
Koala
Finding Important Evidence
A soldier in the Revolutionary Army. While investigating Dressrosa's underground trading port, she finds incriminating evidence on various countries. While taking down enemies trying to destroy said evidence, Koala manages to bring back the important pieces of evidence.
Special
Reduces all enemies' damage nullification duration by 1 turn, reduces crew's Bind/Paralysis duration by 5 turns, changes left column slots to TND, and doubles Cerebral and Fighter characters' ATK and slot effects for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts Cerebral characters' ATK by approximately 4x when slots match (3.5x otherwise), boosts their HP by 1.25x, and makes crew's QCKPSYRCV slots have matching slot effects
Crewmate Ability
Boosts Cerebral and Fighter characters' base stats by 60
Makes Cerebral and Fighter characters' PSY slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Sabo, Hack
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Cerebral characters' ATK by 2x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Cerebral characters' ATK by 1.6x for 1 turn
- Level 2
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Cerebral characters' ATK by 1.7x for 1 turn
- Level 3
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Cerebral characters' ATK by 1.8x for 1 turn
- Level 4
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Cerebral characters' ATK by 1.9x for 1 turn
- Level 5
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Cerebral characters' ATK by 2x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,490 | 710 | 140 |
| Lv 99 | 2,980 | 1,420 | 280 |
| Lv 150 | 4,470 | 2,130 | 420 |
| Limit Break | 3,180+200 | 1,520+100 | 330+50 |
Limit Break
Boosts base RCV by 5
Boosts base ATK by 30
Boosts base HP by 50
Potential Ability 1: Recoverable HP Amount Down Resistance
Boosts base ATK by 30
Show all 15
Boosts base ATK by 40
Boosts base RCV by 10
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 100
Boosts base RCV by 15
Add Crewmate Ability 2: Makes Cerebral and Fighter characters' PSY slots have matching slot effects
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Potential Ability 2: Slot Bind Resistance
Potential Abilities
Reduces HP Recovery Down duration by 2 turns
Show all 5 levels
- Level 1
Reduces HP Recovery Down duration by 1 turn
- Level 2
Reduces HP Recovery Down duration by 1 turn
- Level 3
Reduces HP Recovery Down duration by 1 turn
- Level 4
Reduces HP Recovery Down duration by 1 turn
- Level 5
Reduces HP Recovery Down duration by 2 turns
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,155 | 1,503 | 296 |
| Lv 110 | 3,301 | 1,573 | 310 |
| Lv 120 | 3,593 | 1,712 | 337 |
| Lv 130 | 3,885 | 1,851 | 365 |
| Lv 150 | 4,470 | 2,130 | 420 |
How to get
Featured · Mar 13, 2023 – Apr 8, 2023
Featured · Mar 12, 2023 – Apr 8, 2023
Featured · Mar 11, 2023 – Mar 26, 2023
Featured · Mar 11, 2023 – Apr 8, 2023























