
Vinsmoke Reiju
Waterside Butterfly Smiling in the Moonlight
Eldest daughter of the Vinsmoke family. She sits on a float with her feet dangling in the water, relaxing in the pool at night. Sipping on a special drink, she smiles contentedly. "What a lovely evening. Would you like a drink too?"
Special
Boosts QCK and INT characters' [Slot Relations] by 3x for 1 turn, removes all Poison effects on the crew, and reduces crew's Despair duration by 7 turns. If there are enemies inflicted with Poison, Venom, progressive Poison, or Reiju Poison when Special is launched, deals 30% of enemies' HP in Poison damage to all enemies, and completely removes Poison, Venom, progressive Poison, and Reiju Poison from all enemies. If enemy is not inflicted with Poison, Venom, progressive Poison, or Reiju Poison, applies Reiju Poison (reduces 20% HP at end of enemy's turn, and heals crew for 20% of crew's maximum HP. Reiju Poison also applies for damage boosts against enemies affected by Poison). If 4 or more Germa 66 Royalty characters are on the crew, applies Set Target status to all enemies for 1 turn (Set Target status cannot be affected by immunity to status effects, QCK and INT characters will deal 2x damage, and their Special charge time will be reduced by 1 turn for every enemy with Set Target status defeated by normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects))
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Boosts QCK and INT characters' [Slot Relations] by 3x for 1 turn. If crew has ATK and slot effect boost at the same time when Special is launched, boosts damage dealt to enemies with increased damage taken and Poison by 3x for 3 turns, then after that, removes all Poison effects on the crew, and reduces crew's Despair duration by 7 turns. If there are enemies inflicted with Poison, Venom, progressive Poison, or Reiju Poison when Special is launched, deals 30% of enemies' HP in Poison damage to all enemies, and completely removes Poison, Venom, progressive Poison, and Reiju Poison from all enemies. If enemy is not inflicted with Poison, Venom, progressive Poison, or Reiju Poison, applies Reiju Poison (reduces 20% HP at end of enemy's turn, and heals crew for 20% of crew's maximum HP. Reiju Poison also applies for damage boosts against enemies affected by Poison). If 4 or more Germa 66 Royalty characters are on the crew, applies Set Target status to all enemies for 1 turn (Set Target status cannot be affected by immunity to status effects, QCK and INT characters will deal 2x damage, and their Special charge time will be reduced by 1 turn for every enemy with Set Target status defeated by normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects))
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts QCK, INT, Cerebral, and Free Spirit characters' ATK by 5.5x and HP by 1.2x. When crew launches Specials to apply Poison, Venom, or progressive Poison, converts that effect to "apply Reiju Poison to all enemies" regardless of the effective turns of the converted effect. If inflicted with Poison or progressive Poison from the enemy, or another status effect is applied to the crew, all enemies, or an individual enemy on the same turn after the required effect was applied, launches "Alluring Butterfly's Invitation" at the start of crew's next turn (Specials launched due to Captain Ability will not reduce the character's Special charge time. If transitioning to the next Battle due to the effect of the Special launched by the Captain Ability, the Special will not auto-launch at the start of crew's next turn even if meeting the requirement)
Boosts QCK, INT, Cerebral, and Free Spirit characters' ATK by 5.75x and HP by 1.2x. When crew launches Specials to apply Poison, Venom, or progressive Poison, converts that effect to "apply Reiju Poison to all enemies" regardless of the effective turns of the converted effect. If inflicted with Poison or progressive Poison from the enemy, or another status effect is applied to the crew, all enemies, or an individual enemy on the same turn after the required effect was applied, launches "Alluring Butterfly's Invitation" at the start of crew's next turn (Specials launched due to Captain Ability will not reduce the character's Special charge time. If transitioning to the next Battle due to the effect of the Special launched by the Captain Ability, the Special will not auto-launch at the start of crew's next turn even if meeting the requirement) [Applies following effect based on number of applicable Character Tags on crew] Reduces Germa 66 Royalty characters' Special charge time by 3 turns at start of quest, and boosts Germa 66 Royalty characters' ATK by 1.1x
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Cerebral and Powerhouse characters' base stats by 75
Unlocks at Limit Break 10
Makes crew's PSY slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Cerebral characters
Once per quest, if supported character uses a Special to change slots, boosts Cerebral characters' ATK by 1.75x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to change slots, boosts Cerebral characters' ATK by 1.5x for 1 turn
- Level 2
Once per quest, if supported character uses a Special to change slots, boosts Cerebral characters' ATK by 1.55x for 1 turn
- Level 3
Once per quest, if supported character uses a Special to change slots, boosts Cerebral characters' ATK by 1.6x for 1 turn
- Level 4
Once per quest, if supported character uses a Special to change slots, boosts Cerebral characters' ATK by 1.65x for 1 turn
- Level 5
Once per quest, if supported character uses a Special to change slots, boosts Cerebral characters' ATK by 1.75x for 1 turn
Super Special

When any 3 Germa 66 Royalty characters are on the crew not including self (except as Support Characters or Double Characters in inactive state; Double Characters counts as 1; can be launched when character is a crewmate)
Boosts crew's [ATK Up][Slot] by 1.1x for 2 turns (effect can be overwritten with other [ATK Up][Slot] boosts), boosts the chain multiplier by 1.5x for 3 turns, and changes QCK characters to Super QCK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,984 | 1,231 | 187 |
| Lv 99 | 3,968 | 1,847 | 373 |
| Lv 150 | 5,952 | 2,770 | 559 |
| Limit Break | 4,468+500 | 2,047+200 | 473+100 |
| Limit Break+ | 4,968+1,000 | 2,247+400 | 523+150 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 10
Potential Ability 1: Slot Changes Impossible Resistance
Boosts base HP by 20
Show all 40
Boosts base HP by 20
Boosts base HP by 30
Boosts base ATK by 10
Boosts base ATK by 10
Add Crewmate Ability 1: Boosts Cerebral and Powerhouse characters' base stats by 75
Boosts base ATK by 20
Boosts base HP by 30
Boosts base HP by 40
Boosts base RCV by 20
Potential Ability 2: Slot Bind Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base HP by 50
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Makes crew's PSY slots have matching slot effects
Boosts base RCV by 30
Boosts base ATK by 40
Boosts base HP by 80
Boosts base HP by 100
Potential Ability 3: Pinch Healing
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base RCV by 25
Boosts base HP by 100
Boosts base RCV by 25
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces character's Slot Changes Impossible duration by 5
Show all 5 levels
- Level 1
Reduces character's Slot Changes Impossible duration by 1
- Level 2
Reduces character's Slot Changes Impossible duration by 2
- Level 3
Reduces character's Slot Changes Impossible duration by 3
- Level 4
Reduces character's Slot Changes Impossible duration by 4
- Level 5
Reduces character's Slot Changes Impossible duration by 5
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,201 | 1,955 | 394 |
| Lv 110 | 4,395 | 2,046 | 413 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,784 | 2,227 | 449 |
| New Captain Ability | |||
| Lv 130 | 5,173 | 2,408 | 486 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,952 | 2,770 | 559 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 245
- SPD
- 149
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets QCK-type/Cerebral class and Royalty teammates for ATK Up Lv.6 (20 s), DEF Up Lv.6 (20 s); targets all enemies for Damage Over Time Lv.4 (25 s); targets enemies with Damage Over Time for DEF Down Lv.6 (20 s); targets enemies within medium range for ATK x 5 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 660 HP per interval healing (20 s)
Charge time: 26 s
Show all 10 levels
- Level 1
Targets QCK-type/Cerebral class and Royalty teammates for ATK Up Lv.1 (11 s), DEF Up Lv.1 (11 s); targets all enemies for Damage Over Time Lv.1 (16 s); targets enemies with Damage Over Time for DEF Down Lv.1 (11 s); targets enemies within medium range for ATK x 1 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 480 HP per interval healing (11 s)
Charge time: 26 s
- Level 2
Targets QCK-type/Cerebral class and Royalty teammates for ATK Up Lv.1 (12 s), DEF Up Lv.1 (12 s); targets all enemies for Damage Over Time Lv.1 (17 s); targets enemies with Damage Over Time for DEF Down Lv.1 (12 s); targets enemies within medium range for ATK x 1.5 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 500 HP per interval healing (12 s)
Charge time: 26 s
- Level 3
Targets QCK-type/Cerebral class and Royalty teammates for ATK Up Lv.2 (13 s), DEF Up Lv.2 (13 s); targets all enemies for Damage Over Time Lv.1 (18 s); targets enemies with Damage Over Time for DEF Down Lv.2 (13 s); targets enemies within medium range for ATK x 2 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 520 HP per interval healing (13 s)
Charge time: 26 s
- Level 4
Targets QCK-type/Cerebral class and Royalty teammates for ATK Up Lv.2 (14 s), DEF Up Lv.2 (14 s); targets all enemies for Damage Over Time Lv.1 (19 s); targets enemies with Damage Over Time for DEF Down Lv.2 (14 s); targets enemies within medium range for ATK x 2.5 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 540 HP per interval healing (14 s)
Charge time: 26 s
- Level 5
Targets QCK-type/Cerebral class and Royalty teammates for ATK Up Lv.3 (15 s), DEF Up Lv.3 (15 s); targets all enemies for Damage Over Time Lv.2 (20 s); targets enemies with Damage Over Time for DEF Down Lv.3 (15 s); targets enemies within medium range for ATK x 3 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 560 HP per interval healing (15 s)
Charge time: 26 s
- Level 6
Targets QCK-type/Cerebral class and Royalty teammates for ATK Up Lv.3 (16 s), DEF Up Lv.3 (16 s); targets all enemies for Damage Over Time Lv.2 (21 s); targets enemies with Damage Over Time for DEF Down Lv.3 (16 s); targets enemies within medium range for ATK x 3.5 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 580 HP per interval healing (16 s)
Charge time: 26 s
- Level 7
Targets QCK-type/Cerebral class and Royalty teammates for ATK Up Lv.4 (17 s), DEF Up Lv.4 (17 s); targets all enemies for Damage Over Time Lv.2 (22 s); targets enemies with Damage Over Time for DEF Down Lv.4 (17 s); targets enemies within medium range for ATK x 4 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 600 HP per interval healing (17 s)
Charge time: 26 s
- Level 8
Targets QCK-type/Cerebral class and Royalty teammates for ATK Up Lv.4 (18 s), DEF Up Lv.4 (18 s); targets all enemies for Damage Over Time Lv.3 (23 s); targets enemies with Damage Over Time for DEF Down Lv.4 (18 s); targets enemies within medium range for ATK x 4.5 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 620 HP per interval healing (18 s)
Charge time: 26 s
- Level 9
Targets QCK-type/Cerebral class and Royalty teammates for ATK Up Lv.5 (19 s), DEF Up Lv.5 (19 s); targets all enemies for Damage Over Time Lv.3 (24 s); targets enemies with Damage Over Time for DEF Down Lv.5 (19 s); targets enemies within medium range for ATK x 5 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 640 HP per interval healing (19 s)
Charge time: 26 s
- Level 10
Targets QCK-type/Cerebral class and Royalty teammates for ATK Up Lv.6 (20 s), DEF Up Lv.6 (20 s); targets all enemies for Damage Over Time Lv.4 (25 s); targets enemies with Damage Over Time for DEF Down Lv.6 (20 s); targets enemies within medium range for ATK x 5 spread damage (damage on each enemy reduced based on number of total enemies); targets self for 660 HP per interval healing (20 s)
Charge time: 26 s
QCK-type/Cerebral class and Royalty teammates ATK Up Lv.6, SPD Up Lv.6, DEF Up Lv.6; if 3 or more Royalty characters are on the team, team HP Up Lv.6; after receiving damage, up to 3 times STR-type enemies SPD Down Lv.2; self Special CT 15% reduction
Show all 5 levels
- Level 1
QCK-type/Cerebral class and Royalty teammates ATK Up Lv.1, SPD Up Lv.1, DEF Up Lv.1; if 3 or more Royalty characters are on the team, team HP Up Lv.1; after receiving damage, up to 3 times STR-type enemies SPD Down Lv.1; self Special CT 11% reduction
- Level 2
QCK-type/Cerebral class and Royalty teammates ATK Up Lv.2, SPD Up Lv.2, DEF Up Lv.2; if 3 or more Royalty characters are on the team, team HP Up Lv.2; after receiving damage, up to 3 times STR-type enemies SPD Down Lv.1; self Special CT 12% reduction
- Level 3
QCK-type/Cerebral class and Royalty teammates ATK Up Lv.3, SPD Up Lv.3, DEF Up Lv.3; if 3 or more Royalty characters are on the team, team HP Up Lv.3; after receiving damage, up to 3 times STR-type enemies SPD Down Lv.1; self Special CT 13% reduction
- Level 4
QCK-type/Cerebral class and Royalty teammates ATK Up Lv.4, SPD Up Lv.4, DEF Up Lv.4; if 3 or more Royalty characters are on the team, team HP Up Lv.4; after receiving damage, up to 3 times STR-type enemies SPD Down Lv.1; self Special CT 14% reduction
- Level 5
QCK-type/Cerebral class and Royalty teammates ATK Up Lv.6, SPD Up Lv.6, DEF Up Lv.6; if 3 or more Royalty characters are on the team, team HP Up Lv.6; after receiving damage, up to 3 times STR-type enemies SPD Down Lv.2; self Special CT 15% reduction
Completely evades Damage Over Time, reduce damage taken from STR by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
























