Trafalgar Law

Competing Captains

Captain of the Heart Pirates. During the storm, he uses his "ROOM" ability to wipe out the enemy.

Special

ROOM of Full Control

Reduces one enemy's HP by 10% (ignoring all defensive effects), changes character's slot (including BLOCK slot) to DEX, boosts DEX, Cerebral, and Slasher characters' ATK by 2.75x for 1 turn, and applies increase damage taken status to all enemies by 1.5x for 1 turn ignoring immunity to status effects

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

"Surgeon of Death" Entering the Storm

Boosts DEX, Cerebral, and Slasher characters' ATK by 5x, HP by 1.3x, makes crew's STRQCK slots have matching slot effects, and heals crew by 0.5x character's RCV for every PERFECT at end of turn

Crewmate Ability

+STATS

Boosts crew's base stats by 100

Unlocks at Limit Break 10

UNIQ

Makes crew's DEX slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

DEX characters

Level 5 (Max)

Adds 12% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 5% of character's base stats to supported character's base stats

  2. Level 2

    Adds 6% of character's base stats to supported character's base stats

  3. Level 3

    Adds 8% of character's base stats to supported character's base stats

  4. Level 4

    Adds 10% of character's base stats to supported character's base stats

  5. Level 5

    Adds 12% of character's base stats to supported character's base stats

Super Special

Super Type
Condition

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Roronoa Zoro, Basil Hawkins, Killer, Urouge, Eustass Kid, Scratchmen Apoo, X Drake, Capone Bege, Jewelry Bonney

Heals 25% of crew's maximum HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), changes BLOCK slots to character's own type, locks crew's slots for 1 turn, and changes DEX characters to Super DEX

Stats

HPATKRCV
Lv 11,52196495
Lv 993,3801,607316
Lv 1505,0702,410474
Limit Break3,880+5001,807+200416+100
Limit Break+4,380+1,0002,007+400466+150

Limit Break

01

Potential Ability 1: Final Tap Sugo Special

02

Boosts base ATK by 5

03

Boosts base HP by 10

04

Boosts base ATK by 5

05

Boosts base HP by 20

Show all 40
06

Boosts base HP by 30

07

Boosts base RCV by 10

08

Boosts base RCV by 10

09

Boosts base RCV by 10

10

Add Crewmate Ability 1: Boosts crew's base stats by 100

11

Boosts base ATK by 10

12

Boosts base HP by 70

13

Boosts base HP by 80

14

Boosts base HP by 90

15

Potential Ability 2: RCV Bind Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 20

18

Boosts base RCV by 20

19

Boosts base RCV by 30

20

Boosts base ATK by 10

21

Boosts base ATK by 10

22

Boosts base ATK by 10

23

Boosts base ATK by 20

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Makes crew's DEX slots have matching slot effects

26

Boosts base HP by 100

27

Boosts base HP by 100

28

Boosts base ATK by 50

29

Boosts base ATK by 50

30

Potential Ability 3: Barrier Pierce

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base HP by 50

34

Boosts base RCV by 50

35

Boosts base ATK by 100

36

Boosts base ATK by 100

37

Boosts base HP by 100

38

Boosts base HP by 100

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 200

Potential Abilities

Final Tap Sugo Special
Level 5 (Max)

Adds percentage damage worth of 20% of enemy's HP on top of the final damage, sets all enemies' DEF to 0 for 1 turn, and boosts character's damage dealt to DEF Down enemies by 3x for 1 turn

Condition

At final battle and crew's HP is at 70% or above

Show all 5 levels
  1. Level 1

    Adds percentage damage worth of 5% of enemy's HP on top of the final damage

    Condition

    At final battle and crew's HP is at 70% or above

  2. Level 2

    Adds percentage damage worth of 7% of enemy's HP on top of the final damage, and sets all enemies' DEF to 0 for 1 turn

    Condition

    At final battle and crew's HP is at 70% or above

  3. Level 3

    Adds percentage damage worth of 10% of enemy's HP on top of the final damage, sets all enemies' DEF to 0 for 1 turn, and boosts character's damage dealt to DEF Down enemies by 1.75x for 1 turn

    Condition

    At final battle and crew's HP is at 70% or above

  4. Level 4

    Adds percentage damage worth of 15% of enemy's HP on top of the final damage, sets all enemies' DEF to 0 for 1 turn, and doubles character's damage dealt to DEF Down enemies for 1 turn

    Condition

    At final battle and crew's HP is at 70% or above

  5. Level 5

    Adds percentage damage worth of 20% of enemy's HP on top of the final damage, sets all enemies' DEF to 0 for 1 turn, and boosts character's damage dealt to DEF Down enemies by 3x for 1 turn

    Condition

    At final battle and crew's HP is at 70% or above

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 5 turns

  5. Level 5

    Reduces RCV Bind duration by 7 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1053,5781,701334
Lv 1103,7441,780350
Lv 1204,0751,937381
Lv 1304,4072,095412
Lv 1505,0702,410474

Evolution

Trafalgar Law
Sea StallionGreen Plated LobsterRainbow Armored CrabGreen Striped DragonRainbow Striped Dragon
75,000 Beli
Trafalgar Law
Trafalgar Law
Super Evolution · 200,000 Beli
Trafalgar Law

Pirate Rumble

Style
Defender
DEF
220
SPD
130
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

ROOM of Full Control
Level 10 (Max)

Activates on self and 2 DEX-type teammates for ATK x 1.5 Counter stance (30 s); targets enemies within large range (horizontal) for ATK x 2.4 damage

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Activates on self and 2 DEX-type teammates for ATK x 0.6 Counter stance (21 s); targets enemies within large range (horizontal) for ATK x 1.4 damage

    Charge time: 25 s

  2. Level 2

    Activates on self and 2 DEX-type teammates for ATK x 0.7 Counter stance (22 s); targets enemies within large range (horizontal) for ATK x 1.5 damage

    Charge time: 25 s

  3. Level 3

    Activates on self and 2 DEX-type teammates for ATK x 0.8 Counter stance (23 s); targets enemies within large range (horizontal) for ATK x 1.6 damage

    Charge time: 25 s

  4. Level 4

    Activates on self and 2 DEX-type teammates for ATK x 0.9 Counter stance (24 s); targets enemies within large range (horizontal) for ATK x 1.7 damage

    Charge time: 25 s

  5. Level 5

    Activates on self and 2 DEX-type teammates for ATK x 1 Counter stance (25 s); targets enemies within large range (horizontal) for ATK x 1.8 damage

    Charge time: 25 s

  6. Level 6

    Activates on self and 2 DEX-type teammates for ATK x 1.1 Counter stance (26 s); targets enemies within large range (horizontal) for ATK x 1.9 damage

    Charge time: 25 s

  7. Level 7

    Activates on self and 2 DEX-type teammates for ATK x 1.2 Counter stance (27 s); targets enemies within large range (horizontal) for ATK x 2 damage

    Charge time: 25 s

  8. Level 8

    Activates on self and 2 DEX-type teammates for ATK x 1.3 Counter stance (28 s); targets enemies within large range (horizontal) for ATK x 2.1 damage

    Charge time: 25 s

  9. Level 9

    Activates on self and 2 DEX-type teammates for ATK x 1.4 Counter stance (29 s); targets enemies within large range (horizontal) for ATK x 2.2 damage

    Charge time: 25 s

  10. Level 10

    Activates on self and 2 DEX-type teammates for ATK x 1.5 Counter stance (30 s); targets enemies within large range (horizontal) for ATK x 2.4 damage

    Charge time: 25 s

Ability
Level 5 (Max)

DEX-type teammates HP Up Lv.6; when remaining time is less than 70 s, DEX-type teammates DEF Up Lv.5

Show all 5 levels
  1. Level 1

    DEX-type teammates HP Up Lv.2; when remaining time is less than 70 s, DEX-type teammates DEF Up Lv.1

  2. Level 2

    DEX-type teammates HP Up Lv.3; when remaining time is less than 70 s, DEX-type teammates DEF Up Lv.2

  3. Level 3

    DEX-type teammates HP Up Lv.4; when remaining time is less than 70 s, DEX-type teammates DEF Up Lv.3

  4. Level 4

    DEX-type teammates HP Up Lv.5; when remaining time is less than 70 s, DEX-type teammates DEF Up Lv.4

  5. Level 5

    DEX-type teammates HP Up Lv.6; when remaining time is less than 70 s, DEX-type teammates DEF Up Lv.5

Resilience

Completely evades Paralysis, reduce damage taken from QCK by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

DEX-type teammates SPD, HP, Critical % Up Lv.6; QCK-type teammates ATK, Guard % Up Lv.5, DEF Up Lv.3; Cerebral class teammates ATK, DEF, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    DEX-type teammates SPD, HP, Critical % Up Lv.2; QCK-type teammates ATK, Guard % Up Lv.1, DEF Up Lv.1; Cerebral class teammates ATK, DEF, SPD Up Lv.1

  2. Level 2

    DEX-type teammates SPD, HP, Critical % Up Lv.3; QCK-type teammates ATK, Guard % Up Lv.2, DEF Up Lv.2; Cerebral class teammates ATK, DEF, SPD Up Lv.2

  3. Level 3

    DEX-type teammates SPD, HP, Critical % Up Lv.4; QCK-type teammates ATK, Guard % Up Lv.3, DEF Up Lv.2; Cerebral class teammates ATK, DEF, SPD Up Lv.2

  4. Level 4

    DEX-type teammates SPD, HP, Critical % Up Lv.5; QCK-type teammates ATK, Guard % Up Lv.4, DEF Up Lv.3; Cerebral class teammates ATK, DEF, SPD Up Lv.3

  5. Level 5

    DEX-type teammates SPD, HP, Critical % Up Lv.6; QCK-type teammates ATK, Guard % Up Lv.5, DEF Up Lv.3; Cerebral class teammates ATK, DEF, SPD Up Lv.3

ROOM of Full Control
Level 5 (Max)

Targets DEX-type teammates for ATK x 2 Counter stance (29 s); targets all enemies for Leader base ATK x 3 damage

Condition

After dealing a Critical 5 times

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets DEX-type teammates for ATK x 1.2 Counter stance (21 s); targets all enemies for Leader base ATK x 1.2 damage

  2. Level 2

    Targets DEX-type teammates for ATK x 1.4 Counter stance (23s); targets all enemies for Leader base ATK x 1.65 damage

  3. Level 3

    Targets DEX-type teammates for ATK x 1.6 Counter stance (25 s); targets all enemies for Leader base ATK x 2.1 damage

  4. Level 4

    Targets DEX-type teammates for ATK x 1.8 Counter stance (27 s); targets all enemies for Leader base ATK x 2.55 damage

  5. Level 5

    Targets DEX-type teammates for ATK x 2 Counter stance (29 s); targets all enemies for Leader base ATK x 3 damage

How to get

Sugo-Fest

Featured · Aug 15, 2023 – Sep 16, 2023

Sugo-Fest

Featured · Aug 14, 2023 – Sep 16, 2023

Sugo-Fest

Featured · Aug 13, 2023 – Sep 16, 2023

Sugo-Fest

Featured · Aug 12, 2023 – Sep 16, 2023

Sugo-Fest

Featured · Aug 11, 2023 – Sep 16, 2023

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Sugo-Fest

Featured · Aug 10, 2023 – Sep 16, 2023

Sugo-Fest

Featured · Aug 9, 2023 – Sep 16, 2023

Sugo-Fest

Featured · Aug 8, 2023 – Sep 16, 2023

Sugo-Fest

Featured · Aug 7, 2023 – Sep 16, 2023

Sugo-Fest

Featured · Aug 6, 2023 – Sep 16, 2023

Sugo-Fest

Featured · May 14, 2022 – Jun 19, 2022

Sugo-Fest

Featured · Jan 1, 2022 – Feb 12, 2022

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