Nami

Jolly Halloween Party

Straw Hat Pirates navigator. She enjoys the feast wearing a pumpkin dress. Raising her sword with a giddy look on her face, she sets a sweet trap. It looks like tonight will be a night where you can't let your guard down in the hunt for treasure.

Special

Trick or Berries!

Boosts PSY and Cerebral characters' ATK by 2.75x for 1 turn, reduces all enemies' damage nullification duration by 2 turns, reduces crew's ATK Down duration by 6 turns, and if crew has slot effect or type effect boost when Special is launched, further increases crew's ATK boost by +0.25 (this effect also applies to ATK boost from this Special)

BaseLimit Break
Level 120 turns19 turns
Level 219 turns18 turns
Level 318 turns17 turns
Level 417 turns16 turns
Level 516 turns15 turns
Level 615 turns14 turns
Max14 turns13 turns

−1 turn at Limit Break 14

Crewmate Ability

+STATS

Boosts PSY and Cerebral characters' base RCV by 80

RES

Reduces the duration of Remove SFX by 6 turns

Unlocks at Limit Break 12

Support Ability

Supported Characters

PSY-type Cerebral characters

Level 5 (Max)

Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 2 turns at start of crew's next turn AUTO+ At battle 4, activates supported character's Super Effect. At final battle, activates supported character's Special

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn AUTO+ At battle 4, activates supported character's Super Effect. At final battle, activates supported character's Special

  2. Level 2

    Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn AUTO+ At battle 4, activates supported character's Super Effect. At final battle, activates supported character's Special

  3. Level 3

    Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn AUTO+ At battle 4, activates supported character's Super Effect. At final battle, activates supported character's Special

  4. Level 4

    Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn AUTO+ At battle 4, activates supported character's Super Effect. At final battle, activates supported character's Special

  5. Level 5

    Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 2 turns at start of crew's next turn AUTO+ At battle 4, activates supported character's Super Effect. At final battle, activates supported character's Special

Stats

HPATKRCV
Lv 11,768797115
Lv 993,5361,593230
Lv 1505,3042,389345
Limit Break3,736+2001,693+100280+50

Limit Break

01

Boosts base RCV by 10

02

Boosts base HP by 60

03

Boosts base RCV by 10

04

Potential Ability 1: Pinch Healing

05

Boosts base ATK by 30

Show all 15
06

Boosts base HP by 60

07

Boosts base ATK by 30

08

Add 1 Power Slot

09

Boosts base RCV by 10

10

Boosts base ATK by 40

11

Boosts base RCV by 20

12

Add Crewmate Ability 2: Reduces the duration of Remove SFX by 6 turns

13

Boosts base HP by 80

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: RCV Bind Resistance

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,7441,686243
Lv 1103,9171,764254
Lv 1204,2641,920277
Lv 1304,6102,076299
Lv 1505,3042,389345

Pirate Rumble

Style
Obstructer
DEF
154
SPD
153
Cost
20
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack

Targets closest enemies

Trick or Berries!
Level 10 (Max)

Targets PSY-type and Straw Hat Pirates teammates for HP 20% healing, ATK Up Lv.3 (100 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for DEF Down Lv.3 (100 s); if 5 or more PSY-type characters are on the team, targets 3 INT-type enemies for 100% chance of Special Bind (15 s); during Assault Rumble, targets enemies within medium range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies)

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets PSY-type and Straw Hat Pirates teammates for HP 11% healing, ATK Up Lv.1 (73 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for DEF Down Lv.1 (73 s); if 5 or more PSY-type characters are on the team, targets 3 INT-type enemies for 73% chance of Special Bind (6 s); during Assault Rumble, targets enemies within medium range for ATK x 7.5 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 28 s

  2. Level 2

    Targets PSY-type and Straw Hat Pirates teammates for HP 12% healing, ATK Up Lv.1 (76 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for DEF Down Lv.1 (76 s); if 5 or more PSY-type characters are on the team, targets 3 INT-type enemies for 76% chance of Special Bind (7 s); during Assault Rumble, targets enemies within medium range for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 28 s

  3. Level 3

    Targets PSY-type and Straw Hat Pirates teammates for HP 13% healing, ATK Up Lv.1 (79 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for DEF Down Lv.1 (79 s); if 5 or more PSY-type characters are on the team, targets 3 INT-type enemies for 79% chance of Special Bind (8 s); during Assault Rumble, targets enemies within medium range for ATK x 8.5 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 28 s

  4. Level 4

    Targets PSY-type and Straw Hat Pirates teammates for HP 14% healing, ATK Up Lv.1 (82 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for DEF Down Lv.1 (82 s); if 5 or more PSY-type characters are on the team, targets 3 INT-type enemies for 82% chance of Special Bind (9 s); during Assault Rumble, targets enemies within medium range for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 28 s

  5. Level 5

    Targets PSY-type and Straw Hat Pirates teammates for HP 15% healing, ATK Up Lv.1 (85 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for DEF Down Lv.1 (85 s); if 5 or more PSY-type characters are on the team, targets 3 INT-type enemies for 85% chance of Special Bind (10 s); during Assault Rumble, targets enemies within medium range for ATK x 9.5 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 28 s

  6. Level 6

    Targets PSY-type and Straw Hat Pirates teammates for HP 16% healing, ATK Up Lv.2 (88 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for DEF Down Lv.2 (88 s); if 5 or more PSY-type characters are on the team, targets 3 INT-type enemies for 88% chance of Special Bind (11 s); during Assault Rumble, targets enemies within medium range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 28 s

  7. Level 7

    Targets PSY-type and Straw Hat Pirates teammates for HP 17% healing, ATK Up Lv.2 (91 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for DEF Down Lv.2 (91 s); if 5 or more PSY-type characters are on the team, targets 3 INT-type enemies for 91% chance of Special Bind (12 s); during Assault Rumble, targets enemies within medium range for ATK x 10.5 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 28 s

  8. Level 8

    Targets PSY-type and Straw Hat Pirates teammates for HP 18% healing, ATK Up Lv.2 (94 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for DEF Down Lv.2 (94 s); if 5 or more PSY-type characters are on the team, targets 3 INT-type enemies for 94% chance of Special Bind (13 s); during Assault Rumble, targets enemies within medium range for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 28 s

  9. Level 9

    Targets PSY-type and Straw Hat Pirates teammates for HP 19% healing, ATK Up Lv.2 (97 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for DEF Down Lv.2 (97 s); if 5 or more PSY-type characters are on the team, targets 3 INT-type enemies for 97% chance of Special Bind (14 s); during Assault Rumble, targets enemies within medium range for ATK x 11.5 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 28 s

  10. Level 10

    Targets PSY-type and Straw Hat Pirates teammates for HP 20% healing, ATK Up Lv.3 (100 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for DEF Down Lv.3 (100 s); if 5 or more PSY-type characters are on the team, targets 3 INT-type enemies for 100% chance of Special Bind (15 s); during Assault Rumble, targets enemies within medium range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 28 s

Ability
Level 5 (Max)

PSY-type and Straw Hat Pirates teammates HP Up Lv.4, DEF Up Lv.3; if 5 or more Straw Hat Pirates characters are on the team, PSY-type and Straw Hat Pirates teammates ATK Up Lv.5; after receiving damage, up to 10 times INT-type enemies ATK Down Lv.1, DEF Down Lv.1; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6

Show all 5 levels
  1. Level 1

    PSY-type and Straw Hat Pirates teammates HP Up Lv.1, DEF Up Lv.1; if 5 or more Straw Hat Pirates characters are on the team, PSY-type and Straw Hat Pirates teammates ATK Up Lv.1; after receiving damage, up to 10 times INT-type enemies ATK Down Lv.1, DEF Down Lv.1; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.2

  2. Level 2

    PSY-type and Straw Hat Pirates teammates HP Up Lv.1, DEF Up Lv.1; if 5 or more Straw Hat Pirates characters are on the team, PSY-type and Straw Hat Pirates teammates ATK Up Lv.2; after receiving damage, up to 10 times INT-type enemies ATK Down Lv.1, DEF Down Lv.1; during Assault Rumble, self HP Up Lv.7, Special CT Speed Up Lv.3

  3. Level 3

    PSY-type and Straw Hat Pirates teammates HP Up Lv.2, DEF Up Lv.2; if 5 or more Straw Hat Pirates characters are on the team, PSY-type and Straw Hat Pirates teammates ATK Up Lv.3; after receiving damage, up to 10 times INT-type enemies ATK Down Lv.1, DEF Down Lv.1; during Assault Rumble, self HP Up Lv.8, Special CT Speed Up Lv.4

  4. Level 4

    PSY-type and Straw Hat Pirates teammates HP Up Lv.2, DEF Up Lv.2; if 5 or more Straw Hat Pirates characters are on the team, PSY-type and Straw Hat Pirates teammates ATK Up Lv.4; after receiving damage, up to 10 times INT-type enemies ATK Down Lv.1, DEF Down Lv.1; during Assault Rumble, self HP Up Lv.9, Special CT Speed Up Lv.5

  5. Level 5

    PSY-type and Straw Hat Pirates teammates HP Up Lv.4, DEF Up Lv.3; if 5 or more Straw Hat Pirates characters are on the team, PSY-type and Straw Hat Pirates teammates ATK Up Lv.5; after receiving damage, up to 10 times INT-type enemies ATK Down Lv.1, DEF Down Lv.1; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6

Resilience

Completely evades Special Bind, reduce damage taken from INT by 20%

How to get

Sugo-Fest

Featured · Sep 29, 2026 – Nov 1, 2026

Sugo-Fest

Featured · Sep 28, 2026 – Nov 1, 2026

Sugo-Fest

Featured · Sep 27, 2026 – Nov 1, 2026

Family

Nami
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Linked families
Hancock & Nami & RobinLuffy & Straw Hat PiratesNami & CarinaNami & CarrotNami & RobinNami & SanjiNami & UsoppNami & ViviOnami & ShinobuStraw Hat Pirates