Koala: Charitable Red Riding Hood

Happy Halloween!

A soldier in the Revolutionary Army. After delivering candy to the hungry wolves in the forest, her mission is complete. She smiles brightly as she's drawn in by the happy, excited wolves. "Don't pull! I'll give you some, too!"

Special

Devilish Treat and Smile

Reduces crew's [Damage Increase] duration by 5 turns, heals crew by 10x character's RCV at end of turn for 3 turns, and halves damage taken for 3 turns

BaseLimit Break
Level 121 turns18 turns
Level 220 turns17 turns
Level 319 turns16 turns
Level 418 turns15 turns
Level 517 turns14 turns
Level 616 turns13 turns
Max15 turns12 turns

−1 turn at Limit Break 11

−2 turns at Limit Break 24 (LB+)

Captain Ability

Little Red Riding Hood and the Fed Wolves

Boosts Fighter and Cerebral characters' ATK by 2.5x and heals crew by 1,000 HP at end of turn

Crewmate Ability

+STATS

Boosts Fighter and Cerebral characters' base RCV by 30

UNIQ

Makes crew's DEX slots have matching slot effects if Captain is a Fighter or Cerebral class

Unlocks at Limit Break 14

Support Ability

Supported Characters

Sabo, Lindbergh, Belo Betty, Karasu, Morley

Level 5 (Max)

Reduces damage taken from INT characters by 5% and adds 5% of character's base ATK and HP to supported character's base ATK and HP

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1% and adds 1% of character's base ATK and HP to supported character's base ATK and HP

  2. Level 2

    Reduces damage taken from INT characters by 2% and adds 2% of character's base ATK and HP to supported character's base ATK and HP

  3. Level 3

    Reduces damage taken from INT characters by 3% and adds 3% of character's base ATK and HP to supported character's base ATK and HP

  4. Level 4

    Reduces damage taken from INT characters by 4% and adds 4% of character's base ATK and HP to supported character's base ATK and HP

  5. Level 5

    Reduces damage taken from INT characters by 5% and adds 5% of character's base ATK and HP to supported character's base ATK and HP

Stats

HPATKRCV
Lv 1811853103
Lv 992,2221,229420
Lv 1503,3331,843630
Limit Break2,422+2001,329+100470+50
Limit Break+2,772+5501,529+300545+125

Limit Break

01

Boosts base ATK by 20

02

Boosts base HP by 50

03

Boosts base RCV by 10

04

Potential Ability 1: Pinch Healing

05

Boosts base RCV by 20

Show all 25
06

Boosts base RCV by 20

07

Boosts base ATK by 20

08

Boosts base HP by 50

09

Boosts base ATK by 20

10

Boosts base ATK by 40

11

Reduces Special charge time by 1 turn

12

Boosts base HP by 100

13

Add 1 Power Slot

14

Add Crewmate Ability 2: Makes crew's DEX slots have matching slot effects if Captain is a Fighter or Cerebral class

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Expand Limit Break (LB+)

17

Boosts base HP by 100

18

Boosts base HP by 100

19

Boosts base HP by 150

20

Boosts base RCV by 25

21

Boosts base RCV by 50

22

Boosts base ATK by 100

23

Boosts base ATK by 100

24

Reduces Special charge time by 2 turns

25

Potential Ability 3: Recovery ATK Boost/Hunger Resistance

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

Level Limit Break

HPATKRCV
Lv 1052,3521,301444
Lv 1102,4611,361465
Lv 1202,6791,481506
Lv 1302,8971,602547
Lv 1503,3331,843630

Evolution

Koala: Devilish Red Riding Hood
Rainbow Hermit CrabRainbow Plated LobsterYellow Plated LobsterYellow Armored CrabYellow Striped Dragon
30,000 Beli
Koala: Charitable Red Riding Hood

Pirate Rumble

Style
Healer
DEF
113
SPD
132
Cost
30
Action

Normal Attack → Heal Lv.1 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Devilish Treat and Smile
Level 10 (Max)

Targets teammates within medium range for RCV x 1.1 healing; DEF Up Lv.3 (15 s)

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets teammates within medium range for RCV x 0.35 healing; DEF Up Lv.1 (15 s)

    Charge time: 27 s

  2. Level 2

    Targets teammates within medium range for RCV x 0.43 healing; DEF Up Lv.1 (15 s)

    Charge time: 27 s

  3. Level 3

    Targets teammates within medium range for RCV x 0.5 healing; DEF Up Lv.1 (15 s)

    Charge time: 27 s

  4. Level 4

    Targets teammates within medium range for RCV x 0.58 healing; DEF Up Lv.1 (15 s)

    Charge time: 27 s

  5. Level 5

    Targets teammates within medium range for RCV x 0.66 healing; DEF Up Lv.1 (15 s)

    Charge time: 27 s

  6. Level 6

    Targets teammates within medium range for RCV x 0.74 healing; DEF Up Lv.1 (15 s)

    Charge time: 27 s

  7. Level 7

    Targets teammates within medium range for RCV x 0.81 healing; DEF Up Lv.1 (15 s)

    Charge time: 27 s

  8. Level 8

    Targets teammates within medium range for RCV x 0.89 healing; DEF Up Lv.2 (15 s)

    Charge time: 27 s

  9. Level 9

    Targets teammates within medium range for RCV x 0.97 healing; DEF Up Lv.2 (15 s)

    Charge time: 27 s

  10. Level 10

    Targets teammates within medium range for RCV x 1.1 healing; DEF Up Lv.3 (15 s)

    Charge time: 27 s

Ability
Level 5 (Max)

Fighter/Cerebral class teammates RCV Up Lv.5; if current HP is below 70%, self DEF Up Lv.2

Show all 5 levels
  1. Level 1

    Fighter/Cerebral class teammates RCV Up Lv.1; if current HP is below 70%, self DEF Up Lv.2

  2. Level 2

    Fighter/Cerebral class teammates RCV Up Lv.2; if current HP is below 70%, self DEF Up Lv.2

  3. Level 3

    Fighter/Cerebral class teammates RCV Up Lv.3; if current HP is below 70%, self DEF Up Lv.2

  4. Level 4

    Fighter/Cerebral class teammates RCV Up Lv.4; if current HP is below 70%, self DEF Up Lv.2

  5. Level 5

    Fighter/Cerebral class teammates RCV Up Lv.5; if current HP is below 70%, self DEF Up Lv.2

Family

Koala
Koala: Cheerful Halloween PartyKoalaKoalaKoala: Rowdy Halloween PartyKoala: Halloween Night PartyKoalaKoalaKoalaKoalaKoalaKoala: Devilish Red Riding HoodKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoala
Linked families
Robin & KoalaSabo & Koala