
Hawk Eyes Mihawk
Teachings of the Greatest Swordsman in the World
One of the Seven Warlords of the Sea. Lauded as the greatest swordsman in the world. He trains Zoro in the Muggy Kingdom. Even though it's just training, he still uses his full strength against him.
Special
Reduces one enemy's HP by 25% (ignoring all defensive effects), boosts Slasher characters' slot effects by 2.25x for 1 turn, and if 3 or more characters on the crew have DEXINT slots, locks crew's slots for 1 turn, and boosts Slasher characters' slot effects by 2.25x for 1 turn after 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Level 6 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
−1 turn at Limit Break 21
−1 turn at Limit Break 39 (LB+)
Reduces one enemy's HP by 25% (ignoring all defensive effects), boosts Slasher characters' slot effects by 2.25x for 1 turn, locks crew's slots for 1 turn. After 1 turn, boosts Slasher characters' slot effects by 2.5x for 1 turn. If "Roronoa Zoro" or "Perona" is in the crew or is set as Support for character, boosts Slasher characters' base ATK by +1,000 for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Level 6 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 21
−1 turn at Limit Break 39 (LB+)
Captain Ability
If 6 Slashers are on the crew, boosts chain multiplier growth rate by 4x, boosts Slasher characters' ATK by 1.75x, reduces damage taken by 10%, and boosts chance of landing on DEXINT slots
If 6 Slashers are on the crew, boosts chain multiplier growth rate by 4x, boosts Slasher characters' ATK by 1.75x, HP by 1.3x, reduces damage taken by 10%, and boosts chance of landing on DEXINT slots
Unlocks at Limit Break 38
If 5 or more Slashers are on the crew, reduces Slasher characters' Special charge time by 1 turn at start of quest, boosts chain multiplier growth rate by 4x, boosts Slasher characters' ATK by 1.8x, reduces damage taken by 10%, and boosts chance of landing on DEXINT slots
Unlocks at Level Limit Break step 3 (Lv 120)
If 4 or more Slashers are on the crew, reduces Slasher characters' Special charge time by 2 turns at start of quest, boosts chain multiplier growth rate by 4x, boosts Slasher characters' ATK by 1.85x, HP by 1.5x, reduces damage taken by 15%, and boosts chance of landing on DEXINT slots. Tapping on this character with a DEXINT slot will set all enemies' DEF to 0 for 1 turn
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Slasher characters' base ATK by 75
Unlocks at Limit Break 10
Makes character's STRQCKPSYINT slots have matching slot effects if Captain is a Slasher class
Unlocks at Limit Break 25
Support Ability
Roronoa Zoro
Adds 18% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 8% of character's base ATK to supported character's base ATK
- Level 2
Adds 10% of character's base ATK to supported character's base ATK
- Level 3
Adds 12% of character's base ATK to supported character's base ATK
- Level 4
Adds 15% of character's base ATK to supported character's base ATK
- Level 5
Adds 18% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,831 | 598 | 118 |
| Lv 99 | 4,064 | 1,681 | 266 |
| Lv 150 | 6,096 | 2,521 | 399 |
| Limit Break | 4,574+510 | 1,891+210 | 361+95 |
| Limit Break+ | 5,074+1,010 | 2,091+410 | 411+145 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 15
Boosts base ATK by 20
Potential Ability 1: RCV Bind Resistance
Boosts base RCV by 5
Show all 40
Boosts base RCV by 5
Boosts base RCV by 10
Boosts base HP by 30
Boosts base HP by 30
Add Crewmate Ability 1: Boosts Slasher characters' base ATK by 75
Boosts base HP by 40
Boosts base HP by 40
Boosts base ATK by 20
Boosts base ATK by 25
Potential Ability 2: Pinch Healing
Boosts base ATK by 50
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 15
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base HP by 60
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Makes character's STRQCKPSYINT slots have matching slot effects if Captain is a Slasher class
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base HP by 130
Boosts base ATK by 70
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 25
Boosts base ATK by 100
Boosts base HP by 150
Boosts base HP by 150
Boosts base HP by 200
Power Up Captain Ability
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 2 turns
- Level 2
Reduces RCV Bind duration by 3 turns
- Level 3
Reduces RCV Bind duration by 4 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
If character lands a PERFECT strike, 90% chance of a 12% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 10% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 12% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,303 | 1,779 | 281 |
| Lv 110 | 4,502 | 1,862 | 294 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,900 | 2,026 | 320 |
| New Captain Ability | |||
| Lv 130 | 5,299 | 2,191 | 346 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,096 | 2,521 | 399 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 195
- SPD
- 195
- Cost
- 55
Power Attack → Normal Attack → Full Attack → Power Attack
Targets enemies with high ATK
When remaining time is more than 70 s, targets enemies within large range for HP 15% reduction; when remaining time is less than 70 s, targets enemies within large range for HP 30% reduction; targets DEX-type teammates for ATK Up Lv.7 (20 s)
Charge time: 15 s
Show all 10 levels
- Level 1
When remaining time is more than 70 s, targets enemies within large range for HP 12% reduction; when remaining time is less than 70 s, targets enemies within large range for HP 20% reduction; targets DEX-type teammates for ATK Up Lv.1 (11 s)
Charge time: 15 s
- Level 2
When remaining time is more than 70 s, targets enemies within large range for HP 12% reduction; when remaining time is less than 70 s, targets enemies within large range for HP 21% reduction; targets DEX-type teammates for ATK Up Lv.1 (12 s)
Charge time: 15 s
- Level 3
When remaining time is more than 70 s, targets enemies within large range for HP 12% reduction; when remaining time is less than 70 s, targets enemies within large range for HP 22% reduction; targets DEX-type teammates for ATK Up Lv.2 (13 s)
Charge time: 15 s
- Level 4
When remaining time is more than 70 s, targets enemies within large range for HP 12% reduction; when remaining time is less than 70 s, targets enemies within large range for HP 23% reduction; targets DEX-type teammates for ATK Up Lv.3 (14 s)
Charge time: 15 s
- Level 5
When remaining time is more than 70 s, targets enemies within large range for HP 13% reduction; when remaining time is less than 70 s, targets enemies within large range for HP 24% reduction; targets DEX-type teammates for ATK Up Lv.3 (15 s)
Charge time: 15 s
- Level 6
When remaining time is more than 70 s, targets enemies within large range for HP 13% reduction; when remaining time is less than 70 s, targets enemies within large range for HP 25% reduction; targets DEX-type teammates for ATK Up Lv.4 (16 s)
Charge time: 15 s
- Level 7
When remaining time is more than 70 s, targets enemies within large range for HP 13% reduction; when remaining time is less than 70 s, targets enemies within large range for HP 26% reduction; targets DEX-type teammates for ATK Up Lv.5 (17 s)
Charge time: 15 s
- Level 8
When remaining time is more than 70 s, targets enemies within large range for HP 14% reduction; when remaining time is less than 70 s, targets enemies within large range for HP 27% reduction; targets DEX-type teammates for ATK Up Lv.5 (18 s)
Charge time: 15 s
- Level 9
When remaining time is more than 70 s, targets enemies within large range for HP 14% reduction; when remaining time is less than 70 s, targets enemies within large range for HP 28% reduction; targets DEX-type teammates for ATK Up Lv.6 (19 s)
Charge time: 15 s
- Level 10
When remaining time is more than 70 s, targets enemies within large range for HP 15% reduction; when remaining time is less than 70 s, targets enemies within large range for HP 30% reduction; targets DEX-type teammates for ATK Up Lv.7 (20 s)
Charge time: 15 s
Slasher class teammates SPD Up Lv.7, HP Up Lv.2; first 40 s of battle, self ATK Up Lv.10, self Critical % Up Lv.5
Show all 5 levels
- Level 1
Slasher class teammates SPD Up Lv.3, HP Up Lv.2; first 40 s of battle, self ATK Up Lv.5, self Critical % Up Lv.1
- Level 2
Slasher class teammates SPD Up Lv.4, HP Up Lv.2; first 40 s of battle, self ATK Up Lv.6, self Critical % Up Lv.2
- Level 3
Slasher class teammates SPD Up Lv.5, HP Up Lv.2; first 40 s of battle, self ATK Up Lv.7, self Critical % Up Lv.3
- Level 4
Slasher class teammates SPD Up Lv.6, HP Up Lv.2; first 40 s of battle, self ATK Up Lv.8, self Critical % Up Lv.4
- Level 5
Slasher class teammates SPD Up Lv.7, HP Up Lv.2; first 40 s of battle, self ATK Up Lv.10, self Critical % Up Lv.5
Completely evades Special Bind, reduce damage taken from QCK by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage































