Reiju

Poolside Butterfly at Night

Eldest daughter of the Vinsmoke family. She enjoys a night at the pool, especially the elegant decorations. She thinks it would be a shame to waste this wonderful night alone. "Why don't you join me? It'll be fun."

Special

Mesmerizing Beauty

Boosts INT, Cerebral, and Powerhouse characters' ATK by 2.25x for 3 turns and removes all Poison and Paralysis. If there are enemies inflicted with Poison, Venom, progressive Poison, or Reiju Poison when Special is launched, deals 30% of enemies' HP in Poison damage to all enemies, and completely removes Poison, Venom, progressive Poison, and Reiju Poison from all enemies. If enemy is not inflicted with Poison, Venom, progressive Poison, or Reiju Poison, applies Reiju Poison (reduces 20% HP at end of enemy's turn, and heals crew for 20% of crew's maximum HP. Reiju Poison also applies for damage boosts against enemies affected by Poison)

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Nighttime Butterfly

Boosts INT, Cerebral, and Powerhouse characters' ATK by 5x and HP by 1.2x. When crew launches Specials to apply Poison, Venom, or progressive Poison, converts that effect to "apply Reiju Poison to all enemies" regardless of the effective turns of the converted effect. If inflicted with Poison or progressive Poison from the enemy, or another status effect is applied to the crew, all enemies, or an individual enemy on the same turn after the required effect was applied, launches "Mesmerizing Beauty" at the start of crew's next turn (Specials launched due to Captain Ability will not reduce the character's Special charge time. If transitioning to the next Battle due to the effect of the Special launched by the Captain Ability, the Special will not auto-launch at the start of crew's next turn even if meeting the requirement)

Crewmate Ability

+STATS

Boosts Cerebral and Powerhouse characters' base stats by 75

Unlocks at Limit Break 10

UNIQ

Makes crew's PSY slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

Cerebral characters

Level 5 (Max)

Once per quest, if supported character uses a Special to change slots, boosts Cerebral characters' ATK by 1.75x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special to change slots, boosts Cerebral characters' ATK by 1.5x for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special to change slots, boosts Cerebral characters' ATK by 1.55x for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special to change slots, boosts Cerebral characters' ATK by 1.6x for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special to change slots, boosts Cerebral characters' ATK by 1.65x for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special to change slots, boosts Cerebral characters' ATK by 1.75x for 1 turn

Super Special

Super Type
Condition

When 6 Cerebral or Powerhouse characters are on the crew (except as Support Characters)

Doubles INT, Cerebral, and Powerhouse characters' slot effects for 1 turn and changes INT characters to Super INT

Stats

HPATKRCV
Lv 11,51594095
Lv 993,3661,566316
Lv 1505,0492,349474
Limit Break3,866+5001,766+200416+100
Limit Break+4,366+1,0001,966+400466+150

Limit Break

01

Boosts base RCV by 5

02

Boosts base RCV by 5

03

Boosts base RCV by 10

04

Potential Ability 1: Slot Changes Impossible Resistance

05

Boosts base HP by 20

Show all 40
06

Boosts base HP by 20

07

Boosts base HP by 30

08

Boosts base ATK by 10

09

Boosts base ATK by 10

10

Add Crewmate Ability 1: Boosts Cerebral and Powerhouse characters' base stats by 75

11

Boosts base ATK by 20

12

Boosts base HP by 30

13

Boosts base HP by 40

14

Boosts base RCV by 20

15

Potential Ability 2: Slot Bind Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 20

18

Boosts base ATK by 30

19

Boosts base RCV by 30

20

Boosts base ATK by 30

21

Boosts base ATK by 40

22

Boosts base HP by 50

23

Boosts base HP by 60

24

Boosts base HP by 70

25

Add Crewmate Ability 2: Makes crew's PSY slots have matching slot effects

26

Boosts base RCV by 30

27

Boosts base ATK by 40

28

Boosts base HP by 80

29

Boosts base HP by 100

30

Potential Ability 3: Pinch Healing

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base RCV by 25

34

Boosts base HP by 100

35

Boosts base RCV by 25

36

Boosts base HP by 150

37

Boosts base HP by 200

38

Boosts base ATK by 100

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Slot Changes Impossible Resistance
Level 5 (Max)

Reduces character's Slot Changes Impossible duration by 5

Show all 5 levels
  1. Level 1

    Reduces character's Slot Changes Impossible duration by 1

  2. Level 2

    Reduces character's Slot Changes Impossible duration by 2

  3. Level 3

    Reduces character's Slot Changes Impossible duration by 3

  4. Level 4

    Reduces character's Slot Changes Impossible duration by 4

  5. Level 5

    Reduces character's Slot Changes Impossible duration by 5

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 5 turns

  5. Level 5

    Reduces character's Slot Bind duration by 7 turns

Pinch Healing
Level 5 (Max)

Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Level Limit Break

HPATKRCV
Lv 1053,5641,658334
Lv 1103,7291,734350
Lv 1204,0591,888381
Lv 1304,3892,041412
Lv 1505,0492,349474

Evolution

Reiju
Sea StallionRainbow Pirate PenguinRainbow Hermit CrabBlack Plated LobsterRainbow Striped Dragon
75,000 Beli
Reiju
Reiju
Super Evolution · 200,000 Beli
Vinsmoke Reiju

Pirate Rumble

Style
Supporter
DEF
220
SPD
144
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Mesmerizing Beauty
Level 10 (Max)

Targets INT-type teammates for DEF Up Lv.5 (20 s); targets all enemies for Damage Over Time Lv.3 (25 s); targets self for 660 HP per interval auto-healing (15 s)

Charge time: 26 s

Show all 10 levels
  1. Level 1

    Targets INT-type teammates for DEF Up Lv.1 (11 s); targets all enemies for Damage Over Time Lv.1 (16 s); targets self for 60 HP per interval auto-healing (6 s)

    Charge time: 26 s

  2. Level 2

    Targets INT-type teammates for DEF Up Lv.1 (12 s); targets all enemies for Damage Over Time Lv.1 (17 s); targets self for 120 HP per interval auto-healing (7 s)

    Charge time: 26 s

  3. Level 3

    Targets INT-type teammates for DEF Up Lv.1 (13 s); targets all enemies for Damage Over Time Lv.1 (18 s); targets self for 180 HP per interval auto-healing (8 s)

    Charge time: 26 s

  4. Level 4

    Targets INT-type teammates for DEF Up Lv.2 (14 s); targets all enemies for Damage Over Time Lv.1 (19 s); targets self for 240 HP per interval auto-healing (9 s)

    Charge time: 26 s

  5. Level 5

    Targets INT-type teammates for DEF Up Lv.2 (15 s); targets all enemies for Damage Over Time Lv.1 (20 s); targets self for 300 HP per interval auto-healing (10 s)

    Charge time: 26 s

  6. Level 6

    Targets INT-type teammates for DEF Up Lv.3 (16 s); targets all enemies for Damage Over Time Lv.2 (21 s); targets self for 360 HP per interval auto-healing (11 s)

    Charge time: 26 s

  7. Level 7

    Targets INT-type teammates for DEF Up Lv.3 (17 s); targets all enemies for Damage Over Time Lv.2 (22 s); targets self for 420 HP per interval auto-healing (12 s)

    Charge time: 26 s

  8. Level 8

    Targets INT-type teammates for DEF Up Lv.3 (18 s); targets all enemies for Damage Over Time Lv.2 (23 s); targets self for 480 HP per interval auto-healing (13 s)

    Charge time: 26 s

  9. Level 9

    Targets INT-type teammates for DEF Up Lv.4 (19 s); targets all enemies for Damage Over Time Lv.2 (24 s); targets self for 540 HP per interval auto-healing (14 s)

    Charge time: 26 s

  10. Level 10

    Targets INT-type teammates for DEF Up Lv.5 (20 s); targets all enemies for Damage Over Time Lv.3 (25 s); targets self for 660 HP per interval auto-healing (15 s)

    Charge time: 26 s

Ability
Level 5 (Max)

INT-type teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.3

Show all 5 levels
  1. Level 1

    INT-type teammates HP Up Lv.1, SPD Up Lv.1, DEF Up Lv.1

  2. Level 2

    INT-type teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.1

  3. Level 3

    INT-type teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.2

  4. Level 4

    INT-type teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.2

  5. Level 5

    INT-type teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.3

Resilience

Completely evades Damage Over Time, reduce damage taken from PSY by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Aug 15, 2026 – Aug 23, 2026

Sugo-Fest

Featured · Jan 6, 2022 – Jan 7, 2022

Sugo-Fest

Featured · Jan 5, 2022 – Jan 6, 2022

Sugo-Fest

Featured · Jan 4, 2022 – Jan 5, 2022

Sugo-Fest

Featured · Jan 3, 2022 – Jan 4, 2022

Show more (2)
Sugo-Fest

Featured · Jan 2, 2022 – Jan 3, 2022

Sugo-Fest

Featured · Dec 14, 2021 – Dec 19, 2021

Family

Vinsmoke Reiju
Vinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuReijuReijuVinsmoke ReijuReiju: Bride of Halloween NightReiju: Bride of HalloweenVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke Reiju"Poison Pink" Vinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke Reiju
Linked families
Germa 66Sanji & Reiju