
Mihawk: Lord of the Night Under the Full Moon
Happy Spooky Halloween!
One of the Seven Warlords of the Sea. Lauded as the greatest swordsman in the world. In the dark of night, the full moon casts a sharp glow on the swordsman's eyes as he stares intently at his opponent. "It's been a while since I've had such a pleasant night."
Special
Reduces one enemy's HP by 20%, and reduces all enemies' [Damage Cut] duration by 10 turns. If 3 or more Seven Warlords of the Sea characters are on the crew, deals 200x character's ATK in INT damage to all enemies at end of turn for 3 turns, adds +0.25 to the effect of ATK boosts that are launched after this Special by INT characters for 3 turns, then after that, boosts INT characters' ATK by 3x for 1 turn, increases all enemies' damage taken by 1.75x for 1 turn ignoring immunity to status effects, and if crew lands 3 PERFECT strikes in this turn, boosts INT characters' ATK by 3.25x and increases all enemies' damage taken by 2x for 1 turn ignoring immunity to status effects the next turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Reduces one enemy's HP by 20%, and reduces all enemies' [Damage Cut] duration by 12 turns. If 3 or more Seven Warlords of the Sea characters are on the crew, deals 200x character's ATK in INT damage to all enemies at end of turn for 3 turns, adds +0.5 to the effect of ATK boosts that are launched after this Special by INT characters for 3 turns, then after that, boosts INT characters' ATK by 3.25x for 1 turn, increases all enemies' damage taken by 2x for 1 turn ignoring immunity to status effects, and if crew lands 3 PERFECT strikes in this turn, boosts INT characters' ATK by 3.5x and increases all enemies' damage taken by 2.25x for 1 turn ignoring immunity to status effects the next turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts INT characters' ATK by 5.25x, HP by 1.3x, boosts their ATK by approximately 5.5x until a character lands a non-PERFECT strike, and reduces crew's Paralysis duration by 10 turns
Reduces crew's Special charge time by 1 turn at start of quest, boosts INT characters' ATK by 5.5x, HP by 1.3x, boosts their ATK by approximately 5.75x until a character lands a non-PERFECT strike, and reduces crew's Paralysis duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] Reduces Seven Warlords of the Sea characters' Special charge time by 5 turns at start of quest, and if 3 or more Seven Warlords of the Sea characters are on the crew, boosts INT characters' ATK by a further 1.1x
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts INT characters' base stats by 75
Unlocks at Limit Break 10
Adds 5x character's ATK on top of tap-timing bonuses
Unlocks at Limit Break 25
Support Ability
Roronoa Zoro
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 3 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn
- Level 2
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn
- Level 3
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 2 turns
- Level 4
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 2 turns
- Level 5
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 3 turns
Super Special

When any of the following characters are on the crew (can be launched when character is a crewmate): Roronoa Zoro, Sir Crocodile (Mr. 0), Donquixote Doflamingo, Bartholomew Kuma, Gecko Moria, Boa Hancock, Jinbe, Marshall D. Teach (Blackbeard), Trafalgar Law, Buggy, Edward Weevil
Changes all slots (including BLOCK slots) to character's own type, allows crew's slot effect boost to be further increased up to 2 times, and further increases boost by 1.3x (maximum value is 8x), adds 1,000x character's ATK in non-type damage on top of tap-timing bonuses for character for 1 turn, and changes INT characters to Super INT
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,949 | 1,201 | 150 |
| Lv 99 | 3,898 | 1,801 | 300 |
| Lv 150 | 5,847 | 2,701 | 450 |
| Limit Break | 4,398+500 | 2,001+200 | 400+100 |
| Limit Break+ | 4,748+850 | 2,201+400 | 475+175 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base ATK by 5
Potential Ability 1: Slot Bind Resistance
Boosts base RCV by 10
Show all 40
Boosts base RCV by 10
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 30
Add Crewmate Ability 1: Boosts INT characters' base stats by 75
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 15
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base RCV by 30
Boosts base HP by 70
Boosts base HP by 70
Boosts base HP by 70
Boosts base HP by 100
Boosts base HP by 100
Add Crewmate Ability 2: Adds 5x character's ATK on top of tap-timing bonuses
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 50
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base HP by 150
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,127 | 1,906 | 317 |
| Lv 110 | 4,318 | 1,995 | 332 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,700 | 2,171 | 361 |
| New Captain Ability | |||
| Lv 130 | 5,082 | 2,348 | 391 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,847 | 2,701 | 450 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 129
- SPD
- 218
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets enemies with high ATK
Targets 1 high ATK enemy for ATK Down Lv.8 (20 s); targets self for ATK Up Lv.8 (20 s); targets enemies within large range (frontal) for ATK x 3 damage; if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (horizontal) for ATK x 3 damage; during Assault Rumble, targets all enemies for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 33 s
Show all 10 levels
- Level 1
Targets 1 high ATK enemy for ATK Down Lv.4 (11 s); targets self for ATK Up Lv.4 (11 s); targets enemies within large range (frontal) for ATK x 1 damage; if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (horizontal) for ATK x 1 damage; during Assault Rumble, targets all enemies for ATK x 6 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 33 s
- Level 2
Targets 1 high ATK enemy for ATK Down Lv.4 (12 s); targets self for ATK Up Lv.4 (12 s); targets enemies within large range (frontal) for ATK x 1.2 damage; if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (horizontal) for ATK x 1.2 damage; during Assault Rumble, targets all enemies for ATK x 7 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 33 s
- Level 3
Targets 1 high ATK enemy for ATK Down Lv.5 (13 s); targets self for ATK Up Lv.5 (13 s); targets enemies within large range (frontal) for ATK x 1.4 damage; if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (horizontal) for ATK x 1.4 damage; during Assault Rumble, targets all enemies for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 33 s
- Level 4
Targets 1 high ATK enemy for ATK Down Lv.5 (14 s); targets self for ATK Up Lv.5 (14 s); targets enemies within large range (frontal) for ATK x 1.6 damage; if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (horizontal) for ATK x 1.6 damage; during Assault Rumble, targets all enemies for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 33 s
- Level 5
Targets 1 high ATK enemy for ATK Down Lv.6 (15 s); targets self for ATK Up Lv.6 (15 s); targets enemies within large range (frontal) for ATK x 1.8 damage; if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (horizontal) for ATK x 1.8 damage; during Assault Rumble, targets all enemies for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 33 s
- Level 6
Targets 1 high ATK enemy for ATK Down Lv.6 (16 s); targets self for ATK Up Lv.6 (16 s); targets enemies within large range (frontal) for ATK x 2 damage; if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (horizontal) for ATK x 2 damage; during Assault Rumble, targets all enemies for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 33 s
- Level 7
Targets 1 high ATK enemy for ATK Down Lv.7 (17 s); targets self for ATK Up Lv.7 (17 s); targets enemies within large range (frontal) for ATK x 2.2 damage; if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (horizontal) for ATK x 2.2 damage; during Assault Rumble, targets all enemies for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 33 s
- Level 8
Targets 1 high ATK enemy for ATK Down Lv.7 (18 s); targets self for ATK Up Lv.7 (18 s); targets enemies within large range (frontal) for ATK x 2.4 damage; if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (horizontal) for ATK x 2.4 damage; during Assault Rumble, targets all enemies for ATK x 13 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 33 s
- Level 9
Targets 1 high ATK enemy for ATK Down Lv.8 (19 s); targets self for ATK Up Lv.8 (19 s); targets enemies within large range (frontal) for ATK x 2.6 damage; if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (horizontal) for ATK x 2.6 damage; during Assault Rumble, targets all enemies for ATK x 14 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 33 s
- Level 10
Targets 1 high ATK enemy for ATK Down Lv.8 (20 s); targets self for ATK Up Lv.8 (20 s); targets enemies within large range (frontal) for ATK x 3 damage; if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (horizontal) for ATK x 3 damage; during Assault Rumble, targets all enemies for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 33 s
INT-type/Slasher class and Cross Guild Seven Warlords of the Sea teammates HP Up Lv.6, SPD Up Lv.6, Critical % Up Lv.6; after dealing damage, up to 6 times Cross Guild Seven Warlords of the Sea teammates ATK Up Lv.1, HP 5% healing; when striking a Critical, up to 4 times all enemies DEF Down Lv.2
Show all 5 levels
- Level 1
INT-type/Slasher class and Cross Guild Seven Warlords of the Sea teammates HP Up Lv.2, SPD Up Lv.2, Critical % Up Lv.2; after dealing damage, up to 6 times Cross Guild Seven Warlords of the Sea teammates ATK Up Lv.1, HP 1% healing; when striking a Critical, up to 4 times all enemies DEF Down Lv.1
- Level 2
INT-type/Slasher class and Cross Guild Seven Warlords of the Sea teammates HP Up Lv.3, SPD Up Lv.3, Critical % Up Lv.3; after dealing damage, up to 6 times Cross Guild Seven Warlords of the Sea teammates ATK Up Lv.1, HP 2% healing; when striking a Critical, up to 4 times all enemies DEF Down Lv.1
- Level 3
INT-type/Slasher class and Cross Guild Seven Warlords of the Sea teammates HP Up Lv.4, SPD Up Lv.4, Critical % Up Lv.4; after dealing damage, up to 6 times Cross Guild Seven Warlords of the Sea teammates ATK Up Lv.1, HP 3% healing; when striking a Critical, up to 4 times all enemies DEF Down Lv.1
- Level 4
INT-type/Slasher class and Cross Guild Seven Warlords of the Sea teammates HP Up Lv.5, SPD Up Lv.5, Critical % Up Lv.5; after dealing damage, up to 6 times Cross Guild Seven Warlords of the Sea teammates ATK Up Lv.1, HP 4% healing; when striking a Critical, up to 4 times all enemies DEF Down Lv.1
- Level 5
INT-type/Slasher class and Cross Guild Seven Warlords of the Sea teammates HP Up Lv.6, SPD Up Lv.6, Critical % Up Lv.6; after dealing damage, up to 6 times Cross Guild Seven Warlords of the Sea teammates ATK Up Lv.1, HP 5% healing; when striking a Critical, up to 4 times all enemies DEF Down Lv.2
Completely evades Paralysis, reduce damage taken from PSY by 30%
Targets 1 high ATK enemy for ATK Down Lv.12 (30 s); targets self for ATK Up Lv.12 (30 s); targets enemies within large range (frontal) for ATK x 4.5 damage; if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (horizontal) for ATK x 4.5 damage; targets all enemies ignoring DEF for ATK x 1 damage; targets Seven Warlords of the Sea Cross Guild teammates for HP 10% healing; during Assault Rumble, targets all enemies for ATK x 18 spread damage (damage on each enemy reduced based on number of total enemies)
After character is healed 8 times
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage































