Dracule Mihawk

Greatest Swordsman Awaiting the Young

One of the Seven Warlords of the Sea, lauded as the greatest swordsman in the world. Acknowledging Zoro as a formidable foe, he drew his black blade, Night. With overwhelming might, he showed Zoro the taste of defeat.

Special

Black Blade to Sink the Young Power

Reduces one enemy's HP by 25% (ignoring all defensive effects), reduces crew's ATK Down duration by 7 turns, reduces all enemies' [Damage Cut] duration by 7 turns, increases all enemies' damage taken by 2x for 2 turns ignoring immunity to status effects, and if crew has [ATK Up] status when Special is launched, boosts Slasher and Cerebral characters' chain multiplier growth rate of normal attacks up to +0.7 (GOOD +0; GREAT +0.1; PERFECT +0.7) for 2 turns (boosts their ATK by 3x for 2 turns otherwise; up to 2 ATK boost increasing effects can be applied)

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

World's Strongest Power

Reduces crew's Special charge time by 2 turns, VS Effect gauge and Switch Effect by 2 at start of quest, boosts Slasher and Cerebral characters' HP by 1.5x, ATK by 5.25x, boosts their ATK by approximately 6x until a character lands a non-PERFECT strike, makes their PSYRCVTND slots have matching slot effects, adds +0.2 to the chain multiplier minimum (effect is stackable), and if crew uses a Special to apply ATK boosts, extends the duration of that effect by 1 turn

Crewmate Ability

UNIQ

Boosts Slasher and Cerebral characters' base stats by 100, and makes their PSYTND slots have matching slot effects

UNIQ

Tapping on this character with a PSYTNDWANO slot will apply -10% Slasher and Cerebral Resistance to all enemies for 1 turn

Unlocks at Limit Break 25

Support Ability

Supported Characters

Slasher characters

Level 5 (Max)

Reduces damage taken from INT characters by 5% and adds 11% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1% and adds 7% of character's base ATK to supported character's base ATK

  2. Level 2

    Reduces damage taken from INT characters by 2% and adds 8% of character's base ATK to supported character's base ATK

  3. Level 3

    Reduces damage taken from INT characters by 3% and adds 9% of character's base ATK to supported character's base ATK

  4. Level 4

    Reduces damage taken from INT characters by 4% and adds 10% of character's base ATK to supported character's base ATK

  5. Level 5

    Reduces damage taken from INT characters by 5% and adds 11% of character's base ATK to supported character's base ATK

Super Special

Super Class
Condition

When any of the following characters are on the crew (except as Support Characters; can be launched when character is a crewmate): Roronoa Zoro, Shanks

Heals 25% of crew's maximum HP, boosts the type effects of normal attacks for Slasher and Cerebral characters by 1.5x for 1 turn (effect can be overwritten with other type effect boost effects), changes character's slot (including BLOCK slot) to TND, prevents character's slot from being changed until character lands a PERFECT strike, boosts the ATK of the next final tap performed by a Slasher or Cerebral character by 25% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect), and changes Slasher characters to Super Slasher

Stats

HPATKRCV
Lv 12,17993999
Lv 994,3581,877198
Lv 1506,5372,815297
Limit Break4,858+5002,077+200298+100
Limit Break+5,358+1,0002,277+400348+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base RCV by 10

03

Boosts base HP by 20

04

Potential Ability 1: Limit Special Uses Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base HP by 20

07

Boosts base ATK by 10

08

Boosts base HP by 20

09

Boosts base ATK by 10

10

Boosts base HP by 30

11

Boosts base ATK by 10

12

Boosts base HP by 30

13

Boosts base RCV by 20

14

Boosts base ATK by 20

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 30

18

Boosts base HP by 50

19

Boosts base HP by 50

20

Boosts base RCV by 30

21

Boosts base ATK by 30

22

Boosts base HP by 60

23

Boosts base ATK by 30

24

Boosts base HP by 60

25

Add Crewmate Ability 2: Tapping on this character with a PSYTNDWANO slot will apply -10% Slasher and Cerebral Resistance to all enemies for 1 turn

26

Boosts base ATK by 40

27

Boosts base RCV by 40

28

Boosts base HP by 80

29

Boosts base HP by 80

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base HP by 150

33

Boosts base ATK by 50

34

Boosts base RCV by 20

35

Boosts base HP by 150

36

Boosts base ATK by 50

37

Boosts base RCV by 30

38

Boosts base HP by 200

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Limit Special Uses Resistance
Level 5 (Max)

Reduces Limit Special Uses duration by 3 turns

Show all 5 levels
  1. Level 1

    Reduces Limit Special Uses duration by 1 turn

  2. Level 2

    Reduces Limit Special Uses duration by 1 turn

  3. Level 3

    Reduces Limit Special Uses duration by 2 turns

  4. Level 4

    Reduces Limit Special Uses duration by 2 turns

  5. Level 5

    Reduces Limit Special Uses duration by 3 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1054,6141,987209
Lv 1104,8272,079219
Lv 1205,2552,263238
Lv 1305,6822,447258
Lv 1506,5372,815297
New Pirate Rumble skills

Pirate Rumble

Style
Attacker
DEF
127
SPD
184
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Black Blade to Sink the Young Power
Level 10 (Max)

Targets Slasher/Cerebral class teammates for ATK Up Lv.8 (30 s); targets all enemies ignoring DEF for ATK x 1.3 damage; targets 1 high DEF enemy ignoring DEF for ATK x 1.3 damage

Charge time: 39 s

Show all 10 levels
  1. Level 1

    Targets Slasher/Cerebral class teammates for ATK Up Lv.1 (21 s); targets all enemies ignoring DEF for ATK x 0.3 damage; targets 1 high DEF enemy ignoring DEF for ATK x 0.3 damage

    Charge time: 39 s

  2. Level 2

    Targets Slasher/Cerebral class teammates for ATK Up Lv.1 (22 s); targets all enemies ignoring DEF for ATK x 0.4 damage; targets 1 high DEF enemy ignoring DEF for ATK x 0.4 damage

    Charge time: 39 s

  3. Level 3

    Targets Slasher/Cerebral class teammates for ATK Up Lv.2 (23 s); targets all enemies ignoring DEF for ATK x 0.5 damage; targets 1 high DEF enemy ignoring DEF for ATK x 0.5 damage

    Charge time: 39 s

  4. Level 4

    Targets Slasher/Cerebral class teammates for ATK Up Lv.3 (24 s); targets all enemies ignoring DEF for ATK x 0.6 damage; targets 1 high DEF enemy ignoring DEF for ATK x 0.6 damage

    Charge time: 39 s

  5. Level 5

    Targets Slasher/Cerebral class teammates for ATK Up Lv.3 (25 s); targets all enemies ignoring DEF for ATK x 0.7 damage; targets 1 high DEF enemy ignoring DEF for ATK x 0.7 damage

    Charge time: 39 s

  6. Level 6

    Targets Slasher/Cerebral class teammates for ATK Up Lv.4 (26 s); targets all enemies ignoring DEF for ATK x 0.8 damage; targets 1 high DEF enemy ignoring DEF for ATK x 0.8 damage

    Charge time: 39 s

  7. Level 7

    Targets Slasher/Cerebral class teammates for ATK Up Lv.5 (27 s); targets all enemies ignoring DEF for ATK x 0.9 damage; targets 1 high DEF enemy ignoring DEF for ATK x 0.9 damage

    Charge time: 39 s

  8. Level 8

    Targets Slasher/Cerebral class teammates for ATK Up Lv.5 (28 s); targets all enemies ignoring DEF for ATK x 1 damage; targets 1 high DEF enemy ignoring DEF for ATK x 1 damage

    Charge time: 39 s

  9. Level 9

    Targets Slasher/Cerebral class teammates for ATK Up Lv.6 (29 s); targets all enemies ignoring DEF for ATK x 1.1 damage; targets 1 high DEF enemy ignoring DEF for ATK x 1.1 damage

    Charge time: 39 s

  10. Level 10

    Targets Slasher/Cerebral class teammates for ATK Up Lv.8 (30 s); targets all enemies ignoring DEF for ATK x 1.3 damage; targets 1 high DEF enemy ignoring DEF for ATK x 1.3 damage

    Charge time: 39 s

Ability
Level 5 (Max)

Slasher/Cerebral class teammates HP Up Lv.7, SPD Up Lv.7; self Critical % Up Lv.10, self Blow Away % Up Lv.10; when striking a Critical, up to 3 times self Special CT Speed Up Lv.2; when Blowing Away enemy, up to 3 times self Special CT Speed Up Lv.2

Show all 5 levels
  1. Level 1

    Slasher/Cerebral class teammates HP Up Lv.3, SPD Up Lv.3; self Critical % Up Lv.6, self Blow Away % Up Lv.6; when striking a Critical, up to 3 times self Special CT Speed Up Lv.1; when Blowing Away enemy, up to 3 times self Special CT Speed Up Lv.1

  2. Level 2

    Slasher/Cerebral class teammates HP Up Lv.4, SPD Up Lv.4; self Critical % Up Lv.7, self Blow Away % Up Lv.7; when striking a Critical, up to 3 times self Special CT Speed Up Lv.1; when Blowing Away enemy, up to 3 times self Special CT Speed Up Lv.1

  3. Level 3

    Slasher/Cerebral class teammates HP Up Lv.5, SPD Up Lv.5; self Critical % Up Lv.8, self Blow Away % Up Lv.8; when striking a Critical, up to 3 times self Special CT Speed Up Lv.1; when Blowing Away enemy, up to 3 times self Special CT Speed Up Lv.1

  4. Level 4

    Slasher/Cerebral class teammates HP Up Lv.6, SPD Up Lv.6; self Critical % Up Lv.9, self Blow Away % Up Lv.9; when striking a Critical, up to 3 times self Special CT Speed Up Lv.1; when Blowing Away enemy, up to 3 times self Special CT Speed Up Lv.1

  5. Level 5

    Slasher/Cerebral class teammates HP Up Lv.7, SPD Up Lv.7; self Critical % Up Lv.10, self Blow Away % Up Lv.10; when striking a Critical, up to 3 times self Special CT Speed Up Lv.2; when Blowing Away enemy, up to 3 times self Special CT Speed Up Lv.2

Resilience

Completely evades Special Bind, reduce damage taken from INT by 30%

Super Special

Targets Slasher/Cerebral class teammates for ATK Up Lv.10 (60 s); targets all enemies ignoring DEF for ATK x 1.7 damage; targets 1 high DEF enemy ignoring DEF for ATK x 1.7 damage

Condition

After character receives enemy's Rumble Special 2 times

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Super Tandem

Super Tandem
Level 5 (Max)

Applies ATK Boost (Tandem) of 2.25x to Slasher and Cerebral characters for 1 turn, and boosts the ATK of the next final tap performed by a Slasher or Cerebral character by 25% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)

Condition

At final battle, when any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Shanks

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.25x to Slasher and Cerebral characters for 1 turn

    Condition

    At final battle, when any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Shanks

  2. Level 2

    Applies ATK Boost (Tandem) of 1.5x to Slasher and Cerebral characters for 1 turn

    Condition

    At final battle, when any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Shanks

  3. Level 3

    Applies ATK Boost (Tandem) of 1.75x to Slasher and Cerebral characters for 1 turn

    Condition

    At final battle, when any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Shanks

  4. Level 4

    Applies ATK Boost (Tandem) of 2x to Slasher and Cerebral characters for 1 turn, and boosts the ATK of the next final tap performed by a Slasher or Cerebral character by 10% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)

    Condition

    At final battle, when any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Shanks

  5. Level 5

    Applies ATK Boost (Tandem) of 2.25x to Slasher and Cerebral characters for 1 turn, and boosts the ATK of the next final tap performed by a Slasher or Cerebral character by 25% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)

    Condition

    At final battle, when any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Shanks

How to get

Family

Dracule Mihawk
Mihawk: Lord of the Night Under the Full MoonHawk Eyes MihawkDracule MihawkDracule MihawkHawk Eyes MihawkDracule MihawkDracule MihawkDracule MihawkDracule MihawkDracule MihawkHawk Eyes MihawkMihawk: Lord of the Never-Ending NightMihawk: Lord of the NightDracule MihawkDracule MihawkDracule MihawkDracule MihawkDracule MihawkHawk Eyes MihawkDracule MihawkHawk Eyes MihawkDracule MihawkHawk Eyes MihawkHawk Eyes MihawkDracule MihawkHawk Eyes Mihawk: NeoDracule Mihawk: NeoDracule MihawkHawk Eyes MihawkDracule MihawkHawk Eyes MihawkDracule Mihawk
Linked families
Buggy & Crocodile & MihawkCrocodile (Mr.0) & MihawkMihawk & PeronaShanks & Mihawk