
Dracule Mihawk
Greatest Swordsman Awaiting the Young
One of the Seven Warlords of the Sea, lauded as the greatest swordsman in the world. Acknowledging Zoro as a formidable foe, he drew his black blade, Night. With overwhelming might, he showed Zoro the taste of defeat.
Special
Reduces one enemy's HP by 25% (ignoring all defensive effects), reduces crew's ATK Down duration by 7 turns, reduces all enemies' [Damage Cut] duration by 7 turns, increases all enemies' damage taken by 2x for 2 turns ignoring immunity to status effects, and if crew has [ATK Up] status when Special is launched, boosts Slasher and Cerebral characters' chain multiplier growth rate of normal attacks up to +0.7 (GOOD +0; GREAT +0.1; PERFECT +0.7) for 2 turns (boosts their ATK by 3x for 2 turns otherwise; up to 2 ATK boost increasing effects can be applied)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 2 turns, VS Effect gauge and Switch Effect by 2 at start of quest, boosts Slasher and Cerebral characters' HP by 1.5x, ATK by 5.25x, boosts their ATK by approximately 6x until a character lands a non-PERFECT strike, makes their PSYRCVTND slots have matching slot effects, adds +0.2 to the chain multiplier minimum (effect is stackable), and if crew uses a Special to apply ATK boosts, extends the duration of that effect by 1 turn
Crewmate Ability
Boosts Slasher and Cerebral characters' base stats by 100, and makes their PSYTND slots have matching slot effects
Tapping on this character with a PSYTNDWANO slot will apply -10% Slasher and Cerebral Resistance to all enemies for 1 turn
Unlocks at Limit Break 25
Support Ability
Slasher characters
Reduces damage taken from INT characters by 5% and adds 11% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1% and adds 7% of character's base ATK to supported character's base ATK
- Level 2
Reduces damage taken from INT characters by 2% and adds 8% of character's base ATK to supported character's base ATK
- Level 3
Reduces damage taken from INT characters by 3% and adds 9% of character's base ATK to supported character's base ATK
- Level 4
Reduces damage taken from INT characters by 4% and adds 10% of character's base ATK to supported character's base ATK
- Level 5
Reduces damage taken from INT characters by 5% and adds 11% of character's base ATK to supported character's base ATK
Super Special

When any of the following characters are on the crew (except as Support Characters; can be launched when character is a crewmate): Roronoa Zoro, Shanks
Heals 25% of crew's maximum HP, boosts the type effects of normal attacks for Slasher and Cerebral characters by 1.5x for 1 turn (effect can be overwritten with other type effect boost effects), changes character's slot (including BLOCK slot) to TND, prevents character's slot from being changed until character lands a PERFECT strike, boosts the ATK of the next final tap performed by a Slasher or Cerebral character by 25% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect), and changes Slasher characters to Super Slasher
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,179 | 939 | 99 |
| Lv 99 | 4,358 | 1,877 | 198 |
| Lv 150 | 6,537 | 2,815 | 297 |
| Limit Break | 4,858+500 | 2,077+200 | 298+100 |
| Limit Break+ | 5,358+1,000 | 2,277+400 | 348+150 |
Limit Break
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base HP by 20
Potential Ability 1: Limit Special Uses Resistance
Boosts base ATK by 10
Show all 40
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 30
Boosts base ATK by 10
Boosts base HP by 30
Boosts base RCV by 20
Boosts base ATK by 20
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 50
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base HP by 60
Boosts base ATK by 30
Boosts base HP by 60
Add Crewmate Ability 2: Tapping on this character with a PSYTNDWANO slot will apply -10% Slasher and Cerebral Resistance to all enemies for 1 turn
Boosts base ATK by 40
Boosts base RCV by 40
Boosts base HP by 80
Boosts base HP by 80
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 30
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Reduces Limit Special Uses duration by 3 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 2 turns
- Level 4
Reduces Limit Special Uses duration by 2 turns
- Level 5
Reduces Limit Special Uses duration by 3 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,614 | 1,987 | 209 |
| Lv 110 | 4,827 | 2,079 | 219 |
| Lv 120 | 5,255 | 2,263 | 238 |
| Lv 130 | 5,682 | 2,447 | 258 |
| Lv 150 | 6,537 | 2,815 | 297 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Attacker- DEF
- 127
- SPD
- 184
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets Slasher/Cerebral class teammates for ATK Up Lv.8 (30 s); targets all enemies ignoring DEF for ATK x 1.3 damage; targets 1 high DEF enemy ignoring DEF for ATK x 1.3 damage
Charge time: 39 s
Show all 10 levels
- Level 1
Targets Slasher/Cerebral class teammates for ATK Up Lv.1 (21 s); targets all enemies ignoring DEF for ATK x 0.3 damage; targets 1 high DEF enemy ignoring DEF for ATK x 0.3 damage
Charge time: 39 s
- Level 2
Targets Slasher/Cerebral class teammates for ATK Up Lv.1 (22 s); targets all enemies ignoring DEF for ATK x 0.4 damage; targets 1 high DEF enemy ignoring DEF for ATK x 0.4 damage
Charge time: 39 s
- Level 3
Targets Slasher/Cerebral class teammates for ATK Up Lv.2 (23 s); targets all enemies ignoring DEF for ATK x 0.5 damage; targets 1 high DEF enemy ignoring DEF for ATK x 0.5 damage
Charge time: 39 s
- Level 4
Targets Slasher/Cerebral class teammates for ATK Up Lv.3 (24 s); targets all enemies ignoring DEF for ATK x 0.6 damage; targets 1 high DEF enemy ignoring DEF for ATK x 0.6 damage
Charge time: 39 s
- Level 5
Targets Slasher/Cerebral class teammates for ATK Up Lv.3 (25 s); targets all enemies ignoring DEF for ATK x 0.7 damage; targets 1 high DEF enemy ignoring DEF for ATK x 0.7 damage
Charge time: 39 s
- Level 6
Targets Slasher/Cerebral class teammates for ATK Up Lv.4 (26 s); targets all enemies ignoring DEF for ATK x 0.8 damage; targets 1 high DEF enemy ignoring DEF for ATK x 0.8 damage
Charge time: 39 s
- Level 7
Targets Slasher/Cerebral class teammates for ATK Up Lv.5 (27 s); targets all enemies ignoring DEF for ATK x 0.9 damage; targets 1 high DEF enemy ignoring DEF for ATK x 0.9 damage
Charge time: 39 s
- Level 8
Targets Slasher/Cerebral class teammates for ATK Up Lv.5 (28 s); targets all enemies ignoring DEF for ATK x 1 damage; targets 1 high DEF enemy ignoring DEF for ATK x 1 damage
Charge time: 39 s
- Level 9
Targets Slasher/Cerebral class teammates for ATK Up Lv.6 (29 s); targets all enemies ignoring DEF for ATK x 1.1 damage; targets 1 high DEF enemy ignoring DEF for ATK x 1.1 damage
Charge time: 39 s
- Level 10
Targets Slasher/Cerebral class teammates for ATK Up Lv.8 (30 s); targets all enemies ignoring DEF for ATK x 1.3 damage; targets 1 high DEF enemy ignoring DEF for ATK x 1.3 damage
Charge time: 39 s
Slasher/Cerebral class teammates HP Up Lv.7, SPD Up Lv.7; self Critical % Up Lv.10, self Blow Away % Up Lv.10; when striking a Critical, up to 3 times self Special CT Speed Up Lv.2; when Blowing Away enemy, up to 3 times self Special CT Speed Up Lv.2
Show all 5 levels
- Level 1
Slasher/Cerebral class teammates HP Up Lv.3, SPD Up Lv.3; self Critical % Up Lv.6, self Blow Away % Up Lv.6; when striking a Critical, up to 3 times self Special CT Speed Up Lv.1; when Blowing Away enemy, up to 3 times self Special CT Speed Up Lv.1
- Level 2
Slasher/Cerebral class teammates HP Up Lv.4, SPD Up Lv.4; self Critical % Up Lv.7, self Blow Away % Up Lv.7; when striking a Critical, up to 3 times self Special CT Speed Up Lv.1; when Blowing Away enemy, up to 3 times self Special CT Speed Up Lv.1
- Level 3
Slasher/Cerebral class teammates HP Up Lv.5, SPD Up Lv.5; self Critical % Up Lv.8, self Blow Away % Up Lv.8; when striking a Critical, up to 3 times self Special CT Speed Up Lv.1; when Blowing Away enemy, up to 3 times self Special CT Speed Up Lv.1
- Level 4
Slasher/Cerebral class teammates HP Up Lv.6, SPD Up Lv.6; self Critical % Up Lv.9, self Blow Away % Up Lv.9; when striking a Critical, up to 3 times self Special CT Speed Up Lv.1; when Blowing Away enemy, up to 3 times self Special CT Speed Up Lv.1
- Level 5
Slasher/Cerebral class teammates HP Up Lv.7, SPD Up Lv.7; self Critical % Up Lv.10, self Blow Away % Up Lv.10; when striking a Critical, up to 3 times self Special CT Speed Up Lv.2; when Blowing Away enemy, up to 3 times self Special CT Speed Up Lv.2
Completely evades Special Bind, reduce damage taken from INT by 30%
Targets Slasher/Cerebral class teammates for ATK Up Lv.10 (60 s); targets all enemies ignoring DEF for ATK x 1.7 damage; targets 1 high DEF enemy ignoring DEF for ATK x 1.7 damage
After character receives enemy's Rumble Special 2 times
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
Super Tandem
Applies ATK Boost (Tandem) of 2.25x to Slasher and Cerebral characters for 1 turn, and boosts the ATK of the next final tap performed by a Slasher or Cerebral character by 25% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
At final battle, when any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Shanks
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.25x to Slasher and Cerebral characters for 1 turn
ConditionAt final battle, when any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Shanks
- Level 2
Applies ATK Boost (Tandem) of 1.5x to Slasher and Cerebral characters for 1 turn
ConditionAt final battle, when any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Shanks
- Level 3
Applies ATK Boost (Tandem) of 1.75x to Slasher and Cerebral characters for 1 turn
ConditionAt final battle, when any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Shanks
- Level 4
Applies ATK Boost (Tandem) of 2x to Slasher and Cerebral characters for 1 turn, and boosts the ATK of the next final tap performed by a Slasher or Cerebral character by 10% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
ConditionAt final battle, when any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Shanks
- Level 5
Applies ATK Boost (Tandem) of 2.25x to Slasher and Cerebral characters for 1 turn, and boosts the ATK of the next final tap performed by a Slasher or Cerebral character by 25% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
ConditionAt final battle, when any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Shanks
How to get
600 medals · Ongoing
Featured · Mar 31, 2025 – Apr 29, 2025
Featured · Mar 29, 2025 – Apr 29, 2025































