Koala: Rowdy Halloween Party

Night of Halloween

An officer in the Revolutionary Army. Enjoying the outdoors Halloween night party. She is startled to see the group of zombies that sudennly appeared for the party. "Why are there so many zombies?!"

Special

Dealing With Uninvited Guests

Reduces crew's [Heal To Damage] duration by 10 turns. If HP is full when Special is launched, boosts the type effects of normal attacks for DEX, Fighter, and Free Spirit characters by 2.5x for 1 turn. After that, boosts their type effects of normal attacks by 2.25x for 1 turn. If crew's maximum HP is over 40,000 when Special is launched, heals crew by 30,000 HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP). If crew's maximum HP is 40,000 or less when Special is launched, boosts crew's maximum HP by 30% and heals crew by 30,000 HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP)

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Girl Lighting Up the Dark Night

Reduces damage taken by 20%, boosts DEX, Fighter, and Free Spirit characters' ATK by approximately 5x when slots match (4.5x otherwise), boosts their RCV by 1.5x, makes their STRQCK slots have matching slot effects, and reduces crew's Special Reverse by 10 turns

Crewmate Ability

+STATS

Boosts Fighter and Free Spirit characters' base HP and ATK by 75

Unlocks at Limit Break 10

UNIQ

Makes crew's DEX slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

Fighter and Free Spirit characters

Level 5 (Max)

Adds 12% of character's base HP and RCV to supported character's base HP and RCV

Show all 5 levels
  1. Level 1

    Adds 4% of character's base HP and RCV to supported character's base HP and RCV

  2. Level 2

    Adds 6% of character's base HP and RCV to supported character's base HP and RCV

  3. Level 3

    Adds 8% of character's base HP and RCV to supported character's base HP and RCV

  4. Level 4

    Adds 10% of character's base HP and RCV to supported character's base HP and RCV

  5. Level 5

    Adds 12% of character's base HP and RCV to supported character's base HP and RCV

Super Special

Super Type
Condition

When 6 Fighter or Free Spirit characters are on the crew (except as Support Characters)

Boosts crew's maximum HP by 20%, heals crew by 30% of maximum HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP) and changes DEX characters to Super DEX

Stats

HPATKRCV
Lv 11,747754154
Lv 993,4941,527308
Lv 1505,2412,290462
Limit Break3,994+5001,727+200408+100
Limit Break+4,494+1,0001,927+400458+150

Limit Break

01

Boosts base HP by 10

02

Boosts base HP by 10

03

Boosts base HP by 20

04

Potential Ability 1: RCV Bind Resistance

05

Boosts base RCV by 10

Show all 40
06

Boosts base RCV by 10

07

Boosts base ATK by 15

08

Boosts base RCV by 10

09

Boosts base RCV by 20

10

Add Crewmate Ability 1: Boosts Fighter and Free Spirit characters' base HP and ATK by 75

11

Boosts base ATK by 20

12

Boosts base ATK by 20

13

Boosts base HP by 30

14

Boosts base HP by 30

15

Potential Ability 2: Pinch Healing

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 25

18

Boosts base HP by 50

19

Boosts base HP by 50

20

Boosts base HP by 60

21

Boosts base RCV by 20

22

Boosts base RCV by 30

23

Boosts base HP by 60

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Makes crew's DEX slots have matching slot effects

26

Boosts base HP by 90

27

Boosts base HP by 90

28

Boosts base ATK by 40

29

Boosts base ATK by 50

30

Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base HP by 50

34

Boosts base RCV by 50

35

Boosts base ATK by 50

36

Boosts base HP by 100

37

Boosts base ATK by 100

38

Boosts base HP by 150

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 200

Potential Abilities

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

  4. Level 4

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,6991,616326
Lv 1103,8701,691341
Lv 1204,2131,841371
Lv 1304,5551,990401
Lv 1505,2412,290462

Evolution

Koala: Halloween Night Party
Sea StallionGreen Armored CrabRainbow Armored CrabGreen Plated LobsterRainbow Striped Dragon
75,000 Beli
Koala: Rowdy Halloween Party
Koala: Rowdy Halloween Party
Super Evolution · 200,000 Beli
Koala: Cheerful Halloween Party

Pirate Rumble

Style
Attacker
DEF
125
SPD
187
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets enemies with low remaining HP

Dealing With Uninvited Guests
Level 10 (Max)

Targets 1 enemy with high ATK for ATK Down Lv.15 (20 s); targets 1 enemy with low DEF for DEF Down Lv.15 (20 s); targets 1 enemy with high SPD for SPD Down Lv.15 (20 s); targets DEX-type teammates for RCV x 3.5 healing

Charge time: 32 s

Show all 10 levels
  1. Level 1

    Targets 1 enemy with high ATK for ATK Down Lv.5 (11 s); targets 1 enemy with low DEF for DEF Down Lv.5 (11 s); targets 1 enemy with high SPD for SPD Down Lv.5 (11 s); targets DEX-type teammates for RCV x 2.5 healing

    Charge time: 32 s

  2. Level 2

    Targets 1 enemy with high ATK for ATK Down Lv.6 (12 s); targets 1 enemy with low DEF for DEF Down Lv.6 (12 s); targets 1 enemy with high SPD for SPD Down Lv.6 (12 s); targets DEX-type teammates for RCV x 2.6 healing

    Charge time: 32 s

  3. Level 3

    Targets 1 enemy with high ATK for ATK Down Lv.7 (13 s); targets 1 enemy with low DEF for DEF Down Lv.7 (13 s); targets 1 enemy with high SPD for SPD Down Lv.7 (13 s); targets DEX-type teammates for RCV x 2.7 healing

    Charge time: 32 s

  4. Level 4

    Targets 1 enemy with high ATK for ATK Down Lv.8 (14 s); targets 1 enemy with low DEF for DEF Down Lv.8 (14 s); targets 1 enemy with high SPD for SPD Down Lv.8 (14 s); targets DEX-type teammates for RCV x 2.8 healing

    Charge time: 32 s

  5. Level 5

    Targets 1 enemy with high ATK for ATK Down Lv.9 (15 s); targets 1 enemy with low DEF for DEF Down Lv.9 (15 s); targets 1 enemy with high SPD for SPD Down Lv.9 (15 s); targets DEX-type teammates for RCV x 2.9 healing

    Charge time: 32 s

  6. Level 6

    Targets 1 enemy with high ATK for ATK Down Lv.10 (16 s); targets 1 enemy with low DEF for DEF Down Lv.10 (16 s); targets 1 enemy with high SPD for SPD Down Lv.10 (16 s); targets DEX-type teammates for RCV x 3 healing

    Charge time: 32 s

  7. Level 7

    Targets 1 enemy with high ATK for ATK Down Lv.11 (17 s); targets 1 enemy with low DEF for DEF Down Lv.11 (17 s); targets 1 enemy with high SPD for SPD Down Lv.11 (17 s); targets DEX-type teammates for RCV x 3.1 healing

    Charge time: 32 s

  8. Level 8

    Targets 1 enemy with high ATK for ATK Down Lv.12 (18 s); targets 1 enemy with low DEF for DEF Down Lv.12 (18 s); targets 1 enemy with high SPD for SPD Down Lv.12 (18 s); targets DEX-type teammates for RCV x 3.2 healing

    Charge time: 32 s

  9. Level 9

    Targets 1 enemy with high ATK for ATK Down Lv.13 (19 s); targets 1 enemy with low DEF for DEF Down Lv.13 (19 s); targets 1 enemy with high SPD for SPD Down Lv.13 (19 s); targets DEX-type teammates for RCV x 3.3 healing

    Charge time: 32 s

  10. Level 10

    Targets 1 enemy with high ATK for ATK Down Lv.15 (20 s); targets 1 enemy with low DEF for DEF Down Lv.15 (20 s); targets 1 enemy with high SPD for SPD Down Lv.15 (20 s); targets DEX-type teammates for RCV x 3.5 healing

    Charge time: 32 s

Ability
Level 5 (Max)

DEX-type teammates ATK Up Lv.5; if current team is 5 teammates or more, self ATK Up Lv.10

Show all 5 levels
  1. Level 1

    DEX-type teammates ATK Up Lv.1; if current team is 5 teammates or more, self ATK Up Lv.6

  2. Level 2

    DEX-type teammates ATK Up Lv.2; if current team is 5 teammates or more, self ATK Up Lv.7

  3. Level 3

    DEX-type teammates ATK Up Lv.3; if current team is 5 teammates or more, self ATK Up Lv.8

  4. Level 4

    DEX-type teammates ATK Up Lv.4; if current team is 5 teammates or more, self ATK Up Lv.9

  5. Level 5

    DEX-type teammates ATK Up Lv.5; if current team is 5 teammates or more, self ATK Up Lv.10

Resilience

Completely evades Special Bind, reduce damage taken from QCK by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Feb 11, 2024 – Feb 18, 2024

Sugo-Fest

Featured · Oct 15, 2023 – Oct 29, 2023

Sugo-Fest

Featured · Jul 9, 2023 – Jul 29, 2023

Sugo-Fest

Featured · Apr 10, 2023 – Apr 23, 2023

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Featured · Dec 11, 2022 – Dec 27, 2022

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Sugo-Fest

Featured · Oct 10, 2022 – Oct 23, 2022

Sugo-Fest

Featured · Jun 12, 2022 – Jun 26, 2022

Sugo-Fest

Featured · Jan 17, 2022 – Jan 23, 2022

Sugo-Fest

Featured · Jan 15, 2022 – Jan 23, 2022

Family

Koala
Koala: Cheerful Halloween PartyKoalaKoalaKoala: Halloween Night PartyKoalaKoalaKoalaKoalaKoalaKoala: Charitable Red Riding HoodKoala: Devilish Red Riding HoodKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoala
Linked families
Robin & KoalaSabo & Koala