
Trafalgar Law
Wave of the New Era
Captain of the Heart Pirates. He confronts Vergo at Punk Hazard. Law aims his sword not only at Vergo, but also at the true target, Joker, who lies ahead.
Special
Changes crew's BLOCK and type slots to character's own type. If Captain is a Cerebral or Slasher class, extends the duration of crew's ATK and slot effect boosts by 2 turns. If character is a crewmate, can choose to swap character out for the Captain for 2 turns
| Base | Limit Break | |
|---|---|---|
| Max | 35 turns | 13 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−7 turns at Limit Break 38
Captain Ability
Boosts Cerebral and Slasher characters' ATK by 2x and HP by 1.2x
Boosts Cerebral and Slasher characters' ATK by 4x, HP by 1.2x, and reduces all enemies' HP by 10% at end of turn. If character became Captain during the quest, reduces damage taken by 70% and reduces crew's Special Bind duration by 2 turns (does not reduce effects in place when swapping to Captain)
Unlocks at Limit Break 39
Crewmate Ability
Boosts crew's base RCV by 60
Unlocks at Limit Break 7
Makes crew's DEX slots have matching slot effects
Unlocks at Limit Break 31
Support Ability
Cerebral characters
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 3% of character's base stats to supported character's base stats
- Level 2
Adds 4% of character's base stats to supported character's base stats
- Level 3
Adds 5% of character's base stats to supported character's base stats
- Level 4
Adds 6% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,573 | 717 | 124 |
| Lv 99 | 3,146 | 1,433 | 248 |
| Lv 150 | 4,719 | 2,149 | 372 |
| Limit Break | 3,546+400 | 1,633+200 | 368+120 |
| Limit Break+ | 3,896+750 | 1,833+400 | 468+220 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 10
Boosts base ATK by 15
Boosts base ATK by 25
Potential Ability 1: RCV Bind Resistance
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Boosts crew's base RCV by 60
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base HP by 20
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base RCV by 25
Boosts base RCV by 25
Boosts base HP by 20
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base HP by 40
Boosts base HP by 40
Boosts base RCV by 40
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 60
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 40
Add Crewmate Ability 2: Makes crew's DEX slots have matching slot effects
Boosts base HP by 70
Boosts base HP by 100
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base ATK by 50
Reduces Special charge time by 7 turns
Power Up Captain Ability
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,331 | 1,517 | 262 |
| Lv 110 | 3,485 | 1,587 | 274 |
| Lv 120 | 3,793 | 1,727 | 299 |
| Lv 130 | 4,102 | 1,868 | 323 |
| Lv 150 | 4,719 | 2,149 | 372 |
Pirate Rumble
- Style
Obstructer- DEF
- 149
- SPD
- 153
- Cost
- 35
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets closest enemies
Targets enemies within large range for Miss % Up Lv.5 (15 s), 100% chance of Halve SPD (15 s)
Charge time: 28 s
Show all 10 levels
- Level 1
Targets enemies within large range for Miss % Up Lv.1 (15 s), 55% chance of Halve SPD (15 s)
Charge time: 28 s
- Level 2
Targets enemies within large range for Miss % Up Lv.1 (15 s), 60% chance of Halve SPD (15 s)
Charge time: 28 s
- Level 3
Targets enemies within large range for Miss % Up Lv.2 (15 s), 65% chance of Halve SPD (15 s)
Charge time: 28 s
- Level 4
Targets enemies within large range for Miss % Up Lv.2 (15 s), 70% chance of Halve SPD (15 s)
Charge time: 28 s
- Level 5
Targets enemies within large range for Miss % Up Lv.3 (15 s), 75% chance of Halve SPD (15 s)
Charge time: 28 s
- Level 6
Targets enemies within large range for Miss % Up Lv.3 (15 s), 80% chance of Halve SPD (15 s)
Charge time: 28 s
- Level 7
Targets enemies within large range for Miss % Up Lv.4 (15 s), 85% chance of Halve SPD (15 s)
Charge time: 28 s
- Level 8
Targets enemies within large range for Miss % Up Lv.4 (15 s), 90% chance of Halve SPD (15 s)
Charge time: 28 s
- Level 9
Targets enemies within large range for Miss % Up Lv.5 (15 s), 95% chance of Halve SPD (15 s)
Charge time: 28 s
- Level 10
Targets enemies within large range for Miss % Up Lv.5 (15 s), 100% chance of Halve SPD (15 s)
Charge time: 28 s
DEX-type teammates HP Up Lv.5, SPD Up Lv.5
Show all 5 levels
- Level 1
DEX-type teammates HP Up Lv.1, SPD Up Lv.1
- Level 2
DEX-type teammates HP Up Lv.2, SPD Up Lv.2
- Level 3
DEX-type teammates HP Up Lv.3, SPD Up Lv.3
- Level 4
DEX-type teammates HP Up Lv.4, SPD Up Lv.4
- Level 5
DEX-type teammates HP Up Lv.5, SPD Up Lv.5
60% chance to evade Paralysis











































