"Warlord of the Sea" Trafalgar Law

Joker-Tracking Heart

Captain of the Heart Pirates. He formed an alliance with the Straw Hat Pirates to defeat Doflamingo and Kaido. He plans to head for Dressrosa to destroy Doflamingo's factory, which produces man-made Devil Fruits known as SMILEs.

Special

Injection Shot
Stage 1

Deals 50,000 damage to one enemy and greatly boosts Striker characters' slot effects for 1 turn

Stage 2

Deals 300,000 damage to one enemy and boosts Striker characters' slot effects by 2.25x for 1 turn

BaseLimit Break
Level 115 / 20 turns11 / 16 turns
Level 214 / 19 turns10 / 15 turns
Level 313 / 18 turns9 / 14 turns
Level 412 / 17 turns8 / 13 turns
Level 511 / 16 turns7 / 12 turns
Max10 / 15 turns6 / 11 turns

−1 turn at Limit Break 21

−3 turns at Limit Break 39 (LB+)

Injection ShotLLB
Stage 1

Deals 100,000 damage to one enemy, reduces crew's Bind/Despair duration by 2 turns, changes character's slot to character's own type, and doubles Striker characters' slot effects for 1 turn. If crew has slot effect boosts when Special is launched, doubles Striker characters' ATK for 1 turn

Stage 2

Deals 500,000 damage to one enemy, reduces crew's Bind/Despair duration by 4 turns, changes adjacent slots (including BLOCK slots) to character's own type, and boosts Striker characters' slot effects by 2.5x for 1 turn. If current HP is 80% or above when Special is launched, cuts crew's HP by 50%, but reduces character's Special charge time by 6 turns

BaseLimit Break
Level 115 / 20 turns11 / 16 turns
Level 214 / 19 turns10 / 15 turns
Level 313 / 18 turns9 / 14 turns
Level 412 / 17 turns8 / 13 turns
Level 511 / 16 turns7 / 12 turns
Max10 / 15 turns6 / 11 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 21

−3 turns at Limit Break 39 (LB+)

Captain Ability

Blade of Tenacity

Boosts Striker characters' ATK by 3x and heals 0.5x character's RCV for every PERFECT at end of turn

LB

Boosts Striker characters' ATK by 4x and heals 0.5x character's RCV for every PERFECT at end of turn

Unlocks at Limit Break 38

LLB

Reduces crew's Special charge time by 1 turn at start of quest, boosts Striker characters' ATK by approximately 5x when slots match (4.5x otherwise), makes their QCK slots have matching slot effects, and heals 0.5x character's RCV for every PERFECT at end of turn

Unlocks at Level Limit Break step 3 (Lv 120)

LLB + LB

Reduces crew's Special charge time by 2 turns at start of quest, boosts Striker characters' ATK by 5.25x when slots match (4.75x otherwise), boosts their HP by 1.3x, makes their QCK slots have matching slot effects, and heals 1x character's RCV for every PERFECT at end of turn

Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)

Crewmate Ability

+STATS

Boosts Striker characters' base ATK by 50

Unlocks at Limit Break 11

UNIQ

Makes character's RCVTND slots have matching slot effects

Unlocks at Limit Break 28

Support Ability

Supported Characters

Donquixote Rocinante (Corazon)

Level 5 (Max)

Once per quest, if supported character uses a Special, boosts crew's slot effects by 1.75x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, boosts crew's slot effects by 1.5x for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, boosts crew's slot effects by 1.55x for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, boosts crew's slot effects by 1.6x for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, boosts crew's slot effects by 1.65x for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, boosts crew's slot effects by 1.75x for 1 turn

Stats

HPATKRCV
Lv 11,482703152
Lv 993,0031,502401
Lv 1504,5042,253601
Limit Break3,503+5001,702+200501+100
Limit Break+3,853+8501,902+400576+175

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 20

03

Boosts base ATK by 20

04

Potential Ability 1: Pinch Healing

05

Boosts base HP by 30

Show all 40
06

Boosts base HP by 30

07

Boosts base HP by 30

08

Boosts base RCV by 10

09

Boosts base RCV by 10

10

Boosts base RCV by 10

11

Add Crewmate Ability 1: Boosts Striker characters' base ATK by 50

12

Boosts base ATK by 30

13

Boosts base ATK by 30

14

Boosts base HP by 40

15

Boosts base HP by 40

16

Potential Ability 2: RCV Bind Resistance

17

Boosts base RCV by 10

18

Boosts base RCV by 10

19

Boosts base HP by 50

20

Boosts base HP by 50

21

Reduces Special charge time by 1 turn

22

Boosts base ATK by 40

23

Boosts base ATK by 50

24

Boosts base HP by 70

25

Boosts base HP by 70

26

Boosts base RCV by 20

27

Boosts base RCV by 30

28

Add Crewmate Ability 2: Makes character's RCVTND slots have matching slot effects

29

Boosts base HP by 90

30

Potential Ability 3: Barrier Pierce

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base ATK by 100

34

Boosts base HP by 100

35

Boosts base HP by 150

36

Boosts base RCV by 25

37

Boosts base RCV by 50

38

Power Up Captain Ability

39

Reduces Special charge time by 3 turns

40

Boosts base ATK by 100

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 2x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 2x character's RCV if HP is 15% or less and character lands a PERFECT strike

  3. Level 3

    Heals 2x character's RCV if HP is 20% or less and character lands a PERFECT strike

  4. Level 4

    Heals 2x character's RCV if HP is 30% or less and character lands a PERFECT strike

  5. Level 5

    Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 3 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 1 turn

  3. Level 3

    Reduces RCV Bind duration by 2 turns

  4. Level 4

    Reduces RCV Bind duration by 2 turns

  5. Level 5

    Reduces RCV Bind duration by 3 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1053,1791,590424
Lv 1103,3261,663444
New Pirate Rumble skills
Lv 1203,6211,811483
New Captain Ability
Lv 1303,9151,958522
New Pirate Rumble skills
Lv 1504,5042,253601
New Special · New Pirate Rumble skills

Evolution

"Surgeon of Death" Trafalgar Law
Sea StallionBlue Pirate PenguinRainbow Pirate PenguinBlue Plated LobsterRainbow Striped Dragon
75,000 Beli
"Warlord of the Sea" Trafalgar Law
"Warlord of the Sea" Trafalgar Law
Blue Armored CrabBlue Plated LobsterRainbow Striped Dragon
Super Evolution · 600,000 Beli
Trafalgar Law

Pirate Rumble

Style
Attacker
DEF
123
SPD
191
Cost
55
Action

Normal Attack → Power Attack → Power Attack → Full Attack

Targets closest enemies

Injection Shot
Level 10 (Max)

Targets enemies within medium range for 2500 damage; targets Striker class teammates for Critical % Up Lv.3 (15 s)

Charge time: 32 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range for 1600 damage; targets Striker class teammates for Critical % Up Lv.1 (15 s)

    Charge time: 32 s

  2. Level 2

    Targets enemies within medium range for 1675 damage; targets Striker class teammates for Critical % Up Lv.1 (15 s)

    Charge time: 32 s

  3. Level 3

    Targets enemies within medium range for 1750 damage; targets Striker class teammates for Critical % Up Lv.1 (15 s)

    Charge time: 32 s

  4. Level 4

    Targets enemies within medium range for 1825 damage; targets Striker class teammates for Critical % Up Lv.1 (15 s)

    Charge time: 32 s

  5. Level 5

    Targets enemies within medium range for 1900 damage; targets Striker class teammates for Critical % Up Lv.1 (15 s)

    Charge time: 32 s

  6. Level 6

    Targets enemies within medium range for 1975 damage; targets Striker class teammates for Critical % Up Lv.1 (15 s)

    Charge time: 32 s

  7. Level 7

    Targets enemies within medium range for 2050 damage; targets Striker class teammates for Critical % Up Lv.1 (15 s)

    Charge time: 32 s

  8. Level 8

    Targets enemies within medium range for 2125 damage; targets Striker class teammates for Critical % Up Lv.2 (15 s)

    Charge time: 32 s

  9. Level 9

    Targets enemies within medium range for 2200 damage; targets Striker class teammates for Critical % Up Lv.2 (15 s)

    Charge time: 32 s

  10. Level 10

    Targets enemies within medium range for 2500 damage; targets Striker class teammates for Critical % Up Lv.3 (15 s)

    Charge time: 32 s

Ability
Level 5 (Max)

First 50 s of battle, Striker class teammates SPD Up Lv.6

Show all 5 levels
  1. Level 1

    First 50 s of battle, Striker class teammates SPD Up Lv.2

  2. Level 2

    First 50 s of battle, Striker class teammates SPD Up Lv.3

  3. Level 3

    First 50 s of battle, Striker class teammates SPD Up Lv.4

  4. Level 4

    First 50 s of battle, Striker class teammates SPD Up Lv.5

  5. Level 5

    First 50 s of battle, Striker class teammates SPD Up Lv.6

Resilience

50% chance to evade Special Bind

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

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Linked families
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