
Dracule Mihawk
Secret Teachings of the Master Swordsman
One of the Seven Warlords of the Sea. Lauded as the greatest swordsman in the world. He laughs with joy at seeing Zoro throw away his ambitions for the sake of another. He agrees to train the young swordsman after recognizing his newfound determination.
Special
Reduces one enemy's HP by 25%, doubles Slasher characters' slot effects for 1 turn, and if 4 or more characters on the crew have DEXINT slots, locks crew's slots for 1 turn and boosts Slasher characters' slot effects by 2.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Level 6 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
−1 turn at Limit Break 21
−1 turn at Limit Break 39 (LB+)
Captain Ability
If 6 Slashers are on the crew, boosts chain multiplier growth rate by 4x, boosts Slasher characters' ATK by 1.75x, and boosts chance of landing on DEXINT slots
If 6 Slashers are on the crew, boosts chain multiplier growth rate by 4x, boosts Slasher characters' ATK by 1.75x, reduces damage taken by 10%, and boosts chance of landing on DEXINT slots
Unlocks at Limit Break 38
Crewmate Ability
Boosts Slasher characters' base ATK by 75
Unlocks at Limit Break 10
Makes character's STRQCKPSYINT slots have matching slot effects if Captain is a Slasher class
Unlocks at Limit Break 25
Support Ability
Roronoa Zoro
Adds 18% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 8% of character's base ATK to supported character's base ATK
- Level 2
Adds 10% of character's base ATK to supported character's base ATK
- Level 3
Adds 12% of character's base ATK to supported character's base ATK
- Level 4
Adds 15% of character's base ATK to supported character's base ATK
- Level 5
Adds 18% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,731 | 576 | 98 |
| Lv 99 | 3,854 | 1,621 | 221 |
| Lv 150 | 5,781 | 2,431 | 331 |
| Limit Break | 4,364+510 | 1,831+210 | 316+95 |
| Limit Break+ | 4,864+1,010 | 2,031+410 | 366+145 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 15
Boosts base ATK by 20
Potential Ability 1: RCV Bind Resistance
Boosts base RCV by 5
Show all 40
Boosts base RCV by 5
Boosts base RCV by 10
Boosts base HP by 30
Boosts base HP by 30
Add Crewmate Ability 1: Boosts Slasher characters' base ATK by 75
Boosts base HP by 40
Boosts base HP by 40
Boosts base ATK by 20
Boosts base ATK by 25
Potential Ability 2: Pinch Healing
Boosts base ATK by 50
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 15
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base HP by 60
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Makes character's STRQCKPSYINT slots have matching slot effects if Captain is a Slasher class
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base HP by 130
Boosts base ATK by 70
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 25
Boosts base ATK by 100
Boosts base HP by 150
Boosts base HP by 150
Boosts base HP by 200
Power Up Captain Ability
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 2 turns
- Level 2
Reduces RCV Bind duration by 3 turns
- Level 3
Reduces RCV Bind duration by 4 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
If character lands a PERFECT strike, 90% chance of a 12% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 10% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 12% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,080 | 1,716 | 233 |
| Lv 110 | 4,269 | 1,795 | 244 |
| Lv 120 | 4,647 | 1,954 | 266 |
| Lv 130 | 5,025 | 2,113 | 287 |
| Lv 150 | 5,781 | 2,431 | 331 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 130
- SPD
- 180
- Cost
- 55
Power Attack → Normal Attack → Full Attack → Power Attack
Targets enemies with high ATK
When remaining time is more than 70 s, targets enemies within large range for HP 15% reduction; when remaining time is less than 70 s, HP 30% reduction
Charge time: 15 s
Show all 10 levels
- Level 1
When remaining time is more than 70 s, targets enemies within large range for HP 12% reduction; when remaining time is less than 70 s, HP 20% reduction
Charge time: 15 s
- Level 2
When remaining time is more than 70 s, targets enemies within large range for HP 12% reduction; when remaining time is less than 70 s, HP 21% reduction
Charge time: 15 s
- Level 3
When remaining time is more than 70 s, targets enemies within large range for HP 12% reduction; when remaining time is less than 70 s, HP 22% reduction
Charge time: 15 s
- Level 4
When remaining time is more than 70 s, targets enemies within large range for HP 12% reduction; when remaining time is less than 70 s, HP 23% reduction
Charge time: 15 s
- Level 5
When remaining time is more than 70 s, targets enemies within large range for HP 13% reduction; when remaining time is less than 70 s, HP 24% reduction
Charge time: 15 s
- Level 6
When remaining time is more than 70 s, targets enemies within large range for HP 13% reduction; when remaining time is less than 70 s, HP 25% reduction
Charge time: 15 s
- Level 7
When remaining time is more than 70 s, targets enemies within large range for HP 13% reduction; when remaining time is less than 70 s, HP 26% reduction
Charge time: 15 s
- Level 8
When remaining time is more than 70 s, targets enemies within large range for HP 13% reduction; when remaining time is less than 70 s, HP 27% reduction
Charge time: 15 s
- Level 9
When remaining time is more than 70 s, targets enemies within large range for HP 14% reduction; when remaining time is less than 70 s, HP 28% reduction
Charge time: 15 s
- Level 10
When remaining time is more than 70 s, targets enemies within large range for HP 15% reduction; when remaining time is less than 70 s, HP 30% reduction
Charge time: 15 s
Slasher class teammates SPD Up Lv.5; first 30 s of battle, self ATK Up Lv.8
Show all 5 levels
- Level 1
Slasher class teammates SPD Up Lv.1; first 30 s of battle, self ATK Up Lv.8
- Level 2
Slasher class teammates SPD Up Lv.2; first 30 s of battle, self ATK Up Lv.8
- Level 3
Slasher class teammates SPD Up Lv.3; first 30 s of battle, self ATK Up Lv.8
- Level 4
Slasher class teammates SPD Up Lv.4; first 30 s of battle, self ATK Up Lv.8
- Level 5
Slasher class teammates SPD Up Lv.5; first 30 s of battle, self ATK Up Lv.8
50% chance to evade Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage































