
Hawk Eyes Mihawk
Black Blade: Night
One of the Seven Warlords of the Sea. Lauded as the greatest swordsman in the world, he faced off against Luffy during the Paramount War. Luffy was intimidated by his strength, but Mihawk in turn could feel the power Luffy held that could turn anyone into his ally.
Special
Deals 30% of the total damage dealt from normal attacks in the previous turn to all enemies as non-type damage (Counts up to 999,999,999 total damage dealt with normal attacks in the previous turn)
Deals 60% of the total damage dealt from normal attacks in the previous turn to all enemies as non-type damage (Counts up to 999,999,999 total damage dealt with normal attacks in the previous turn)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 / 24 turns | 13 / 19 turns |
| Level 2 | 17 / 23 turns | 12 / 18 turns |
| Level 3 | 16 / 22 turns | 11 / 17 turns |
| Level 4 | 15 / 21 turns | 10 / 16 turns |
| Level 5 | 14 / 20 turns | 9 / 15 turns |
| Level 6 | 13 / 19 turns | 8 / 14 turns |
| Max | 12 / 18 turns | 7 / 13 turns |
−1 turn at Limit Break 23
−4 turns at Limit Break 39 (LB+)
Reduces all enemies' DEF Up duration by 4 turns, deals 30% of the total damage dealt from normal attacks in the previous turn to all enemies as non-type damage (Counts up to 999,999,999 total damage dealt with normal attacks in the previous turn), makes it easier to land PERFECT strikes for 1 turn, doubles Slasher characters' ATK for 1 turn, and makes their PSYINT slots have matching slot effects for 1 turn
Reduces all enemies' DEF Up duration by 6 turns, deals 60% of the total damage dealt from normal attacks in the previous turn to all enemies as non-type damage (Counts up to 999,999,999 total damage dealt with normal attacks in the previous turn), makes it easier to land PERFECT strikes for 1 turn, boosts Slasher characters' ATK by 2.5x for 1 turn, and makes their PSYINTRCVTND slots have matching slot effects for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 / 24 turns | 13 / 19 turns |
| Level 2 | 17 / 23 turns | 12 / 18 turns |
| Level 3 | 16 / 22 turns | 11 / 17 turns |
| Level 4 | 15 / 21 turns | 10 / 16 turns |
| Level 5 | 14 / 20 turns | 9 / 15 turns |
| Level 6 | 13 / 19 turns | 8 / 14 turns |
| Max | 12 / 18 turns | 7 / 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 23
−4 turns at Limit Break 39 (LB+)
Captain Ability
Boosts ATK of Slasher characters between 1.5x and 3.5x, depending on the timing of the previous character's attack
Boosts ATK of Slasher characters between 2.5x and 3.75x, depending on the timing of the previous character's attack, and slightly boosts their chance of landing on own type slot
Unlocks at Limit Break 38
Reduces Slasher characters' Special charge time by 1 turn at start of quest, and boosts ATK of Slasher characters between 4.5x and 5.25x, depending on the timing of the previous character's attack
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces Slasher characters' Special charge time by 1 turn at start of quest, boosts ATK of Slasher characters between 4.75x and 5.25x, depending on the timing of the previous character's attack, boosts their HP by 1.5x, and boosts their chance of landing on own type slot
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Slasher characters' base HP by 120
Unlocks at Limit Break 8
Boosts Slasher characters' base ATK by 50
Unlocks at Limit Break 27
Support Ability
Slasher characters
Adds 9% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 4% of character's base stats to supported character's base stats
- Level 2
Adds 5% of character's base stats to supported character's base stats
- Level 3
Adds 7% of character's base stats to supported character's base stats
- Level 4
Adds 8% of character's base stats to supported character's base stats
- Level 5
Adds 9% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,922 | 814 | 31 |
| Lv 99 | 4,200 | 1,590 | 120 |
| Lv 150 | 6,300 | 2,385 | 180 |
| Limit Break | 4,800+600 | 1,790+200 | 190+70 |
| Limit Break+ | 5,150+950 | 1,990+400 | 265+145 |
Limit Break
Boosts base HP by 5
Boosts base HP by 10
Boosts base HP by 15
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 20
Show all 40
Boosts base HP by 25
Boosts base HP by 30
Add Crewmate Ability 1: Boosts Slasher characters' base HP by 120
Boosts base HP by 35
Boosts base HP by 40
Boosts base RCV by 10
Boosts base RCV by 15
Boosts base RCV by 15
Boosts base RCV by 30
Potential Ability 2: PSY Damage Reduction
Boosts base HP by 45
Boosts base HP by 50
Boosts base HP by 55
Boosts base HP by 60
Boosts base HP by 65
Boosts base HP by 70
Boosts base HP by 75
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base ATK by 40
Add Crewmate Ability 2: Boosts Slasher characters' base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 60
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 150
Power Up Captain Ability
Reduces Special charge time by 4 turns
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 120 the next turn after taking damage and reduces [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 20 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 40 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 60 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 80 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 120 the next turn after taking damage and reduces [Damage Increase] duration by 3 turns
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,447 | 1,683 | 127 |
| Lv 110 | 4,652 | 1,761 | 132 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,064 | 1,917 | 144 |
| New Captain Ability | |||
| Lv 130 | 5,476 | 2,073 | 156 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,300 | 2,385 | 180 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 156
- SPD
- 167
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range (frontal) for ATK x 1.65 damage; Guard % Down Lv.2 (15 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets enemies within large range (frontal) for ATK x 1.1 damage; Guard % Down Lv.2 (15 s)
Charge time: 32 s
- Level 2
Targets enemies within large range (frontal) for ATK x 1.16 damage; Guard % Down Lv.2 (15 s)
Charge time: 32 s
- Level 3
Targets enemies within large range (frontal) for ATK x 1.21 damage; Guard % Down Lv.2 (15 s)
Charge time: 32 s
- Level 4
Targets enemies within large range (frontal) for ATK x 1.27 damage; Guard % Down Lv.2 (15 s)
Charge time: 32 s
- Level 5
Targets enemies within large range (frontal) for ATK x 1.33 damage; Guard % Down Lv.2 (15 s)
Charge time: 32 s
- Level 6
Targets enemies within large range (frontal) for ATK x 1.39 damage; Guard % Down Lv.2 (15 s)
Charge time: 32 s
- Level 7
Targets enemies within large range (frontal) for ATK x 1.44 damage; Guard % Down Lv.2 (15 s)
Charge time: 32 s
- Level 8
Targets enemies within large range (frontal) for ATK x 1.5 damage; Guard % Down Lv.2 (15 s)
Charge time: 32 s
- Level 9
Targets enemies within large range (frontal) for ATK x 1.56 damage; Guard % Down Lv.2 (15 s)
Charge time: 32 s
- Level 10
Targets enemies within large range (frontal) for ATK x 1.65 damage; Guard % Down Lv.2 (15 s)
Charge time: 32 s
Slasher class teammates ATK Up Lv.6; when blowing away enemy, up to 3 times self ATK Up Lv.6
Show all 5 levels
- Level 1
Slasher class teammates ATK Up Lv.2; when blowing away enemy, up to 3 times self ATK Up Lv.6
- Level 2
Slasher class teammates ATK Up Lv.3; when blowing away enemy, up to 3 times self ATK Up Lv.6
- Level 3
Slasher class teammates ATK Up Lv.4; when blowing away enemy, up to 3 times self ATK Up Lv.6
- Level 4
Slasher class teammates ATK Up Lv.5; when blowing away enemy, up to 3 times self ATK Up Lv.6
- Level 5
Slasher class teammates ATK Up Lv.6; when blowing away enemy, up to 3 times self ATK Up Lv.6
70% chance to evade Action Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage































