SPD Up Lv.5
60% chance to evade Damage Over Time
Super Tandem
Raises Boost Level of Seven Warlords of the SeaMarineford Paramount WarNavy characters by 1 for 1 turn
When a Seven Warlords of the SeaMarineford Paramount WarNavy character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Seven Warlords of the Sea characters by 1 for 1 turn
ConditionWhen a Seven Warlords of the SeaMarineford Paramount WarNavy character performs Super Tandem
- Level 2
Raises Boost Level of Seven Warlords of the Sea characters by 1 for 1 turn
ConditionWhen a Seven Warlords of the SeaMarineford Paramount WarNavy character performs Super Tandem
- Level 3
Raises Boost Level of Seven Warlords of the SeaMarineford Paramount War characters by 1 for 1 turn
ConditionWhen a Seven Warlords of the SeaMarineford Paramount WarNavy character performs Super Tandem
- Level 4
Raises Boost Level of Seven Warlords of the SeaMarineford Paramount War characters by 1 for 1 turn
ConditionWhen a Seven Warlords of the SeaMarineford Paramount WarNavy character performs Super Tandem
- Level 5
Raises Boost Level of Seven Warlords of the SeaMarineford Paramount WarNavy characters by 1 for 1 turn
ConditionWhen a Seven Warlords of the SeaMarineford Paramount WarNavy character performs Super Tandem































