
Koala
Celebrate the Fabulous Cruise
A soldier in the Revolutionary Army. She's wearing a floral-patterned kimono while enjoying the cherry blossoms and some sweet dumplings. "Ah... The flowers are so nice!"
Special
Makes crew immune to ATK Down and decrease chain multiplier growth for 3 turns, heals crew by 6,000 HP at end of turn for 3 turns, boosts DEX and Free Spirit characters' ATK by 1.75x for 1 turn, and doubles their ATK for 1 turn after 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 34 turns | 19 turns |
| Level 2 | 33 turns | 18 turns |
| Level 3 | 32 turns | 17 turns |
| Level 4 | 31 turns | 16 turns |
| Level 5 | 30 turns | 15 turns |
| Level 6 | 29 turns | 14 turns |
| Level 7 | 28 turns | 13 turns |
| Max | 27 turns | 12 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
Makes crew immune to ATK Down and decrease chain multiplier growth rate for 3 turns, heals crew by 10,000 HP at end of turn for 3 turns, doubles DEX, Free Spirit, and Fighter characters' ATK for 1 turn, then after 1 turn, and boosts their ATK by 2.25x for 1 turn and boosts the chain multiplier by +1.2 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 34 turns | 19 turns |
| Level 2 | 33 turns | 18 turns |
| Level 3 | 32 turns | 17 turns |
| Level 4 | 31 turns | 16 turns |
| Level 5 | 30 turns | 15 turns |
| Level 6 | 29 turns | 14 turns |
| Level 7 | 28 turns | 13 turns |
| Max | 27 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
Captain Ability
Boosts Free Spirit characters' ATK by 2.5x
Boosts Free Spirit characters' ATK by 3.75x and reduces crew's Paralysis duration by 2 turns
Unlocks at Limit Break 39
Boosts Free Spirit characters' ATK by 3.75x, and reduces crew's Paralysis duration by 2 turns
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts Free Spirit and Fighter characters' ATK by 4.75x, HP by 1.2x, and reduces crew's Paralysis duration by 3 turns
Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Free Spirit characters' base stats by 50
Unlocks at Limit Break 7
Character's DEX slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 30
Support Ability
Sabo
Adds 12% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 5% of character's base stats to supported character's base stats
- Level 2
Adds 6% of character's base stats to supported character's base stats
- Level 3
Adds 8% of character's base stats to supported character's base stats
- Level 4
Adds 10% of character's base stats to supported character's base stats
- Level 5
Adds 12% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,074 | 557 | 109 |
| Lv 99 | 2,630 | 1,415 | 290 |
| Lv 150 | 3,945 | 2,122 | 435 |
| Limit Break | 3,130+500 | 1,625+210 | 390+100 |
| Limit Break+ | 3,480+850 | 1,825+410 | 490+200 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base ATK by 10
Potential Ability 1: Slot Bind Resistance
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Boosts Free Spirit characters' base stats by 50
Boosts base RCV by 20
Boosts base HP by 10
Boosts base HP by 20
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base RCV by 30
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 50
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base ATK by 30
Boosts base ATK by 30
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Character's DEX slot is carried over to the next turn if character lands a PERFECT strike
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base ATK by 60
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base HP by 100
Boosts base HP by 120
Power Up Captain Ability
Potential Ability 2: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 100
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3
Show all 5 levels
- Level 1
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 2
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 3
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 4
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 5
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,784 | 1,498 | 307 |
| Lv 110 | 2,913 | 1,567 | 321 |
| Lv 120 | 3,171 | 1,706 | 349 |
| New Captain Ability | |||
| Lv 130 | 3,429 | 1,844 | 378 |
| Lv 150 | 3,945 | 2,122 | 435 |
| New Special · New Crewmate Ability 1 | |||
Pirate Rumble
- Style
Healer- DEF
- 158
- SPD
- 143
- Cost
- 35
Normal Attack → Heal Lv.1 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets enemies within small range for ATK x 2.5 damage; targets DEX-type teammates for Critical % Up Lv.5 (20 s); targets self for RCV x 5 healing
Charge time: 27 s
Show all 10 levels
- Level 1
Targets enemies within small range for ATK x 1.6 damage; targets DEX-type teammates for Critical % Up Lv.1 (11 s); targets self for RCV x 1 healing
Charge time: 27 s
- Level 2
Targets enemies within small range for ATK x 1.7 damage; targets DEX-type teammates for Critical % Up Lv.1 (12 s); targets self for RCV x 1.4 healing
Charge time: 27 s
- Level 3
Targets enemies within small range for ATK x 1.8 damage; targets DEX-type teammates for Critical % Up Lv.1 (13 s); targets self for RCV x 1.8 healing
Charge time: 27 s
- Level 4
Targets enemies within small range for ATK x 1.9 damage; targets DEX-type teammates for Critical % Up Lv.2 (14 s); targets self for RCV x 2.2 healing
Charge time: 27 s
- Level 5
Targets enemies within small range for ATK x 2 damage; targets DEX-type teammates for Critical % Up Lv.2 (15 s); targets self for RCV x 2.6 healing
Charge time: 27 s
- Level 6
Targets enemies within small range for ATK x 2.1 damage; targets DEX-type teammates for Critical % Up Lv.3 (16 s); targets self for RCV x 3 healing
Charge time: 27 s
- Level 7
Targets enemies within small range for ATK x 2.2 damage; targets DEX-type teammates for Critical % Up Lv.3 (17 s); targets self for RCV x 3.4 healing
Charge time: 27 s
- Level 8
Targets enemies within small range for ATK x 2.3 damage; targets DEX-type teammates for Critical % Up Lv.3 (18 s); targets self for RCV x 3.8 healing
Charge time: 27 s
- Level 9
Targets enemies within small range for ATK x 2.4 damage; targets DEX-type teammates for Critical % Up Lv.4 (19 s); targets self for RCV x 4.2 healing
Charge time: 27 s
- Level 10
Targets enemies within small range for ATK x 2.5 damage; targets DEX-type teammates for Critical % Up Lv.5 (20 s); targets self for RCV x 5 healing
Charge time: 27 s
DEX-type teammates ATK Up Lv.5, DEF Up Lv.2
Show all 5 levels
- Level 1
DEX-type teammates ATK Up Lv.1, DEF Up Lv.1
- Level 2
DEX-type teammates ATK Up Lv.2, DEF Up Lv.1
- Level 3
DEX-type teammates ATK Up Lv.3, DEF Up Lv.1
- Level 4
DEX-type teammates ATK Up Lv.4, DEF Up Lv.1
- Level 5
DEX-type teammates ATK Up Lv.5, DEF Up Lv.2
80% chance to evade Paralysis
How to get
Event · Treasure Map























