
Koala
Tears of Relief
An officer in the Revolutionary Army. At Kamabakka Queendom, she receives a transmission from Sabo. The relief from knowing that Sabo was safe, after being unreachable for so long, brings tears to her eyes.
Special
Locks crew's slots for 1 turn, and reduces all enemies' Resilience duration by 6 turns. If enemy has [Damage Increase] status when Special is launched, doubles damage dealt to Weakened enemies (applies increase damage taken status to all enemies by 1.75x for 1 turn otherwise). If 4 or more Revolutionary Army characters are on the crew, boosts DEX, Fighter, and Cerebral characters' ATK by 2.75x for 3 turns (allows this effect to be further increased up to 2 times), and extends the duration of crew's lock chain multiplier effect by 1 turn (boosts DEX, Fighter, and Cerebral characters' ATK by 2.25x for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 21 turns |
| Level 2 | 21 turns | 20 turns |
| Level 3 | 20 turns | 19 turns |
| Level 4 | 19 turns | 18 turns |
| Level 5 | 18 turns | 17 turns |
| Max | 17 turns | 16 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Cerebral characters' ATK by 4.25x, HP by 1.25x, and makes crew's DEXPSYTND slots have matching slot effects
Crewmate Ability
Boosts damage from normal attacks dealt by character to STR enemies by 2.25x
If field has any applicable class Territory for the crew, boosts Fighter and Cerebral characters' base ATK by 150, and if field has any applicable type Territory for the crew, boosts DEX characters' base ATK by 150
Unlocks at Limit Break 12
Support Ability
Sabo, Hack
Once per quest, if supported character uses a Specia, locks Cerebral characters' slots for 1 turn and reduces all enemies' Resilience duration by 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Specia, locks Cerebral characters' slots for 1 turn
- Level 2
Once per quest, if supported character uses a Specia, locks Cerebral characters' slots for 1 turn
- Level 3
Once per quest, if supported character uses a Specia, locks Cerebral characters' slots for 1 turn
- Level 4
Once per quest, if supported character uses a Specia, locks Cerebral characters' slots for 1 turn
- Level 5
Once per quest, if supported character uses a Specia, locks Cerebral characters' slots for 1 turn and reduces all enemies' Resilience duration by 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,792 | 796 | 112 |
| Lv 99 | 3,584 | 1,591 | 223 |
| Lv 150 | 5,376 | 2,386 | 334 |
| Limit Break | 3,684+100 | 1,741+150 | 273+50 |
Limit Break
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 30
Potential Ability 1: Pinch Healing
Boosts base ATK by 40
Show all 15
Boosts base HP by 30
Boosts base RCV by 10
Add 1 Power Slot
Boosts base RCV by 20
Boosts base HP by 40
Boosts base RCV by 20
Add Crewmate Ability 2: If field has any applicable class Territory for the crew, boosts Fighter and Cerebral characters' base ATK by 150, and if field has any applicable type Territory for the crew, boosts DEX characters' base ATK by 150
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,794 | 1,684 | 236 |
| Lv 110 | 3,970 | 1,762 | 246 |
| Lv 120 | 4,321 | 1,918 | 268 |
| Lv 130 | 4,673 | 2,074 | 290 |
| Lv 150 | 5,376 | 2,386 | 334 |
How to get
Featured · Aug 12, 2025 – Aug 24, 2025
Featured · Aug 11, 2025 – Aug 24, 2025
Featured · Aug 10, 2025 – Aug 24, 2025























