
Trafalgar Law
Inherited Will of Silence
Captain of the Heart Pirates. His savior, Corazon, used "Silence". He completely blocked Soul Pocus with this technique, which muffled any sound emitted by the target. Thanks to his feat, the Emperor, Big Mom was finally defeated.
Special
Reduces one enemy's HP by 20% (ignoring all defensive effects) and boosts DEX, Cerebral, and Slasher characters' ATK by 2.75x for 2 turns. If Captain's slot is DEXWANO, applies increase damage taken status to all enemies by 1.75x for 1 turn ignoring immunity to status effects (applies increase damage taken status to all enemies by 1.5x for 1 turn ignoring immunity to status effects otherwise). If Friend Captain's slot is TNDRCV, boosts DEX characters' Super Type effects for 1 turn and boosts damage dealt to effective types by 3x for 1 turn (normally 2.5x when effective), then after that, changes character's slot (including BLOCK slot) to DEX
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts DEX, Cerebral, and Slasher characters' ATK by 5.75x when HP is full (5.25x otherwise), boosts their HP by 1.3x, makes crew's STRQCK slots have matching slot effects, heals crew by 0.5x character's RCV for every PERFECT at end of turn, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Crewmate Ability
Boosts crew's base stats by 100
Unlocks at Limit Break 10
Makes crew's DEX slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
DEX characters
Adds 12% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 5% of character's base stats to supported character's base stats
- Level 2
Adds 6% of character's base stats to supported character's base stats
- Level 3
Adds 8% of character's base stats to supported character's base stats
- Level 4
Adds 10% of character's base stats to supported character's base stats
- Level 5
Adds 12% of character's base stats to supported character's base stats
Super Special

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Roronoa Zoro, Basil Hawkins, Killer (Kamazo), Urouge, Eustass Kid, Scratchmen Apoo, X Drake, Capone Bege, Jewelry Bonney, Donquixote Rosinante (Corazon)
Reduces crew's Paralysis/ATK Down duration by 3 turns, heals 30% of crew's maximum HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), changes BLOCK slots to character's own type, locks crew's slots for 1 turn, and changes DEX characters to Super DEX
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,913 | 965 | 185 |
| Lv 99 | 3,826 | 1,929 | 370 |
| Lv 150 | 5,739 | 2,893 | 555 |
| Limit Break | 4,326+500 | 2,129+200 | 470+100 |
| Limit Break+ | 4,826+1,000 | 2,329+400 | 520+150 |
Limit Break
Potential Ability 1: Final Tap Sugo Special
Boosts base ATK by 5
Boosts base HP by 10
Boosts base ATK by 5
Boosts base HP by 20
Show all 40
Boosts base HP by 30
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Add Crewmate Ability 1: Boosts crew's base stats by 100
Boosts base ATK by 10
Boosts base HP by 70
Boosts base HP by 80
Boosts base HP by 90
Potential Ability 2: RCV Bind Resistance
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base ATK by 30
Add Crewmate Ability 2: Makes crew's DEX slots have matching slot effects
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 50
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 100
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Adds percentage damage worth of 20% of enemy's HP on top of the final damage, sets all enemies' DEF to 0 for 1 turn, and boosts character's damage dealt to DEF Down enemies by 3.25x for 1 turn
At final battle and crew's HP is at 70% or above
Show all 5 levels
- Level 1
Adds percentage damage worth of 5% of enemy's HP on top of the final damage, sets all enemies' DEF to 0 for 1 turn, and boosts character's damage dealt to DEF Down enemies by 2x for 1 turn
ConditionAt final battle and crew's HP is at 70% or above
- Level 2
Adds percentage damage worth of 7% of enemy's HP on top of the final damage, sets all enemies' DEF to 0 for 1 turn, and boosts character's damage dealt to DEF Down enemies by 2.25x for 1 turn
ConditionAt final battle and crew's HP is at 70% or above
- Level 3
Adds percentage damage worth of 10% of enemy's HP on top of the final damage, sets all enemies' DEF to 0 for 1 turn, and boosts character's damage dealt to DEF Down enemies by 2.5x for 1 turn
ConditionAt final battle and crew's HP is at 70% or above
- Level 4
Adds percentage damage worth of 15% of enemy's HP on top of the final damage, sets all enemies' DEF to 0 for 1 turn, and boosts character's damage dealt to DEF Down enemies by 2.75x for 1 turn
ConditionAt final battle and crew's HP is at 70% or above
- Level 5
Adds percentage damage worth of 20% of enemy's HP on top of the final damage, sets all enemies' DEF to 0 for 1 turn, and boosts character's damage dealt to DEF Down enemies by 3.25x for 1 turn
ConditionAt final battle and crew's HP is at 70% or above
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,051 | 2,042 | 391 |
| Lv 110 | 4,238 | 2,136 | 409 |
| Lv 120 | 4,613 | 2,325 | 446 |
| Lv 130 | 4,988 | 2,514 | 482 |
| Lv 150 | 5,739 | 2,893 | 555 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 245
- SPD
- 135
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets self for ATK x 2 Counter Stance (30 s); targets 3 other DEX-type teammates for ATK x 2 Counter Stance (30 s); targets enemies within large range (horizontal) for ATK x 2.65 damage; targets 3 DEX-type teammates with low current HP for HP 2500 healing
Charge time: 25 s
Show all 10 levels
- Level 1
Targets self for ATK x 1.1 Counter Stance (21 s); targets 3 other DEX-type teammates for ATK x 1.1 Counter Stance (21 s); targets enemies within large range (horizontal) for ATK x 1.75 damage; targets 3 DEX-type teammates with low current HP for HP 1600 healing
Charge time: 25 s
- Level 2
Targets self for ATK x 1.2 Counter Stance (22 s); targets 3 other DEX-type teammates for ATK x 1.2 Counter Stance (22 s); targets enemies within large range (horizontal) for ATK x 1.85 damage; targets 3 DEX-type teammates with low current HP for HP 1700 healing
Charge time: 25 s
- Level 3
Targets self for ATK x 1.3 Counter Stance (23 s); targets 3 other DEX-type teammates for ATK x 1.3 Counter Stance (23 s); targets enemies within large range (horizontal) for ATK x 1.95 damage; targets 3 DEX-type teammates with low current HP for HP 1800 healing
Charge time: 25 s
- Level 4
Targets self for ATK x 1.4 Counter Stance (24 s); targets 3 other DEX-type teammates for ATK x 1.4 Counter Stance (24 s); targets enemies within large range (horizontal) for ATK x 2.05 damage; targets 3 DEX-type teammates with low current HP for HP 1900 healing
Charge time: 25 s
- Level 5
Targets self for ATK x 1.5 Counter Stance (25 s); targets 3 other DEX-type teammates for ATK x 1.5 Counter Stance (25 s); targets enemies within large range (horizontal) for ATK x 2.15 damage; targets 3 DEX-type teammates with low current HP for HP 2000 healing
Charge time: 25 s
- Level 6
Targets self for ATK x 1.6 Counter Stance (26 s); targets 3 other DEX-type teammates for ATK x 1.6 Counter Stance (26 s); targets enemies within large range (horizontal) for ATK x 2.25 damage; targets 3 DEX-type teammates with low current HP for HP 2100 healing
Charge time: 25 s
- Level 7
Targets self for ATK x 1.7 Counter Stance (27 s); targets 3 other DEX-type teammates for ATK x 1.7 Counter Stance (27 s); targets enemies within large range (horizontal) for ATK x 2.35 damage; targets 3 DEX-type teammates with low current HP for HP 2200 healing
Charge time: 25 s
- Level 8
Targets self for ATK x 1.8 Counter Stance (28 s); targets 3 other DEX-type teammates for ATK x 1.8 Counter Stance (28 s); targets enemies within large range (horizontal) for ATK x 2.45 damage; targets 3 DEX-type teammates with low current HP for HP 2300 healing
Charge time: 25 s
- Level 9
Targets self for ATK x 1.9 Counter Stance (29 s); targets 3 other DEX-type teammates for ATK x 1.9 Counter Stance (29 s); targets enemies within large range (horizontal) for ATK x 2.55 damage; targets 3 DEX-type teammates with low current HP for HP 2400 healing
Charge time: 25 s
- Level 10
Targets self for ATK x 2 Counter Stance (30 s); targets 3 other DEX-type teammates for ATK x 2 Counter Stance (30 s); targets enemies within large range (horizontal) for ATK x 2.65 damage; targets 3 DEX-type teammates with low current HP for HP 2500 healing
Charge time: 25 s
DEX-type teammates HP Up Lv.7, ATK Up Lv.6; when remaining time is less than 70 s, DEX-type teammates DEF Up Lv.6, SPD Up Lv.5
Show all 5 levels
- Level 1
DEX-type teammates HP Up Lv.1, ATK Up Lv.2; when remaining time is less than 70 s, DEX-type teammates DEF Up Lv.2, SPD Up Lv.1
- Level 2
DEX-type teammates HP Up Lv.2, ATK Up Lv.3; when remaining time is less than 70 s, DEX-type teammates DEF Up Lv.3, SPD Up Lv.2
- Level 3
DEX-type teammates HP Up Lv.3, ATK Up Lv.4; when remaining time is less than 70 s, DEX-type teammates DEF Up Lv.4, SPD Up Lv.3
- Level 4
DEX-type teammates HP Up Lv.4, ATK Up Lv.5; when remaining time is less than 70 s, DEX-type teammates DEF Up Lv.5, SPD Up Lv.4
- Level 5
DEX-type teammates HP Up Lv.7, ATK Up Lv.6; when remaining time is less than 70 s, DEX-type teammates DEF Up Lv.6, SPD Up Lv.5
Completely evades Paralysis, reduce damage taken from QCK by 30%
Grand Party
DEX-type teammates SPD, HP, Critical % Up Lv.6; QCK-type teammates ATK Up Lv.5, DEF Up Lv.3, Guard % Up Lv.5; Cerebral class teammates ATK, DEF, SPD Up Lv.4
Show all 5 levels
- Level 1
DEX-type teammates SPD, HP, Critical % Up Lv.2; QCK-type teammates ATK Up Lv.1, DEF Up Lv.1, Guard % Up Lv.1; Cerebral class teammates ATK, DEF, SPD Up Lv.1
- Level 2
DEX-type teammates SPD, HP, Critical % Up Lv.3; QCK-type teammates ATK Up Lv.2, DEF Up Lv.2, Guard % Up Lv.2; Cerebral class teammates ATK, DEF, SPD Up Lv.2
- Level 3
DEX-type teammates SPD, HP, Critical % Up Lv.4; QCK-type teammates ATK Up Lv.3, DEF Up Lv.2, Guard % Up Lv.3; Cerebral class teammates ATK, DEF, SPD Up Lv.3
- Level 4
DEX-type teammates SPD, HP, Critical % Up Lv.5; QCK-type teammates ATK Up Lv.4, DEF Up Lv.3, Guard % Up Lv.4; Cerebral class teammates ATK, DEF, SPD Up Lv.3
- Level 5
DEX-type teammates SPD, HP, Critical % Up Lv.6; QCK-type teammates ATK Up Lv.5, DEF Up Lv.3, Guard % Up Lv.5; Cerebral class teammates ATK, DEF, SPD Up Lv.4
Targets 4 DEX-type teammates for ATK x 2.5 Counter Stance (30 s); targets 4 enemies for Leader base ATK x 3 damage
After dealing a Critical 8 times
Can be used 2 times
Show all 5 levels
- Level 1
Targets 4 DEX-type teammates for ATK x 1.7 Counter Stance (22 s); targets 4 enemies for Leader base ATK x 1.2 damage
- Level 2
Targets 4 DEX-type teammates for ATK x 1.9 Counter Stance (24 s); targets 4 enemies for Leader base ATK x 1.65 damage
- Level 3
Targets 4 DEX-type teammates for ATK x 2.1 Counter Stance (26 s); targets 4 enemies for Leader base ATK x 2.1 damage
- Level 4
Targets 4 DEX-type teammates for ATK x 2.3 Counter Stance (28 s); targets 4 enemies for Leader base ATK x 2.55 damage
- Level 5
Targets 4 DEX-type teammates for ATK x 2.5 Counter Stance (30 s); targets 4 enemies for Leader base ATK x 3 damage
How to get
Featured · Dec 27, 2024 – Feb 16, 2025
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