
Koala: Charitable Red Riding Hood
Happy Halloween!
A soldier in the Revolutionary Army. After delivering candy to the hungry wolves in the forest, her mission is complete. She smiles brightly as she's drawn in by the happy, excited wolves. "Don't pull! I'll give you some, too!"
Special
Reduces crew's [Damage Increase] duration by 5 turns, heals crew by 10x character's RCV at end of turn for 3 turns, and halves damage taken for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 18 turns |
| Level 2 | 20 turns | 17 turns |
| Level 3 | 19 turns | 16 turns |
| Level 4 | 18 turns | 15 turns |
| Level 5 | 17 turns | 14 turns |
| Level 6 | 16 turns | 13 turns |
| Max | 15 turns | 12 turns |
−1 turn at Limit Break 11
−2 turns at Limit Break 24 (LB+)
Captain Ability
Boosts Fighter and Cerebral characters' ATK by 2.5x and heals crew by 1,000 HP at end of turn
Crewmate Ability
Boosts Fighter and Cerebral characters' base RCV by 30
Makes crew's DEX slots have matching slot effects if Captain is a Fighter or Cerebral class
Unlocks at Limit Break 14
Support Ability
Sabo, Lindbergh, Belo Betty, Karasu, Morley
Reduces damage taken from INT characters by 5% and adds 5% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1% and adds 1% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Reduces damage taken from INT characters by 2% and adds 2% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Reduces damage taken from INT characters by 3% and adds 3% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Reduces damage taken from INT characters by 4% and adds 4% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Reduces damage taken from INT characters by 5% and adds 5% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 811 | 853 | 103 |
| Lv 99 | 2,222 | 1,229 | 420 |
| Lv 150 | 3,333 | 1,843 | 630 |
| Limit Break | 2,422+200 | 1,329+100 | 470+50 |
| Limit Break+ | 2,772+550 | 1,529+300 | 545+125 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 50
Boosts base RCV by 10
Potential Ability 1: Pinch Healing
Boosts base RCV by 20
Show all 25
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 50
Boosts base ATK by 20
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Boosts base HP by 100
Add 1 Power Slot
Add Crewmate Ability 2: Makes crew's DEX slots have matching slot effects if Captain is a Fighter or Cerebral class
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 150
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base ATK by 100
Reduces Special charge time by 2 turns
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,352 | 1,301 | 444 |
| Lv 110 | 2,461 | 1,361 | 465 |
| Lv 120 | 2,679 | 1,481 | 506 |
| Lv 130 | 2,897 | 1,602 | 547 |
| Lv 150 | 3,333 | 1,843 | 630 |
Evolution
Pirate Rumble
- Style
Healer- DEF
- 113
- SPD
- 132
- Cost
- 30
Normal Attack → Heal Lv.1 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets teammates within medium range for RCV x 1.1 healing; DEF Up Lv.3 (15 s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets teammates within medium range for RCV x 0.35 healing; DEF Up Lv.1 (15 s)
Charge time: 27 s
- Level 2
Targets teammates within medium range for RCV x 0.43 healing; DEF Up Lv.1 (15 s)
Charge time: 27 s
- Level 3
Targets teammates within medium range for RCV x 0.5 healing; DEF Up Lv.1 (15 s)
Charge time: 27 s
- Level 4
Targets teammates within medium range for RCV x 0.58 healing; DEF Up Lv.1 (15 s)
Charge time: 27 s
- Level 5
Targets teammates within medium range for RCV x 0.66 healing; DEF Up Lv.1 (15 s)
Charge time: 27 s
- Level 6
Targets teammates within medium range for RCV x 0.74 healing; DEF Up Lv.1 (15 s)
Charge time: 27 s
- Level 7
Targets teammates within medium range for RCV x 0.81 healing; DEF Up Lv.1 (15 s)
Charge time: 27 s
- Level 8
Targets teammates within medium range for RCV x 0.89 healing; DEF Up Lv.2 (15 s)
Charge time: 27 s
- Level 9
Targets teammates within medium range for RCV x 0.97 healing; DEF Up Lv.2 (15 s)
Charge time: 27 s
- Level 10
Targets teammates within medium range for RCV x 1.1 healing; DEF Up Lv.3 (15 s)
Charge time: 27 s
Fighter/Cerebral class teammates RCV Up Lv.5; if current HP is below 70%, self DEF Up Lv.2
Show all 5 levels
- Level 1
Fighter/Cerebral class teammates RCV Up Lv.1; if current HP is below 70%, self DEF Up Lv.2
- Level 2
Fighter/Cerebral class teammates RCV Up Lv.2; if current HP is below 70%, self DEF Up Lv.2
- Level 3
Fighter/Cerebral class teammates RCV Up Lv.3; if current HP is below 70%, self DEF Up Lv.2
- Level 4
Fighter/Cerebral class teammates RCV Up Lv.4; if current HP is below 70%, self DEF Up Lv.2
- Level 5
Fighter/Cerebral class teammates RCV Up Lv.5; if current HP is below 70%, self DEF Up Lv.2























