Koala

Corruption-Exposing Revolutionary

A soldier in the Revolutionary Army. She returned to base with evidence that Doflamingo, ruler of Dressrosa, was leading the manufacture of weapons. Her deeds earned her the praise of Dragon, leader of the Revolutionary Army.

Special

Fish-Man Karate: Rolling Jump Kick

Deals 20x character's ATK in QCK damage to one enemy, and if the enemy has immunity to Delay or status effects, changes Fighter characters' slots (including BLOCK slots) to character's own type, and doubles Fighter characters' slot effects for 1 turn

BaseLimit Break
Level 117 turns14 turns
Level 216 turns13 turns
Level 315 turns12 turns
Level 414 turns11 turns
Max13 turns10 turns

−1 turn at Limit Break 5

−2 turns at Limit Break 24 (LB+)

Captain Ability

War-Preventing Intelligence Gathering

Boosts Fighter characters' ATK by 3.25x when slots match (2x otherwise)

Crewmate Ability

+STATS

Boosts character's base ATK by 250 when attacking last

UNIQ

Makes Fighter characters' QCK slots have matching slot effects

Unlocks at Limit Break 14

Support Ability

Supported Characters

Fighter characters

Level 5 (Max)

Adds 11% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Adds 4% of character's base ATK to supported character's base ATK

  2. Level 2

    Adds 5% of character's base ATK to supported character's base ATK

  3. Level 3

    Adds 7% of character's base ATK to supported character's base ATK

  4. Level 4

    Adds 9% of character's base ATK to supported character's base ATK

  5. Level 5

    Adds 11% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 1910583168
Lv 991,9741,328406
Lv 1502,9611,992609
Limit Break2,124+1501,458+130496+90
Limit Break+2,324+3501,658+330596+190

Limit Break

01

Boosts base ATK by 10

02

Boosts base RCV by 20

03

Boosts base HP by 30

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Reduces Special charge time by 1 turn

Show all 25
06

Boosts base ATK by 30

07

Boosts base RCV by 30

08

Boosts base HP by 40

09

Boosts base HP by 40

10

Boosts base HP by 40

11

Boosts base RCV by 40

12

Boosts base ATK by 40

13

Boosts base ATK by 50

14

Add Crewmate Ability 2: Makes Fighter characters' QCK slots have matching slot effects

15

Potential Ability 2: Critical ATK

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base RCV by 50

19

Boosts base HP by 100

20

Boosts base ATK by 50

21

Boosts base RCV by 50

22

Boosts base HP by 100

23

Boosts base ATK by 100

24

Reduces Special charge time by 2 turns

25

Potential Ability 3: Pinch Healing

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Level Limit Break

HPATKRCV
Lv 1052,0901,406429
Lv 1102,1861,471449
Lv 1202,3801,601489
Lv 1302,5731,731529
Lv 1502,9611,992609

Evolution

Koala
Sea StallionBlue Pirate PenguinBlue Armored CrabBlue Plated LobsterBlue Striped Dragon
30,000 Beli
Koala

Family

Koala
Koala: Cheerful Halloween PartyKoalaKoalaKoala: Rowdy Halloween PartyKoala: Halloween Night PartyKoalaKoalaKoalaKoalaKoalaKoala: Charitable Red Riding HoodKoala: Devilish Red Riding HoodKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoalaKoala
Linked families
Robin & KoalaSabo & Koala