
Onami
Alluring Ninja
Straw Hat Pirates navigator. She stealthily works behind the scenes as a ninja alongside Shinobu to investigate the movements of Orochi and the others in the land of Wano.
Special
Deals 150,000 damage to all enemies and reduces crew's Special charge time by 1 turn. If 4 or more characters of the same type are on the crew, boosts the type effects of normal attacks for that type by 1.75x for 1 turn. If HP is full when Special is launched, completely removes DEF Down immunity from all enemies, sets all enemies' DEF to 0 for 2 turns, and doubles damage dealt to DEF Down enemies for 2 turns (heals 50% of crew's maximum HP, sets all enemies' DEF to 0 for 1 turn, and doubles damage dealt to DEF Down enemies for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 23
−1 turn at Limit Break 39 (LB+)
Deals 300,000 damage to all enemies and reduces crew's Special charge time by 1 turn. If 4 or more characters of the same type are on the crew, doubles the type effects of normal attacks for that type for 1 turn. If HP is full when Special is launched, completely removes DEF Down immunity from all enemies, sets all enemies' DEF to 0 for 2 turns, and boosts damage dealt to DEF Down enemies by 2.25x for 2 turns (heals 50% of crew's maximum HP, sets all enemies' DEF to 0 for 1 turn, and doubles damage dealt to DEF Down enemies for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 23
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 3.5x, and if 4 or more characters of the same type are on the crew, boosts that type's ATK by approximately 4x, boosts their type effects of normal attacks by 1.1x, and heals crew by 0.5x character's RCV for every PERFECT at end of turn
Reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 3.5x, makes crew's STRQCK slots have matching slot effects, and if 4 or more characters of the same type are on the crew, boosts that type's ATK by approximately 4x, boosts the type effects of normal attacks for them by 1.1x, and heals crew by 0.5x character's RCV for every PERFECT at end of turn
Unlocks at Limit Break 38
Reduces crew's Special charge time by 2 turns at start of quest, reduces crew's Paralysis duration by 5 turns, boosts crew's ATK by 4.25x, and if 4 or more characters of the same type are on the crew, boosts that type's ATK by approximately 4.5x, boosts their type effects of normal attacks by 1.1x, and heals crew by 1x character's RCV for every PERFECT at end of turn
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces crew's Special charge time by 2 turns at start of quest, boosts crew's ATK by 4.25x, makes crew's STRQCK slots have matching slot effects, reduce crew's Paralysis duration by 5 turns, and if 4 or more characters of the same type are on the crew, boosts that type's ATK by approximately 4.75x, boosts their type effects of normal attacks by 1.15x, and heals crew by 1x character's RCV for every PERFECT at end of turn
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
When 4 or more characters of the same type are on the crew, boosts that type's base ATK by 125
Unlocks at Limit Break 10
Reduces character's Special Reverse by 3 turns
Unlocks at Limit Break 25
Support Ability
Sanji, Kin'emon
Once per quest, if supported character uses a Special, sets all enemies' DEF to 0 for 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn
- Level 2
Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn
- Level 3
Once per quest, if supported character uses a Special, drastically reduces all enemies' DEF for 1 turn
- Level 4
Once per quest, if supported character uses a Special, sets all enemies' DEF to 0 for 1 turn
- Level 5
Once per quest, if supported character uses a Special, sets all enemies' DEF to 0 for 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,389 | 1,077 | 208 |
| Lv 99 | 3,473 | 1,573 | 437 |
| Lv 150 | 5,209 | 2,359 | 655 |
| Limit Break | 3,823+350 | 1,773+200 | 512+75 |
| Limit Break+ | 4,323+850 | 1,973+400 | 562+125 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base HP by 20
Potential Ability 1: STR Damage Reduction
Boosts base HP by 20
Show all 40
Boosts base RCV by 5
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 20
Add Crewmate Ability 1: When 4 or more characters of the same type are on the crew, boosts that type's base ATK by 125
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 30
Boosts base HP by 30
Potential Ability 2: RCV Bind Resistance
Boosts base RCV by 15
Boosts base HP by 40
Boosts base ATK by 30
Boosts base HP by 40
Boosts base RCV by 15
Boosts base RCV by 20
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Boosts base HP by 50
Add Crewmate Ability 2: Reduces character's Special Reverse by 3 turns
Boosts base HP by 60
Boosts base HP by 60
Boosts base ATK by 40
Boosts base ATK by 50
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 150
Boosts base HP by 150
Power Up Captain Ability
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from STR characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 2%
- Level 2
Reduces damage taken from STR characters by 3%
- Level 3
Reduces damage taken from STR characters by 4%
- Level 4
Reduces damage taken from STR characters by 5%
- Level 5
Reduces damage taken from STR characters by 7%
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,677 | 1,665 | 462 |
| Lv 110 | 3,847 | 1,742 | 484 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,187 | 1,896 | 526 |
| New Captain Ability | |||
| Lv 130 | 4,528 | 2,050 | 569 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,209 | 2,359 | 655 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Healer- DEF
- 125
- SPD
- 193
- Cost
- 55
Normal Attack → Heal Lv.1 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
If HP is above 70%, targets all enemies for DEF Down Lv.4 (19 s) and targets teammates for Critical % Up, ATK Up Lv.6 (19 s); otherwise, heals HP for 2.5 x RCV and targets all enemies for ATK Down Lv.5 (19 s)
Charge time: 25 s
Show all 10 levels
- Level 1
If HP is above 70%, targets all enemies for DEF Down Lv.1 (10 s) and targets teammates for Critical % Up, ATK Up Lv.1 (10 s); otherwise, heals HP for 1.1 x RCV and targets all enemies for ATK Down Lv.1 (10 s)
Charge time: 25 s
- Level 2
If HP is above 70%, targets all enemies for DEF Down Lv.1 (11 s) and targets teammates for Critical % Up, ATK Up Lv.1 (11 s); otherwise, heals HP for 1.24 x RCV and targets all enemies for ATK Down Lv.1 (11 s)
Charge time: 25 s
- Level 3
If HP is above 70%, targets all enemies for DEF Down Lv.1 (12 s) and targets teammates for Critical % Up, ATK Up Lv.2 (12 s); otherwise, heals HP for 1.38 x RCV and targets all enemies for ATK Down Lv.1 (12 s)
Charge time: 25 s
- Level 4
If HP is above 70%, targets all enemies for DEF Down Lv.1 (13 s) and targets teammates for Critical % Up, ATK Up Lv.2 (13 s); otherwise, heals HP for 1.52 x RCV and targets all enemies for ATK Down Lv.2 (13 s)
Charge time: 25 s
- Level 5
If HP is above 70%, targets all enemies for DEF Down Lv.2 (14 s) and targets teammates for Critical % Up, ATK Up Lv.3 (14 s); otherwise, heals HP for 1.66 x RCV and targets all enemies for ATK Down Lv.2 (14 s)
Charge time: 25 s
- Level 6
If HP is above 70%, targets all enemies for DEF Down Lv.2 (15 s) and targets teammates for Critical % Up, ATK Up Lv.3 (15 s); otherwise, heals HP for 1.8 x RCV and targets all enemies for ATK Down Lv.3 (15 s)
Charge time: 25 s
- Level 7
If HP is above 70%, targets all enemies for DEF Down Lv.2 (16 s) and targets teammates for Critical % Up, ATK Up Lv.4 (16 s); otherwise, heals HP for 1.94 x RCV and targets all enemies for ATK Down Lv.3 (16 s)
Charge time: 25 s
- Level 8
If HP is above 70%, targets all enemies for DEF Down Lv.3 (17 s) and targets teammates for Critical % Up, ATK Up Lv.4 (17 s); otherwise, heals HP for 2.08 x RCV and targets all enemies for ATK Down Lv.3 (17 s)
Charge time: 25 s
- Level 9
If HP is above 70%, targets all enemies for DEF Down Lv.3 (18 s) and targets teammates for Critical % Up, ATK Up Lv.5 (18 s); otherwise, heals HP for 2.22 x RCV and targets all enemies for ATK Down Lv.4 (18 s)
Charge time: 25 s
- Level 10
If HP is above 70%, targets all enemies for DEF Down Lv.4 (19 s) and targets teammates for Critical % Up, ATK Up Lv.6 (19 s); otherwise, heals HP for 2.5 x RCV and targets all enemies for ATK Down Lv.5 (19 s)
Charge time: 25 s
Team HP Up Lv.5; team Special CT Speed Up Lv.1; enemies Miss % Up Lv7
Show all 5 levels
- Level 1
Team HP Up Lv.1; team Special CT Speed Up Lv.1; enemies Miss % Up Lv1
- Level 2
Team HP Up Lv.2; team Special CT Speed Up Lv.1; enemies Miss % Up Lv2
- Level 3
Team HP Up Lv.3; team Special CT Speed Up Lv.1; enemies Miss % Up Lv3
- Level 4
Team HP Up Lv.4; team Special CT Speed Up Lv.1; enemies Miss % Up Lv5
- Level 5
Team HP Up Lv.5; team Special CT Speed Up Lv.1; enemies Miss % Up Lv7
Heal 250 HP at an interval, reduce damage taken from STR by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
















































































