
Nami
Jolly Halloween Party
Straw Hat Pirates navigator. She enjoys the feast wearing a pumpkin dress. Raising her sword with a giddy look on her face, she sets a sweet trap. It looks like tonight will be a night where you can't let your guard down in the hunt for treasure.
Special
Boosts PSY and Cerebral characters' ATK by 2.75x for 1 turn, reduces all enemies' damage nullification duration by 2 turns, reduces crew's ATK Down duration by 6 turns, and if crew has slot effect or type effect boost when Special is launched, further increases crew's ATK boost by +0.25 (this effect also applies to ATK boost from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Crewmate Ability
Boosts PSY and Cerebral characters' base RCV by 80
Reduces the duration of Remove SFX by 6 turns
Unlocks at Limit Break 12
Support Ability
PSY-type Cerebral characters
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 2 turns at start of crew's next turn AUTO+ At battle 4, activates supported character's Super Effect. At final battle, activates supported character's Special
Show all 5 levels
- Level 1
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn AUTO+ At battle 4, activates supported character's Super Effect. At final battle, activates supported character's Special
- Level 2
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn AUTO+ At battle 4, activates supported character's Super Effect. At final battle, activates supported character's Special
- Level 3
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn AUTO+ At battle 4, activates supported character's Super Effect. At final battle, activates supported character's Special
- Level 4
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn AUTO+ At battle 4, activates supported character's Super Effect. At final battle, activates supported character's Special
- Level 5
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 2 turns at start of crew's next turn AUTO+ At battle 4, activates supported character's Super Effect. At final battle, activates supported character's Special
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,768 | 797 | 115 |
| Lv 99 | 3,536 | 1,593 | 230 |
| Lv 150 | 5,304 | 2,389 | 345 |
| Limit Break | 3,736+200 | 1,693+100 | 280+50 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 60
Boosts base RCV by 10
Potential Ability 1: Pinch Healing
Boosts base ATK by 30
Show all 15
Boosts base HP by 60
Boosts base ATK by 30
Add 1 Power Slot
Boosts base RCV by 10
Boosts base ATK by 40
Boosts base RCV by 20
Add Crewmate Ability 2: Reduces the duration of Remove SFX by 6 turns
Boosts base HP by 80
Reduces Special charge time by 1 turn
Potential Ability 2: RCV Bind Resistance
Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,744 | 1,686 | 243 |
| Lv 110 | 3,917 | 1,764 | 254 |
| Lv 120 | 4,264 | 1,920 | 277 |
| Lv 130 | 4,610 | 2,076 | 299 |
| Lv 150 | 5,304 | 2,389 | 345 |
Pirate Rumble
- Style
Obstructer- DEF
- 154
- SPD
- 153
- Cost
- 20
Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
Targets closest enemies
Targets PSY-type and Straw Hat Pirates teammates for HP 20% healing, ATK Up Lv.3 (100 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for DEF Down Lv.3 (100 s); if 5 or more PSY-type characters are on the team, targets 3 INT-type enemies for 100% chance of Special Bind (15 s); during Assault Rumble, targets enemies within medium range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 28 s
Show all 10 levels
- Level 1
Targets PSY-type and Straw Hat Pirates teammates for HP 11% healing, ATK Up Lv.1 (73 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for DEF Down Lv.1 (73 s); if 5 or more PSY-type characters are on the team, targets 3 INT-type enemies for 73% chance of Special Bind (6 s); during Assault Rumble, targets enemies within medium range for ATK x 7.5 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 28 s
- Level 2
Targets PSY-type and Straw Hat Pirates teammates for HP 12% healing, ATK Up Lv.1 (76 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for DEF Down Lv.1 (76 s); if 5 or more PSY-type characters are on the team, targets 3 INT-type enemies for 76% chance of Special Bind (7 s); during Assault Rumble, targets enemies within medium range for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 28 s
- Level 3
Targets PSY-type and Straw Hat Pirates teammates for HP 13% healing, ATK Up Lv.1 (79 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for DEF Down Lv.1 (79 s); if 5 or more PSY-type characters are on the team, targets 3 INT-type enemies for 79% chance of Special Bind (8 s); during Assault Rumble, targets enemies within medium range for ATK x 8.5 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 28 s
- Level 4
Targets PSY-type and Straw Hat Pirates teammates for HP 14% healing, ATK Up Lv.1 (82 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for DEF Down Lv.1 (82 s); if 5 or more PSY-type characters are on the team, targets 3 INT-type enemies for 82% chance of Special Bind (9 s); during Assault Rumble, targets enemies within medium range for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 28 s
- Level 5
Targets PSY-type and Straw Hat Pirates teammates for HP 15% healing, ATK Up Lv.1 (85 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for DEF Down Lv.1 (85 s); if 5 or more PSY-type characters are on the team, targets 3 INT-type enemies for 85% chance of Special Bind (10 s); during Assault Rumble, targets enemies within medium range for ATK x 9.5 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 28 s
- Level 6
Targets PSY-type and Straw Hat Pirates teammates for HP 16% healing, ATK Up Lv.2 (88 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for DEF Down Lv.2 (88 s); if 5 or more PSY-type characters are on the team, targets 3 INT-type enemies for 88% chance of Special Bind (11 s); during Assault Rumble, targets enemies within medium range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 28 s
- Level 7
Targets PSY-type and Straw Hat Pirates teammates for HP 17% healing, ATK Up Lv.2 (91 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for DEF Down Lv.2 (91 s); if 5 or more PSY-type characters are on the team, targets 3 INT-type enemies for 91% chance of Special Bind (12 s); during Assault Rumble, targets enemies within medium range for ATK x 10.5 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 28 s
- Level 8
Targets PSY-type and Straw Hat Pirates teammates for HP 18% healing, ATK Up Lv.2 (94 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for DEF Down Lv.2 (94 s); if 5 or more PSY-type characters are on the team, targets 3 INT-type enemies for 94% chance of Special Bind (13 s); during Assault Rumble, targets enemies within medium range for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 28 s
- Level 9
Targets PSY-type and Straw Hat Pirates teammates for HP 19% healing, ATK Up Lv.2 (97 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for DEF Down Lv.2 (97 s); if 5 or more PSY-type characters are on the team, targets 3 INT-type enemies for 97% chance of Special Bind (14 s); during Assault Rumble, targets enemies within medium range for ATK x 11.5 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 28 s
- Level 10
Targets PSY-type and Straw Hat Pirates teammates for HP 20% healing, ATK Up Lv.3 (100 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for DEF Down Lv.3 (100 s); if 5 or more PSY-type characters are on the team, targets 3 INT-type enemies for 100% chance of Special Bind (15 s); during Assault Rumble, targets enemies within medium range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 28 s
PSY-type and Straw Hat Pirates teammates HP Up Lv.4, DEF Up Lv.3; if 5 or more Straw Hat Pirates characters are on the team, PSY-type and Straw Hat Pirates teammates ATK Up Lv.5; after receiving damage, up to 10 times INT-type enemies ATK Down Lv.1, DEF Down Lv.1; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6
Show all 5 levels
- Level 1
PSY-type and Straw Hat Pirates teammates HP Up Lv.1, DEF Up Lv.1; if 5 or more Straw Hat Pirates characters are on the team, PSY-type and Straw Hat Pirates teammates ATK Up Lv.1; after receiving damage, up to 10 times INT-type enemies ATK Down Lv.1, DEF Down Lv.1; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.2
- Level 2
PSY-type and Straw Hat Pirates teammates HP Up Lv.1, DEF Up Lv.1; if 5 or more Straw Hat Pirates characters are on the team, PSY-type and Straw Hat Pirates teammates ATK Up Lv.2; after receiving damage, up to 10 times INT-type enemies ATK Down Lv.1, DEF Down Lv.1; during Assault Rumble, self HP Up Lv.7, Special CT Speed Up Lv.3
- Level 3
PSY-type and Straw Hat Pirates teammates HP Up Lv.2, DEF Up Lv.2; if 5 or more Straw Hat Pirates characters are on the team, PSY-type and Straw Hat Pirates teammates ATK Up Lv.3; after receiving damage, up to 10 times INT-type enemies ATK Down Lv.1, DEF Down Lv.1; during Assault Rumble, self HP Up Lv.8, Special CT Speed Up Lv.4
- Level 4
PSY-type and Straw Hat Pirates teammates HP Up Lv.2, DEF Up Lv.2; if 5 or more Straw Hat Pirates characters are on the team, PSY-type and Straw Hat Pirates teammates ATK Up Lv.4; after receiving damage, up to 10 times INT-type enemies ATK Down Lv.1, DEF Down Lv.1; during Assault Rumble, self HP Up Lv.9, Special CT Speed Up Lv.5
- Level 5
PSY-type and Straw Hat Pirates teammates HP Up Lv.4, DEF Up Lv.3; if 5 or more Straw Hat Pirates characters are on the team, PSY-type and Straw Hat Pirates teammates ATK Up Lv.5; after receiving damage, up to 10 times INT-type enemies ATK Down Lv.1, DEF Down Lv.1; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6
Completely evades Special Bind, reduce damage taken from INT by 20%
How to get
Featured · Sep 29, 2026 – Nov 1, 2026
Featured · Sep 28, 2026 – Nov 1, 2026
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