Trafalgar Law

Alliance to Liberate the Land of Wano

Captain of the Heart Pirates. He holds his own even in the land of Wano, as to be expected of a former Warlord of the Sea. He also possesses a keen eye, for he immediately worked out the nature of Hawkins' powers. He took down Hawkins' underlings with a single slash so that Hawkins could no longer use them as a shield.

Special

Emergency Operation Injection Shot

Changes crew's EMPTYBLOCKBOMBRCVG and unfavorable slots and character's slot to character's own type. If Captain is a Fighter, Slasher, Striker, or Shooter class, boosts crew's slot effects by 2.25x for 2 turns; if Captain is a Free Spirit, Driven, Cerebral, or Powerhouse class, locks the chain multiplier's minimum value at 2.5 and maximum value at 35.0 for 2 turns

BaseLimit Break
Level 119 turns18 turns
Level 218 turns17 turns
Level 317 turns16 turns
Level 416 turns15 turns
Level 515 turns14 turns
Max14 turns13 turns

−1 turn at Limit Break 39 (LB+)

Captain Ability

Surgeon of Death Turned Samurai

Boosts Free Spirit, Fighter, and Striker characters' ATK by 4.5x when HP is full (4x otherwise), heals crew by 1,500 HP at end of turn, and reduces damage taken by 25%

Crewmate Ability

UNIQ

Reduces character's Special charge time by 1 turn every time another Free Spirit or Slasher character uses a Special

Unlocks at Limit Break 10

UNIQ

Adds an additional 300 HP when obtaining a RCV slot

Unlocks at Limit Break 25

Support Ability

Supported Characters

Bepo, Donquixote Rocinante (Corazon)

Level 5 (Max)

Once per quest, if enemy changes crew's slots, changes Free Spirit characters' EMPTYBLOCKBOMBRCVG and unfavorable slots to character's own type at start of crew's next action

Show all 5 levels
  1. Level 1

    Once per quest, if enemy changes crew's slots, changes Free Spirit characters' RCVG slots to character's own type at start of crew's next action

  2. Level 2

    Once per quest, if enemy changes crew's slots, changes Free Spirit characters' BOMBRCVG slots to character's own type at start of crew's next action

  3. Level 3

    Once per quest, if enemy changes crew's slots, changes Free Spirit characters' EMPTYBOMBRCVG slots to character's own type at start of crew's next action

  4. Level 4

    Once per quest, if enemy changes crew's slots, changes Free Spirit characters' EMPTYBOMBRCVG and unfavorable slots to character's own type at start of crew's next action

  5. Level 5

    Once per quest, if enemy changes crew's slots, changes Free Spirit characters' EMPTYBLOCKBOMBRCVG and unfavorable slots to character's own type at start of crew's next action

Stats

HPATKRCV
Lv 11,311981170
Lv 993,2181,640317
Lv 1504,8272,460475
Limit Break3,718+5001,840+200417+100
Limit Break+4,068+8502,040+400492+175

Limit Break

01

Boosts base HP by 20

02

Boosts base ATK by 10

03

Boosts base HP by 20

04

Potential Ability 1: Pinch Healing

05

Boosts base ATK by 10

Show all 40
06

Boosts base HP by 20

07

Boosts base RCV by 10

08

Boosts base RCV by 10

09

Boosts base RCV by 10

10

Add Crewmate Ability 1: Reduces character's Special charge time by 1 turn every time another Free Spirit or Slasher character uses a Special

11

Boosts base ATK by 20

12

Boosts base ATK by 20

13

Boosts base ATK by 20

14

Boosts base ATK by 20

15

Potential Ability 2: RCV Bind Resistance

16

Boosts base HP by 40

17

Boosts base HP by 40

18

Boosts base HP by 40

19

Boosts base RCV by 20

20

Boosts base RCV by 20

21

Boosts base RCV by 30

22

Boosts base HP by 50

23

Boosts base HP by 50

24

Boosts base HP by 50

25

Add Crewmate Ability 2: Adds an additional 300 HP when obtaining a RCV slot

26

Boosts base HP by 70

27

Boosts base ATK by 50

28

Boosts base HP by 100

29

Boosts base ATK by 50

30

Potential Ability 3: Slot Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base ATK by 50

34

Boosts base RCV by 25

35

Boosts base RCV by 50

36

Boosts base HP by 100

37

Boosts base HP by 100

38

Boosts base HP by 150

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 5 turns

  5. Level 5

    Reduces RCV Bind duration by 7 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1053,4071,736335
Lv 1103,5651,816351
Lv 1203,8801,977382
Lv 1304,1962,138413
Lv 1504,8272,460475

Evolution

Trafalgar Law
Sea StallionRainbow Pirate PenguinYellow Plated LobsterYellow Striped DragonRainbow Striped Dragon
75,000 Beli
Trafalgar Law
Trafalgar Law
Super Evolution · 200,000 Beli
Trafalgar Law

Pirate Rumble

Style
Attacker
DEF
167
SPD
165
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Emergency Operation Injection Shot
Level 10 (Max)

Targets enemies within large range for 2200 damage; targets PSY-type teammates for Special Bind reduction (22 s), Paralysis reduction, (22 s), Action Bind reduction (22 s)

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for 1100 damage; targets PSY-type teammates for Special Bind reduction (15 s), Paralysis reduction, (15 s), Action Bind reduction (15 s)

    Charge time: 35 s

  2. Level 2

    Targets enemies within large range for 1200 damage; targets PSY-type teammates for Special Bind reduction (15 s), Paralysis reduction, (15 s), Action Bind reduction (15 s)

    Charge time: 35 s

  3. Level 3

    Targets enemies within large range for 1300 damage; targets PSY-type teammates for Special Bind reduction (16 s), Paralysis reduction, (16 s), Action Bind reduction (16 s)

    Charge time: 35 s

  4. Level 4

    Targets enemies within large range for 1400 damage; targets PSY-type teammates for Special Bind reduction (17 s), Paralysis reduction, (17 s), Action Bind reduction (17 s)

    Charge time: 35 s

  5. Level 5

    Targets enemies within large range for 1500 damage; targets PSY-type teammates for Special Bind reduction (18 s), Paralysis reduction, (18 s), Action Bind reduction (18 s)

    Charge time: 35 s

  6. Level 6

    Targets enemies within large range for 1600 damage; targets PSY-type teammates for Special Bind reduction (19 s), Paralysis reduction, (19 s), Action Bind reduction (19 s)

    Charge time: 35 s

  7. Level 7

    Targets enemies within large range for 1700 damage; targets PSY-type teammates for Special Bind reduction (19 s), Paralysis reduction, (19 s), Action Bind reduction (19 s)

    Charge time: 35 s

  8. Level 8

    Targets enemies within large range for 1800 damage; targets PSY-type teammates for Special Bind reduction (20 s), Paralysis reduction, (20 s), Action Bind reduction (20 s)

    Charge time: 35 s

  9. Level 9

    Targets enemies within large range for 1900 damage; targets PSY-type teammates for Special Bind reduction (21 s), Paralysis reduction, (21 s), Action Bind reduction (21 s)

    Charge time: 35 s

  10. Level 10

    Targets enemies within large range for 2200 damage; targets PSY-type teammates for Special Bind reduction (22 s), Paralysis reduction, (22 s), Action Bind reduction (22 s)

    Charge time: 35 s

Ability
Level 5 (Max)

PSY-type teammates Special CT Speed Up Lv.6; first 40 s of battle, Driven/Powerhouse class enemies Special CT Speed Down Lv.6, Guard % Down Lv.6, SPD Down Lv.6

Show all 5 levels
  1. Level 1

    PSY-type teammates Special CT Speed Up Lv.2; first 40 s of battle, Driven/Powerhouse class enemies Special CT Speed Down Lv.2, Guard % Down Lv.2, SPD Down Lv.2

  2. Level 2

    PSY-type teammates Special CT Speed Up Lv.3; first 40 s of battle, Driven/Powerhouse class enemies Special CT Speed Down Lv.3, Guard % Down Lv.3, SPD Down Lv.3

  3. Level 3

    PSY-type teammates Special CT Speed Up Lv.4; first 40 s of battle, Driven/Powerhouse class enemies Special CT Speed Down Lv.4, Guard % Down Lv.4, SPD Down Lv.4

  4. Level 4

    PSY-type teammates Special CT Speed Up Lv.5; first 40 s of battle, Driven/Powerhouse class enemies Special CT Speed Down Lv.5, Guard % Down Lv.5, SPD Down Lv.5

  5. Level 5

    PSY-type teammates Special CT Speed Up Lv.6; first 40 s of battle, Driven/Powerhouse class enemies Special CT Speed Down Lv.6, Guard % Down Lv.6, SPD Down Lv.6

Resilience

When current HP is below 50%, heal 250 HP at an interval

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

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Linked families
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