
Koala: Cheerful Halloween Party
Night of Halloween
An officer in the Revolutionary Army. It's finally time for the Halloween party! Her eyes sparkle with joy as she accepts the candies Karasu and the others gave her as a thank-you for defeating the zombies. "Wow! This candy's so cute! Why don't we share it?"
Special
Reduces crew's [Heal To Damage] and lock chain multiplier duration by 10 turns, and boosts the type effects of normal attacks for DEX, Cerebral, and Free Spirit characters by 3x for 1 turn. If crew's maximum HP is over 40,000 when Special is launched, heals crew by 30,000 HP (up to 2x max HP ignoring max HP limit). If crew's maximum HP is 40,000 or less when Special is launched, boosts crew's maximum HP by 30% and heals crew by 30,000 HP (up to 2x max HP ignoring max HP limit)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Reduces crew's [Heal To Damage] and lock chain multiplier duration by 10 turns, and boosts the type effects of normal attacks for DEX, Cerebral, and Free Spirit characters by 3.5x for 1 turn. If crew's maximum HP is over 40,000 when Special is launched, heals crew by 30,000 HP (up to 2x max HP ignoring max HP limit). If crew's maximum HP is 40,000 or less when Special is launched, boosts crew's maximum HP by 30% and heals crew by 30,000 HP (up to 2x max HP ignoring max HP limit). If 2 or more Revolutionary Army characters are on the crew, changes crew's ATK multiplier of DEX slots to 2.75x when slots match (normally 2.0x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces damage taken by 20%, boosts DEX, Cerebral, and Free Spirit characters' ATK by approximately 5.55x when slots match (5.25x otherwise), RCV by 1.5x, makes their STRQCK slots have matching slot effects, and reduces crew's Special Reverse by 10 turns [Applies following effect based on number of applicable Character Tags on crew] Boosts Revolutionary Army characters' ATK by 1.1x
Reduces damage taken by 20%, boosts DEX, Cerebral, and Free Spirit characters' ATK by approximately 5.75x when slots match (5.5x otherwise), RCV by 1.5x, makes their STRQCK slots have matching slot effects, and reduces crew's Special Reverse by 10 turns [Applies following effect based on number of applicable Character Tags on crew] Boosts Revolutionary Army characters' ATK by 1.1x. If 2 or more Revolutionary Army characters are on the crew and crew uses a Special to boost type effects, further increases the effect by +0.25 (stackable with other further raising effects)
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Cerebral and Free Spirit characters' base HP and ATK by 75
Unlocks at Limit Break 10
Makes crew's DEX slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Cerebral and Free Spirit characters
Adds 12% of character's base HP and RCV to supported character's base HP and RCV
Show all 5 levels
- Level 1
Adds 4% of character's base HP and RCV to supported character's base HP and RCV
- Level 2
Adds 6% of character's base HP and RCV to supported character's base HP and RCV
- Level 3
Adds 8% of character's base HP and RCV to supported character's base HP and RCV
- Level 4
Adds 10% of character's base HP and RCV to supported character's base HP and RCV
- Level 5
Adds 12% of character's base HP and RCV to supported character's base HP and RCV
Super Special

When any 2 Revolutionary Army characters are on the crew not including self (can be launched when character is a crewmate)
Boosts crew's maximum HP by 20%, changes crew's slots (including BLOCK slots) to DEX, sets the chain multiplier's minimum value at 3.25 and maximum value at 35.0 for 2 turns, heals 30% of crew's maximum HP (up to 2x max HP ignoring max HP limit) and changes DEX characters to Super DEX
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,932 | 1,140 | 168 |
| Lv 99 | 3,864 | 1,710 | 336 |
| Lv 150 | 5,796 | 2,565 | 504 |
| Limit Break | 4,364+500 | 1,910+200 | 436+100 |
| Limit Break+ | 4,864+1,000 | 2,110+400 | 486+150 |
Limit Break
Boosts base HP by 10
Boosts base HP by 10
Boosts base HP by 20
Potential Ability 1: RCV Bind Resistance
Boosts base RCV by 10
Show all 40
Boosts base RCV by 10
Boosts base ATK by 15
Boosts base RCV by 10
Boosts base RCV by 20
Add Crewmate Ability 1: Boosts Cerebral and Free Spirit characters' base HP and ATK by 75
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 30
Boosts base HP by 30
Potential Ability 2: Pinch Healing
Reduces Special charge time by 1 turn
Boosts base ATK by 25
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 60
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base HP by 60
Boosts base ATK by 30
Add Crewmate Ability 2: Makes crew's DEX slots have matching slot effects
Boosts base HP by 90
Boosts base HP by 90
Boosts base ATK by 40
Boosts base ATK by 50
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base HP by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 150
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,091 | 1,810 | 355 |
| Lv 110 | 4,280 | 1,894 | 372 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,659 | 2,062 | 405 |
| New Captain Ability | |||
| Lv 130 | 5,038 | 2,229 | 438 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,796 | 2,565 | 504 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Healer- DEF
- 150
- SPD
- 192
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets enemies with low remaining HP
Targets 1 high ATK enemy for ATK Down Lv.15 (25 s); targets 1 low DEF enemy for DEF Down Lv.15 (25 s); targets 1 high SPD enemy for SPD Down Lv.15 (25 s); targets DEX-type and Revolutionary Army teammates for RCV x 3.75 healing; if 4 or more Revolutionary Army characters are on the team, targets self for Special CT 20% reduction; targets 1 low DEF enemy for ATK x 3 damage
Charge time: 32 s
Show all 10 levels
- Level 1
Targets 1 high ATK enemy for ATK Down Lv.6 (16 s); targets 1 low DEF enemy for DEF Down Lv.6 (16 s); targets 1 high SPD enemy for SPD Down Lv.6 (16 s); targets DEX-type and Revolutionary Army teammates for RCV x 2.85 healing; if 4 or more Revolutionary Army characters are on the team, targets self for Special CT 11% reduction; targets 1 low DEF enemy for ATK x 2.1 damage
Charge time: 32 s
- Level 2
Targets 1 high ATK enemy for ATK Down Lv.7 (17 s); targets 1 low DEF enemy for DEF Down Lv.7 (17 s); targets 1 high SPD enemy for SPD Down Lv.7 (17 s); targets DEX-type and Revolutionary Army teammates for RCV x 2.95 healing; if 4 or more Revolutionary Army characters are on the team, targets self for Special CT 12% reduction; targets 1 low DEF enemy for ATK x 2.2 damage
Charge time: 32 s
- Level 3
Targets 1 high ATK enemy for ATK Down Lv.8 (18 s); targets 1 low DEF enemy for DEF Down Lv.8 (18 s); targets 1 high SPD enemy for SPD Down Lv.8 (18 s); targets DEX-type and Revolutionary Army teammates for RCV x 3.05 healing; if 4 or more Revolutionary Army characters are on the team, targets self for Special CT 13% reduction; targets 1 low DEF enemy for ATK x 2.3 damage
Charge time: 32 s
- Level 4
Targets 1 high ATK enemy for ATK Down Lv.9 (19 s); targets 1 low DEF enemy for DEF Down Lv.9 (19 s); targets 1 high SPD enemy for SPD Down Lv.9 (19 s); targets DEX-type and Revolutionary Army teammates for RCV x 3.15 healing; if 4 or more Revolutionary Army characters are on the team, targets self for Special CT 14% reduction; targets 1 low DEF enemy for ATK x 2.4 damage
Charge time: 32 s
- Level 5
Targets 1 high ATK enemy for ATK Down Lv.10 (20 s); targets 1 low DEF enemy for DEF Down Lv.10 (20 s); targets 1 high SPD enemy for SPD Down Lv.10 (20 s); targets DEX-type and Revolutionary Army teammates for RCV x 3.25 healing; if 4 or more Revolutionary Army characters are on the team, targets self for Special CT 15% reduction; targets 1 low DEF enemy for ATK x 2.5 damage
Charge time: 32 s
- Level 6
Targets 1 high ATK enemy for ATK Down Lv.11 (21 s); targets 1 low DEF enemy for DEF Down Lv.11 (21 s); targets 1 high SPD enemy for SPD Down Lv.11 (21 s); targets DEX-type and Revolutionary Army teammates for RCV x 3.35 healing; if 4 or more Revolutionary Army characters are on the team, targets self for Special CT 16% reduction; targets 1 low DEF enemy for ATK x 2.6 damage
Charge time: 32 s
- Level 7
Targets 1 high ATK enemy for ATK Down Lv.12 (22 s); targets 1 low DEF enemy for DEF Down Lv.12 (22 s); targets 1 high SPD enemy for SPD Down Lv.12 (22 s); targets DEX-type and Revolutionary Army teammates for RCV x 3.45 healing; if 4 or more Revolutionary Army characters are on the team, targets self for Special CT 17% reduction; targets 1 low DEF enemy for ATK x 2.7 damage
Charge time: 32 s
- Level 8
Targets 1 high ATK enemy for ATK Down Lv.13 (23 s); targets 1 low DEF enemy for DEF Down Lv.13 (23 s); targets 1 high SPD enemy for SPD Down Lv.13 (23 s); targets DEX-type and Revolutionary Army teammates for RCV x 3.55 healing; if 4 or more Revolutionary Army characters are on the team, targets self for Special CT 18% reduction; targets 1 low DEF enemy for ATK x 2.8 damage
Charge time: 32 s
- Level 9
Targets 1 high ATK enemy for ATK Down Lv.14 (24 s); targets 1 low DEF enemy for DEF Down Lv.14 (24 s); targets 1 high SPD enemy for SPD Down Lv.14 (24 s); targets DEX-type and Revolutionary Army teammates for RCV x 3.65 healing; if 4 or more Revolutionary Army characters are on the team, targets self for Special CT 19% reduction; targets 1 low DEF enemy for ATK x 2.9 damage
Charge time: 32 s
- Level 10
Targets 1 high ATK enemy for ATK Down Lv.15 (25 s); targets 1 low DEF enemy for DEF Down Lv.15 (25 s); targets 1 high SPD enemy for SPD Down Lv.15 (25 s); targets DEX-type and Revolutionary Army teammates for RCV x 3.75 healing; if 4 or more Revolutionary Army characters are on the team, targets self for Special CT 20% reduction; targets 1 low DEF enemy for ATK x 3 damage
Charge time: 32 s
DEX-type and Revolutionary Army teammates ATK Up Lv.5, HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.3; if current team is 5 teammates or more, self ATK Up Lv.11; after dealing damage, up to 3 times targets Revolutionary Army teammates for HP 20% healing
Show all 5 levels
- Level 1
DEX-type and Revolutionary Army teammates ATK Up Lv.1, HP Up Lv.1, SPD Up Lv.1, DEF Up Lv.1; if current team is 5 teammates or more, self ATK Up Lv.7; after dealing damage, up to 3 times targets Revolutionary Army teammates for HP 12% healing
- Level 2
DEX-type and Revolutionary Army teammates ATK Up Lv.2, HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.1; if current team is 5 teammates or more, self ATK Up Lv.8; after dealing damage, up to 3 times targets Revolutionary Army teammates for HP 14% healing
- Level 3
DEX-type and Revolutionary Army teammates ATK Up Lv.3, HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.2; if current team is 5 teammates or more, self ATK Up Lv.9; after dealing damage, up to 3 times targets Revolutionary Army teammates for HP 16% healing
- Level 4
DEX-type and Revolutionary Army teammates ATK Up Lv.4, HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.2; if current team is 5 teammates or more, self ATK Up Lv.10; after dealing damage, up to 3 times targets Revolutionary Army teammates for HP 18% healing
- Level 5
DEX-type and Revolutionary Army teammates ATK Up Lv.5, HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.3; if current team is 5 teammates or more, self ATK Up Lv.11; after dealing damage, up to 3 times targets Revolutionary Army teammates for HP 20% healing
Completely evades Special Bind, reduce damage taken from QCK by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage























