
Vinsmoke Reiju
Science Military Germa 66
Eldest daughter of the Vinsmoke family. Like Sanji's other siblings, she has a metallic body - but unlike them, she also has a softer side to her personality. Tears were in her eyes when Sanji reminisced about their late mother.
Special
If Captain is an INT or PSY type, heals 7,000 HP, removes Poison, and reduces crew's Paralysis/Despair/Special Bind duration by 3 turns, and if Captain is a Powerhouse class, reduces damage taken by 70% for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 9
Captain Ability
Boosts characters' ATK by 2.25x per INT type and 1.3x per Powerhouse class, and boosts Powerhouse characters' RCV by 1.2x
Crewmate Ability
Makes character's PSY slots have matching slot effects
Reduces character's Special Bind duration by 3 turns
Unlocks at Limit Break 14
Support Ability
Sanji, Vinsmoke Judge, Vinsmoke Ichiji, Vinsmoke Niji, Vinsmoke Yonji
Once per quest, if the crew is inflicted with Poison or progressive Poison from the enemy, heals crew by 7,000 HP at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with Poison or progressive Poison from the enemy, heals crew by 1,000 HP at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with Poison or progressive Poison from the enemy, heals crew by 2,000 HP at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with Poison or progressive Poison from the enemy, heals crew by 4,000 HP at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with Poison or progressive Poison from the enemy, heals crew by 6,000 HP at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with Poison or progressive Poison from the enemy, heals crew by 7,000 HP at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 822 | 336 | 201 |
| Lv 99 | 1,984 | 1,312 | 432 |
| Lv 150 | 2,976 | 1,968 | 648 |
| Limit Break | 2,184+200 | 1,402+90 | 492+60 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base HP by 50
Potential Ability 1: RCV Bind Resistance
Boosts base ATK by 20
Show all 15
Boosts base HP by 50
Boosts base ATK by 30
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base HP by 50
Add 1 Power Slot
Boosts base ATK by 40
Boosts base HP by 50
Add Crewmate Ability 2: Reduces character's Special Bind duration by 3 turns
Potential Ability 2: Slot Bind Resistance
Potential Abilities
Reduces RCV Bind duration by 3 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 1 turn
- Level 3
Reduces RCV Bind duration by 1 turn
- Level 4
Reduces RCV Bind duration by 2 turns
- Level 5
Reduces RCV Bind duration by 3 turns
Reduces character's Slot Bind duration by 8 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 8 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,100 | 1,389 | 457 |
| Lv 110 | 2,197 | 1,453 | 478 |
| Lv 120 | 2,392 | 1,582 | 520 |
| Lv 130 | 2,586 | 1,710 | 563 |
| Lv 150 | 2,976 | 1,968 | 648 |
























