
Vinsmoke Reiju
Second Farewell
Eldest daughter of the Vinsmoke family. To ensure that her brother reunites with his friends, Reiju takes down enemies that try to ambush Sanji from behind.
Special
Reduces all enemies' [Damage Cut] duration by 7 turns, reduces crew's Paralysis duration by 7 turns, removes all Poison, and changes crew's BLOCK and unfavorable slots and adjacent slots to character to TND. If character was Captain at start of quest and is a crewmate when Special is launched, boosts damage dealt to enemies with Poison/Venom/progressive Poison by 2.75x for 3 turns. After that, boosts damage dealt to enemies with Poison/Venom/progressive Poison by 2.5x for 1 turn
| Level 1 | 20 turns |
| Level 2 | 19 turns |
| Level 3 | 18 turns |
| Level 4 | 17 turns |
| Level 5 | 16 turns |
| Max | 15 turns |
Captain Ability
Boosts DEX, Fighter, and Powerhouse characters' HP by 1.25x, ATK by 5.25x, boosts their ATK by approximately 5.5x when they have RCVTNDWANOSEMLAG or RAINBOW slots, makes their STR slots into TND slots, reduces crew's Burn (applied by enemy) duration by 10 turns, makes crew's RCVTND slots have matching slot effects, and heals crew by 3x character's RCV at end of turn
Crewmate Ability
Makes crew's TND slots have matching slot effects
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 841 | 571 | 53 |
| Lv 70 | 1,548 | 1,241 | 101 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 153
- SPD
- 155
- Cost
- 55
Normal Attack → Heal Lv.1 (Medium Range) → Power Attack → Normal Attack
Targets closest enemies
Targets 3 high current HP enemies for ATK, SPD Down Lv.8 (15 s), Damage Over Time Lv.2 (15 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.8 (20 s), SPD Up Lv.8 (20 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets 3 high current HP enemies for ATK, SPD Down Lv.4 (6 s), Damage Over Time Lv.1 (6 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.4 (11 s), SPD Up Lv.4 (11 s)
Charge time: 25 s
- Level 2
Targets 3 high current HP enemies for ATK, SPD Down Lv.4 (7 s), Damage Over Time Lv.1 (7 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.4 (12 s), SPD Up Lv.4 (12 s)
Charge time: 25 s
- Level 3
Targets 3 high current HP enemies for ATK, SPD Down Lv.4 (8 s), Damage Over Time Lv.1 (8 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.4 (13 s), SPD Up Lv.4 (13 s)
Charge time: 25 s
- Level 4
Targets 3 high current HP enemies for ATK, SPD Down Lv.5 (9 s), Damage Over Time Lv.1 (9 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.5 (14 s), SPD Up Lv.5 (14 s)
Charge time: 25 s
- Level 5
Targets 3 high current HP enemies for ATK, SPD Down Lv.5 (10 s), Damage Over Time Lv.1 (10 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.5 (15 s), SPD Up Lv.5 (15 s)
Charge time: 25 s
- Level 6
Targets 3 high current HP enemies for ATK, SPD Down Lv.6 (11 s), Damage Over Time Lv.1 (11 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.6 (16 s), SPD Up Lv.6 (16 s)
Charge time: 25 s
- Level 7
Targets 3 high current HP enemies for ATK, SPD Down Lv.6 (12 s), Damage Over Time Lv.1 (12 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.6 (17 s), SPD Up Lv.6 (17 s)
Charge time: 25 s
- Level 8
Targets 3 high current HP enemies for ATK, SPD Down Lv.6 (13 s), Damage Over Time Lv.1 (13 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.6 (18 s), SPD Up Lv.6 (18 s)
Charge time: 25 s
- Level 9
Targets 3 high current HP enemies for ATK, SPD Down Lv.7 (14 s), Damage Over Time Lv.1 (14 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.7 (19 s), SPD Up Lv.7 (19 s)
Charge time: 25 s
- Level 10
Targets 3 high current HP enemies for ATK, SPD Down Lv.8 (15 s), Damage Over Time Lv.2 (15 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.8 (20 s), SPD Up Lv.8 (20 s)
Charge time: 25 s
Fighter class teammates HP Up Lv.5, RCV Up Lv.5; after receiving Damage Over Time, up to 2 times self ATK Up Lv.3, SPD Up Lv.3
Show all 5 levels
- Level 1
Fighter class teammates HP Up Lv.1, RCV Up Lv.1; after receiving Damage Over Time, up to 2 times self ATK Up Lv.1, SPD Up Lv.1
- Level 2
Fighter class teammates HP Up Lv.2, RCV Up Lv.2; after receiving Damage Over Time, up to 2 times self ATK Up Lv.1, SPD Up Lv.1
- Level 3
Fighter class teammates HP Up Lv.3, RCV Up Lv.3; after receiving Damage Over Time, up to 2 times self ATK Up Lv.2, SPD Up Lv.2
- Level 4
Fighter class teammates HP Up Lv.4, RCV Up Lv.4; after receiving Damage Over Time, up to 2 times self ATK Up Lv.2, SPD Up Lv.2
- Level 5
Fighter class teammates HP Up Lv.5, RCV Up Lv.5; after receiving Damage Over Time, up to 2 times self ATK Up Lv.3, SPD Up Lv.3
Completely evades Special Bind, reduce damage taken from QCK by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
























