Vinsmoke Reiju

Waterside Butterfly Smiling in the Moonlight

Eldest daughter of the Vinsmoke family. She sits on a float with her feet dangling in the water, relaxing in the pool at night. Sipping on a special drink, she smiles contentedly. "What a lovely evening. Would you like a drink too?"

Special

Alluring Butterfly's Invitation

Boosts QCK and INT characters' [Slot Relations] by 3x for 1 turn, removes all Poison effects on the crew, and reduces crew's Despair duration by 7 turns. If there are enemies inflicted with Poison, Venom, progressive Poison, or Reiju Poison when Special is launched, deals 30% of enemies' HP in Poison damage to all enemies, and completely removes Poison, Venom, progressive Poison, and Reiju Poison from all enemies. If enemy is not inflicted with Poison, Venom, progressive Poison, or Reiju Poison, applies Reiju Poison (reduces 20% HP at end of enemy's turn, and heals crew for 20% of crew's maximum HP. Reiju Poison also applies for damage boosts against enemies affected by Poison). If 4 or more Germa 66 Royalty characters are on the crew, applies Set Target status to all enemies for 1 turn (Set Target status cannot be affected by immunity to status effects, QCK and INT characters will deal 2x damage, and their Special charge time will be reduced by 1 turn for every enemy with Set Target status defeated by normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects))

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Alluring Butterfly's InvitationLLB

Boosts QCK and INT characters' [Slot Relations] by 3x for 1 turn. If crew has ATK and slot effect boost at the same time when Special is launched, boosts damage dealt to enemies with increased damage taken and Poison by 3x for 3 turns, then after that, removes all Poison effects on the crew, and reduces crew's Despair duration by 7 turns. If there are enemies inflicted with Poison, Venom, progressive Poison, or Reiju Poison when Special is launched, deals 30% of enemies' HP in Poison damage to all enemies, and completely removes Poison, Venom, progressive Poison, and Reiju Poison from all enemies. If enemy is not inflicted with Poison, Venom, progressive Poison, or Reiju Poison, applies Reiju Poison (reduces 20% HP at end of enemy's turn, and heals crew for 20% of crew's maximum HP. Reiju Poison also applies for damage boosts against enemies affected by Poison). If 4 or more Germa 66 Royalty characters are on the crew, applies Set Target status to all enemies for 1 turn (Set Target status cannot be affected by immunity to status effects, QCK and INT characters will deal 2x damage, and their Special charge time will be reduced by 1 turn for every enemy with Set Target status defeated by normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects))

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Sweet Venom in the Night

Boosts QCK, INT, Cerebral, and Free Spirit characters' ATK by 5.5x and HP by 1.2x. When crew launches Specials to apply Poison, Venom, or progressive Poison, converts that effect to "apply Reiju Poison to all enemies" regardless of the effective turns of the converted effect. If inflicted with Poison or progressive Poison from the enemy, or another status effect is applied to the crew, all enemies, or an individual enemy on the same turn after the required effect was applied, launches "Alluring Butterfly's Invitation" at the start of crew's next turn (Specials launched due to Captain Ability will not reduce the character's Special charge time. If transitioning to the next Battle due to the effect of the Special launched by the Captain Ability, the Special will not auto-launch at the start of crew's next turn even if meeting the requirement)

LLB

Boosts QCK, INT, Cerebral, and Free Spirit characters' ATK by 5.75x and HP by 1.2x. When crew launches Specials to apply Poison, Venom, or progressive Poison, converts that effect to "apply Reiju Poison to all enemies" regardless of the effective turns of the converted effect. If inflicted with Poison or progressive Poison from the enemy, or another status effect is applied to the crew, all enemies, or an individual enemy on the same turn after the required effect was applied, launches "Alluring Butterfly's Invitation" at the start of crew's next turn (Specials launched due to Captain Ability will not reduce the character's Special charge time. If transitioning to the next Battle due to the effect of the Special launched by the Captain Ability, the Special will not auto-launch at the start of crew's next turn even if meeting the requirement) [Applies following effect based on number of applicable Character Tags on crew] Reduces Germa 66 Royalty characters' Special charge time by 3 turns at start of quest, and boosts Germa 66 Royalty characters' ATK by 1.1x

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

+STATS

Boosts Cerebral and Powerhouse characters' base stats by 75

Unlocks at Limit Break 10

UNIQ

Makes crew's PSY slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

Cerebral characters

Level 5 (Max)

Once per quest, if supported character uses a Special to change slots, boosts Cerebral characters' ATK by 1.75x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special to change slots, boosts Cerebral characters' ATK by 1.5x for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special to change slots, boosts Cerebral characters' ATK by 1.55x for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special to change slots, boosts Cerebral characters' ATK by 1.6x for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special to change slots, boosts Cerebral characters' ATK by 1.65x for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special to change slots, boosts Cerebral characters' ATK by 1.75x for 1 turn

Super Special

Super Type
Condition

When any 3 Germa 66 Royalty characters are on the crew not including self (except as Support Characters or Double Characters in inactive state; Double Characters counts as 1; can be launched when character is a crewmate)

Boosts crew's [ATK Up][Slot] by 1.1x for 2 turns (effect can be overwritten with other [ATK Up][Slot] boosts), boosts the chain multiplier by 1.5x for 3 turns, and changes QCK characters to Super QCK

Stats

HPATKRCV
Lv 11,9841,231187
Lv 993,9681,847373
Lv 1505,9522,770559
Limit Break4,468+5002,047+200473+100
Limit Break+4,968+1,0002,247+400523+150

Limit Break

01

Boosts base RCV by 5

02

Boosts base RCV by 5

03

Boosts base RCV by 10

04

Potential Ability 1: Slot Changes Impossible Resistance

05

Boosts base HP by 20

Show all 40
06

Boosts base HP by 20

07

Boosts base HP by 30

08

Boosts base ATK by 10

09

Boosts base ATK by 10

10

Add Crewmate Ability 1: Boosts Cerebral and Powerhouse characters' base stats by 75

11

Boosts base ATK by 20

12

Boosts base HP by 30

13

Boosts base HP by 40

14

Boosts base RCV by 20

15

Potential Ability 2: Slot Bind Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 20

18

Boosts base ATK by 30

19

Boosts base RCV by 30

20

Boosts base ATK by 30

21

Boosts base ATK by 40

22

Boosts base HP by 50

23

Boosts base HP by 60

24

Boosts base HP by 70

25

Add Crewmate Ability 2: Makes crew's PSY slots have matching slot effects

26

Boosts base RCV by 30

27

Boosts base ATK by 40

28

Boosts base HP by 80

29

Boosts base HP by 100

30

Potential Ability 3: Pinch Healing

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base RCV by 25

34

Boosts base HP by 100

35

Boosts base RCV by 25

36

Boosts base HP by 150

37

Boosts base HP by 200

38

Boosts base ATK by 100

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Slot Changes Impossible Resistance
Level 5 (Max)

Reduces character's Slot Changes Impossible duration by 5

Show all 5 levels
  1. Level 1

    Reduces character's Slot Changes Impossible duration by 1

  2. Level 2

    Reduces character's Slot Changes Impossible duration by 2

  3. Level 3

    Reduces character's Slot Changes Impossible duration by 3

  4. Level 4

    Reduces character's Slot Changes Impossible duration by 4

  5. Level 5

    Reduces character's Slot Changes Impossible duration by 5

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 5 turns

  5. Level 5

    Reduces character's Slot Bind duration by 7 turns

Pinch Healing
Level 5 (Max)

Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Level Limit Break

HPATKRCV
Lv 1054,2011,955394
Lv 1104,3952,046413
New Pirate Rumble skills
Lv 1204,7842,227449
New Captain Ability
Lv 1305,1732,408486
New Pirate Rumble skills
Lv 1505,9522,770559
New Special · New Pirate Rumble skills

Evolution

Reiju
Sea StallionRainbow Pirate PenguinRainbow Hermit CrabBlack Plated LobsterRainbow Striped Dragon
75,000 Beli
Reiju
Reiju
Super Evolution · 200,000 Beli
Vinsmoke Reiju

Pirate Rumble

Style
Supporter
DEF
245
SPD
149
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Alluring Butterfly's Invitation
Level 10 (Max)

Targets QCK-type/Cerebral class and Royalty teammates for ATK Up Lv.6 (20 s), DEF Up Lv.6 (20 s); targets all enemies for Damage Over Time Lv.4 (25 s); targets enemies with Damage Over Time for DEF Down Lv.6 (20 s); targets enemies within medium range for ATK x 5 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 660 HP per interval healing (20 s)

Charge time: 26 s

Show all 10 levels
  1. Level 1

    Targets QCK-type/Cerebral class and Royalty teammates for ATK Up Lv.1 (11 s), DEF Up Lv.1 (11 s); targets all enemies for Damage Over Time Lv.1 (16 s); targets enemies with Damage Over Time for DEF Down Lv.1 (11 s); targets enemies within medium range for ATK x 1 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 480 HP per interval healing (11 s)

    Charge time: 26 s

  2. Level 2

    Targets QCK-type/Cerebral class and Royalty teammates for ATK Up Lv.1 (12 s), DEF Up Lv.1 (12 s); targets all enemies for Damage Over Time Lv.1 (17 s); targets enemies with Damage Over Time for DEF Down Lv.1 (12 s); targets enemies within medium range for ATK x 1.5 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 500 HP per interval healing (12 s)

    Charge time: 26 s

  3. Level 3

    Targets QCK-type/Cerebral class and Royalty teammates for ATK Up Lv.2 (13 s), DEF Up Lv.2 (13 s); targets all enemies for Damage Over Time Lv.1 (18 s); targets enemies with Damage Over Time for DEF Down Lv.2 (13 s); targets enemies within medium range for ATK x 2 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 520 HP per interval healing (13 s)

    Charge time: 26 s

  4. Level 4

    Targets QCK-type/Cerebral class and Royalty teammates for ATK Up Lv.2 (14 s), DEF Up Lv.2 (14 s); targets all enemies for Damage Over Time Lv.1 (19 s); targets enemies with Damage Over Time for DEF Down Lv.2 (14 s); targets enemies within medium range for ATK x 2.5 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 540 HP per interval healing (14 s)

    Charge time: 26 s

  5. Level 5

    Targets QCK-type/Cerebral class and Royalty teammates for ATK Up Lv.3 (15 s), DEF Up Lv.3 (15 s); targets all enemies for Damage Over Time Lv.2 (20 s); targets enemies with Damage Over Time for DEF Down Lv.3 (15 s); targets enemies within medium range for ATK x 3 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 560 HP per interval healing (15 s)

    Charge time: 26 s

  6. Level 6

    Targets QCK-type/Cerebral class and Royalty teammates for ATK Up Lv.3 (16 s), DEF Up Lv.3 (16 s); targets all enemies for Damage Over Time Lv.2 (21 s); targets enemies with Damage Over Time for DEF Down Lv.3 (16 s); targets enemies within medium range for ATK x 3.5 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 580 HP per interval healing (16 s)

    Charge time: 26 s

  7. Level 7

    Targets QCK-type/Cerebral class and Royalty teammates for ATK Up Lv.4 (17 s), DEF Up Lv.4 (17 s); targets all enemies for Damage Over Time Lv.2 (22 s); targets enemies with Damage Over Time for DEF Down Lv.4 (17 s); targets enemies within medium range for ATK x 4 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 600 HP per interval healing (17 s)

    Charge time: 26 s

  8. Level 8

    Targets QCK-type/Cerebral class and Royalty teammates for ATK Up Lv.4 (18 s), DEF Up Lv.4 (18 s); targets all enemies for Damage Over Time Lv.3 (23 s); targets enemies with Damage Over Time for DEF Down Lv.4 (18 s); targets enemies within medium range for ATK x 4.5 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 620 HP per interval healing (18 s)

    Charge time: 26 s

  9. Level 9

    Targets QCK-type/Cerebral class and Royalty teammates for ATK Up Lv.5 (19 s), DEF Up Lv.5 (19 s); targets all enemies for Damage Over Time Lv.3 (24 s); targets enemies with Damage Over Time for DEF Down Lv.5 (19 s); targets enemies within medium range for ATK x 5 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 640 HP per interval healing (19 s)

    Charge time: 26 s

  10. Level 10

    Targets QCK-type/Cerebral class and Royalty teammates for ATK Up Lv.6 (20 s), DEF Up Lv.6 (20 s); targets all enemies for Damage Over Time Lv.4 (25 s); targets enemies with Damage Over Time for DEF Down Lv.6 (20 s); targets enemies within medium range for ATK x 5 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 660 HP per interval healing (20 s)

    Charge time: 26 s

Ability
Level 5 (Max)

QCK-type/Cerebral class and Royalty teammates ATK Up Lv.6, SPD Up Lv.6, DEF Up Lv.6; if 3 or more Royalty characters are on the team, team HP Up Lv.6; after receiving damage, up to 3 times STR-type enemies SPD Down Lv.2; self Special CT 15% reduction

Show all 5 levels
  1. Level 1

    QCK-type/Cerebral class and Royalty teammates ATK Up Lv.1, SPD Up Lv.1, DEF Up Lv.1; if 3 or more Royalty characters are on the team, team HP Up Lv.1; after receiving damage, up to 3 times STR-type enemies SPD Down Lv.1; self Special CT 11% reduction

  2. Level 2

    QCK-type/Cerebral class and Royalty teammates ATK Up Lv.2, SPD Up Lv.2, DEF Up Lv.2; if 3 or more Royalty characters are on the team, team HP Up Lv.2; after receiving damage, up to 3 times STR-type enemies SPD Down Lv.1; self Special CT 12% reduction

  3. Level 3

    QCK-type/Cerebral class and Royalty teammates ATK Up Lv.3, SPD Up Lv.3, DEF Up Lv.3; if 3 or more Royalty characters are on the team, team HP Up Lv.3; after receiving damage, up to 3 times STR-type enemies SPD Down Lv.1; self Special CT 13% reduction

  4. Level 4

    QCK-type/Cerebral class and Royalty teammates ATK Up Lv.4, SPD Up Lv.4, DEF Up Lv.4; if 3 or more Royalty characters are on the team, team HP Up Lv.4; after receiving damage, up to 3 times STR-type enemies SPD Down Lv.1; self Special CT 14% reduction

  5. Level 5

    QCK-type/Cerebral class and Royalty teammates ATK Up Lv.6, SPD Up Lv.6, DEF Up Lv.6; if 3 or more Royalty characters are on the team, team HP Up Lv.6; after receiving damage, up to 3 times STR-type enemies SPD Down Lv.2; self Special CT 15% reduction

Resilience

Completely evades Damage Over Time, reduce damage taken from STR by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Vinsmoke Reiju
Vinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuReijuReijuReijuVinsmoke ReijuReiju: Bride of Halloween NightReiju: Bride of HalloweenVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke Reiju"Poison Pink" Vinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke Reiju
Linked families
Germa 66Sanji & Reiju