Koala: Cheerful Halloween Party

Night of Halloween

An officer in the Revolutionary Army. It's finally time for the Halloween party! Her eyes sparkle with joy as she accepts the candies Karasu and the others gave her as a thank-you for defeating the zombies. "Wow! This candy's so cute! Why don't we share it?"

Special

Sweet Moonlit Time

Reduces crew's [Heal To Damage] and lock chain multiplier duration by 10 turns, and boosts the type effects of normal attacks for DEX, Cerebral, and Free Spirit characters by 3x for 1 turn. If crew's maximum HP is over 40,000 when Special is launched, heals crew by 30,000 HP (up to 2x max HP ignoring max HP limit). If crew's maximum HP is 40,000 or less when Special is launched, boosts crew's maximum HP by 30% and heals crew by 30,000 HP (up to 2x max HP ignoring max HP limit)

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Sweet Moonlit TimeLLB

Reduces crew's [Heal To Damage] and lock chain multiplier duration by 10 turns, and boosts the type effects of normal attacks for DEX, Cerebral, and Free Spirit characters by 3.5x for 1 turn. If crew's maximum HP is over 40,000 when Special is launched, heals crew by 30,000 HP (up to 2x max HP ignoring max HP limit). If crew's maximum HP is 40,000 or less when Special is launched, boosts crew's maximum HP by 30% and heals crew by 30,000 HP (up to 2x max HP ignoring max HP limit). If 2 or more Revolutionary Army characters are on the crew, changes crew's ATK multiplier of DEX slots to 2.75x when slots match (normally 2.0x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Joy-Bringing Candy

Reduces damage taken by 20%, boosts DEX, Cerebral, and Free Spirit characters' ATK by approximately 5.55x when slots match (5.25x otherwise), RCV by 1.5x, makes their STRQCK slots have matching slot effects, and reduces crew's Special Reverse by 10 turns [Applies following effect based on number of applicable Character Tags on crew] Boosts Revolutionary Army characters' ATK by 1.1x

LLB

Reduces damage taken by 20%, boosts DEX, Cerebral, and Free Spirit characters' ATK by approximately 5.75x when slots match (5.5x otherwise), RCV by 1.5x, makes their STRQCK slots have matching slot effects, and reduces crew's Special Reverse by 10 turns [Applies following effect based on number of applicable Character Tags on crew] Boosts Revolutionary Army characters' ATK by 1.1x. If 2 or more Revolutionary Army characters are on the crew and crew uses a Special to boost type effects, further increases the effect by +0.25 (stackable with other further raising effects)

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

+STATS

Boosts Cerebral and Free Spirit characters' base HP and ATK by 75

Unlocks at Limit Break 10

UNIQ

Makes crew's DEX slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

Cerebral and Free Spirit characters

Level 5 (Max)

Adds 12% of character's base HP and RCV to supported character's base HP and RCV

Show all 5 levels
  1. Level 1

    Adds 4% of character's base HP and RCV to supported character's base HP and RCV

  2. Level 2

    Adds 6% of character's base HP and RCV to supported character's base HP and RCV

  3. Level 3

    Adds 8% of character's base HP and RCV to supported character's base HP and RCV

  4. Level 4

    Adds 10% of character's base HP and RCV to supported character's base HP and RCV

  5. Level 5

    Adds 12% of character's base HP and RCV to supported character's base HP and RCV

Super Special

Super Type
Condition

When any 2 Revolutionary Army characters are on the crew not including self (can be launched when character is a crewmate)

Boosts crew's maximum HP by 20%, changes crew's slots (including BLOCK slots) to DEX, sets the chain multiplier's minimum value at 3.25 and maximum value at 35.0 for 2 turns, heals 30% of crew's maximum HP (up to 2x max HP ignoring max HP limit) and changes DEX characters to Super DEX

Stats

HPATKRCV
Lv 11,9321,140168
Lv 993,8641,710336
Lv 1505,7962,565504
Limit Break4,364+5001,910+200436+100
Limit Break+4,864+1,0002,110+400486+150

Limit Break

01

Boosts base HP by 10

02

Boosts base HP by 10

03

Boosts base HP by 20

04

Potential Ability 1: RCV Bind Resistance

05

Boosts base RCV by 10

Show all 40
06

Boosts base RCV by 10

07

Boosts base ATK by 15

08

Boosts base RCV by 10

09

Boosts base RCV by 20

10

Add Crewmate Ability 1: Boosts Cerebral and Free Spirit characters' base HP and ATK by 75

11

Boosts base ATK by 20

12

Boosts base ATK by 20

13

Boosts base HP by 30

14

Boosts base HP by 30

15

Potential Ability 2: Pinch Healing

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 25

18

Boosts base HP by 50

19

Boosts base HP by 50

20

Boosts base HP by 60

21

Boosts base RCV by 20

22

Boosts base RCV by 30

23

Boosts base HP by 60

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Makes crew's DEX slots have matching slot effects

26

Boosts base HP by 90

27

Boosts base HP by 90

28

Boosts base ATK by 40

29

Boosts base ATK by 50

30

Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base HP by 50

34

Boosts base RCV by 50

35

Boosts base ATK by 50

36

Boosts base HP by 100

37

Boosts base ATK by 100

38

Boosts base HP by 150

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 200

Potential Abilities

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

  4. Level 4

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1054,0911,810355
Lv 1104,2801,894372
New Pirate Rumble skills
Lv 1204,6592,062405
New Captain Ability
Lv 1305,0382,229438
New Pirate Rumble skills
Lv 1505,7962,565504
New Special · New Pirate Rumble skills

Evolution

Koala: Halloween Night Party
Sea StallionGreen Armored CrabRainbow Armored CrabGreen Plated LobsterRainbow Striped Dragon
75,000 Beli
Koala: Rowdy Halloween Party
Koala: Rowdy Halloween Party
Super Evolution · 200,000 Beli
Koala: Cheerful Halloween Party

Pirate Rumble

Style
Healer
DEF
150
SPD
192
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets enemies with low remaining HP

Sweet Moonlit Time
Level 10 (Max)

Targets 1 high ATK enemy for ATK Down Lv.15 (25 s); targets 1 low DEF enemy for DEF Down Lv.15 (25 s); targets 1 high SPD enemy for SPD Down Lv.15 (25 s); targets DEX-type and Revolutionary Army teammates for RCV x 3.75 healing; if 4 or more Revolutionary Army characters are on the team, targets self for Special CT 20% reduction; targets 1 low DEF enemy for ATK x 3 damage

Charge time: 32 s

Show all 10 levels
  1. Level 1

    Targets 1 high ATK enemy for ATK Down Lv.6 (16 s); targets 1 low DEF enemy for DEF Down Lv.6 (16 s); targets 1 high SPD enemy for SPD Down Lv.6 (16 s); targets DEX-type and Revolutionary Army teammates for RCV x 2.85 healing; if 4 or more Revolutionary Army characters are on the team, targets self for Special CT 11% reduction; targets 1 low DEF enemy for ATK x 2.1 damage

    Charge time: 32 s

  2. Level 2

    Targets 1 high ATK enemy for ATK Down Lv.7 (17 s); targets 1 low DEF enemy for DEF Down Lv.7 (17 s); targets 1 high SPD enemy for SPD Down Lv.7 (17 s); targets DEX-type and Revolutionary Army teammates for RCV x 2.95 healing; if 4 or more Revolutionary Army characters are on the team, targets self for Special CT 12% reduction; targets 1 low DEF enemy for ATK x 2.2 damage

    Charge time: 32 s

  3. Level 3

    Targets 1 high ATK enemy for ATK Down Lv.8 (18 s); targets 1 low DEF enemy for DEF Down Lv.8 (18 s); targets 1 high SPD enemy for SPD Down Lv.8 (18 s); targets DEX-type and Revolutionary Army teammates for RCV x 3.05 healing; if 4 or more Revolutionary Army characters are on the team, targets self for Special CT 13% reduction; targets 1 low DEF enemy for ATK x 2.3 damage

    Charge time: 32 s

  4. Level 4

    Targets 1 high ATK enemy for ATK Down Lv.9 (19 s); targets 1 low DEF enemy for DEF Down Lv.9 (19 s); targets 1 high SPD enemy for SPD Down Lv.9 (19 s); targets DEX-type and Revolutionary Army teammates for RCV x 3.15 healing; if 4 or more Revolutionary Army characters are on the team, targets self for Special CT 14% reduction; targets 1 low DEF enemy for ATK x 2.4 damage

    Charge time: 32 s

  5. Level 5

    Targets 1 high ATK enemy for ATK Down Lv.10 (20 s); targets 1 low DEF enemy for DEF Down Lv.10 (20 s); targets 1 high SPD enemy for SPD Down Lv.10 (20 s); targets DEX-type and Revolutionary Army teammates for RCV x 3.25 healing; if 4 or more Revolutionary Army characters are on the team, targets self for Special CT 15% reduction; targets 1 low DEF enemy for ATK x 2.5 damage

    Charge time: 32 s

  6. Level 6

    Targets 1 high ATK enemy for ATK Down Lv.11 (21 s); targets 1 low DEF enemy for DEF Down Lv.11 (21 s); targets 1 high SPD enemy for SPD Down Lv.11 (21 s); targets DEX-type and Revolutionary Army teammates for RCV x 3.35 healing; if 4 or more Revolutionary Army characters are on the team, targets self for Special CT 16% reduction; targets 1 low DEF enemy for ATK x 2.6 damage

    Charge time: 32 s

  7. Level 7

    Targets 1 high ATK enemy for ATK Down Lv.12 (22 s); targets 1 low DEF enemy for DEF Down Lv.12 (22 s); targets 1 high SPD enemy for SPD Down Lv.12 (22 s); targets DEX-type and Revolutionary Army teammates for RCV x 3.45 healing; if 4 or more Revolutionary Army characters are on the team, targets self for Special CT 17% reduction; targets 1 low DEF enemy for ATK x 2.7 damage

    Charge time: 32 s

  8. Level 8

    Targets 1 high ATK enemy for ATK Down Lv.13 (23 s); targets 1 low DEF enemy for DEF Down Lv.13 (23 s); targets 1 high SPD enemy for SPD Down Lv.13 (23 s); targets DEX-type and Revolutionary Army teammates for RCV x 3.55 healing; if 4 or more Revolutionary Army characters are on the team, targets self for Special CT 18% reduction; targets 1 low DEF enemy for ATK x 2.8 damage

    Charge time: 32 s

  9. Level 9

    Targets 1 high ATK enemy for ATK Down Lv.14 (24 s); targets 1 low DEF enemy for DEF Down Lv.14 (24 s); targets 1 high SPD enemy for SPD Down Lv.14 (24 s); targets DEX-type and Revolutionary Army teammates for RCV x 3.65 healing; if 4 or more Revolutionary Army characters are on the team, targets self for Special CT 19% reduction; targets 1 low DEF enemy for ATK x 2.9 damage

    Charge time: 32 s

  10. Level 10

    Targets 1 high ATK enemy for ATK Down Lv.15 (25 s); targets 1 low DEF enemy for DEF Down Lv.15 (25 s); targets 1 high SPD enemy for SPD Down Lv.15 (25 s); targets DEX-type and Revolutionary Army teammates for RCV x 3.75 healing; if 4 or more Revolutionary Army characters are on the team, targets self for Special CT 20% reduction; targets 1 low DEF enemy for ATK x 3 damage

    Charge time: 32 s

Ability
Level 5 (Max)

DEX-type and Revolutionary Army teammates ATK Up Lv.5, HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.3; if current team is 5 teammates or more, self ATK Up Lv.11; after dealing damage, up to 3 times targets Revolutionary Army teammates for HP 20% healing

Show all 5 levels
  1. Level 1

    DEX-type and Revolutionary Army teammates ATK Up Lv.1, HP Up Lv.1, SPD Up Lv.1, DEF Up Lv.1; if current team is 5 teammates or more, self ATK Up Lv.7; after dealing damage, up to 3 times targets Revolutionary Army teammates for HP 12% healing

  2. Level 2

    DEX-type and Revolutionary Army teammates ATK Up Lv.2, HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.1; if current team is 5 teammates or more, self ATK Up Lv.8; after dealing damage, up to 3 times targets Revolutionary Army teammates for HP 14% healing

  3. Level 3

    DEX-type and Revolutionary Army teammates ATK Up Lv.3, HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.2; if current team is 5 teammates or more, self ATK Up Lv.9; after dealing damage, up to 3 times targets Revolutionary Army teammates for HP 16% healing

  4. Level 4

    DEX-type and Revolutionary Army teammates ATK Up Lv.4, HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.2; if current team is 5 teammates or more, self ATK Up Lv.10; after dealing damage, up to 3 times targets Revolutionary Army teammates for HP 18% healing

  5. Level 5

    DEX-type and Revolutionary Army teammates ATK Up Lv.5, HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.3; if current team is 5 teammates or more, self ATK Up Lv.11; after dealing damage, up to 3 times targets Revolutionary Army teammates for HP 20% healing

Resilience

Completely evades Special Bind, reduce damage taken from QCK by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Koala
KoalaKoalaKoala: Rowdy Halloween PartyKoala: Halloween Night PartyKoalaKoalaKoalaKoalaKoalaKoala: Charitable Red Riding HoodKoala: Devilish Red Riding HoodKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoala
Linked families
Robin & KoalaSabo & Koala