
Reiju
Poolside Butterfly at Night
Eldest daughter of the Vinsmoke family. She enjoys a night at the pool, especially the elegant decorations. She thinks it would be a shame to waste this wonderful night alone. "Why don't you join me? It'll be fun."
Special
Boosts INT, Cerebral, and Powerhouse characters' ATK by 2.25x for 3 turns and removes all Poison and Paralysis. If there are enemies inflicted with Poison, Venom, progressive Poison, or Reiju Poison when Special is launched, deals 30% of enemies' HP in Poison damage to all enemies, and completely removes Poison, Venom, progressive Poison, and Reiju Poison from all enemies. If enemy is not inflicted with Poison, Venom, progressive Poison, or Reiju Poison, applies Reiju Poison (reduces 20% HP at end of enemy's turn, and heals crew for 20% of crew's maximum HP. Reiju Poison also applies for damage boosts against enemies affected by Poison)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts INT, Cerebral, and Powerhouse characters' ATK by 5x and HP by 1.2x. When crew launches Specials to apply Poison, Venom, or progressive Poison, converts that effect to "apply Reiju Poison to all enemies" regardless of the effective turns of the converted effect. If inflicted with Poison or progressive Poison from the enemy, or another status effect is applied to the crew, all enemies, or an individual enemy on the same turn after the required effect was applied, launches "Mesmerizing Beauty" at the start of crew's next turn (Specials launched due to Captain Ability will not reduce the character's Special charge time. If transitioning to the next Battle due to the effect of the Special launched by the Captain Ability, the Special will not auto-launch at the start of crew's next turn even if meeting the requirement)
Crewmate Ability
Boosts Cerebral and Powerhouse characters' base stats by 75
Unlocks at Limit Break 10
Makes crew's PSY slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Cerebral characters
Once per quest, if supported character uses a Special to change slots, boosts Cerebral characters' ATK by 1.75x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to change slots, boosts Cerebral characters' ATK by 1.5x for 1 turn
- Level 2
Once per quest, if supported character uses a Special to change slots, boosts Cerebral characters' ATK by 1.55x for 1 turn
- Level 3
Once per quest, if supported character uses a Special to change slots, boosts Cerebral characters' ATK by 1.6x for 1 turn
- Level 4
Once per quest, if supported character uses a Special to change slots, boosts Cerebral characters' ATK by 1.65x for 1 turn
- Level 5
Once per quest, if supported character uses a Special to change slots, boosts Cerebral characters' ATK by 1.75x for 1 turn
Super Special

When 6 Cerebral or Powerhouse characters are on the crew (except as Support Characters)
Doubles INT, Cerebral, and Powerhouse characters' slot effects for 1 turn and changes INT characters to Super INT
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,515 | 940 | 95 |
| Lv 99 | 3,366 | 1,566 | 316 |
| Lv 150 | 5,049 | 2,349 | 474 |
| Limit Break | 3,866+500 | 1,766+200 | 416+100 |
| Limit Break+ | 4,366+1,000 | 1,966+400 | 466+150 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 10
Potential Ability 1: Slot Changes Impossible Resistance
Boosts base HP by 20
Show all 40
Boosts base HP by 20
Boosts base HP by 30
Boosts base ATK by 10
Boosts base ATK by 10
Add Crewmate Ability 1: Boosts Cerebral and Powerhouse characters' base stats by 75
Boosts base ATK by 20
Boosts base HP by 30
Boosts base HP by 40
Boosts base RCV by 20
Potential Ability 2: Slot Bind Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base HP by 50
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Makes crew's PSY slots have matching slot effects
Boosts base RCV by 30
Boosts base ATK by 40
Boosts base HP by 80
Boosts base HP by 100
Potential Ability 3: Pinch Healing
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base RCV by 25
Boosts base HP by 100
Boosts base RCV by 25
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces character's Slot Changes Impossible duration by 5
Show all 5 levels
- Level 1
Reduces character's Slot Changes Impossible duration by 1
- Level 2
Reduces character's Slot Changes Impossible duration by 2
- Level 3
Reduces character's Slot Changes Impossible duration by 3
- Level 4
Reduces character's Slot Changes Impossible duration by 4
- Level 5
Reduces character's Slot Changes Impossible duration by 5
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,564 | 1,658 | 334 |
| Lv 110 | 3,729 | 1,734 | 350 |
| Lv 120 | 4,059 | 1,888 | 381 |
| Lv 130 | 4,389 | 2,041 | 412 |
| Lv 150 | 5,049 | 2,349 | 474 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 220
- SPD
- 144
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets INT-type teammates for DEF Up Lv.5 (20 s); targets all enemies for Damage Over Time Lv.3 (25 s); targets self for 660 HP per interval auto-healing (15 s)
Charge time: 26 s
Show all 10 levels
- Level 1
Targets INT-type teammates for DEF Up Lv.1 (11 s); targets all enemies for Damage Over Time Lv.1 (16 s); targets self for 60 HP per interval auto-healing (6 s)
Charge time: 26 s
- Level 2
Targets INT-type teammates for DEF Up Lv.1 (12 s); targets all enemies for Damage Over Time Lv.1 (17 s); targets self for 120 HP per interval auto-healing (7 s)
Charge time: 26 s
- Level 3
Targets INT-type teammates for DEF Up Lv.1 (13 s); targets all enemies for Damage Over Time Lv.1 (18 s); targets self for 180 HP per interval auto-healing (8 s)
Charge time: 26 s
- Level 4
Targets INT-type teammates for DEF Up Lv.2 (14 s); targets all enemies for Damage Over Time Lv.1 (19 s); targets self for 240 HP per interval auto-healing (9 s)
Charge time: 26 s
- Level 5
Targets INT-type teammates for DEF Up Lv.2 (15 s); targets all enemies for Damage Over Time Lv.1 (20 s); targets self for 300 HP per interval auto-healing (10 s)
Charge time: 26 s
- Level 6
Targets INT-type teammates for DEF Up Lv.3 (16 s); targets all enemies for Damage Over Time Lv.2 (21 s); targets self for 360 HP per interval auto-healing (11 s)
Charge time: 26 s
- Level 7
Targets INT-type teammates for DEF Up Lv.3 (17 s); targets all enemies for Damage Over Time Lv.2 (22 s); targets self for 420 HP per interval auto-healing (12 s)
Charge time: 26 s
- Level 8
Targets INT-type teammates for DEF Up Lv.3 (18 s); targets all enemies for Damage Over Time Lv.2 (23 s); targets self for 480 HP per interval auto-healing (13 s)
Charge time: 26 s
- Level 9
Targets INT-type teammates for DEF Up Lv.4 (19 s); targets all enemies for Damage Over Time Lv.2 (24 s); targets self for 540 HP per interval auto-healing (14 s)
Charge time: 26 s
- Level 10
Targets INT-type teammates for DEF Up Lv.5 (20 s); targets all enemies for Damage Over Time Lv.3 (25 s); targets self for 660 HP per interval auto-healing (15 s)
Charge time: 26 s
INT-type teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.3
Show all 5 levels
- Level 1
INT-type teammates HP Up Lv.1, SPD Up Lv.1, DEF Up Lv.1
- Level 2
INT-type teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.1
- Level 3
INT-type teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.2
- Level 4
INT-type teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.2
- Level 5
INT-type teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.3
Completely evades Damage Over Time, reduce damage taken from PSY by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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