
"Warlord of the Sea" Trafalgar Law
Joker-Tracking Heart
Captain of the Heart Pirates. He formed an alliance with the Straw Hat Pirates to defeat Doflamingo and Kaido. He plans to head for Dressrosa to destroy Doflamingo's factory, which produces man-made Devil Fruits known as SMILEs.
Special
Deals 50,000 damage to one enemy and greatly boosts Striker characters' slot effects for 1 turn
Deals 300,000 damage to one enemy and boosts Striker characters' slot effects by 2.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 15 / 20 turns | 11 / 16 turns |
| Level 2 | 14 / 19 turns | 10 / 15 turns |
| Level 3 | 13 / 18 turns | 9 / 14 turns |
| Level 4 | 12 / 17 turns | 8 / 13 turns |
| Level 5 | 11 / 16 turns | 7 / 12 turns |
| Max | 10 / 15 turns | 6 / 11 turns |
−1 turn at Limit Break 21
−3 turns at Limit Break 39 (LB+)
Deals 100,000 damage to one enemy, reduces crew's Bind/Despair duration by 2 turns, changes character's slot to character's own type, and doubles Striker characters' slot effects for 1 turn. If crew has slot effect boosts when Special is launched, doubles Striker characters' ATK for 1 turn
Deals 500,000 damage to one enemy, reduces crew's Bind/Despair duration by 4 turns, changes adjacent slots (including BLOCK slots) to character's own type, and boosts Striker characters' slot effects by 2.5x for 1 turn. If current HP is 80% or above when Special is launched, cuts crew's HP by 50%, but reduces character's Special charge time by 6 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 15 / 20 turns | 11 / 16 turns |
| Level 2 | 14 / 19 turns | 10 / 15 turns |
| Level 3 | 13 / 18 turns | 9 / 14 turns |
| Level 4 | 12 / 17 turns | 8 / 13 turns |
| Level 5 | 11 / 16 turns | 7 / 12 turns |
| Max | 10 / 15 turns | 6 / 11 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 21
−3 turns at Limit Break 39 (LB+)
Captain Ability
Boosts Striker characters' ATK by 3x and heals 0.5x character's RCV for every PERFECT at end of turn
Boosts Striker characters' ATK by 4x and heals 0.5x character's RCV for every PERFECT at end of turn
Unlocks at Limit Break 38
Reduces crew's Special charge time by 1 turn at start of quest, boosts Striker characters' ATK by approximately 5x when slots match (4.5x otherwise), makes their QCK slots have matching slot effects, and heals 0.5x character's RCV for every PERFECT at end of turn
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces crew's Special charge time by 2 turns at start of quest, boosts Striker characters' ATK by 5.25x when slots match (4.75x otherwise), boosts their HP by 1.3x, makes their QCK slots have matching slot effects, and heals 1x character's RCV for every PERFECT at end of turn
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Striker characters' base ATK by 50
Unlocks at Limit Break 11
Makes character's RCVTND slots have matching slot effects
Unlocks at Limit Break 28
Support Ability
Donquixote Rocinante (Corazon)
Once per quest, if supported character uses a Special, boosts crew's slot effects by 1.75x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts crew's slot effects by 1.5x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts crew's slot effects by 1.55x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts crew's slot effects by 1.6x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts crew's slot effects by 1.65x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts crew's slot effects by 1.75x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,482 | 703 | 152 |
| Lv 99 | 3,003 | 1,502 | 401 |
| Lv 150 | 4,504 | 2,253 | 601 |
| Limit Break | 3,503+500 | 1,702+200 | 501+100 |
| Limit Break+ | 3,853+850 | 1,902+400 | 576+175 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 1: Pinch Healing
Boosts base HP by 30
Show all 40
Boosts base HP by 30
Boosts base HP by 30
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Add Crewmate Ability 1: Boosts Striker characters' base ATK by 50
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 40
Boosts base HP by 40
Potential Ability 2: RCV Bind Resistance
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 50
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 40
Boosts base ATK by 50
Boosts base HP by 70
Boosts base HP by 70
Boosts base RCV by 20
Boosts base RCV by 30
Add Crewmate Ability 2: Makes character's RCVTND slots have matching slot effects
Boosts base HP by 90
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 150
Boosts base RCV by 25
Boosts base RCV by 50
Power Up Captain Ability
Reduces Special charge time by 3 turns
Boosts base ATK by 100
Potential Abilities
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 2x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 2x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 2x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 2x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces RCV Bind duration by 3 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 1 turn
- Level 3
Reduces RCV Bind duration by 2 turns
- Level 4
Reduces RCV Bind duration by 2 turns
- Level 5
Reduces RCV Bind duration by 3 turns
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,179 | 1,590 | 424 |
| Lv 110 | 3,326 | 1,663 | 444 |
| New Pirate Rumble skills | |||
| Lv 120 | 3,621 | 1,811 | 483 |
| New Captain Ability | |||
| Lv 130 | 3,915 | 1,958 | 522 |
| New Pirate Rumble skills | |||
| Lv 150 | 4,504 | 2,253 | 601 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 123
- SPD
- 191
- Cost
- 55
Normal Attack → Power Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range for 2500 damage; targets Striker class teammates for Critical % Up Lv.3 (15 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets enemies within medium range for 1600 damage; targets Striker class teammates for Critical % Up Lv.1 (15 s)
Charge time: 32 s
- Level 2
Targets enemies within medium range for 1675 damage; targets Striker class teammates for Critical % Up Lv.1 (15 s)
Charge time: 32 s
- Level 3
Targets enemies within medium range for 1750 damage; targets Striker class teammates for Critical % Up Lv.1 (15 s)
Charge time: 32 s
- Level 4
Targets enemies within medium range for 1825 damage; targets Striker class teammates for Critical % Up Lv.1 (15 s)
Charge time: 32 s
- Level 5
Targets enemies within medium range for 1900 damage; targets Striker class teammates for Critical % Up Lv.1 (15 s)
Charge time: 32 s
- Level 6
Targets enemies within medium range for 1975 damage; targets Striker class teammates for Critical % Up Lv.1 (15 s)
Charge time: 32 s
- Level 7
Targets enemies within medium range for 2050 damage; targets Striker class teammates for Critical % Up Lv.1 (15 s)
Charge time: 32 s
- Level 8
Targets enemies within medium range for 2125 damage; targets Striker class teammates for Critical % Up Lv.2 (15 s)
Charge time: 32 s
- Level 9
Targets enemies within medium range for 2200 damage; targets Striker class teammates for Critical % Up Lv.2 (15 s)
Charge time: 32 s
- Level 10
Targets enemies within medium range for 2500 damage; targets Striker class teammates for Critical % Up Lv.3 (15 s)
Charge time: 32 s
First 50 s of battle, Striker class teammates SPD Up Lv.6
Show all 5 levels
- Level 1
First 50 s of battle, Striker class teammates SPD Up Lv.2
- Level 2
First 50 s of battle, Striker class teammates SPD Up Lv.3
- Level 3
First 50 s of battle, Striker class teammates SPD Up Lv.4
- Level 4
First 50 s of battle, Striker class teammates SPD Up Lv.5
- Level 5
First 50 s of battle, Striker class teammates SPD Up Lv.6
50% chance to evade Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage











































