Koala

Tears of Relief

An officer in the Revolutionary Army. At Kamabakka Queendom, she receives a transmission from Sabo. The relief from knowing that Sabo was safe, after being unreachable for so long, brings tears to her eyes.

Special

Caring for a Friend

Locks crew's slots for 1 turn, and reduces all enemies' Resilience duration by 6 turns. If enemy has [Damage Increase] status when Special is launched, doubles damage dealt to Weakened enemies (applies increase damage taken status to all enemies by 1.75x for 1 turn otherwise). If 4 or more Revolutionary Army characters are on the crew, boosts DEX, Fighter, and Cerebral characters' ATK by 2.75x for 3 turns (allows this effect to be further increased up to 2 times), and extends the duration of crew's lock chain multiplier effect by 1 turn (boosts DEX, Fighter, and Cerebral characters' ATK by 2.25x for 1 turn otherwise)

BaseLimit Break
Level 122 turns21 turns
Level 221 turns20 turns
Level 320 turns19 turns
Level 419 turns18 turns
Level 518 turns17 turns
Max17 turns16 turns

−1 turn at Limit Break 14

Captain Ability

Long-Awaited Communication

Boosts Cerebral characters' ATK by 4.25x, HP by 1.25x, and makes crew's DEXPSYTND slots have matching slot effects

Crewmate Ability

UNIQ

Boosts damage from normal attacks dealt by character to STR enemies by 2.25x

+STATS

If field has any applicable class Territory for the crew, boosts Fighter and Cerebral characters' base ATK by 150, and if field has any applicable type Territory for the crew, boosts DEX characters' base ATK by 150

Unlocks at Limit Break 12

Support Ability

Supported Characters

Sabo, Hack

Level 5 (Max)

Once per quest, if supported character uses a Specia, locks Cerebral characters' slots for 1 turn and reduces all enemies' Resilience duration by 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Specia, locks Cerebral characters' slots for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Specia, locks Cerebral characters' slots for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Specia, locks Cerebral characters' slots for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Specia, locks Cerebral characters' slots for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Specia, locks Cerebral characters' slots for 1 turn and reduces all enemies' Resilience duration by 1 turn

Stats

HPATKRCV
Lv 11,792796112
Lv 993,5841,591223
Lv 1505,3762,386334
Limit Break3,684+1001,741+150273+50

Limit Break

01

Boosts base ATK by 30

02

Boosts base ATK by 30

03

Boosts base HP by 30

04

Potential Ability 1: Pinch Healing

05

Boosts base ATK by 40

Show all 15
06

Boosts base HP by 30

07

Boosts base RCV by 10

08

Add 1 Power Slot

09

Boosts base RCV by 20

10

Boosts base HP by 40

11

Boosts base RCV by 20

12

Add Crewmate Ability 2: If field has any applicable class Territory for the crew, boosts Fighter and Cerebral characters' base ATK by 150, and if field has any applicable type Territory for the crew, boosts DEX characters' base ATK by 150

13

Boosts base ATK by 50

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Level Limit Break

HPATKRCV
Lv 1053,7941,684236
Lv 1103,9701,762246
Lv 1204,3211,918268
Lv 1304,6732,074290
Lv 1505,3762,386334

How to get

Sugo-Fest

Featured · Aug 12, 2025 – Aug 24, 2025

Sugo-Fest

Featured · Aug 11, 2025 – Aug 24, 2025

Sugo-Fest

Featured · Aug 10, 2025 – Aug 24, 2025

Family

Koala
Koala: Cheerful Halloween PartyKoalaKoala: Rowdy Halloween PartyKoala: Halloween Night PartyKoalaKoalaKoalaKoalaKoalaKoala: Charitable Red Riding HoodKoala: Devilish Red Riding HoodKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoala
Linked families
Robin & KoalaSabo & Koala