
Koala
Summer Night Vacation
An officer in the Revolutionary Army. She enjoys a night at the pool, taking in its unique atmosphere with a beach ball in hand. "I can enjoy myself fully, just for today, right?"
Special
Reduces crew's Bind/ATK Down duration by 5 turns, boosts the type effects of normal attacks for Cerebral and Fighter characters by 1.75x for 1 turn, and if crew lands 3 PERFECT strikes in this turn, doubles the type effect of normal attacks for Cerebral and Fighter characters the next turn
| Level 1 | 18 turns |
| Level 2 | 17 turns |
| Level 3 | 16 turns |
| Level 4 | 15 turns |
| Level 5 | 14 turns |
| Level 6 | 13 turns |
| Max | 12 turns |
Captain Ability
Boosts Cerebral and Fighter characters' ATK by 3x and reduces damage taken by 10%
Crewmate Ability
Boosts Cerebral and Fighter characters' base ATK by 50
Makes Cerebral and Fighter characters' STR slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Sabo, Belo Betty
Once per quest, if the crew is inflicted with Bind or ATK Down status from the enemy, reduces crew's Bind/ATK Down duration by 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with Bind or ATK Down status from the enemy, reduces crew's Bind/ATK Down duration by 1 turn at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,250 | 833 | 82 |
| Lv 99 | 2,778 | 1,389 | 274 |
| Lv 150 | 4,167 | 2,083 | 411 |
| Limit Break | 2,978+200 | 1,489+100 | 324+50 |
| Limit Break+ | 3,178+400 | 1,689+300 | 424+150 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 40
Boosts base HP by 40
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 10
Show all 25
Boosts base HP by 50
Boosts base RCV by 20
Add 1 Power Slot
Boosts base ATK by 20
Boosts base HP by 70
Boosts base ATK by 20
Add Crewmate Ability 2: Makes Cerebral and Fighter characters' STR slots have matching slot effects
Boosts base RCV by 20
Boosts base ATK by 50
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 50
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,941 | 1,470 | 290 |
| Lv 110 | 3,077 | 1,538 | 303 |
| Lv 120 | 3,349 | 1,674 | 330 |
| Lv 130 | 3,622 | 1,810 | 357 |
| Lv 150 | 4,167 | 2,083 | 411 |
Pirate Rumble
- Style
Attacker- DEF
- 105
- SPD
- 175
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within small range (frontal) for ATK x 1 damage; targets STR-type teammates for ATK Up Lv.7 (20 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within small range (frontal) for ATK x 0.1 damage; targets STR-type teammates for ATK Up Lv.1 (11 s)
Charge time: 25 s
- Level 2
Targets enemies within small range (frontal) for ATK x 0.2 damage; targets STR-type teammates for ATK Up Lv.1 (12 s)
Charge time: 25 s
- Level 3
Targets enemies within small range (frontal) for ATK x 0.3 damage; targets STR-type teammates for ATK Up Lv.2 (13 s)
Charge time: 25 s
- Level 4
Targets enemies within small range (frontal) for ATK x 0.4 damage; targets STR-type teammates for ATK Up Lv.2 (14 s)
Charge time: 25 s
- Level 5
Targets enemies within small range (frontal) for ATK x 0.5 damage; targets STR-type teammates for ATK Up Lv.3 (15 s)
Charge time: 25 s
- Level 6
Targets enemies within small range (frontal) for ATK x 0.6 damage; targets STR-type teammates for ATK Up Lv.4 (16 s)
Charge time: 25 s
- Level 7
Targets enemies within small range (frontal) for ATK x 0.7 damage; targets STR-type teammates for ATK Up Lv.4 (17 s)
Charge time: 25 s
- Level 8
Targets enemies within small range (frontal) for ATK x 0.8 damage; targets STR-type teammates for ATK Up Lv.5 (18 s)
Charge time: 25 s
- Level 9
Targets enemies within small range (frontal) for ATK x 0.9 damage; targets STR-type teammates for ATK Up Lv.5 (19 s)
Charge time: 25 s
- Level 10
Targets enemies within small range (frontal) for ATK x 1 damage; targets STR-type teammates for ATK Up Lv.7 (20 s)
Charge time: 25 s
STR-type teammates ATK Up Lv.5; all enemies ATK Down Lv.5
Show all 5 levels
- Level 1
STR-type teammates ATK Up Lv.1; all enemies ATK Down Lv.1
- Level 2
STR-type teammates ATK Up Lv.2; all enemies ATK Down Lv.2
- Level 3
STR-type teammates ATK Up Lv.3; all enemies ATK Down Lv.3
- Level 4
STR-type teammates ATK Up Lv.4; all enemies ATK Down Lv.4
- Level 5
STR-type teammates ATK Up Lv.5; all enemies ATK Down Lv.5
60% chance to evade Action Bind























