
Koala
During the Revolutionary Army Strategy Meeting Break
A soldier in the Revolutionary Army. The topic during teatime with her comrades concerns the Ryugu Kingdom joining the World Council. Though she's questioned if it's complicated for her as someone who fights for the Fish-Men, she refutes this by saying that their enemy is the Celestial Dragons.
Special
Deals 20x character's ATK in PSY damage to one enemy, changes all slots (including BLOCK slots) to character's own type, and if Captain is a Fighter or Free Spirit class, doubles damage dealt to enemies affected by DEF Down for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 28 turns | 27 turns |
| Level 2 | 27 turns | 26 turns |
| Level 3 | 26 turns | 25 turns |
| Level 4 | 25 turns | 24 turns |
| Level 5 | 24 turns | 23 turns |
| Level 6 | 23 turns | 22 turns |
| Level 7 | 22 turns | 21 turns |
| Level 8 | 21 turns | 20 turns |
| Level 9 | 20 turns | 19 turns |
| Level 10 | 19 turns | 18 turns |
| Level 11 | 18 turns | 17 turns |
| Level 12 | 17 turns | 16 turns |
| Level 13 | 16 turns | 15 turns |
| Level 14 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 9
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 6 turns, deals 60x character's ATK in PSY damage to one enemy, and changes crew's slots (including BLOCK slots) to character's own type. If Captain is a Fighter, Free Spirit, or Cerebral class, doubles damage dealt to DEF Down enemies for 2 turns, and if "Sabo", "Belo Betty", or "Nico Robin" is in the crew or is set as Support for character, further increases crew's damage dealt to enemies with a specific status effect boost by +0.4 (effect applies to damage dealt to enemies with a specific status effect boost from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 28 turns | 27 turns |
| Level 2 | 27 turns | 26 turns |
| Level 3 | 26 turns | 25 turns |
| Level 4 | 25 turns | 24 turns |
| Level 5 | 24 turns | 23 turns |
| Level 6 | 23 turns | 22 turns |
| Level 7 | 22 turns | 21 turns |
| Level 8 | 21 turns | 20 turns |
| Level 9 | 20 turns | 19 turns |
| Level 10 | 19 turns | 18 turns |
| Level 11 | 18 turns | 17 turns |
| Level 12 | 17 turns | 16 turns |
| Level 13 | 16 turns | 15 turns |
| Level 14 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 9
Captain Ability
Boosts Fighter and Free Spirit characters' ATK by 3x
Reduces crew's Special charge time by 1 turn at start of quest, boosts Fighter, Free Spirit, and Cerebral characters' ATK by approximately 5.25x when slots match (4.5x otherwise), and reduces damage taken by 10%
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Fighter and Free Spirit characters' base stats by 50
Makes Fighter characters' PSY slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
Fighter characters
Adds 8% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 6% of character's base stats to supported character's base stats
- Level 5
Adds 8% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,211 | 810 | 112 |
| Lv 99 | 2,708 | 1,415 | 352 |
| Lv 150 | 4,062 | 2,122 | 528 |
| Limit Break | 2,908+200 | 1,515+100 | 402+50 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 25
Boosts base RCV by 20
Boosts base ATK by 25
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Show all 15
Boosts base HP by 50
Boosts base RCV by 20
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 50
Boosts base HP by 100
Add 1 Power Slot
Add Crewmate Ability 2: Makes Fighter characters' PSY slots have matching slot effects
Potential Ability 2: Critical ATK
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,867 | 1,498 | 372 |
| Lv 110 | 3,000 | 1,567 | 389 |
| Lv 120 | 3,265 | 1,706 | 424 |
| New Captain Ability | |||
| Lv 130 | 3,531 | 1,844 | 458 |
| Lv 150 | 4,062 | 2,122 | 528 |
| New Special · New Crewmate Ability 1 · New Crewmate Ability 2 | |||
How to get
Kizuna Clash · 2020-10-20 – 2020-10-26Reward
Event · Kizuna Clash!!























