Koala

Summer Night Vacation

An officer in the Revolutionary Army. She enjoys a night at the pool, taking in its unique atmosphere with a beach ball in hand. "I can enjoy myself fully, just for today, right?"

Special

Brave Maiden on the Water

Reduces crew's Bind/ATK Down duration by 5 turns, boosts the type effects of normal attacks for Cerebral and Fighter characters by 1.75x for 1 turn, and if crew lands 3 PERFECT strikes in this turn, doubles the type effect of normal attacks for Cerebral and Fighter characters the next turn

Level 118 turns
Level 217 turns
Level 316 turns
Level 415 turns
Level 514 turns
Level 613 turns
Max12 turns

Captain Ability

Elegant Vacation

Boosts Cerebral and Fighter characters' ATK by 3x and reduces damage taken by 10%

Crewmate Ability

+STATS

Boosts Cerebral and Fighter characters' base ATK by 50

UNIQ

Makes Cerebral and Fighter characters' STR slots have matching slot effects

Unlocks at Limit Break 12

Support Ability

Supported Characters

Sabo, Belo Betty

Level 5 (Max)

Once per quest, if the crew is inflicted with Bind or ATK Down status from the enemy, reduces crew's Bind/ATK Down duration by 1 turn at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if the crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if the crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if the crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if the crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if the crew is inflicted with Bind or ATK Down status from the enemy, reduces crew's Bind/ATK Down duration by 1 turn at start of crew's next turn

Stats

HPATKRCV
Lv 11,25083382
Lv 992,7781,389274
Lv 1504,1672,083411
Limit Break2,978+2001,489+100324+50
Limit Break+3,178+4001,689+300424+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base HP by 40

03

Boosts base HP by 40

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base ATK by 10

Show all 25
06

Boosts base HP by 50

07

Boosts base RCV by 20

08

Add 1 Power Slot

09

Boosts base ATK by 20

10

Boosts base HP by 70

11

Boosts base ATK by 20

12

Add Crewmate Ability 2: Makes Cerebral and Fighter characters' STR slots have matching slot effects

13

Boosts base RCV by 20

14

Boosts base ATK by 50

15

Potential Ability 2: Critical ATK

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base ATK by 50

19

Boosts base RCV by 50

20

Boosts base HP by 100

21

Boosts base HP by 100

22

Boosts base ATK by 50

23

Boosts base RCV by 50

24

Boosts base ATK by 50

25

Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1052,9411,470290
Lv 1103,0771,538303
Lv 1203,3491,674330
Lv 1303,6221,810357
Lv 1504,1672,083411

Pirate Rumble

Style
Attacker
DEF
105
SPD
175
Cost
30
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Brave Maiden on the Water
Level 10 (Max)

Targets enemies within small range (frontal) for ATK x 1 damage; targets STR-type teammates for ATK Up Lv.7 (20 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets enemies within small range (frontal) for ATK x 0.1 damage; targets STR-type teammates for ATK Up Lv.1 (11 s)

    Charge time: 25 s

  2. Level 2

    Targets enemies within small range (frontal) for ATK x 0.2 damage; targets STR-type teammates for ATK Up Lv.1 (12 s)

    Charge time: 25 s

  3. Level 3

    Targets enemies within small range (frontal) for ATK x 0.3 damage; targets STR-type teammates for ATK Up Lv.2 (13 s)

    Charge time: 25 s

  4. Level 4

    Targets enemies within small range (frontal) for ATK x 0.4 damage; targets STR-type teammates for ATK Up Lv.2 (14 s)

    Charge time: 25 s

  5. Level 5

    Targets enemies within small range (frontal) for ATK x 0.5 damage; targets STR-type teammates for ATK Up Lv.3 (15 s)

    Charge time: 25 s

  6. Level 6

    Targets enemies within small range (frontal) for ATK x 0.6 damage; targets STR-type teammates for ATK Up Lv.4 (16 s)

    Charge time: 25 s

  7. Level 7

    Targets enemies within small range (frontal) for ATK x 0.7 damage; targets STR-type teammates for ATK Up Lv.4 (17 s)

    Charge time: 25 s

  8. Level 8

    Targets enemies within small range (frontal) for ATK x 0.8 damage; targets STR-type teammates for ATK Up Lv.5 (18 s)

    Charge time: 25 s

  9. Level 9

    Targets enemies within small range (frontal) for ATK x 0.9 damage; targets STR-type teammates for ATK Up Lv.5 (19 s)

    Charge time: 25 s

  10. Level 10

    Targets enemies within small range (frontal) for ATK x 1 damage; targets STR-type teammates for ATK Up Lv.7 (20 s)

    Charge time: 25 s

Ability
Level 5 (Max)

STR-type teammates ATK Up Lv.5; all enemies ATK Down Lv.5

Show all 5 levels
  1. Level 1

    STR-type teammates ATK Up Lv.1; all enemies ATK Down Lv.1

  2. Level 2

    STR-type teammates ATK Up Lv.2; all enemies ATK Down Lv.2

  3. Level 3

    STR-type teammates ATK Up Lv.3; all enemies ATK Down Lv.3

  4. Level 4

    STR-type teammates ATK Up Lv.4; all enemies ATK Down Lv.4

  5. Level 5

    STR-type teammates ATK Up Lv.5; all enemies ATK Down Lv.5

Resilience

60% chance to evade Action Bind

Family

Koala
Koala: Cheerful Halloween PartyKoalaKoalaKoala: Rowdy Halloween PartyKoala: Halloween Night PartyKoalaKoalaKoalaKoalaKoala: Charitable Red Riding HoodKoala: Devilish Red Riding HoodKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoala
Linked families
Robin & KoalaSabo & Koala