
Nami
Captivating Santa Girl
Straw Hat Pirates' navigator dressed in an eye-catching Santa outfit. She smiles and blows a kiss as she makes off with everyone's presents from the party. "Merry Christmas! Thanks for all the great gifts!"
Special
Reduces crew's Paralysis/ATK Down/Remove SFX/Burn and decrease chain multiplier growth rate/lock chain multiplier duration by 3 turns, and changes BLOCK and unfavorable slots to character's own type
| Base | Limit Break | |
|---|---|---|
| Level 1 | 33 turns | 16 turns |
| Level 2 | 32 turns | 15 turns |
| Level 3 | 31 turns | 14 turns |
| Level 4 | 30 turns | 13 turns |
| Level 5 | 29 turns | 12 turns |
| Level 6 | 28 turns | 11 turns |
| Level 7 | 27 turns | 10 turns |
| Max | 26 turns | 9 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−2 turns at Limit Break 49 (LB+)
Reduces damage taken by 70% for 1 turn, reduces crew's Paralysis/ATK Down/Remove SFX/Burn and decrease chain multiplier growth rate/lock chain multiplier duration by 5 turns, changes BLOCK and unfavorable slots to RAINBOW slots (doubling ATK; cannot be changed by crew or enemies), and if character's slot is PSY or Rainbow when Special is launched, reduces crew's Special Bind duration by 5 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 33 turns | 16 turns |
| Level 2 | 32 turns | 15 turns |
| Level 3 | 31 turns | 14 turns |
| Level 4 | 30 turns | 13 turns |
| Level 5 | 29 turns | 12 turns |
| Level 6 | 28 turns | 11 turns |
| Level 7 | 27 turns | 10 turns |
| Max | 26 turns | 9 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−2 turns at Limit Break 49 (LB+)
Captain Ability
If HP is 50% or above, boosts Cerebral and Striker characters' ATK by approximately 1.75x (1.5x otherwise)
Reduces Special charge time by 1 turn at start of quest, and if HP is 50% or above, boosts Cerebral and Striker characters' ATK by 3x (2x otherwise)
Unlocks at Limit Break 39
Reduces Special charge time by 1 turn at start of quest, and if HP is 50% or above, boosts Cerebral and Striker characters' ATK by 3x (2x otherwise)
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces Special charge time by 2 turns at start of quest, and if HP is 50% or above, boosts Cerebral and Striker characters' ATK by approximately 5.25x (4.75x otherwise) and RCV by 1.5x
Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Reduces character's Special Bind duration by 3 turns
Unlocks at Limit Break 7
Makes character's INT slots have matching slot effects
Unlocks at Limit Break 30
Support Ability
Cerebral characters
Adds 15% of character's base RCV to supported character's base RCV
Show all 5 levels
- Level 1
Adds 3% of character's base RCV to supported character's base RCV
- Level 2
Adds 6% of character's base RCV to supported character's base RCV
- Level 3
Adds 9% of character's base RCV to supported character's base RCV
- Level 4
Adds 12% of character's base RCV to supported character's base RCV
- Level 5
Adds 15% of character's base RCV to supported character's base RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,410 | 733 | 191 |
| Lv 99 | 2,273 | 1,317 | 351 |
| Lv 150 | 3,409 | 1,975 | 526 |
| Limit Break | 2,663+390 | 1,497+180 | 491+140 |
| Limit Break+ | 3,013+740 | 1,697+380 | 566+215 |
Limit Break
Add 1 Power Slot
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base RCV by 20
Potential Ability 1: Pinch Healing
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Reduces character's Special Bind duration by 3 turns
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base RCV by 30
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 30
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 30
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base HP by 40
Boosts base HP by 50
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Makes character's INT slots have matching slot effects
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base ATK by 40
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base ATK by 40
Boosts base ATK by 50
Power Up Captain Ability
Potential Ability 2: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 50
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,406 | 1,394 | 371 |
| Lv 110 | 2,518 | 1,458 | 388 |
| New Pirate Rumble skills | |||
| Lv 120 | 2,740 | 1,587 | 423 |
| New Captain Ability | |||
| Lv 130 | 2,963 | 1,716 | 457 |
| New Pirate Rumble skills | |||
| Lv 150 | 3,409 | 1,975 | 526 |
| New Special · New Crewmate Ability 1 · New Crewmate Ability 2 · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Healer- DEF
- 128
- SPD
- 129
- Cost
- 35
Normal Attack → Heal Lv.1 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets team for Damage Over Time reduction (20 s); targets teammates within large range for RCV x 0.95 healing; if current HP is below 70%, RCV x 1.4 healing
Charge time: 41 s
Show all 10 levels
- Level 1
Targets team for Damage Over Time reduction (10 s); targets teammates within large range for RCV x 0.6 healing; if current HP is below 70%, RCV x 0.85 healing
Charge time: 41 s
- Level 2
Targets team for Damage Over Time reduction (11 s); targets teammates within large range for RCV x 0.64 healing; if current HP is below 70%, RCV x 0.91 healing
Charge time: 41 s
- Level 3
Targets team for Damage Over Time reduction (12 s); targets teammates within large range for RCV x 0.67 healing; if current HP is below 70%, RCV x 0.96 healing
Charge time: 41 s
- Level 4
Targets team for Damage Over Time reduction (13 s); targets teammates within large range for RCV x 0.71 healing; if current HP is below 70%, RCV x 1.02 healing
Charge time: 41 s
- Level 5
Targets team for Damage Over Time reduction (14 s); targets teammates within large range for RCV x 0.75 healing; if current HP is below 70%, RCV x 1.08 healing
Charge time: 41 s
- Level 6
Targets team for Damage Over Time reduction (15 s); targets teammates within large range for RCV x 0.79 healing; if current HP is below 70%, RCV x 1.14 healing
Charge time: 41 s
- Level 7
Targets team for Damage Over Time reduction (16 s); targets teammates within large range for RCV x 0.82 healing; if current HP is below 70%, RCV x 1.19 healing
Charge time: 41 s
- Level 8
Targets team for Damage Over Time reduction (17 s); targets teammates within large range for RCV x 0.86 healing; if current HP is below 70%, RCV x 1.25 healing
Charge time: 41 s
- Level 9
Targets team for Damage Over Time reduction (18 s); targets teammates within large range for RCV x 0.9 healing; if current HP is below 70%, RCV x 1.31 healing
Charge time: 41 s
- Level 10
Targets team for Damage Over Time reduction (20 s); targets teammates within large range for RCV x 0.95 healing; if current HP is below 70%, RCV x 1.4 healing
Charge time: 41 s
Striker/Cerebral class teammates ATK Up Lv.1; if current HP is above 70%, Striker/Cerebral class teammates ATK Up Lv.6
Show all 5 levels
- Level 1
Striker/Cerebral class teammates ATK Up Lv.1; if current HP is above 70%, Striker/Cerebral class teammates ATK Up Lv.2
- Level 2
Striker/Cerebral class teammates ATK Up Lv.1; if current HP is above 70%, Striker/Cerebral class teammates ATK Up Lv.3
- Level 3
Striker/Cerebral class teammates ATK Up Lv.1; if current HP is above 70%, Striker/Cerebral class teammates ATK Up Lv.4
- Level 4
Striker/Cerebral class teammates ATK Up Lv.1; if current HP is above 70%, Striker/Cerebral class teammates ATK Up Lv.5
- Level 5
Striker/Cerebral class teammates ATK Up Lv.1; if current HP is above 70%, Striker/Cerebral class teammates ATK Up Lv.6
When current HP is below 50%, heal 100 HP at an interval
















































































