
Trafalgar Law
Heart-Piercing Blade of Death
Captain of the Heart Pirates. He confronts Kaido and Big Mom on the roof of Onigashima. While helping his allies move around the battlefield with ROOM, he closes in on Kaido, preparing to attack.
Special
Reduces crew's Special charge time by 1 turn, boosts Cerebral and Free Spirit characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 1 turn, boosts their ATK by 2.75x for 1 turn, and heals crew by 50x character's RCV (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP). If crew has [ATK Up] status when Special is launched, boosts Cerebral and Free Spirit characters' slot effects by 2.5x for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Cerebral and Free Spirit characters' ATK by 5.25x and HP by 1.2x, makes their TND slots have matching slot effects, reduces damage taken by 10%, and reduces crew's Paralysis duration by 10 turns. When tapping on this character with a QCKTNDWANO slot, sets all enemies' DEF to 0 for 1 turn
Crewmate Ability
If Captain is a Cerebral or Free Spirit class, heals 500 HP at end of turn
Unlocks at Limit Break 10
Boosts Cerebral and Free Spirit characters' base stats by 100
Unlocks at Limit Break 25
Support Ability
Bepo, Donquixote Rocinante (Corazon), Jean Bart, Shachi, Penguin
Reduces supported character's Special charge time by 1 turn, changes supported character's slot to character's own type, and heals for 2000 HP at start of final battle
Show all 5 levels
- Level 1
Reduces supported character's Special charge time by 1 turn, changes supported character's slot to character's own type, and heals for 500 HP at start of final battle
- Level 2
Reduces supported character's Special charge time by 1 turn, changes supported character's slot to character's own type, and heals for 800 HP at start of final battle
- Level 3
Reduces supported character's Special charge time by 1 turn, changes supported character's slot to character's own type, and heals for 1200 HP at start of final battle
- Level 4
Reduces supported character's Special charge time by 1 turn, changes supported character's slot to character's own type, and heals for 1500 HP at start of final battle
- Level 5
Reduces supported character's Special charge time by 1 turn, changes supported character's slot to character's own type, and heals for 2000 HP at start of final battle
Super Special

When any of the following characters are on the crew (except as Support Characters): Bepo, Shachi, Penguin, Jean Bart, Monkey D. Luffy; or when crew has [ATK Up]
Changes character's slot (including BLOCK slots) to TND, boosts damage dealt to DEF Down enemies by 2.25x for 3 turns, and changes Cerebral characters to Super Cerebral
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,861 | 819 | 155 |
| Lv 99 | 3,723 | 1,638 | 310 |
| Lv 150 | 5,584 | 2,457 | 465 |
| Limit Break | 4,223+500 | 1,838+200 | 410+100 |
| Limit Break+ | 4,723+1,000 | 2,038+400 | 460+150 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 30
Potential Ability 1: Pinch Healing
Boosts base HP by 40
Show all 40
Boosts base ATK by 10
Boosts base HP by 50
Boosts base ATK by 10
Boosts base ATK by 10
Add Crewmate Ability 1: If Captain is a Cerebral or Free Spirit class, heals 500 HP at end of turn
Boosts base HP by 60
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 60
Potential Ability 2: RCV Bind Resistance
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 70
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Add Crewmate Ability 2: Boosts Cerebral and Free Spirit characters' base stats by 100
Boosts base HP by 90
Boosts base RCV by 30
Boosts base HP by 100
Boosts base ATK by 30
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base RCV by 10
Boosts base RCV by 15
Boosts base ATK by 100
Boosts base HP by 100
Boosts base RCV by 25
Boosts base HP by 200
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,941 | 1,734 | 328 |
| Lv 110 | 4,124 | 1,814 | 343 |
| Lv 120 | 4,489 | 1,975 | 373 |
| Lv 130 | 4,854 | 2,135 | 404 |
| Lv 150 | 5,584 | 2,457 | 465 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 157
- SPD
- 194
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 3 enemies with high current HP for ATK x 3 damage; targets 3 enemies with high ATK for 100% chance of Paralysis (20 s); targets teammates within large range for SPD Up Lv.7 (20 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets 3 enemies with high current HP for ATK x 2 damage; targets 3 enemies with high ATK for 70% chance of Paralysis (11 s); targets teammates within large range for SPD Up Lv.2 (11 s)
Charge time: 32 s
- Level 2
Targets 3 enemies with high current HP for ATK x 2.1 damage; targets 3 enemies with high ATK for 73% chance of Paralysis (12 s); targets teammates within large range for SPD Up Lv.2 (12 s)
Charge time: 32 s
- Level 3
Targets 3 enemies with high current HP for ATK x 2.2 damage; targets 3 enemies with high ATK for 76% chance of Paralysis (13 s); targets teammates within large range for SPD Up Lv.3 (13 s)
Charge time: 32 s
- Level 4
Targets 3 enemies with high current HP for ATK x 2.3 damage; targets 3 enemies with high ATK for 79% chance of Paralysis (14 s); targets teammates within large range for SPD Up Lv.3 (14 s)
Charge time: 32 s
- Level 5
Targets 3 enemies with high current HP for ATK x 2.4 damage; targets 3 enemies with high ATK for 82% chance of Paralysis (15 s); targets teammates within large range for SPD Up Lv.4 (15 s)
Charge time: 32 s
- Level 6
Targets 3 enemies with high current HP for ATK x 2.5 damage; targets 3 enemies with high ATK for 85% chance of Paralysis (16 s); targets teammates within large range for SPD Up Lv.4 (16 s)
Charge time: 32 s
- Level 7
Targets 3 enemies with high current HP for ATK x 2.6 damage; targets 3 enemies with high ATK for 88% chance of Paralysis (17 s); targets teammates within large range for SPD Up Lv.5 (17 s)
Charge time: 32 s
- Level 8
Targets 3 enemies with high current HP for ATK x 2.7 damage; targets 3 enemies with high ATK for 91% chance of Paralysis (18 s); targets teammates within large range for SPD Up Lv.5 (18 s)
Charge time: 32 s
- Level 9
Targets 3 enemies with high current HP for ATK x 2.8 damage; targets 3 enemies with high ATK for 94% chance of Paralysis (19 s); targets teammates within large range for SPD Up Lv.6 (19 s)
Charge time: 32 s
- Level 10
Targets 3 enemies with high current HP for ATK x 3 damage; targets 3 enemies with high ATK for 100% chance of Paralysis (20 s); targets teammates within large range for SPD Up Lv.7 (20 s)
Charge time: 32 s
QCK-type teammates ATK Up Lv.6, SPD Up Lv.6; Cerebral class teammates HP Up Lv.6
Show all 5 levels
- Level 1
QCK-type teammates ATK Up Lv.2, SPD Up Lv.2; Cerebral class teammates HP Up Lv.2
- Level 2
QCK-type teammates ATK Up Lv.3, SPD Up Lv.3; Cerebral class teammates HP Up Lv.3
- Level 3
QCK-type teammates ATK Up Lv.4, SPD Up Lv.4; Cerebral class teammates HP Up Lv.4
- Level 4
QCK-type teammates ATK Up Lv.5, SPD Up Lv.5; Cerebral class teammates HP Up Lv.5
- Level 5
QCK-type teammates ATK Up Lv.6, SPD Up Lv.6; Cerebral class teammates HP Up Lv.6
Completely evades Damage Over Time, reduce damage taken from STR by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
Super Tandem
Applies ATK Boost (Tandem) of 2x to Cerebral and Free Spirit characters for 1 turn, and makes their type slots have matching slot effects for 1 turn
When 1 Cerebral or Free Spirit characters (not including self), and any 1 of the following characters are on the crew (total of 2 characters; except as Support Characters; Double Characters counts as 1): Bepo, Shachi, Penguin, Jean Bart, Monkey D. Luffy, Donquixote Rocinante (Corazon)
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.25x to Cerebral and Free Spirit characters for 1 turn, and makes their QCK slots have matching slot effects for 1 turn
ConditionWhen 2 Cerebral characters (not including self), and any 1 of the following characters are on the crew (total of 3 characters; except as Support Characters; Double Characters counts as 1): Bepo, Shachi, Penguin, Jean Bart, Monkey D. Luffy, Donquixote Rocinante (Corazon)
- Level 2
Applies ATK Boost (Tandem) of 1.5x to Cerebral and Free Spirit characters for 1 turn, and makes their QCK slots have matching slot effects for 1 turn
ConditionWhen 2 Cerebral characters (not including self), and any 1 of the following characters are on the crew (total of 3 characters; except as Support Characters; Double Characters counts as 1): Bepo, Shachi, Penguin, Jean Bart, Monkey D. Luffy, Donquixote Rocinante (Corazon)
- Level 3
Applies ATK Boost (Tandem) of 1.5x to Cerebral and Free Spirit characters for 1 turn, and makes their STRDEXQCK slots have matching slot effects for 1 turn
ConditionWhen 2 Cerebral characters (not including self), and any 1 of the following characters are on the crew (total of 3 characters; except as Support Characters; Double Characters counts as 1): Bepo, Shachi, Penguin, Jean Bart, Monkey D. Luffy, Donquixote Rocinante (Corazon)
- Level 4
Applies ATK Boost (Tandem) of 1.75x to Cerebral and Free Spirit characters for 1 turn, and makes their STRDEXQCK slots have matching slot effects for 1 turn
ConditionWhen 2 Cerebral or Free Spirit characters (not including self), and any 1 of the following characters are on the crew (total of 3 characters; except as Support Characters; Double Characters counts as 1): Bepo, Shachi, Penguin, Jean Bart, Monkey D. Luffy, Donquixote Rocinante (Corazon)
- Level 5
Applies ATK Boost (Tandem) of 2x to Cerebral and Free Spirit characters for 1 turn, and makes their type slots have matching slot effects for 1 turn
ConditionWhen 1 Cerebral or Free Spirit characters (not including self), and any 1 of the following characters are on the crew (total of 2 characters; except as Support Characters; Double Characters counts as 1): Bepo, Shachi, Penguin, Jean Bart, Monkey D. Luffy, Donquixote Rocinante (Corazon)
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