
Trafalgar Law
Alliance to Liberate the Land of Wano
Captain of the Heart Pirates. He holds his own even in the land of Wano, as to be expected of a former Warlord of the Sea. He also possesses a keen eye, for he immediately worked out the nature of Hawkins' powers. He took down Hawkins' underlings with a single slash so that Hawkins could no longer use them as a shield.
Special
Changes crew's EMPTYBLOCKBOMBRCVG and unfavorable slots and character's slot to character's own type. If Captain is a Fighter, Slasher, Striker, or Shooter class, boosts crew's slot effects by 2.25x for 2 turns; if Captain is a Free Spirit, Driven, Cerebral, or Powerhouse class, locks the chain multiplier's minimum value at 2.5 and maximum value at 35.0 for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Free Spirit, Fighter, and Striker characters' ATK by 4.5x when HP is full (4x otherwise), heals crew by 1,500 HP at end of turn, and reduces damage taken by 25%
Crewmate Ability
Reduces character's Special charge time by 1 turn every time another Free Spirit or Slasher character uses a Special
Unlocks at Limit Break 10
Adds an additional 300 HP when obtaining a RCV slot
Unlocks at Limit Break 25
Support Ability
Bepo, Donquixote Rocinante (Corazon)
Once per quest, if enemy changes crew's slots, changes Free Spirit characters' EMPTYBLOCKBOMBRCVG and unfavorable slots to character's own type at start of crew's next action
Show all 5 levels
- Level 1
Once per quest, if enemy changes crew's slots, changes Free Spirit characters' RCVG slots to character's own type at start of crew's next action
- Level 2
Once per quest, if enemy changes crew's slots, changes Free Spirit characters' BOMBRCVG slots to character's own type at start of crew's next action
- Level 3
Once per quest, if enemy changes crew's slots, changes Free Spirit characters' EMPTYBOMBRCVG slots to character's own type at start of crew's next action
- Level 4
Once per quest, if enemy changes crew's slots, changes Free Spirit characters' EMPTYBOMBRCVG and unfavorable slots to character's own type at start of crew's next action
- Level 5
Once per quest, if enemy changes crew's slots, changes Free Spirit characters' EMPTYBLOCKBOMBRCVG and unfavorable slots to character's own type at start of crew's next action
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,311 | 981 | 170 |
| Lv 99 | 3,218 | 1,640 | 317 |
| Lv 150 | 4,827 | 2,460 | 475 |
| Limit Break | 3,718+500 | 1,840+200 | 417+100 |
| Limit Break+ | 4,068+850 | 2,040+400 | 492+175 |
Limit Break
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Pinch Healing
Boosts base ATK by 10
Show all 40
Boosts base HP by 20
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Add Crewmate Ability 1: Reduces character's Special charge time by 1 turn every time another Free Spirit or Slasher character uses a Special
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 2: RCV Bind Resistance
Boosts base HP by 40
Boosts base HP by 40
Boosts base HP by 40
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Adds an additional 300 HP when obtaining a RCV slot
Boosts base HP by 70
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 50
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 150
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,407 | 1,736 | 335 |
| Lv 110 | 3,565 | 1,816 | 351 |
| Lv 120 | 3,880 | 1,977 | 382 |
| Lv 130 | 4,196 | 2,138 | 413 |
| Lv 150 | 4,827 | 2,460 | 475 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 167
- SPD
- 165
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for 2200 damage; targets PSY-type teammates for Special Bind reduction (22 s), Paralysis reduction, (22 s), Action Bind reduction (22 s)
Charge time: 35 s
Show all 10 levels
- Level 1
Targets enemies within large range for 1100 damage; targets PSY-type teammates for Special Bind reduction (15 s), Paralysis reduction, (15 s), Action Bind reduction (15 s)
Charge time: 35 s
- Level 2
Targets enemies within large range for 1200 damage; targets PSY-type teammates for Special Bind reduction (15 s), Paralysis reduction, (15 s), Action Bind reduction (15 s)
Charge time: 35 s
- Level 3
Targets enemies within large range for 1300 damage; targets PSY-type teammates for Special Bind reduction (16 s), Paralysis reduction, (16 s), Action Bind reduction (16 s)
Charge time: 35 s
- Level 4
Targets enemies within large range for 1400 damage; targets PSY-type teammates for Special Bind reduction (17 s), Paralysis reduction, (17 s), Action Bind reduction (17 s)
Charge time: 35 s
- Level 5
Targets enemies within large range for 1500 damage; targets PSY-type teammates for Special Bind reduction (18 s), Paralysis reduction, (18 s), Action Bind reduction (18 s)
Charge time: 35 s
- Level 6
Targets enemies within large range for 1600 damage; targets PSY-type teammates for Special Bind reduction (19 s), Paralysis reduction, (19 s), Action Bind reduction (19 s)
Charge time: 35 s
- Level 7
Targets enemies within large range for 1700 damage; targets PSY-type teammates for Special Bind reduction (19 s), Paralysis reduction, (19 s), Action Bind reduction (19 s)
Charge time: 35 s
- Level 8
Targets enemies within large range for 1800 damage; targets PSY-type teammates for Special Bind reduction (20 s), Paralysis reduction, (20 s), Action Bind reduction (20 s)
Charge time: 35 s
- Level 9
Targets enemies within large range for 1900 damage; targets PSY-type teammates for Special Bind reduction (21 s), Paralysis reduction, (21 s), Action Bind reduction (21 s)
Charge time: 35 s
- Level 10
Targets enemies within large range for 2200 damage; targets PSY-type teammates for Special Bind reduction (22 s), Paralysis reduction, (22 s), Action Bind reduction (22 s)
Charge time: 35 s
PSY-type teammates Special CT Speed Up Lv.6; first 40 s of battle, Driven/Powerhouse class enemies Special CT Speed Down Lv.6, Guard % Down Lv.6, SPD Down Lv.6
Show all 5 levels
- Level 1
PSY-type teammates Special CT Speed Up Lv.2; first 40 s of battle, Driven/Powerhouse class enemies Special CT Speed Down Lv.2, Guard % Down Lv.2, SPD Down Lv.2
- Level 2
PSY-type teammates Special CT Speed Up Lv.3; first 40 s of battle, Driven/Powerhouse class enemies Special CT Speed Down Lv.3, Guard % Down Lv.3, SPD Down Lv.3
- Level 3
PSY-type teammates Special CT Speed Up Lv.4; first 40 s of battle, Driven/Powerhouse class enemies Special CT Speed Down Lv.4, Guard % Down Lv.4, SPD Down Lv.4
- Level 4
PSY-type teammates Special CT Speed Up Lv.5; first 40 s of battle, Driven/Powerhouse class enemies Special CT Speed Down Lv.5, Guard % Down Lv.5, SPD Down Lv.5
- Level 5
PSY-type teammates Special CT Speed Up Lv.6; first 40 s of battle, Driven/Powerhouse class enemies Special CT Speed Down Lv.6, Guard % Down Lv.6, SPD Down Lv.6
When current HP is below 50%, heal 250 HP at an interval
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage











































