
Koala
Revolutionary Army
Fighter in the Revolutionary Army. Born in the Grand Line, she was a slave of the Celestial Dragons as a child, before being saved by Sun's pirate crew.
Special
Boosts ATK for Fighter characters by 1.75x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 15 turns | 9 turns |
| Level 2 | 14 turns | 8 turns |
| Level 3 | 13 turns | 7 turns |
| Level 4 | 12 turns | 6 turns |
| Max | 11 turns | 5 turns |
−1 turn at Limit Break 13
−5 turns at Limit Break 24 (LB+)
Captain Ability
Boosts Fighter characters' ATK by 2.25x and RCV by 1.5x
Crewmate Ability
Boosts Fighter characters' base stats by 30
Unlocks at Limit Break 8
Makes Fighter characters' RCVTND slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Nico Robin, Sabo, Hack
Adds 11% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 4% of character's base ATK to supported character's base ATK
- Level 2
Adds 5% of character's base ATK to supported character's base ATK
- Level 3
Adds 7% of character's base ATK to supported character's base ATK
- Level 4
Adds 9% of character's base ATK to supported character's base ATK
- Level 5
Adds 11% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 931 | 600 | 185 |
| Lv 99 | 1,934 | 1,212 | 392 |
| Lv 150 | 2,901 | 1,818 | 588 |
| Limit Break | 2,139+205 | 1,382+170 | 442+50 |
| Limit Break+ | 2,489+555 | 1,582+370 | 517+125 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 15
Boosts base RCV by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 20
Show all 25
Boosts base ATK by 50
Boosts base ATK by 100
Add Crewmate Ability 1: Boosts Fighter characters' base stats by 30
Boosts base HP by 40
Add 1 Power Slot
Boosts base HP by 75
Add Crewmate Ability 2: Makes Fighter characters' RCVTND slots have matching slot effects
Reduces Special charge time by 1 turn
Boosts base HP by 90
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Reduces Special charge time by 5 turns
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,047 | 1,283 | 415 |
| Lv 110 | 2,142 | 1,342 | 434 |
| Lv 120 | 2,332 | 1,461 | 472 |
| Lv 130 | 2,521 | 1,580 | 511 |
| Lv 150 | 2,901 | 1,818 | 588 |























