
Trafalgar Law
Troubles Ahead
Captain of the Heart Pirates. In the Land of Wano, he is told by Bepo and his fellow crewmates that the rest of Luffy's crew have landed. When he hears that Luffy and Zoro have entered the town of Bakura, he knows they will surely cause a commotion and rushes to meet them.
Special
Changes crew's STRQCK slots to character's own type, reduces all enemies' damage reduction (except [Damage Cut]) duration by 5 turns, reduces crew's ATK Down duration by 5 turns, and if Captain is a Free Spirit, Slasher, or Fighter class, boosts the chain multiplier by +1.0 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 16 turns |
| Level 2 | 18 turns | 15 turns |
| Level 3 | 17 turns | 14 turns |
| Level 4 | 16 turns | 13 turns |
| Level 5 | 15 turns | 12 turns |
| Max | 14 turns | 11 turns |
−1 turn at Limit Break 12
−2 turns at Limit Break 24 (LB+)
Captain Ability
Boosts Slasher characters' ATK by 3x and reduces Special charge time by 1 turn at start of quest
Crewmate Ability
Boosts Slasher characters' base ATK by 75
Character's QCK slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 8
Support Ability
Bepo, Donquixote Rocinante (Corazon), Shachi & Penguin
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 2 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 2 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,151 | 679 | 98 |
| Lv 99 | 2,801 | 1,489 | 310 |
| Lv 150 | 4,201 | 2,233 | 465 |
| Limit Break | 3,001+200 | 1,589+100 | 360+50 |
| Limit Break+ | 3,201+400 | 1,789+300 | 460+150 |
Limit Break
Boosts base HP by 50
Boosts base RCV by 25
Boosts base ATK by 25
Potential Ability 1: Bind Ship Ability Resistance
Boosts base ATK by 25
Show all 25
Boosts base ATK by 25
Boosts base HP by 50
Add Crewmate Ability 2: Character's QCK slot is carried over to the next turn if character lands a PERFECT strike
Boosts base HP by 50
Add 1 Power Slot
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 25
Boosts base RCV by 25
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 100
Reduces Special charge time by 2 turns
Potential Ability 3: Barrier Pierce
Potential Abilities
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,965 | 1,576 | 328 |
| Lv 110 | 3,102 | 1,649 | 343 |
| Lv 120 | 3,377 | 1,795 | 373 |
| Lv 130 | 3,651 | 1,941 | 404 |
| Lv 150 | 4,201 | 2,233 | 465 |











































