Trafalgar Law

Inherited Will of Silence

Captain of the Heart Pirates. His savior, Corazon, used "Silence". He completely blocked Soul Pocus with this technique, which muffled any sound emitted by the target. Thanks to his feat, the Emperor, Big Mom was finally defeated.

Special

Re-ROOM Silence

Reduces one enemy's HP by 20% (ignoring all defensive effects) and boosts DEX, Cerebral, and Slasher characters' ATK by 2.75x for 2 turns. If Captain's slot is DEXWANO, applies increase damage taken status to all enemies by 1.75x for 1 turn ignoring immunity to status effects (applies increase damage taken status to all enemies by 1.5x for 1 turn ignoring immunity to status effects otherwise). If Friend Captain's slot is TNDRCV, boosts DEX characters' Super Type effects for 1 turn and boosts damage dealt to effective types by 3x for 1 turn (normally 2.5x when effective), then after that, changes character's slot (including BLOCK slot) to DEX

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Achievement of the New Generation

Boosts DEX, Cerebral, and Slasher characters' ATK by 5.75x when HP is full (5.25x otherwise), boosts their HP by 1.3x, makes crew's STRQCK slots have matching slot effects, heals crew by 0.5x character's RCV for every PERFECT at end of turn, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)

Crewmate Ability

+STATS

Boosts crew's base stats by 100

Unlocks at Limit Break 10

UNIQ

Makes crew's DEX slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

DEX characters

Level 5 (Max)

Adds 12% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 5% of character's base stats to supported character's base stats

  2. Level 2

    Adds 6% of character's base stats to supported character's base stats

  3. Level 3

    Adds 8% of character's base stats to supported character's base stats

  4. Level 4

    Adds 10% of character's base stats to supported character's base stats

  5. Level 5

    Adds 12% of character's base stats to supported character's base stats

Super Special

Super Type
Condition

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Roronoa Zoro, Basil Hawkins, Killer (Kamazo), Urouge, Eustass Kid, Scratchmen Apoo, X Drake, Capone Bege, Jewelry Bonney, Donquixote Rosinante (Corazon)

Reduces crew's Paralysis/ATK Down duration by 3 turns, heals 30% of crew's maximum HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), changes BLOCK slots to character's own type, locks crew's slots for 1 turn, and changes DEX characters to Super DEX

Stats

HPATKRCV
Lv 11,913965185
Lv 993,8261,929370
Lv 1505,7392,893555
Limit Break4,326+5002,129+200470+100
Limit Break+4,826+1,0002,329+400520+150

Limit Break

01

Potential Ability 1: Final Tap Sugo Special

02

Boosts base ATK by 5

03

Boosts base HP by 10

04

Boosts base ATK by 5

05

Boosts base HP by 20

Show all 40
06

Boosts base HP by 30

07

Boosts base RCV by 10

08

Boosts base RCV by 10

09

Boosts base RCV by 10

10

Add Crewmate Ability 1: Boosts crew's base stats by 100

11

Boosts base ATK by 10

12

Boosts base HP by 70

13

Boosts base HP by 80

14

Boosts base HP by 90

15

Potential Ability 2: RCV Bind Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 20

18

Boosts base RCV by 20

19

Boosts base RCV by 30

20

Boosts base ATK by 10

21

Boosts base ATK by 10

22

Boosts base ATK by 10

23

Boosts base ATK by 20

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Makes crew's DEX slots have matching slot effects

26

Boosts base HP by 100

27

Boosts base HP by 100

28

Boosts base ATK by 50

29

Boosts base ATK by 50

30

Potential Ability 3: Barrier Pierce

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base HP by 50

34

Boosts base RCV by 50

35

Boosts base ATK by 100

36

Boosts base ATK by 100

37

Boosts base HP by 100

38

Boosts base HP by 100

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 200

Potential Abilities

Final Tap Sugo Special
Level 5 (Max)

Adds percentage damage worth of 20% of enemy's HP on top of the final damage, sets all enemies' DEF to 0 for 1 turn, and boosts character's damage dealt to DEF Down enemies by 3.25x for 1 turn

Condition

At final battle and crew's HP is at 70% or above

Show all 5 levels
  1. Level 1

    Adds percentage damage worth of 5% of enemy's HP on top of the final damage, sets all enemies' DEF to 0 for 1 turn, and boosts character's damage dealt to DEF Down enemies by 2x for 1 turn

    Condition

    At final battle and crew's HP is at 70% or above

  2. Level 2

    Adds percentage damage worth of 7% of enemy's HP on top of the final damage, sets all enemies' DEF to 0 for 1 turn, and boosts character's damage dealt to DEF Down enemies by 2.25x for 1 turn

    Condition

    At final battle and crew's HP is at 70% or above

  3. Level 3

    Adds percentage damage worth of 10% of enemy's HP on top of the final damage, sets all enemies' DEF to 0 for 1 turn, and boosts character's damage dealt to DEF Down enemies by 2.5x for 1 turn

    Condition

    At final battle and crew's HP is at 70% or above

  4. Level 4

    Adds percentage damage worth of 15% of enemy's HP on top of the final damage, sets all enemies' DEF to 0 for 1 turn, and boosts character's damage dealt to DEF Down enemies by 2.75x for 1 turn

    Condition

    At final battle and crew's HP is at 70% or above

  5. Level 5

    Adds percentage damage worth of 20% of enemy's HP on top of the final damage, sets all enemies' DEF to 0 for 1 turn, and boosts character's damage dealt to DEF Down enemies by 3.25x for 1 turn

    Condition

    At final battle and crew's HP is at 70% or above

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 5 turns

  5. Level 5

    Reduces RCV Bind duration by 7 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1054,0512,042391
Lv 1104,2382,136409
Lv 1204,6132,325446
Lv 1304,9882,514482
Lv 1505,7392,893555

Evolution

Trafalgar Law
Sea StallionGreen Plated LobsterRainbow Armored CrabGreen Striped DragonRainbow Striped Dragon
75,000 Beli
Trafalgar Law
Trafalgar Law
Super Evolution · 200,000 Beli
Trafalgar Law

Pirate Rumble

Style
Defender
DEF
245
SPD
135
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Re-ROOM Silence
Level 10 (Max)

Targets self for ATK x 2 Counter Stance (30 s); targets 3 other DEX-type teammates for ATK x 2 Counter Stance (30 s); targets enemies within large range (horizontal) for ATK x 2.65 damage; targets 3 DEX-type teammates with low current HP for HP 2500 healing

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets self for ATK x 1.1 Counter Stance (21 s); targets 3 other DEX-type teammates for ATK x 1.1 Counter Stance (21 s); targets enemies within large range (horizontal) for ATK x 1.75 damage; targets 3 DEX-type teammates with low current HP for HP 1600 healing

    Charge time: 25 s

  2. Level 2

    Targets self for ATK x 1.2 Counter Stance (22 s); targets 3 other DEX-type teammates for ATK x 1.2 Counter Stance (22 s); targets enemies within large range (horizontal) for ATK x 1.85 damage; targets 3 DEX-type teammates with low current HP for HP 1700 healing

    Charge time: 25 s

  3. Level 3

    Targets self for ATK x 1.3 Counter Stance (23 s); targets 3 other DEX-type teammates for ATK x 1.3 Counter Stance (23 s); targets enemies within large range (horizontal) for ATK x 1.95 damage; targets 3 DEX-type teammates with low current HP for HP 1800 healing

    Charge time: 25 s

  4. Level 4

    Targets self for ATK x 1.4 Counter Stance (24 s); targets 3 other DEX-type teammates for ATK x 1.4 Counter Stance (24 s); targets enemies within large range (horizontal) for ATK x 2.05 damage; targets 3 DEX-type teammates with low current HP for HP 1900 healing

    Charge time: 25 s

  5. Level 5

    Targets self for ATK x 1.5 Counter Stance (25 s); targets 3 other DEX-type teammates for ATK x 1.5 Counter Stance (25 s); targets enemies within large range (horizontal) for ATK x 2.15 damage; targets 3 DEX-type teammates with low current HP for HP 2000 healing

    Charge time: 25 s

  6. Level 6

    Targets self for ATK x 1.6 Counter Stance (26 s); targets 3 other DEX-type teammates for ATK x 1.6 Counter Stance (26 s); targets enemies within large range (horizontal) for ATK x 2.25 damage; targets 3 DEX-type teammates with low current HP for HP 2100 healing

    Charge time: 25 s

  7. Level 7

    Targets self for ATK x 1.7 Counter Stance (27 s); targets 3 other DEX-type teammates for ATK x 1.7 Counter Stance (27 s); targets enemies within large range (horizontal) for ATK x 2.35 damage; targets 3 DEX-type teammates with low current HP for HP 2200 healing

    Charge time: 25 s

  8. Level 8

    Targets self for ATK x 1.8 Counter Stance (28 s); targets 3 other DEX-type teammates for ATK x 1.8 Counter Stance (28 s); targets enemies within large range (horizontal) for ATK x 2.45 damage; targets 3 DEX-type teammates with low current HP for HP 2300 healing

    Charge time: 25 s

  9. Level 9

    Targets self for ATK x 1.9 Counter Stance (29 s); targets 3 other DEX-type teammates for ATK x 1.9 Counter Stance (29 s); targets enemies within large range (horizontal) for ATK x 2.55 damage; targets 3 DEX-type teammates with low current HP for HP 2400 healing

    Charge time: 25 s

  10. Level 10

    Targets self for ATK x 2 Counter Stance (30 s); targets 3 other DEX-type teammates for ATK x 2 Counter Stance (30 s); targets enemies within large range (horizontal) for ATK x 2.65 damage; targets 3 DEX-type teammates with low current HP for HP 2500 healing

    Charge time: 25 s

Ability
Level 5 (Max)

DEX-type teammates HP Up Lv.7, ATK Up Lv.6; when remaining time is less than 70 s, DEX-type teammates DEF Up Lv.6, SPD Up Lv.5

Show all 5 levels
  1. Level 1

    DEX-type teammates HP Up Lv.1, ATK Up Lv.2; when remaining time is less than 70 s, DEX-type teammates DEF Up Lv.2, SPD Up Lv.1

  2. Level 2

    DEX-type teammates HP Up Lv.2, ATK Up Lv.3; when remaining time is less than 70 s, DEX-type teammates DEF Up Lv.3, SPD Up Lv.2

  3. Level 3

    DEX-type teammates HP Up Lv.3, ATK Up Lv.4; when remaining time is less than 70 s, DEX-type teammates DEF Up Lv.4, SPD Up Lv.3

  4. Level 4

    DEX-type teammates HP Up Lv.4, ATK Up Lv.5; when remaining time is less than 70 s, DEX-type teammates DEF Up Lv.5, SPD Up Lv.4

  5. Level 5

    DEX-type teammates HP Up Lv.7, ATK Up Lv.6; when remaining time is less than 70 s, DEX-type teammates DEF Up Lv.6, SPD Up Lv.5

Resilience

Completely evades Paralysis, reduce damage taken from QCK by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

DEX-type teammates SPD, HP, Critical % Up Lv.6; QCK-type teammates ATK Up Lv.5, DEF Up Lv.3, Guard % Up Lv.5; Cerebral class teammates ATK, DEF, SPD Up Lv.4

Show all 5 levels
  1. Level 1

    DEX-type teammates SPD, HP, Critical % Up Lv.2; QCK-type teammates ATK Up Lv.1, DEF Up Lv.1, Guard % Up Lv.1; Cerebral class teammates ATK, DEF, SPD Up Lv.1

  2. Level 2

    DEX-type teammates SPD, HP, Critical % Up Lv.3; QCK-type teammates ATK Up Lv.2, DEF Up Lv.2, Guard % Up Lv.2; Cerebral class teammates ATK, DEF, SPD Up Lv.2

  3. Level 3

    DEX-type teammates SPD, HP, Critical % Up Lv.4; QCK-type teammates ATK Up Lv.3, DEF Up Lv.2, Guard % Up Lv.3; Cerebral class teammates ATK, DEF, SPD Up Lv.3

  4. Level 4

    DEX-type teammates SPD, HP, Critical % Up Lv.5; QCK-type teammates ATK Up Lv.4, DEF Up Lv.3, Guard % Up Lv.4; Cerebral class teammates ATK, DEF, SPD Up Lv.3

  5. Level 5

    DEX-type teammates SPD, HP, Critical % Up Lv.6; QCK-type teammates ATK Up Lv.5, DEF Up Lv.3, Guard % Up Lv.5; Cerebral class teammates ATK, DEF, SPD Up Lv.4

Re-ROOM Silence
Level 5 (Max)

Targets 4 DEX-type teammates for ATK x 2.5 Counter Stance (30 s); targets 4 enemies for Leader base ATK x 3 damage

Condition

After dealing a Critical 8 times

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets 4 DEX-type teammates for ATK x 1.7 Counter Stance (22 s); targets 4 enemies for Leader base ATK x 1.2 damage

  2. Level 2

    Targets 4 DEX-type teammates for ATK x 1.9 Counter Stance (24 s); targets 4 enemies for Leader base ATK x 1.65 damage

  3. Level 3

    Targets 4 DEX-type teammates for ATK x 2.1 Counter Stance (26 s); targets 4 enemies for Leader base ATK x 2.1 damage

  4. Level 4

    Targets 4 DEX-type teammates for ATK x 2.3 Counter Stance (28 s); targets 4 enemies for Leader base ATK x 2.55 damage

  5. Level 5

    Targets 4 DEX-type teammates for ATK x 2.5 Counter Stance (30 s); targets 4 enemies for Leader base ATK x 3 damage

How to get

Sugo-Fest

Featured · Dec 27, 2024 – Feb 16, 2025

Sugo-Fest

Featured · Dec 27, 2023 – Feb 18, 2024

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