
Koala
Corruption-Exposing Revolutionary
A soldier in the Revolutionary Army. She returned to base with evidence that Doflamingo, ruler of Dressrosa, was leading the manufacture of weapons. Her deeds earned her the praise of Dragon, leader of the Revolutionary Army.
Special
Deals 20x character's ATK in QCK damage to one enemy, and if the enemy has immunity to Delay or status effects, changes Fighter characters' slots (including BLOCK slots) to character's own type, and doubles Fighter characters' slot effects for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 14 turns |
| Level 2 | 16 turns | 13 turns |
| Level 3 | 15 turns | 12 turns |
| Level 4 | 14 turns | 11 turns |
| Max | 13 turns | 10 turns |
−1 turn at Limit Break 5
−2 turns at Limit Break 24 (LB+)
Captain Ability
Boosts Fighter characters' ATK by 3.25x when slots match (2x otherwise)
Crewmate Ability
Boosts character's base ATK by 250 when attacking last
Makes Fighter characters' QCK slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
Fighter characters
Adds 11% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 4% of character's base ATK to supported character's base ATK
- Level 2
Adds 5% of character's base ATK to supported character's base ATK
- Level 3
Adds 7% of character's base ATK to supported character's base ATK
- Level 4
Adds 9% of character's base ATK to supported character's base ATK
- Level 5
Adds 11% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 910 | 583 | 168 |
| Lv 99 | 1,974 | 1,328 | 406 |
| Lv 150 | 2,961 | 1,992 | 609 |
| Limit Break | 2,124+150 | 1,458+130 | 496+90 |
| Limit Break+ | 2,324+350 | 1,658+330 | 596+190 |
Limit Break
Boosts base ATK by 10
Boosts base RCV by 20
Boosts base HP by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Reduces Special charge time by 1 turn
Show all 25
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base HP by 40
Boosts base HP by 40
Boosts base HP by 40
Boosts base RCV by 40
Boosts base ATK by 40
Boosts base ATK by 50
Add Crewmate Ability 2: Makes Fighter characters' QCK slots have matching slot effects
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 2 turns
Potential Ability 3: Pinch Healing
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,090 | 1,406 | 429 |
| Lv 110 | 2,186 | 1,471 | 449 |
| Lv 120 | 2,380 | 1,601 | 489 |
| Lv 130 | 2,573 | 1,731 | 529 |
| Lv 150 | 2,961 | 1,992 | 609 |























