
Trafalgar Law
Former Warlord of the Sea
Captain of the Heart Pirates. He has dedicated himself to taking down Doflamingo after Corazon saved his life. His desire for revenge over the past 13 years has become something of a curse. He's sworn to pursue Doflamingo as long as he lives.
Special
Allows Special damage, Special end of turn damage effect and HP-reducing Specials to ignore all enemies' defensive effects for 1 turn, deals massive PSY damage to one enemy, and reduces crew's Special charge time by 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 12 turns |
| Level 2 | 16 turns | 11 turns |
| Level 3 | 15 turns | 10 turns |
| Level 4 | 14 turns | 9 turns |
| Level 5 | 13 turns | 8 turns |
| Max | 12 turns | 7 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 18
−1 turn at Limit Break 22
−1 turn at Limit Break 25
−1 turn at Limit Break 39 (LB+)
Allows Special damage, Special end of turn damage effect and HP-reducing Specials to ignore all enemies' defensive effects for 1 turn, applies increase damage taken status to all enemies by 1.5x for 1 turn, deals 200x character's ATK in PSY damage to one enemy, and reduces crew's Special charge time by 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 12 turns |
| Level 2 | 16 turns | 11 turns |
| Level 3 | 15 turns | 10 turns |
| Level 4 | 14 turns | 9 turns |
| Level 5 | 13 turns | 8 turns |
| Max | 12 turns | 7 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 12
−1 turn at Limit Break 18
−1 turn at Limit Break 22
−1 turn at Limit Break 25
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Slasher and Free Spirit characters' ATK by 2.5x (by 3.5x if crew lands 3 PERFECT strikes in a row, and by approximately 4x after 5 in a row), and heals crew by 1,000 HP at end of turn
Boosts Slasher and Free Spirit characters' ATK by 3.5x (by approximately 4x if crew lands 3 PERFECT strikes in a row, and by approximately 4.5x after 5 in a row), and heals crew by 1,000 HP at end of turn
Unlocks at Limit Break 38
Boosts Slasher and Free Spirit characters' ATK by 4.5x (by approximately 5x if crew lands 3 PERFECT strikes in a row, and by approximately 5.25x after 5 in a row), and heals crew by 1,000 HP at end of turn
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts Slasher and Free Spirit characters' ATK by 5x (by 5.25x if crew lands 3 PERFECT strikes in a row), and heals crew by 1,000 HP at end of turn
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Free Spirit and Slasher characters' base RCV by 300 when HP is below 10%
Unlocks at Limit Break 8
Makes character's INTRCVTND slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
Monkey D. Luffy, Donquixote Rocinante (Corazon)
Heals crew by 3,000 HP and reduces supported character's Special charge time by 1 turn at start of final battle
Show all 5 levels
- Level 1
Heals crew by 1,000 HP and reduces supported character's Special charge time by 1 turn at start of final battle
- Level 2
Heals crew by 1,500 HP and reduces supported character's Special charge time by 1 turn at start of final battle
- Level 3
Heals crew by 2,000 HP and reduces supported character's Special charge time by 1 turn at start of final battle
- Level 4
Heals crew by 2,500 HP and reduces supported character's Special charge time by 1 turn at start of final battle
- Level 5
Heals crew by 3,000 HP and reduces supported character's Special charge time by 1 turn at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,402 | 753 | 291 |
| Lv 99 | 3,110 | 1,529 | 482 |
| Lv 150 | 4,665 | 2,293 | 723 |
| Limit Break | 3,530+420 | 1,739+210 | 622+140 |
| Limit Break+ | 4,030+920 | 1,939+410 | 672+190 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 10
Boosts base ATK by 10
Potential Ability 1: INT Damage Reduction
Boosts base RCV by 10
Show all 40
Boosts base RCV by 15
Boosts base ATK by 15
Add Crewmate Ability 1: Boosts Free Spirit and Slasher characters' base RCV by 300 when HP is below 10%
Boosts base RCV by 15
Boosts base RCV by 20
Boosts base ATK by 20
Reduces Special charge time by 1 turn
Boosts base HP by 45
Boosts base HP by 55
Potential Ability 2: Barrier Pierce
Boosts base HP by 65
Boosts base HP by 75
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Boosts base RCV by 35
Boosts base ATK by 25
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base HP by 85
Add Crewmate Ability 2: Makes character's INTRCVTND slots have matching slot effects
Boosts base HP by 95
Boosts base ATK by 60
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base RCV by 50
Boosts base HP by 150
Boosts base HP by 150
Power Up Captain Ability
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,292 | 1,618 | 510 |
| Lv 110 | 3,445 | 1,693 | 533 |
| New Pirate Rumble skills | |||
| Lv 120 | 3,750 | 1,843 | 581 |
| New Captain Ability | |||
| Lv 130 | 4,055 | 1,993 | 628 |
| New Pirate Rumble skills | |||
| Lv 150 | 4,665 | 2,293 | 723 |
| New Special · New Pirate Rumble skills · New Crewmate Ability 1 | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 159
- SPD
- 194
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets enemies with high DEF
Targets enemies within small range for 1300 damage; Damage Over Time Lv.3 (40 s); DEF Down Lv.4 (20 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets enemies within small range for 950 damage; Damage Over Time Lv.2 (30 s); DEF Down Lv.2 (10 s)
Charge time: 30 s
- Level 2
Targets enemies within small range for 975 damage; Damage Over Time Lv.2 (31 s); DEF Down Lv.2 (11 s)
Charge time: 30 s
- Level 3
Targets enemies within small range for 1000 damage; Damage Over Time Lv.2 (32 s); DEF Down Lv.2 (12 s)
Charge time: 30 s
- Level 4
Targets enemies within small range for 1025 damage; Damage Over Time Lv.2 (33 s); DEF Down Lv.2 (13 s)
Charge time: 30 s
- Level 5
Targets enemies within small range for 1050 damage; Damage Over Time Lv.2 (34 s); DEF Down Lv.2 (14 s)
Charge time: 30 s
- Level 6
Targets enemies within small range for 1075 damage; Damage Over Time Lv.2 (35 s); DEF Down Lv.2 (15 s)
Charge time: 30 s
- Level 7
Targets enemies within small range for 1100 damage; Damage Over Time Lv.2 (36 s); DEF Down Lv.3 (16 s)
Charge time: 30 s
- Level 8
Targets enemies within small range for 1125 damage; Damage Over Time Lv.2 (37 s); DEF Down Lv.3 (17 s)
Charge time: 30 s
- Level 9
Targets enemies within small range for 1150 damage; Damage Over Time Lv.2 (38 s); DEF Down Lv.3 (18 s)
Charge time: 30 s
- Level 10
Targets enemies within small range for 1300 damage; Damage Over Time Lv.3 (40 s); DEF Down Lv.4 (20 s)
Charge time: 30 s
Slasher/Free Spirit class teammates HP Up Lv.6; when remaining time is less than 70 s, Slasher/Free Spirit class teammates RCV Up Lv.2
Show all 5 levels
- Level 1
Slasher/Free Spirit class teammates HP Up Lv.2; when remaining time is less than 70 s, Slasher/Free Spirit class teammates RCV Up Lv.2
- Level 2
Slasher/Free Spirit class teammates HP Up Lv.3; when remaining time is less than 70 s, Slasher/Free Spirit class teammates RCV Up Lv.2
- Level 3
Slasher/Free Spirit class teammates HP Up Lv.4; when remaining time is less than 70 s, Slasher/Free Spirit class teammates RCV Up Lv.2
- Level 4
Slasher/Free Spirit class teammates HP Up Lv.5; when remaining time is less than 70 s, Slasher/Free Spirit class teammates RCV Up Lv.2
- Level 5
Slasher/Free Spirit class teammates HP Up Lv.6; when remaining time is less than 70 s, Slasher/Free Spirit class teammates RCV Up Lv.2
70% chance to evade Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage











































