Trafalgar Law

Wave of the New Era

Captain of the Heart Pirates. He confronts Vergo at Punk Hazard. Law aims his sword not only at Vergo, but also at the true target, Joker, who lies ahead.

Special

Gear Stopping Blade

Changes crew's BLOCK and type slots to character's own type. If Captain is a Cerebral or Slasher class, extends the duration of crew's ATK and slot effect boosts by 2 turns. If character is a crewmate, can choose to swap character out for the Captain for 2 turns

BaseLimit Break
Max35 turns13 turns

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

−7 turns at Limit Break 38

Captain Ability

Locking-In on the Target

Boosts Cerebral and Slasher characters' ATK by 2x and HP by 1.2x

LB

Boosts Cerebral and Slasher characters' ATK by 4x, HP by 1.2x, and reduces all enemies' HP by 10% at end of turn. If character became Captain during the quest, reduces damage taken by 70% and reduces crew's Special Bind duration by 2 turns (does not reduce effects in place when swapping to Captain)

Unlocks at Limit Break 39

Crewmate Ability

+STATS

Boosts crew's base RCV by 60

Unlocks at Limit Break 7

UNIQ

Makes crew's DEX slots have matching slot effects

Unlocks at Limit Break 31

Support Ability

Supported Characters

Cerebral characters

Level 5 (Max)

Adds 7% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 3% of character's base stats to supported character's base stats

  2. Level 2

    Adds 4% of character's base stats to supported character's base stats

  3. Level 3

    Adds 5% of character's base stats to supported character's base stats

  4. Level 4

    Adds 6% of character's base stats to supported character's base stats

  5. Level 5

    Adds 7% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,573717124
Lv 993,1461,433248
Lv 1504,7192,149372
Limit Break3,546+4001,633+200368+120
Limit Break+3,896+7501,833+400468+220

Limit Break

01

Add 1 Power Slot

02

Boosts base ATK by 10

03

Boosts base ATK by 15

04

Boosts base ATK by 25

05

Potential Ability 1: RCV Bind Resistance

Show all 50
06

Power Up Captain Ability

07

Add Crewmate Ability 1: Boosts crew's base RCV by 60

08

Boosts base RCV by 10

09

Boosts base RCV by 20

10

Boosts base HP by 20

11

Power Up Captain Ability

12

Add 1 Power Slot

13

Reduces Special charge time by 1 turn

14

Boosts base RCV by 25

15

Boosts base RCV by 25

16

Boosts base HP by 20

17

Power Up Captain Ability

18

Reduces Special charge time by 2 turns

19

Boosts base HP by 40

20

Boosts base HP by 40

21

Boosts base RCV by 40

22

Reduces Special charge time by 3 turns

23

Add 1 Power Slot

24

Boosts base HP by 50

25

Boosts base HP by 60

26

Reduces Special charge time by 4 turns

27

Power Up Captain Ability

28

Boosts base ATK by 30

29

Boosts base ATK by 30

30

Boosts base ATK by 40

31

Add Crewmate Ability 2: Makes crew's DEX slots have matching slot effects

32

Boosts base HP by 70

33

Boosts base HP by 100

34

Reduces Special charge time by 5 turns

35

Add 1 Power Slot

36

Power Up Captain Ability

37

Boosts base ATK by 50

38

Reduces Special charge time by 7 turns

39

Power Up Captain Ability

40

Potential Ability 2: Critical ATK

41

Expand Limit Break (LB+)

42

Boosts base ATK by 50

43

Boosts base ATK by 50

44

Boosts base HP by 100

45

Boosts base RCV by 100

46

Boosts base HP by 100

47

Boosts base ATK by 50

48

Boosts base HP by 150

49

Boosts base ATK by 50

50

Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance

Potential Abilities

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Level Limit Break

HPATKRCV
Lv 1053,3311,517262
Lv 1103,4851,587274
Lv 1203,7931,727299
Lv 1304,1021,868323
Lv 1504,7192,149372

Pirate Rumble

Style
Obstructer
DEF
149
SPD
153
Cost
35
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack

Targets closest enemies

Gear Stopping Blade
Level 10 (Max)

Targets enemies within large range for Miss % Up Lv.5 (15 s), 100% chance of Halve SPD (15 s)

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for Miss % Up Lv.1 (15 s), 55% chance of Halve SPD (15 s)

    Charge time: 28 s

  2. Level 2

    Targets enemies within large range for Miss % Up Lv.1 (15 s), 60% chance of Halve SPD (15 s)

    Charge time: 28 s

  3. Level 3

    Targets enemies within large range for Miss % Up Lv.2 (15 s), 65% chance of Halve SPD (15 s)

    Charge time: 28 s

  4. Level 4

    Targets enemies within large range for Miss % Up Lv.2 (15 s), 70% chance of Halve SPD (15 s)

    Charge time: 28 s

  5. Level 5

    Targets enemies within large range for Miss % Up Lv.3 (15 s), 75% chance of Halve SPD (15 s)

    Charge time: 28 s

  6. Level 6

    Targets enemies within large range for Miss % Up Lv.3 (15 s), 80% chance of Halve SPD (15 s)

    Charge time: 28 s

  7. Level 7

    Targets enemies within large range for Miss % Up Lv.4 (15 s), 85% chance of Halve SPD (15 s)

    Charge time: 28 s

  8. Level 8

    Targets enemies within large range for Miss % Up Lv.4 (15 s), 90% chance of Halve SPD (15 s)

    Charge time: 28 s

  9. Level 9

    Targets enemies within large range for Miss % Up Lv.5 (15 s), 95% chance of Halve SPD (15 s)

    Charge time: 28 s

  10. Level 10

    Targets enemies within large range for Miss % Up Lv.5 (15 s), 100% chance of Halve SPD (15 s)

    Charge time: 28 s

Ability
Level 5 (Max)

DEX-type teammates HP Up Lv.5, SPD Up Lv.5

Show all 5 levels
  1. Level 1

    DEX-type teammates HP Up Lv.1, SPD Up Lv.1

  2. Level 2

    DEX-type teammates HP Up Lv.2, SPD Up Lv.2

  3. Level 3

    DEX-type teammates HP Up Lv.3, SPD Up Lv.3

  4. Level 4

    DEX-type teammates HP Up Lv.4, SPD Up Lv.4

  5. Level 5

    DEX-type teammates HP Up Lv.5, SPD Up Lv.5

Resilience

60% chance to evade Paralysis

Family

Trafalgar Law
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Linked families
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