Trafalgar Law

Troubles Ahead

Captain of the Heart Pirates. In the Land of Wano, he is told by Bepo and his fellow crewmates that the rest of Luffy's crew have landed. When he hears that Luffy and Zoro have entered the town of Bakura, he knows they will surely cause a commotion and rushes to meet them.

Special

Rupturing ROOM

Changes crew's STRQCK slots to character's own type, reduces all enemies' damage reduction (except [Damage Cut]) duration by 5 turns, reduces crew's ATK Down duration by 5 turns, and if Captain is a Free Spirit, Slasher, or Fighter class, boosts the chain multiplier by +1.0 for 1 turn

BaseLimit Break
Level 119 turns16 turns
Level 218 turns15 turns
Level 317 turns14 turns
Level 416 turns13 turns
Level 515 turns12 turns
Max14 turns11 turns

−1 turn at Limit Break 12

−2 turns at Limit Break 24 (LB+)

Captain Ability

Never-Ending Trouble

Boosts Slasher characters' ATK by 3x and reduces Special charge time by 1 turn at start of quest

Crewmate Ability

+STATS

Boosts Slasher characters' base ATK by 75

UNIQ

Character's QCK slot is carried over to the next turn if character lands a PERFECT strike

Unlocks at Limit Break 8

Support Ability

Supported Characters

Bepo, Donquixote Rocinante (Corazon), Shachi & Penguin

Level 5 (Max)

Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 2 turns at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 2 turns at start of crew's next turn

Stats

HPATKRCV
Lv 11,15167998
Lv 992,8011,489310
Lv 1504,2012,233465
Limit Break3,001+2001,589+100360+50
Limit Break+3,201+4001,789+300460+150

Limit Break

01

Boosts base HP by 50

02

Boosts base RCV by 25

03

Boosts base ATK by 25

04

Potential Ability 1: Bind Ship Ability Resistance

05

Boosts base ATK by 25

Show all 25
06

Boosts base ATK by 25

07

Boosts base HP by 50

08

Add Crewmate Ability 2: Character's QCK slot is carried over to the next turn if character lands a PERFECT strike

09

Boosts base HP by 50

10

Add 1 Power Slot

11

Boosts base HP by 50

12

Reduces Special charge time by 1 turn

13

Boosts base ATK by 25

14

Boosts base RCV by 25

15

Potential Ability 2: Critical ATK

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base ATK by 50

19

Boosts base HP by 100

20

Boosts base HP by 100

21

Boosts base RCV by 50

22

Boosts base RCV by 50

23

Boosts base ATK by 100

24

Reduces Special charge time by 2 turns

25

Potential Ability 3: Barrier Pierce

Potential Abilities

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 2 turns

  3. Level 3

    Reduces Bind Ship Ability duration by 3 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 4 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 5 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Level Limit Break

HPATKRCV
Lv 1052,9651,576328
Lv 1103,1021,649343
Lv 1203,3771,795373
Lv 1303,6511,941404
Lv 1504,2012,233465

Family

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Linked families
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