
Nami
You're My Valentine
Straw Hat Pirates navigator. She invites you to her sweet-smelling room, where she's surrounded by chocolates, but is still thinking about money. "Here. That'll be 100,000 Berries with 300% interest."
Special
Reduces all enemies' HP by 10%, changes character's slot to RCV, and boosts Cerebral characters' ATK by 1.75x for 1 turn. If crew lands 5 PERFECT strikes on this turn, boosts Cerebral characters' ATK by 2.25x on the next turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 16 turns |
| Level 2 | 20 turns | 15 turns |
| Level 3 | 19 turns | 14 turns |
| Level 4 | 18 turns | 13 turns |
| Level 5 | 17 turns | 12 turns |
| Level 6 | 16 turns | 11 turns |
| Max | 15 turns | 10 turns |
−1 turn at Limit Break 14
−4 turns at Limit Break 24 (LB+)
Captain Ability
Boosts Cerebral characters' ATK by 3x when slots match (2x otherwise)
Crewmate Ability
Character's RCV slot is carried over to the next turn if character lands a PERFECT strike
Makes Cerebral characters' QCK slots have matching slot effects
Unlocks at Limit Break 13
Support Ability
Monkey D. Luffy, Roronoa Zoro, Usopp, Sanji, Tony Tony Chopper, Franky, Brook
Once per quest, if supported character uses a Special, reduces crew's Bind/Despair duration by 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces crew's Bind duration by 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces crew's Bind duration by 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces crew's Bind/Despair duration by 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces crew's Bind/Despair duration by 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces crew's Bind/Despair duration by 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 949 | 544 | 152 |
| Lv 99 | 2,014 | 1,355 | 358 |
| Lv 150 | 3,021 | 2,032 | 537 |
| Limit Break | 2,214+200 | 1,455+100 | 408+50 |
| Limit Break+ | 2,564+550 | 1,655+300 | 483+125 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 20
Boosts base HP by 40
Potential Ability 1: STR Damage Reduction
Boosts base ATK by 20
Show all 25
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 60
Boosts base RCV by 30
Add 1 Power Slot
Boosts base HP by 80
Boosts base ATK by 40
Add Crewmate Ability 2: Makes Cerebral characters' QCK slots have matching slot effects
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 4 turns
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Reduces damage taken from STR characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1%
- Level 2
Reduces damage taken from STR characters by 2%
- Level 3
Reduces damage taken from STR characters by 3%
- Level 4
Reduces damage taken from STR characters by 4%
- Level 5
Reduces damage taken from STR characters by 5%
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 2
Show all 5 levels
- Level 1
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 2
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 3
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 4
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 5
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,132 | 1,434 | 379 |
| Lv 110 | 2,231 | 1,501 | 396 |
| Lv 120 | 2,428 | 1,633 | 431 |
| Lv 130 | 2,626 | 1,766 | 466 |
| Lv 150 | 3,021 | 2,032 | 537 |
















































































