Hawk Eyes Mihawk

Marineford in Chaos: Master Swordsman

One of the Seven Warlords of the Sea. Lauded as the greatest swordsman in the world. He battles Luffy, who is headed to the execution stand to save Ace. Rather than being due to his power or technique, he thinks that Luffy is formidable because he possesses a quality that makes people want to help him.

Special

Hawk Eye Instakill

Deals 50x character's ATK in non-type damage to one enemy, reduces duration of all enemy barriers by 1 turn, and if 3 or more PSY characters are on the crew, changes character's slot to PSY, and doubles crew's slot effects for 1 turn

BaseLimit Break
Level 121 turns16 turns
Level 220 turns15 turns
Level 319 turns14 turns
Level 418 turns13 turns
Level 517 turns12 turns
Level 616 turns11 turns
Max15 turns10 turns

−1 turn at Limit Break 13

−4 turns at Limit Break 24 (LB+)

Captain Ability

Measure of Fearful Power

Boosts Slasher characters' ATK by 2.5x and boosts PSY characters' HP by 1.3x

Crewmate Ability

+STATS

Boosts PSY and INT characters' base ATK and HP by 50

UNIQ

Boosts damage from normal attacks dealt by character to INT enemies by 1.1x

Unlocks at Limit Break 8

Support Ability

Supported Characters

Bartholomew Kuma, Gecko Moria, Boa Hancock, Donquixote Doflamingo

Level 5 (Max)

Adds 11% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Adds 3% of character's base ATK to supported character's base ATK

  2. Level 2

    Adds 4% of character's base ATK to supported character's base ATK

  3. Level 3

    Adds 5% of character's base ATK to supported character's base ATK

  4. Level 4

    Adds 7% of character's base ATK to supported character's base ATK

  5. Level 5

    Adds 11% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 198067830
Lv 992,8591,381173
Lv 1504,2882,071259
Limit Break3,099+2401,501+120213+40
Limit Break+3,599+7401,701+320263+90

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 10

03

Boosts base RCV by 20

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 40

Show all 25
06

Boosts base HP by 40

07

Boosts base HP by 40

08

Add Crewmate Ability 2: Boosts damage from normal attacks dealt by character to INT enemies by 1.1x

09

Boosts base HP by 55

10

Add 1 Power Slot

11

Boosts base HP by 65

12

Boosts base ATK by 60

13

Reduces Special charge time by 1 turn

14

Boosts base ATK by 60

15

Potential Ability 2: Critical ATK

16

Expand Limit Break (LB+)

17

Boosts base ATK by 100

18

Boosts base RCV by 25

19

Boosts base RCV by 25

20

Boosts base HP by 150

21

Boosts base HP by 150

22

Boosts base HP by 200

23

Boosts base ATK by 100

24

Reduces Special charge time by 4 turns

25

Potential Ability 3: Bind Ship Ability Resistance

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 2 turns

  3. Level 3

    Reduces Bind Ship Ability duration by 3 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 4 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,0271,462183
Lv 1103,1671,529191
Lv 1203,4471,665208
Lv 1303,7271,800225
Lv 1504,2882,071259

Evolution

Dracule Mihawk
Yellow Pirate PenguinYellow Armored CrabRainbow Armored CrabYellow Plated LobsterYellow Striped Dragon
30,000 Beli
Hawk Eyes Mihawk

How to get

Plus, new Hancock, Mihawk, Kizaru, and Strawberry

Featured · Feb 4, 2019 – Feb 6, 2019

Plus, new Hancock, Mihawk, Kizaru, and Strawberry

Featured · Feb 2, 2019 – Feb 4, 2019

Plus, new Hancock, Mihawk, Kizaru, and Strawberry

Featured · Jan 31, 2019 – Feb 2, 2019

Family

Dracule Mihawk
Mihawk: Lord of the Night Under the Full MoonHawk Eyes MihawkDracule MihawkDracule MihawkDracule MihawkHawk Eyes MihawkDracule MihawkDracule MihawkDracule MihawkDracule MihawkDracule MihawkHawk Eyes MihawkMihawk: Lord of the Never-Ending NightMihawk: Lord of the NightDracule MihawkDracule MihawkDracule MihawkDracule MihawkDracule MihawkDracule MihawkHawk Eyes MihawkDracule MihawkHawk Eyes MihawkHawk Eyes MihawkDracule MihawkHawk Eyes Mihawk: NeoDracule Mihawk: NeoDracule MihawkHawk Eyes MihawkDracule MihawkHawk Eyes MihawkDracule Mihawk
Linked families
Buggy & Crocodile & MihawkCrocodile (Mr.0) & MihawkMihawk & PeronaShanks & Mihawk