
Dracule Mihawk
Engaging the Fleet
One of the Seven Warlords of the Sea. Lauded as the greatest swordsman in the world. As one of the two great powers led by the government, the Seven Warlords of the Sea engage the pirate fleet spearheaded by Whitebeard. He lands the first hit in order to measure the "true distance" separating them from Whitebeard.
Special
Reduces all enemies' HP by 10%, reduces all enemies' DEF Up and Resilience duration by 5 turns, sets the chain multiplier to 3x for 1 turn, and if total damage dealt with normal attacks in the previous turn is more than 5,000,000, reduces character's Special charge time by 9 turns when Special is launched
| Base | Limit Break | |
|---|---|---|
| Level 1 | 29 turns | 26 turns |
| Level 2 | 28 turns | 25 turns |
| Level 3 | 27 turns | 24 turns |
| Level 4 | 26 turns | 23 turns |
| Level 5 | 25 turns | 22 turns |
| Level 6 | 24 turns | 21 turns |
| Level 7 | 23 turns | 20 turns |
| Level 8 | 22 turns | 19 turns |
| Level 9 | 21 turns | 18 turns |
| Level 10 | 20 turns | 17 turns |
| Level 11 | 19 turns | 16 turns |
| Level 12 | 18 turns | 15 turns |
| Level 13 | 17 turns | 14 turns |
| Level 14 | 16 turns | 13 turns |
| Max | 15 turns | 12 turns |
−1 turn at Limit Break 4
−1 turn at Limit Break 10
−1 turn at Limit Break 18
Captain Ability
Boosts INT characters' ATK by 3x, HP by 1.2x, and makes their RCVTND slots have matching slot effects
Crewmate Ability
Reduces character's Special charge time by 1 turn every time another INT character uses a Special
Boosts damage from normal attacks dealt by character to PSY enemies by 1.1x
Unlocks at Limit Break 19
Support Ability
Roronoa Zoro, Shanks
Once per quest, if supported character uses Special to boost ATK or slot effects, reduces all enemies' Resilience duration by 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses Special to boost ATK or slot effects, reduces all enemies' Resilience duration by 1 turn
- Level 2
Once per quest, if supported character uses Special to boost ATK or slot effects, reduces all enemies' Resilience duration by 1 turn
- Level 3
Once per quest, if supported character uses Special to boost ATK or slot effects, reduces all enemies' Resilience duration by 1 turn
- Level 4
Once per quest, if supported character uses Special to boost ATK or slot effects, reduces all enemies' Resilience duration by 1 turn
- Level 5
Once per quest, if supported character uses Special to boost ATK or slot effects, reduces all enemies' Resilience duration by 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,108 | 720 | 148 |
| Lv 99 | 2,741 | 1,450 | 260 |
| Lv 150 | 4,111 | 2,175 | 390 |
| Limit Break | 3,001+260 | 1,630+180 | 405+145 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base HP by 80
Reduces Special charge time by 1 turn
Add 1 Power Slot
Show all 20
Boosts base ATK by 15
Boosts base ATK by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base ATK by 40
Boosts base RCV by 50
Boosts base HP by 180
Add 1 Power Slot
Potential Ability 2: Critical ATK
Boosts base RCV by 65
Boosts base ATK by 80
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Boosts damage from normal attacks dealt by character to PSY enemies by 1.1x
Potential Ability 3: Slot Bind Resistance
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 120 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,902 | 1,535 | 275 |
| Lv 110 | 3,036 | 1,606 | 288 |
| Lv 120 | 3,305 | 1,748 | 313 |
| Lv 130 | 3,573 | 1,890 | 339 |
| Lv 150 | 4,111 | 2,175 | 390 |
How to get
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