
Koala
Brilliant Bandit in the Shadows
An officer in the Revolutionary Army. She begins her mission on a moonlit night, taunting the enemy with her brilliant swordplay and agility. "Hand over the treasure quietly!"
Special
Reduces all enemies' [Damage Cut] duration by 5 turns, reduces crew's Bind duration by 5 turns, changes crew's BLOCK and unfavorable slots to character's own type, and if Captain is a Slasher or Cerebral class, boosts the chain multiplier by +1.0 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 6
Captain Ability
Boosts Slasher and Cerebral characters' ATK by 3x, makes their PSY slots have matching slot effects, and heals crew by 1,000 HP at end of turn
Crewmate Ability
Boosts Slasher and Cerebral characters' base RCV by 50
Makes crew's PSY slots have matching slot effects if Captain is a Slasher or Cerebral class
Unlocks at Limit Break 13
Support Ability
Cerebral characters
Reduces damage taken from INT characters by 5% and adds 5% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1% and adds 1% of character's base stats to supported character's base stats
- Level 2
Reduces damage taken from INT characters by 2% and adds 2% of character's base stats to supported character's base stats
- Level 3
Reduces damage taken from INT characters by 3% and adds 3% of character's base stats to supported character's base stats
- Level 4
Reduces damage taken from INT characters by 4% and adds 4% of character's base stats to supported character's base stats
- Level 5
Reduces damage taken from INT characters by 5% and adds 5% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,516 | 765 | 152 |
| Lv 99 | 2,680 | 1,429 | 276 |
| Lv 150 | 4,020 | 2,143 | 414 |
| Limit Break | 2,880+200 | 1,529+100 | 326+50 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 50
Potential Ability 1: Bind Ship Ability Resistance
Boosts base RCV by 20
Show all 15
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 20
Boosts base ATK by 20
Add 1 Power Slot
Boosts base ATK by 40
Boosts base RCV by 20
Add Crewmate Ability 2: Makes crew's PSY slots have matching slot effects if Captain is a Slasher or Cerebral class
Boosts base HP by 100
Potential Ability 2: Pinch Healing
Potential Abilities
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,837 | 1,513 | 292 |
| Lv 110 | 2,969 | 1,583 | 305 |
| Lv 120 | 3,231 | 1,723 | 332 |
| Lv 130 | 3,494 | 1,863 | 359 |
| Lv 150 | 4,020 | 2,143 | 414 |























