
Nami
Captivating Lady Santa
Straw Hat Pirates' navigator dressed in an eye-catching Santa outfit. Looks like she's hatching a scheme to take all the gifts for herself at the Christmas party. "Look at all these Christmas presents!"
Special
Reduces crew's Paralysis/ATK Down/Remove SFX/Burn and decrease chain multiplier growth rate/lock chain multiplier duration by 3 turns, and changes BLOCK and unfavorable slots to character's own type
| Level 1 | 33 turns |
| Level 2 | 32 turns |
| Level 3 | 31 turns |
| Level 4 | 30 turns |
| Level 5 | 29 turns |
| Level 6 | 28 turns |
| Level 7 | 27 turns |
| Max | 26 turns |
Captain Ability
Boosts Cerebral and Striker characters' ATK by 1.5x
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 782 | 371 | 122 |
| Lv 50 | 1,451 | 750 | 200 |
Evolution
Pirate Rumble
- Style
Healer- DEF
- 128
- SPD
- 129
- Cost
- 35
Normal Attack → Heal Lv.1 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets team for Damage Over Time reduction (20 s); targets teammates within large range for RCV x 0.95 healing; if current HP is below 70%, RCV x 1.4 healing
Charge time: 41 s
Show all 10 levels
- Level 1
Targets team for Damage Over Time reduction (10 s); targets teammates within large range for RCV x 0.6 healing; if current HP is below 70%, RCV x 0.85 healing
Charge time: 41 s
- Level 2
Targets team for Damage Over Time reduction (11 s); targets teammates within large range for RCV x 0.64 healing; if current HP is below 70%, RCV x 0.91 healing
Charge time: 41 s
- Level 3
Targets team for Damage Over Time reduction (12 s); targets teammates within large range for RCV x 0.67 healing; if current HP is below 70%, RCV x 0.96 healing
Charge time: 41 s
- Level 4
Targets team for Damage Over Time reduction (13 s); targets teammates within large range for RCV x 0.71 healing; if current HP is below 70%, RCV x 1.02 healing
Charge time: 41 s
- Level 5
Targets team for Damage Over Time reduction (14 s); targets teammates within large range for RCV x 0.75 healing; if current HP is below 70%, RCV x 1.08 healing
Charge time: 41 s
- Level 6
Targets team for Damage Over Time reduction (15 s); targets teammates within large range for RCV x 0.79 healing; if current HP is below 70%, RCV x 1.14 healing
Charge time: 41 s
- Level 7
Targets team for Damage Over Time reduction (16 s); targets teammates within large range for RCV x 0.82 healing; if current HP is below 70%, RCV x 1.19 healing
Charge time: 41 s
- Level 8
Targets team for Damage Over Time reduction (17 s); targets teammates within large range for RCV x 0.86 healing; if current HP is below 70%, RCV x 1.25 healing
Charge time: 41 s
- Level 9
Targets team for Damage Over Time reduction (18 s); targets teammates within large range for RCV x 0.9 healing; if current HP is below 70%, RCV x 1.31 healing
Charge time: 41 s
- Level 10
Targets team for Damage Over Time reduction (20 s); targets teammates within large range for RCV x 0.95 healing; if current HP is below 70%, RCV x 1.4 healing
Charge time: 41 s
Striker/Cerebral class teammates ATK Up Lv.1; if current HP is above 70%, Striker/Cerebral class teammates ATK Up Lv.6
Show all 5 levels
- Level 1
Striker/Cerebral class teammates ATK Up Lv.1; if current HP is above 70%, Striker/Cerebral class teammates ATK Up Lv.2
- Level 2
Striker/Cerebral class teammates ATK Up Lv.1; if current HP is above 70%, Striker/Cerebral class teammates ATK Up Lv.3
- Level 3
Striker/Cerebral class teammates ATK Up Lv.1; if current HP is above 70%, Striker/Cerebral class teammates ATK Up Lv.4
- Level 4
Striker/Cerebral class teammates ATK Up Lv.1; if current HP is above 70%, Striker/Cerebral class teammates ATK Up Lv.5
- Level 5
Striker/Cerebral class teammates ATK Up Lv.1; if current HP is above 70%, Striker/Cerebral class teammates ATK Up Lv.6
When current HP is below 50%, heal 100 HP at an interval
How to get
Event · Treasure Map
















































































