
Trafalgar Law
Warlord of the Sea
Captain of the Heart Pirates and one of the Seven Warlords of the Sea. Hating to take orders from others, he takes action on his own accord. Suggested forming an alliance with the Straw Hat Pirates.
Special
Allows Special damage and HP-reducing Specials from Free Spirit and Slasher characters to ignore all enemies' defensive effects for 1 turn and deals PSY damage to one enemy
Allows Special damage, Special end of turn damage effect and HP-reducing Specials to ignore all enemies' defensive effects for 1 turn and deals major PSY damage to one enemy
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 / 25 turns | 13 / 20 turns |
| Level 2 | 17 / 24 turns | 12 / 19 turns |
| Level 3 | 16 / 23 turns | 11 / 18 turns |
| Level 4 | 15 / 22 turns | 10 / 17 turns |
| Level 5 | 14 / 21 turns | 9 / 16 turns |
| Max | 13 / 20 turns | 8 / 15 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 18
−1 turn at Limit Break 22
−1 turn at Limit Break 25
−1 turn at Limit Break 39 (LB+)
Captain Ability
Doubles Slasher and Free Spirit characters' ATK (by 3x if crew lands 3 PERFECT strikes in a row, and by 4x after 5 in a row)
Boosts Slasher and Free Spirit characters' ATK by 2.25x (by approximately 3.25x if crew lands 3 PERFECT strikes in a row, and by approximately 4x after 5 in a row)
Unlocks at Limit Break 38
Crewmate Ability
Boosts Free Spirit and Slasher characters' base RCV by 300 when HP is below 10%
Unlocks at Limit Break 8
Makes character's INTRCVTND slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
Monkey D. Luffy, Donquixote Rocinante (Corazon)
Heals crew by 3,000 HP and reduces supported character's Special charge time by 1 turn at start of final battle
Show all 5 levels
- Level 1
Heals crew by 1,000 HP and reduces supported character's Special charge time by 1 turn at start of final battle
- Level 2
Heals crew by 1,500 HP and reduces supported character's Special charge time by 1 turn at start of final battle
- Level 3
Heals crew by 2,000 HP and reduces supported character's Special charge time by 1 turn at start of final battle
- Level 4
Heals crew by 2,500 HP and reduces supported character's Special charge time by 1 turn at start of final battle
- Level 5
Heals crew by 3,000 HP and reduces supported character's Special charge time by 1 turn at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,302 | 743 | 241 |
| Lv 99 | 2,790 | 1,484 | 470 |
| Lv 150 | 4,185 | 2,226 | 705 |
| Limit Break | 3,210+420 | 1,694+210 | 610+140 |
| Limit Break+ | 3,710+920 | 1,894+410 | 660+190 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 10
Boosts base ATK by 10
Potential Ability 1: INT Damage Reduction
Boosts base RCV by 10
Show all 40
Boosts base RCV by 15
Boosts base ATK by 15
Add Crewmate Ability 1: Boosts Free Spirit and Slasher characters' base RCV by 300 when HP is below 10%
Boosts base RCV by 15
Boosts base RCV by 20
Boosts base ATK by 20
Reduces Special charge time by 1 turn
Boosts base HP by 45
Boosts base HP by 55
Potential Ability 2: Barrier Pierce
Boosts base HP by 65
Boosts base HP by 75
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Boosts base RCV by 35
Boosts base ATK by 25
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base HP by 85
Add Crewmate Ability 2: Makes character's INTRCVTND slots have matching slot effects
Boosts base HP by 95
Boosts base ATK by 60
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base RCV by 50
Boosts base HP by 150
Boosts base HP by 150
Power Up Captain Ability
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,954 | 1,571 | 497 |
| Lv 110 | 3,090 | 1,644 | 520 |
| Lv 120 | 3,364 | 1,789 | 566 |
| Lv 130 | 3,637 | 1,935 | 612 |
| Lv 150 | 4,185 | 2,226 | 705 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 134
- SPD
- 189
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets enemies with high DEF
Targets enemies within small range for 1100 damage; Damage Over Time Lv.2 (40 s); DEF Down Lv.3 (20 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets enemies within small range for 750 damage; Damage Over Time Lv.1 (30 s); DEF Down Lv.1 (10 s)
Charge time: 30 s
- Level 2
Targets enemies within small range for 775 damage; Damage Over Time Lv.1 (31 s); DEF Down Lv.1 (11 s)
Charge time: 30 s
- Level 3
Targets enemies within small range for 800 damage; Damage Over Time Lv.1 (32 s); DEF Down Lv.1 (12 s)
Charge time: 30 s
- Level 4
Targets enemies within small range for 825 damage; Damage Over Time Lv.1 (33 s); DEF Down Lv.1 (13 s)
Charge time: 30 s
- Level 5
Targets enemies within small range for 850 damage; Damage Over Time Lv.1 (34 s); DEF Down Lv.1 (14 s)
Charge time: 30 s
- Level 6
Targets enemies within small range for 875 damage; Damage Over Time Lv.1 (35 s); DEF Down Lv.1 (15 s)
Charge time: 30 s
- Level 7
Targets enemies within small range for 900 damage; Damage Over Time Lv.1 (36 s); DEF Down Lv.2 (16 s)
Charge time: 30 s
- Level 8
Targets enemies within small range for 925 damage; Damage Over Time Lv.1 (37 s); DEF Down Lv.2 (17 s)
Charge time: 30 s
- Level 9
Targets enemies within small range for 950 damage; Damage Over Time Lv.1 (38 s); DEF Down Lv.2 (18 s)
Charge time: 30 s
- Level 10
Targets enemies within small range for 1100 damage; Damage Over Time Lv.2 (40 s); DEF Down Lv.3 (20 s)
Charge time: 30 s
Slasher/Free Spirit class teammates HP Up Lv.5; when remaining time is less than 70 s, Slasher/Free Spirit class teammates RCV Up Lv.1
Show all 5 levels
- Level 1
Slasher/Free Spirit class teammates HP Up Lv.1; when remaining time is less than 70 s, Slasher/Free Spirit class teammates RCV Up Lv.1
- Level 2
Slasher/Free Spirit class teammates HP Up Lv.2; when remaining time is less than 70 s, Slasher/Free Spirit class teammates RCV Up Lv.1
- Level 3
Slasher/Free Spirit class teammates HP Up Lv.3; when remaining time is less than 70 s, Slasher/Free Spirit class teammates RCV Up Lv.1
- Level 4
Slasher/Free Spirit class teammates HP Up Lv.4; when remaining time is less than 70 s, Slasher/Free Spirit class teammates RCV Up Lv.1
- Level 5
Slasher/Free Spirit class teammates HP Up Lv.5; when remaining time is less than 70 s, Slasher/Free Spirit class teammates RCV Up Lv.1
50% chance to evade Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage











































