
Nami
Navigator in Disguise
Straw Hat Pirates navigator disguised as a member of the Animal Kingdom Pirates through Kin'emon's technique. She hops into the Brachio-Tank 5 and heads to her destination safely.
Special
Reduces crew's Special charge time by 1 turn, reduces crew's Bind/Special Bind/Burn duration by 5 turns, and heals crew by 15x character's RCV at end of turn for 3 turns
| Base | Limit Break | |
|---|---|---|
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Striker characters’ ATK by 3x and RCV by 1.2x
Crewmate Ability
Lets character completely evade Special Bind
Reduces character's Special Reverse by 2 turns
Unlocks at Limit Break 12
Support Ability
Sanji, Kin'emon
Once per quest, if the crew is inflicted with Burn or Bind status from the enemy, heals crew by 5,000 HP at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with Burn or Bind status from the enemy, heals crew by 1,000 HP at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with Burn or Bind status from the enemy, heals crew by 2,000 HP at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with Burn or Bind status from the enemy, heals crew by 3,000 HP at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with Burn or Bind status from the enemy, heals crew by 4,000 HP at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with Burn or Bind status from the enemy, heals crew by 5,000 HP at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,186 | 646 | 201 |
| Lv 99 | 2,373 | 1,293 | 403 |
| Lv 150 | 3,559 | 1,939 | 604 |
| Limit Break | 2,473+100 | 1,443+150 | 453+50 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base HP by 20
Potential Ability 1: RCV Bind Resistance
Boosts base RCV by 20
Show all 15
Boosts base HP by 30
Boosts base ATK by 30
Add 1 Power Slot
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base HP by 50
Add Crewmate Ability 2: Reduces character's Special Reverse by 2 turns
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,512 | 1,369 | 426 |
| Lv 110 | 2,628 | 1,432 | 446 |
| Lv 120 | 2,861 | 1,559 | 485 |
| Lv 130 | 3,093 | 1,685 | 525 |
| Lv 150 | 3,559 | 1,939 | 604 |
Pirate Rumble
- Style
Supporter- DEF
- 116
- SPD
- 132
- Cost
- 30
Normal Attack → Heal Self Lv.2 → Power Attack → Heal Lv.1 (Medium Range)
Targets closest enemies
Targets DEX/INT-type teammates for ATK Up Lv.5 (20 s), DEF Up Lv.2 (20 s), HP 1000 healing
Charge time: 27 s
Show all 10 levels
- Level 1
Targets DEX/INT-type teammates for ATK Up Lv.1 (11 s), DEF Up Lv.1 (11 s), HP 500 healing
Charge time: 27 s
- Level 2
Targets DEX/INT-type teammates for ATK Up Lv.1 (12 s), DEF Up Lv.1 (12 s), HP 550 healing
Charge time: 27 s
- Level 3
Targets DEX/INT-type teammates for ATK Up Lv.2 (13 s), DEF Up Lv.1 (13 s), HP 600 healing
Charge time: 27 s
- Level 4
Targets DEX/INT-type teammates for ATK Up Lv.2 (14 s), DEF Up Lv.1 (14 s), HP 650 healing
Charge time: 27 s
- Level 5
Targets DEX/INT-type teammates for ATK Up Lv.3 (15 s), DEF Up Lv.1 (15 s), HP 700 healing
Charge time: 27 s
- Level 6
Targets DEX/INT-type teammates for ATK Up Lv.3 (16 s), DEF Up Lv.1 (16 s), HP 750 healing
Charge time: 27 s
- Level 7
Targets DEX/INT-type teammates for ATK Up Lv.4 (17 s), DEF Up Lv.1 (17 s), HP 800 healing
Charge time: 27 s
- Level 8
Targets DEX/INT-type teammates for ATK Up Lv.4 (18 s), DEF Up Lv.1 (18 s), HP 850 healing
Charge time: 27 s
- Level 9
Targets DEX/INT-type teammates for ATK Up Lv.5 (19 s), DEF Up Lv.1 (19 s), HP 900 healing
Charge time: 27 s
- Level 10
Targets DEX/INT-type teammates for ATK Up Lv.5 (20 s), DEF Up Lv.2 (20 s), HP 1000 healing
Charge time: 27 s
DEX/INT-type teammates SPD Up Lv.5; self DEF Up Lv.2
Show all 5 levels
- Level 1
DEX/INT-type teammates SPD Up Lv.1; self DEF Up Lv.1
- Level 2
DEX/INT-type teammates SPD Up Lv.2; self DEF Up Lv.1
- Level 3
DEX/INT-type teammates SPD Up Lv.3; self DEF Up Lv.1
- Level 4
DEX/INT-type teammates SPD Up Lv.4; self DEF Up Lv.1
- Level 5
DEX/INT-type teammates SPD Up Lv.5; self DEF Up Lv.2
60% chance to evade Special Bind
How to get
100 medals · Aug 27, 2025 – Oct 25, 2025
Featured · Jan 16, 2022 – Jan 23, 2022
















































































