
Hawk Eyes Mihawk
The Strongest Swordsman who Recognizes Potential
One of the Seven Warlords of the Sea. Lauded as the greatest swordsman in the world. He saw Zoro's potential as a swordsman when Zoro did not show his back when losing. He told the young swordsman that he would wait for him to grow up, to eventually face Mihawk sitting on the throne as the strongest swordsman.
Special
Reduces all enemies' HP by 20%, reduces all enemies' damage reduction (except [Damage Cut]) duration by 6 turns, boosts Slasher and Free Spirit characters' slot effects by 2.5x for 2 turns, and applies -30% Slasher Resistance to all enemies for 2 turns. If Captain is a Slasher or Free Spirit class, reduces crew's Special charge time by 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 20 turns |
| Level 2 | 20 turns | 19 turns |
| Level 3 | 19 turns | 18 turns |
| Level 4 | 18 turns | 17 turns |
| Level 5 | 17 turns | 16 turns |
| Level 6 | 16 turns | 15 turns |
| Max | 15 turns | 14 turns |
−1 turn at Limit Break 15
Captain Ability
Reduces Slasher characters' Special charge time by 2 turns at start of quest, boosts their ATK by 4.75x and HP by 1.5x, and further boosts Slasher characters' (for 1st Class only) ATK by 1.1x
Crewmate Ability
Boosts Slasher characters' base stats by +75
Reduces character's Special Reverse by 2 turns, and when a Slasher Captain uses a Special, reduces character's Special charge time by 5 turns (only once per quest)
Unlocks at Limit Break 25
Support Ability
DEX characters
Adds 9% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 4% of character's base stats to supported character's base stats
- Level 2
Adds 5% of character's base stats to supported character's base stats
- Level 3
Adds 6% of character's base stats to supported character's base stats
- Level 4
Adds 7% of character's base stats to supported character's base stats
- Level 5
Adds 9% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,706 | 800 | 105 |
| Lv 99 | 3,412 | 1,599 | 209 |
| Lv 150 | 5,118 | 2,398 | 313 |
| Limit Break | 3,612+200 | 1,699+100 | 259+50 |
| Limit Break+ | 3,962+550 | 1,899+300 | 359+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 50
Boosts base ATK by 10
Potential Ability 1: Critical ATK
Boosts base HP by 70
Show all 25
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Add 1 Power Slot
Boosts base ATK by 20
Boosts base RCV by 30
Boosts base ATK by 20
Boosts base HP by 80
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 100
Boosts base HP by 120
Potential Ability 3: Fear Resistance
Boosts base ATK by 100
Boosts base HP by 130
Add Crewmate Ability 2: Reduces character's Special Reverse by 2 turns, and when a Slasher Captain uses a Special, reduces character's Special charge time by 5 turns (only once per quest)
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,612 | 1,693 | 221 |
| Lv 110 | 3,779 | 1,771 | 231 |
| Lv 120 | 4,114 | 1,928 | 251 |
| Lv 130 | 4,448 | 2,084 | 272 |
| Lv 150 | 5,118 | 2,398 | 313 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 190
- SPD
- 181
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range (horizontal) for ATK x 2.25 damage; targets 1 enemy with high ATK for 2000 damage; targets 1 Slasher class enemy with high Special CT for 100% chance of Special Bind (5 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for ATK x 1.8 damage; targets 1 enemy with high ATK for 1550 damage; targets 1 Slasher class enemy with high Special CT for 55% chance of Special Bind (5 s)
Charge time: 29 s
- Level 2
Targets enemies within large range (horizontal) for ATK x 1.85 damage; targets 1 enemy with high ATK for 1600 damage; targets 1 Slasher class enemy with high Special CT for 60% chance of Special Bind (5 s)
Charge time: 29 s
- Level 3
Targets enemies within large range (horizontal) for ATK x 1.9 damage; targets 1 enemy with high ATK for 1650 damage; targets 1 Slasher class enemy with high Special CT for 65% chance of Special Bind (5 s)
Charge time: 29 s
- Level 4
Targets enemies within large range (horizontal) for ATK x 1.95 damage; targets 1 enemy with high ATK for 1700 damage; targets 1 Slasher class enemy with high Special CT for 70% chance of Special Bind (5 s)
Charge time: 29 s
- Level 5
Targets enemies within large range (horizontal) for ATK x 2 damage; targets 1 enemy with high ATK for 1750 damage; targets 1 Slasher class enemy with high Special CT for 75% chance of Special Bind (5 s)
Charge time: 29 s
- Level 6
Targets enemies within large range (horizontal) for ATK x 2.05 damage; targets 1 enemy with high ATK for 1800 damage; targets 1 Slasher class enemy with high Special CT for 80% chance of Special Bind (5 s)
Charge time: 29 s
- Level 7
Targets enemies within large range (horizontal) for ATK x 2.1 damage; targets 1 enemy with high ATK for 1850 damage; targets 1 Slasher class enemy with high Special CT for 85% chance of Special Bind (5 s)
Charge time: 29 s
- Level 8
Targets enemies within large range (horizontal) for ATK x 2.15 damage; targets 1 enemy with high ATK for 1900 damage; targets 1 Slasher class enemy with high Special CT for 90% chance of Special Bind (5 s)
Charge time: 29 s
- Level 9
Targets enemies within large range (horizontal) for ATK x 2.2 damage; targets 1 enemy with high ATK for 1950 damage; targets 1 Slasher class enemy with high Special CT for 95% chance of Special Bind (5 s)
Charge time: 29 s
- Level 10
Targets enemies within large range (horizontal) for ATK x 2.25 damage; targets 1 enemy with high ATK for 2000 damage; targets 1 Slasher class enemy with high Special CT for 100% chance of Special Bind (5 s)
Charge time: 29 s
DEX-type teammates DEF Up Lv.5, ATK Up Lv.5; Slasher class teammates Miss % Down Lv.5
Show all 5 levels
- Level 1
DEX-type teammates DEF Up Lv.1, ATK Up Lv.1; Slasher class teammates Miss % Down Lv.1
- Level 2
DEX-type teammates DEF Up Lv.2, ATK Up Lv.2; Slasher class teammates Miss % Down Lv.2
- Level 3
DEX-type teammates DEF Up Lv.3, ATK Up Lv.3; Slasher class teammates Miss % Down Lv.3
- Level 4
DEX-type teammates DEF Up Lv.4, ATK Up Lv.4; Slasher class teammates Miss % Down Lv.4
- Level 5
DEX-type teammates DEF Up Lv.5, ATK Up Lv.5; Slasher class teammates Miss % Down Lv.5
80% chance to evade Damage Over Time, reduce damage taken from QCK by 20%































